-
Posts
1687 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Doc_Scorpion
-
Thoughts on the evolution of the Rogue Isles
Doc_Scorpion replied to Darmian's topic in Suggestions & Feedback
Even taking them as examples of "no longer hazard zones", they're still irrelevant as precedent. Why? Because you're not making Striga into "not a hazard zone". You're effectively erasing it from Blueside entirely. (An Echo: zone is not a replacement, it's a consolation prize.) These are neither the same thing nor conceptually related in any way. That's the basic problem here - from a Blueside perspective, you're not evolving the storyline. You're simply taking a chunk out of it. Precisely. This isn't like Galaxy where the storylines were generic and pretty much duplicated in their entirety in Atlas. This is like Faultline - where the stories and the environment are inescapably intertwined. -
Thoughts on the evolution of the Rogue Isles
Doc_Scorpion replied to Darmian's topic in Suggestions & Feedback
Your proposal is entirely different in that it takes away content from Blueside - without evolving the Blueside storyline. Just as with hazard zone revamps, the precedents you cite do not support your case. There is no precedent for simply erasing a zone from the flow of Blueside time as though it never existed. There is no precedent for changing a zone's alignment and rendering it inaccessible to those who could formerly travel there freely. This thread, this forum, is for discussion. There's neither rule nor custom that binds the denizens thereof to support your ideas nor preventing them from objecting to it. (So long as they do so within the bounds of the forum rules and the code of conduct.) And that's without mentioning that "constructive criticism" does not mean "no negative comments". -
Thoughts on the evolution of the Rogue Isles
Doc_Scorpion replied to Darmian's topic in Suggestions & Feedback
*nods* Precisely. And even making an Echo: zone doesn't help much as it pulls the zone arcs out of the normal flow of mainstream gameplay. It disconnects it from the larger story of the City. It "changes the tense" if you will. And having villains take over Striga would be a major change to the City's storyline overall... Close enough to Galaxy City 2.0 as to make no nevermind. Not something that can be easily accounted for and something that can't simply "happen". Does game tech even allow for a "common but not co-op" PVE zone? (I'm of the mind that full strength co-op zones need to be very carefully justified in story/lore terms.) Not saying shouldn't do this, just getting a gauge as to how big the task might be. -
The Warriors are boring - is that a problem?
Doc_Scorpion replied to DougGraves's topic in General Discussion
Yes, probably, maybe, no. But looking at the monthly expense sheets, they're not paying salaries - so what would you be fundraising for? -
Thoughts on the evolution of the Rogue Isles
Doc_Scorpion replied to Darmian's topic in Suggestions & Feedback
How is moving a contact whose background is intimately tied to Striga "not affecting" anything? (Not to mention repeatedly leaving the zone to get contacts or new missions until they give you their cell number.) As for nothing needing amendment... You don't think the arc will have to be re-written to explain why Stephanie is defending Striga - while standing in Boomtown? I ask again, and again no offense intended, if you haven't done the Striga arcs - have you at least read the HC wiki descriptions of the arcs? It's a zone arc, akin to The Hollows or Faultline, it's all but impossible to take the contacts out of their context without significant re-writing. Heroes can't enter villain zones. You'll have to move this missions too if Striga become a villain zone as you propose. True. And utterly irrelevant because you aren't proposing revamping a zone along the lines of what was done with Faultline, the Rikti Crash Site/Rikti War Zone, or The Hollows. You're proposing the deletion of zone (from the point of view of the Hero). -
Suggestion: please deemphasize the low level arcs
Doc_Scorpion replied to ZaranBlack's topic in Suggestions & Feedback
No offense, but you're months out of date with the current state of the game. Issue 27, Page 1 (November 2020) deprecated TO's (they can only be bought from SG base NPC vendors) and made level 5 DO's and SO's available at vendors. -
Thoughts on the evolution of the Rogue Isles
Doc_Scorpion replied to Darmian's topic in Suggestions & Feedback
0.o Yeah, changing absolutely everything means not much changes beside location. No offense, but have you even done the Striga arcs? They'd need extensive re-writing to fit Baumton - which is (or was) a freakin' suburb. That being said: Redside is a ghost town, and taking away cool arcs from Blueside in order to create more empty Redside zones? Hard no. -
Beat me to it... That, to me, is THE classic City Of Heroes video.
-
As an occasional haiku poet... *shudder* Those are to haiku as microwave dinners are to cooking.
