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Nemu

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Everything posted by Nemu

  1. Good luck! make sure you bind force of thunder to say /local YOU SHALL NOT PASS! and thunder strike to say /local COOOOMBBOOOO BREAKER!!! Since you are a Warden and all...
  2. We did one with barely any debuffs (mostly brutes, blaster and doms) and we used envenomed daggers to keep his regen in check. It took a while to whittle him down but I don't think he lasted more than 3 unstoppable cycles either.
  3. It's not, you are almost there. The lack of another pbaoe to stick the winter set in for the extra melee/fire/cold def hurts a little, might sound a little silly but consider cross punch from the fighting pool as a usable mule for that set. You could take lightning field as the mule but I never liked damage auras on blasters because 1) they are end hogs especially for this combo which features high DPA attacks. 2) Why use paper cuts when you have tactical nukes at your disposal. I get the proc mentality but if you want pure survival those are first to get cut. Thunder strike deserves a FF proc and Freeze ray can be slotted for more recharge bonuses without sacrificing too much damage potential. I'd also take super speed over super jump if I had to ditch one and I did. Taking SS early also allows you to stealth earlier. This is the revision that I made. Sacrifices were made to get defenses as close to softcap as possible without sacrificing too much efficiency. Of the defenses fire/cold are least important so if you want the kismet and the extra slots in power sink and stamina take those slots out of tough. You will still be fine with 40% fire/cold def. I'd recommend getting cardiac alpha because this build will drain your end bar very fast even with the improved sustain. Powersink helps and if you absolutely have to one slot it I recommend the endmod/end red IO +5. Likewise the damage IO in freeze ray, the end mod IO in stamina and the recharge IOs in hasten should also get +5ed. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42) Level 2: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9) Level 8: Freeze Ray -- BslGaz-Acc/Hold(A), Dmg-I(9), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(13), HO:Nucle(31) Level 10: Boxing -- Empty(A) Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Rchg/ImmobProc(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33) Level 18: Bitter Ice Blast -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Dam%(19), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(33) Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), Stg-Acc/Rchg(21), Stg-Stun/Rng(34), Stg-Acc/Stun/Rchg(46) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-ResDam/EndRdx(36), Ags-ResDam(43), Ags-Psi/Status(45) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(48) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Thunder Strike -- SuddAcc--KB/+KD(A), Erd-Acc/Dmg/Rchg(29), Erd-Dmg(29), Erd-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(37), FrcFdb-Rechg%(45) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(45) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37) Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A) Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43) Level 44: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ The build is 50% of the battle, the playstyle makes up the rest. Movement is key. This is not a beginner blaster build/combo/playstyle that I would recommend to people but more power to you if you want to jump right into it and smash face.
  4. I see my standard blaster shell in that build, I'll take a look and give feedback.
  5. Ice/Poison is more underrated than anything highlighted in this thread. If anything this thread just reinforces the playerbase penchant towards popular and strong secondaries. Meanwhile ice/poison has foe Confuse/-Spd/-ToHit/-Def/-Res/-Dmg in just two toggles. So what if you have to stand in melee and those toggles are endurance hogs? A manly man doesn't complain, a manly man makes that $#%@ work and look fabulous doing it. Want to be a real macho but pacifist man? Go ice/poison and powexecname poison trap$$em dance 😀
  6. You are not ready for /elec, /fire, or any of the secondaries that lean heavily towards melee play. I recommend you ease your way into blasting. My vote would be Dark/Energy. Power boost is the MVP of that combo and you will have no endurance issues with energize. Boost range pairs very well with your cones if you take it. It leans heavily towards ranged play but you should take some of the melee attacks for Mako's ranged def bonus. Then you can stack that ranged def on top of a resist epic shield and you can be very survivable. If the epic pool has a hold as well then you can also stack holds for harder targets. If you want to stick to your controller roots go Dark/TA, ESD arrow will bring you into familiar territory and you can stack that with gaze and epic hold. I pick dark over ice because of the -to hit and because of the heal. Same build idea as the previous suggestion, ranged def + resist shield. Once you get a good command of blaster fundamentals and understand the nuances of movement then you can graduate to more melee oriented playstyles/secondaries. Of those /Elec has the best crowd control tools only if you take Thunderstrike, which most people don't because they only see the activation time and ignore the synergy it has with force of thunder. Welcome to blasting!
