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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. <nods> All of my Defenders are built to be Offenders at need. They're much more fun to play that way. Back on Live that confused/annoyed people (of which there were more than a few) who equated "Defender" with "healbot". Of course, that wasn't helped by the not insignificant number of Defenders who were healbots. But there were also many who welcomed it. A good Offender is much more than a low-rent blaster. Which leads to my story... Double XP weekend, and I'd been pushing hard to get the Doc (a rad/rad Offender then and now) through the 40's. I'd gotten up on Saturday morning, and ended up on a team that was more or less stable for about six-seven hours. Got several nice compliments for knowing when to heal/debuff and when to blast. I really needed to take a break and get a shower, some calories, and bit of quiet time, and said so in team chat. They told me to write down the names of X, Y, and Z (all members of a particular supergroup that were running the team) and message them when I got back and they'd re-invite me. Thought they were just being nice, and thought nothing more of it. Told 'em it would be an hour or so and logged. Got back on after about an hour and a half and sent a /tell to X. No response. Then to /Y. No response. Then to Z - and got an immediate team invite. When I expressed surprise that a slot was immediately available (remember, Double XP weekend)... "Oh, we've been playing a seven person team hoping you'd be back soon".
  2. That's today's patch to Live. The thread is about yesterday's patch to the staging servers. I am using the beta manifest.
  3. Still, patch notes of some kind would be nice - as I said above, patch notes are how we the players know that it's WAI and not a bug or hack job.
  4. I saw that too... But no patch notes, which I find very bothersome. Even if the patch didn't/doesn't do anything significant, patch notes are how we the players know that it's WAI and not a bug or hack job.
  5. That's why you follow a wakie with a break-free, insta cure for rez sickness. One everyone but my /regen scrapper, I usually follow those with a blue and a green.
  6. *Looks at thread title.* *Looks at statement of purpose.* I'm seeing a mismatch here.
  7. It's not that you don't know. It's that you refuse to know. You asked for an honest answer, you got an honest answer. Problem is you don't like the answer.
  8. Absolutely 100% incorrect. That question has been answered multiple times: Farming creates cash from thin air, increasing the money supply, and creating inflation. Marketeering transfers existing money between players and (via consignment house fees) removes money from the economy and decreases inflation. If you've watched these discussions, then you've seen the answer I gave above on multiple occasions. If you missed it, you weren't paying as much attention as you thought you were. If you saw it and dismissed it or didn't believe it, then that's on you.
  9. Same reason I want an Amusphere... With a Full Dive (virtual reality) rig (unlike a Holodeck AFAIK), you're no longer limited by your physical body.
  10. You're likely to find more help in the Help & Suggestions forum: https://forums.homecomingservers.com/forum/12-help-amp-support/
  11. Can't put my finger on why, but I like the idea of making it a unique.
  12. Hands down, Sword Art Online - VRMMO's and Full Dive technology are just so cool.
  13. The filthy polluted bay in Crey's Folly would be exactly where I'd expected a mutated giant monster to take up residence... Just sayin'. 😁
  14. You'll probably want to ask this in the Mastermind sub-forum... https://forums.homecomingservers.com/forum/19-mastermind/
  15. The GM's also summoned large scale duplicates of the players... Had a hard time getting a screenshot of myself (in black and green in the center) due to crowding, and because 'fenders don't seem to fare well as Giant Monsters. I wish I could have gotten a screenie of the sixteen-tentacle Lusca, but I couldn't zoom out far enough. Also... whatever that melee temp power was we had at the end, I need to know how to get it. 🙂
  16. If you view "the health of game" as being merely an abstract collection of "hard numbers". Sure. But that's a very narrow and reductionistic view. And it handwaves away the the "culture and mindset" question you yourself brought up.
  17. Certainly. The question is whether a particular change or changes are healthy for the overall game or not. I do not believe that HC's ever growing fetish for speed (in leveling, in completing missions, in travel, in kitting out uber-builds, in practically every facet of the game) to be healthy.
  18. That is an experiment. It may or may not make it to live.
  19. True, though not relevant in this situation.
  20. Let's review the reasons you gave: Or, to put it another way... You're in no position to complain about "quoting the least important half" as I addressed both "reasons to visits" and connections. Fully half my reply is dedicated to transit and connections. You even reply to that part. (One thing I experience daily as a photographer - nobody can see how much time and effort went into something. Either it stands on it's own, or it doesn't.) I'm not seeing how traveling most of the length of King's Row is any less of a PITA than traveling a short distance to the tram, and then a short distance from the tram to the Perez gate. Doubly so now that we have travel powers at level 4 rather than 14. Maybe the tram bothers me less or bothers you more.... Same here (as far as wandering about), but I suspect we're in the minority. And even if this connection existed, I'd rarely make use of it because I'd spend so little time up there... Unless you're XP locked for some reason players spend very little time in that level range. And if they're XP locked, then it's likely they are concentrating on doing something specific - not wandering around killing arresting mobs in remote areas of Paragon City. (Even with this connection, they're both still pretty remote.) If you're referring to wandering about smacking down grey-conning mobs, I suspect that's a very niche interest. IMO, there really isn't a solid reason to go from one zone to directly to the other except than on random whim, or also doing additional work in terms of adding a new NPC and rewriting a number of missions to provide a reason. Which takes us directly to circular logic. Yes, it does need to be justified. The investment of a limited resource (developer time) must be balanced against the return in the form of utility or fun to the playerbase at large. For me, the equation doesn't balance.
  21. On the contrary, my position that you've created a distinction without a difference. You think I didn't read the two together? That the quote selection was accidental? That those reactions aren't already used for derision? (As are the myriad variants of /jranger.) One can only have a deeper discussion when there are depths to plumb.
  22. Let's review the reasons to visit any particular area of any zone examine this area and the effects of Galaxy City being destroyed: A) Stores/Vendors/Hospitals - there were never any in that section of KR to start with, unaffected by the destruction. B) Contacts - there were never any in that section of KR to start with, unaffected by the destruction. C) Mission doors - there's more than a few there, and those were unaffected by the destruction. D) Plaques & Badges - still there, unaffected by the destruction. E) Contacts - there were never any in that section of KR to start with, unaffected by the destruction. F) Zone events - still there, unaffected by the destruction. One could argue that some of these items were in fact effected because of the increased travel time to reach them... And I'd be sympathetic to that argument if your proposal addressed that. But creating a link to a distant corner of a Hazard Zone doesn't significantly reduce travel times. And that brings us to the final reasons: G) Transportation/In Transit - In reality, unaffected by the destruction because it's one connection was to the now destroyed zone. And, as I said above, your new gate doesn't really add any useful options because both ends are (relatively speaking) fairly remote. It doesn't make it particularly easier to reach the north end of KR, nor does it make it particularly easier to reach the south end of Perez. (Which is already served by SG teleport point and the gate the Skyway City.) H) Street hunting. Both linked areas are of (more-or-less) equivalent levels, but both linked areas are also more easily reached via existing transit options. tld;dr You cite "little reason to visit" as justification for the new gate, but your proposal does not provide any significant new reasons to visit the relevant areas.
  23. That's not an 'issue', that's by design.
  24. And that's different from the "Confused", "Sad", or "Haha" reactions.... how, exactly? (Narrator voice: It isn't.)
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