-
Focused Feedback: Travel Power Updates (Build 1)
Doc_Scorpion replied to Arcanum's topic in [Open Beta] Focused Feedback
Nobody is asking you to change your build, that's a decision you're being left to make entirely on your own and is in no way required. It's entirely optional and you can enjoy substantial benefits without doing so. -
Discussion: Improvements to the Warriors
Doc_Scorpion replied to Piecemeal's topic in Developer's Corner
Agreed. Not to mention - though COH lore is more than a bit muddy on some of the finer points, Cimerora is unquestionably Roman. Not Greek. And other than maybe as rumors and whispers, probably entirely unknown the present day Warriors anyhow. The Warriors are (to my mind) more LARPers grown out of control than historical re-enactors or re-creators. They're playing out Ancient Greece of myth and legend, probably informed by no better than the average high schooler's knowledge of the matter. If anyone has deeper knowledge, they probably keep it to themselves... Deflating the self image of a violent street gang is not a sure path to health, wealth, and happiness. -
Already done - the tip will not send you somewhere you've already been. From the patch notes in the first post in the thread: If you earn the exploration badge for a specific tip before investigating it, it will point you towards a different exploration badge in that zone If you earn the exploration accolade before investigating the tip, you will only be able to dismiss it
-
Focused Feedback: Travel Power Updates (Build 1)
Doc_Scorpion replied to Arcanum's topic in [Open Beta] Focused Feedback
If I understand what @Captain Powerhouse said in the Discord correctly: as you SS around, you're building stacks of momentum and those little jumps do consume some of what you've built up. -
Focused Feedback: Travel Power Updates (Build 1)
Doc_Scorpion replied to Arcanum's topic in [Open Beta] Focused Feedback
-
You haven't installed any mods or anything that might mess with the files?
-
The Vanguard Security Officer gets no respect.
Doc_Scorpion replied to Jeneki's topic in General Discussion
Morning Ralph Mornin' Sam -
Discussion: Improvements to the Warriors
Doc_Scorpion replied to Piecemeal's topic in Developer's Corner
Kind of this... We don't (IMO) need Neo-Warriors or schisms or anything like that. Upgrades to design and units can be treated just like the Rikti upgrades, it just happens one day. What we need are story arcs exploring their story and building on their existing lore. And some explanations, or at least hints, of Odysseus' larger/longer term goals. Of course, he doesn't actually have to have larger/longer term goals that make sense. (In terms of the usual goals of supervillains.) Maybe he just kinda stumbled into the role, and now the whole thing has a life of it's own. Maybe he's riding a tiger and simply can't get off... Maybe, one day, he's frustrated at some business stuff that he'd just as soon handle more, ah, directly. "Boss, I know some guys" says his ever loyal bodyguard (who has a questionable background of his own, maybe he's from Striga, one of those "boys")... "But yah gotta act the part to earn their respect. They don't give a rat about money or celebrity stuff." And then he discovers he likes that role. A businessman who is corrupted rather than corrupt. -
The Vanguard Security Officer gets no respect.
Doc_Scorpion replied to Jeneki's topic in General Discussion
Working with stuff in the Navy that I can neither-confirm-nor-deny the existence of, I've said exactly that to shipmates... "Hey, $GUY_I'VE_KNOWN_FOR_THREE_YEARS, show me your ID". -
- Took my Rogue redside to the Nerva Archipelago and collected a tip from even level (not grey) mob. - Took him Blueside to The Hollows and collected a tip from a grey conning mob. (This should be WAI right? That's consistent with other Rogue abilities.) - Took him to Steel and collected a tip from a grey conning mob. - Took him to Perez and arrested enough mobs that I'm confident I should have collected a fourth tip if any were forthcoming. (Also should be WAI, three total rather than three from each side, but never hurts to check.) Also getting some weird sorting issues... Same character, before and after zoning (several times):
-
Focused Feedback: Travel Power Updates (Build 1)
Doc_Scorpion replied to Arcanum's topic in [Open Beta] Focused Feedback
There's more to the game than mission doors... Badge hunting and street sweeping will also take you to the rooftops. Rooftops are also often a "safe zone" from ground level spawns. And that's setting aside the zones with vertical obstacles and barriers to surface level transit - The Hollows, Steel Canyon, Boomtown, Skyway City, Striga Isle, Terra Volta, Faultline, Talos Island, Founder's Falls, the Rikti War Zone... And that's just blueside. (It's been a long time since I spent much time Redside, but I recall vertical travel being handy there too.) And that's setting aside the advantage Flight offers of being able to hit autorun and go to the kitchen for a refill while traveling. Or to simply hover in mid air fair out of reach of any aggro. I never encountered that on Live, and I sure as heck don't encounter it on HC. Flight is (and was) far and away the most popular travel power choice I see. And I doubt the changes in this Page will make much difference to that. Even with the changes/upgrades to Super Jump and Super Speed, Flight still has an enormous number of advantages. (It's the only travel power that absolutely, unquestionably allows for one hundred percent safe point-to-point transit.) Obsessing over arriving at a mission door fifteen seconds later than everyone else is just pointless nitpicking.