  7. Whirlwind is the meta Especially if you are regen, and use a staff. and your name is Princess Spinaroonie. Have you heard the Gospel of SPIN?
  8. It'll be like fire/elec but more control. Take ice storm and you will be ok in the AoE department. Despite conventional wisdom about DPA and animation times take thunderstrike. You take it for the damage and the Mass KD, the latter can be used with Force of Thunder to chain KD mobs. Slot the KD proc and the FF proc in both thunderstrike and force of thunder. You'll sacrifice a little AoE but you'll be better at locking down hard targets that are immune to KB/KD like the zeus titans. Like my fire/elec you will have end issues with your high dpa chain so don't skip powersink.
  9. If the idea is to stack stun with oppressive gloom and dark pit then I would probably ditch steam spray because repositioning can be a real chore. With the defenses you have and a lot of mezzes being ranged I have a hard time imagining you being able to keep death shroud and oppressive gloom on consistently especially pre-clarion. But I suppose that depends on your expectations with the final build. Is it supposed to take on x/8 mob packs of all factions and be resilient against adds or is the expectation lower? For a build that revolves around the strategy of keeping mobs around you stunned the key powers that enable you to do this deserve better slotting. At the very least slot up dark pit for more recharge so it can be up more often. I would not take the damage aura either on any blaster. The general philosophy with blasters is to kill stuff quick with enough mitigation for you to survive the retaliation and damage auras run counter to that. Those IOs are better off in Soul Drain, which deserves better slotting. This will also alleviate some of your end issues. Speaking of which... I had a feeling you might run into end issues. I still run into end issues with my fire/elec even with the sustain due to my high dpa attacks. I'd take a hard look at dark consumption. You may not need it all the time after you IO your blaster out, but it's nice to have when you need it. Plus you can put a stun proc in there to compliment your strategy. If I were to build this combo this is would be my first draft: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Darkness Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Penumbral Grasp -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(33) Level 2: Water Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(40) Level 4: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13), HO:Nucle(15) Level 6: Whirlpool -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(40) Level 8: Tidal Forces -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Soul Drain -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(17), Erd-Acc/Rchg(17), Erd-Acc/Dmg/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(19) Level 18: Boxing -- Empty(A) Level 20: Touch of the Beyond -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-Acc/EndRdx/Rchg(23), SphIns-%ToHit(25) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(27) Level 28: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), FrcFdb-Rechg%(43) Level 35: Dark Pit -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(48), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-Acc/Rchg(50), AbsAmz-ToHitDeb%(50) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40) Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(48) Level 44: Oppressive Gloom -- HO:Endo(A) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------
  10. You...NEED...whirlwind with staff. Trust me. Preach the Gospel of SPIN!!!
  11. From the same people that brought you the Gospel of SPIN!!! I made her on Torch, and the best thing about her? bind a key to powexecname poison trap$$em dance I was going to take more SPIN on her but alas she couldn't handle Whirlwind. So stacking confusion it was... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vivacious Viv: Level 50 Science Controller Primary Power Set: Ice Control Secondary Power Set: Poison Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Block of Ice -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(23) Level 1: Alkaloid -- HO:Golgi(A) Level 2: Envenom -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(3), ShlBrk-Acc/Rchg(3), ShlBrk-DefDeb/EndRdx/Rchg(5), ShlBrk-Acc/EndRdx/Rchg(5), ShlBrk-%Dam(7) Level 4: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf%(17) Level 8: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-ResKB(50) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Elixir of Life -- GldArm-3defTpProc(A) Level 18: Boxing -- Empty(A) Level 20: Antidote -- StdPrt-ResDam/Def+(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 26: Glacier -- Lck-Acc/Hold(A), Lck-Acc/Rchg(27), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(31), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29) Level 30: Frostbite -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34) Level 32: Jack Frost -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(34), BldMnd-Acc/EndRdx(36), BldMnd-Acc/Dmg/EndRdx(36), BldMnd-Acc(36), BldMnd-Dmg(37) Level 35: Poison Trap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39) Level 38: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(43) Level 41: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42), Ags-Psi/Status(43) Level 44: Psionic Tornado -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), FrcFdb-Rechg%(46) Level 47: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitDeb/Rchg(48) Level 49: World of Confusion -- HO:Endo(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(40), PrfShf-End%(46) Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------
  12. Staff/regen brute with whirlwind - Princess Spinaroonie Now she preaches the Gospel of SPIN on Excelsior, soon Torchbearer too.
  13. I would say force of thunder is the BEST sustain power because how versatile it is. Even with no targets it will still provide the sustain bonuses and trigger the FF proc, but with targets it's fantastic aoe mitigation with a large radius and target cap. Plus I don't have to worry about detoggling it for speed runs when I need to stealth missions. I think most people look at Thunderstrike in a vacuum without considering synergies. It has a long animation and it feels bad when someone else kills the target before the animation finishes but the splash damage and KD still happens and it's also got a large target cap. Together with Force of Thunder these two powers allow you to go toe to toe with multiple harder targets that don't get two shot like most fodder such as the nictus ambush or multiple roman bosses in a +4/8 ITF , or multiple Rikti bosses/magus during an MSR, all the while triggering FF procs. Assuming the necessary defenses in your build, if you just want to do loads of AoE damage and be able to survive the retaliation go /fire. If you want to be a MFing face smashing tank mage go /elec.
  14. Here is the build again, data chunk is at the bottom. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Jezebel Delias: Level 50 Mutation Blaster Primary Power Set: Fire Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(45), SprDfnBrr-Acc/Dmg/Rchg(46), SprDfnBrr-Acc/Dmg/EndRdx(46), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(46), SprDfnBrr-Rchg/+Status Protect(48) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(15) Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48), ShlWal-ResDam/Re TP(48) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13), GssSynFr--Build%(13) Level 14: Boxing -- Empty(A) Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(17) Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 20: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(40), Stg-Acc/Rchg(43), Stg-Acc/EndRdx(45), Stg-Acc/Stun/Rchg(45) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-ResDam/EndRdx(23), Ags-ResDam(25), Ags-Psi/Status(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), Rct-ResDam%(50) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dam%(37), HO:Centri(37) Level 28: Thunder Strike -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(29), Erd-Dmg(29), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31), HO:Nucle(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(36) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(50) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39) Level 41: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Tactics -- HO:Cyto(A) Level 47: Super Jump -- BlsoftheZ-ResKB(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Vigor Core Paragon Level 50: Clarion Radial Epiphany Level 50: Melee Core Embodiment Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;738;1476;HEX;| |78DA6594C94F535114C6EF1B6AA1505A2CA58C0265AA0CA54F6167A241062334219| 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  15. End game sure but I cut my teeth on how to play a blaster the way I do during the leveling process when I had no access to IOs. End game builds make it easier, but there is a demonstrable difficulty spike in playing a blaster effectively vs playing a melee AT effectively during the leveling process. Those techniques I mentioned helped dramatically in leveling Jezebel with minimum debt as my first toon on HC. Anyway it's not an argument and I don't want to turn this fun thread into one. I am very proud of my blaster, and I'm happy to see other blasters embracing melee.
  16. Blaster players are more intelligent than your average scrapper/brute/tank players simply on account of them having to be aware of the multitude of hazards that those ATs shrug off. No I don't want to be a scrapper, I've surpassed those scrubs.
  17. The art of movement is lost on most people that play this game. Jousting is one aspect but it's more subtle than that as well. After each attack move a little so you are constantly kiting mobs. Knowing when to hide behind line of sight to either buy you time to recover from a hit or to draw enemies closer together, taking a hop after you get hit and pop inspirations mid air to recover, etc... Jousting is not just for blasters and there are different tiers of jousting expertise imo Beginners - jousting targeted melee attacks Intermediate - jousting pbaoes, especially landing the smaller radius ones like power sink Expert - Jump Jousting ground based pbaoes like foot stomp or poison trap The most important things about getting into melee is 1) movement and 2) recognizing opportunities to go into melee range. The latter is especially true during leveling before IO sets that make blasters true tank mages. There are many opportunities such as mobs under CC/knockdown, team defense buffs/inspirations, etc. and players need to be able to capitalize on these when they present themselves. Blapper is a stupid term btw. It's just blaster because these "blappers" make full use of both their primary and secondary, the way whether some people like it or not, the blaster AT is designed.
  18. The amount of /dev and /ta blasters out there is TOO DAMN HIGH. Blappers unite and represent!
  19. You guys are missing the real reason to make a poison anything... bind a key to /powexecname poison trap$$em dance Works best when listening to trap music.
  20. A fine choice sir or madam. If you have any questions about it feel free to pm me or if you roll one on excelsior or torch I can show you a few things. Pre-IO play is going to be different than post IO play and also you will have end issues depending how frantic you are on the battlefield until you get powersink. But you will get better with each level and the progression will feel rewarding at all times up to incarnate levels when you get clarion and up to your hybrid choice. The build I posted in that thread accounts for exemplaring and you will have a speed TF running tank mage when you exemp at level 33 and above. It's my absolute favorite character in CoH and I hope you can experience the joy and exhilaration of punching something in the face, nuking stuff to oblivion, and making things around you flop while tanking +4 mobs as a blaster.
  21. I applaud you for your excellent taste sir or madam. I don't see a lot or any fire/elec blasters and I think it's time it got some deserved attention.
  22. IOs and defense shields help a lot. The most important skill however is movement and recognizing opportunities to go in and punch face. You will be weaving in and out of combat as you have the luxury to attack from up close and from afar. Constantly moving also allows you to kite mobs so they don't attack you as often and makes them waste time between switching from melee to ranged AI and vice versa. The mez hole isn't terrible when you have high defenses and even less so if you come prepared with breakfrees and clarion, and insp combine for breakfrees is a skill set that one would pick up as a blaster anyways. Even if a mez does land on you the IO bonuses for defense is enough to buy you a few seconds to eat a breakfree and worst case scenario you can still fire off your tier 1/2s. I maintain that /elec is the best secondary suited for this playstyle. It has great quick recharging soft controls that are great Force Feedback proc mules as well to keep you in melee range and for the most part has high DPA attacks that feel crunchy and satisfying. Once you get a taste of this you will never go back to mediocrity, which is every other AT and playstyle in this game.
  23. Fire/Elec/Mace It's the fire/fire you always wanted but with more SMASH! Pros: 1 Most of your attacks have 1 second animations, except thunderstrike. 2 Force of thunder and thunderstrike can chain juggle KD mobs and they are great FF proc mules as well 3 With scorpion shield you can almost softcap S/L/E/F/C 4 The melee attacks are crunchy and feels good 5 Endurance management via powersink and force of thunder 6 INFERNO!!! 7 When you activate thunderstrike yell "COOOOOMBBOOOOO BREAKER!!!" 8 It's not a sissy ranged blaster combo. You are damage incarnate and a MF'ing tank mage. Man up and get in there and punch face!
  24. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25) Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21) Level 6: Fly -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fire Sword Circle -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(13), Erd-%Dam(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15) Level 12: Aim -- RechRdx-I(A) Level 14: Fire Breath -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(48) Level 16: Build Up -- RechRdx-I(A) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36) Level 20: Cauterizing Aura -- EndMod-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29), HO:Nucle(33) Level 28: Consume -- Acc-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(46) Level 35: Burn -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39) Level 38: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39) Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(42), Ags-ResDam(42), Ags-Psi/Status(42) Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48) Level 49: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-Travel(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- HO:Micro(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------ It's a toss-up between rain of fire or fire breath, but if you hover blast end game fire breath is not a bad pick. I could have gotten another ranged def set bonus in fly but opted for the winter IO because slows suck and this build has a decent amount of slow resist. You should be pretty sturdy with this build, just don't go toe to toe with Romans or anything with swords. If you really want to keep a decent distance from mobs but still be able to use the aoes from /fire then you can replace burn with combustion, the latter has a big aoe radius and you can hover safely above and use it and still tag mobs down below, you'll have to hover a little closer for FSC.
  25. I’d say blappers but I can see cases made for kheldians and MMs. The latter two are a bit more techincally complex in nature but blappers are about finesse and they can be technically complex too with all the click powers.
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