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Everything posted by Doc_Scorpion
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The 2nd season is coming, but we have to wait until sometime in 2022.... https://fast.animenewsnetwork.com/news/2021-01-09/bofuri-i-dont-want-to-get-hurt-so-ill-max-out-my-defense-anime-season-2-to-air-in-2022/.168243
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The XP lock solves exactly that problem.
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o.0 It's one mouse click and then scroll down a small amount. That's hardly "having to dig around for it".
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Change Sidekick to level rather than level-1
Doc_Scorpion replied to BelleSorciere's topic in Suggestions & Feedback
No, I agree with you here. The problem isn't the sidekick system, it's the team leader. (And, to a certain extent, the social meta of running at the max difficulty.) -
Looks like I'm the only one that caught the Genshin Impact bug... Played it heavily for about two months, then it got really grindy and I gave it up.
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Automatically assign powers and slots
Doc_Scorpion replied to SuperPlyx's topic in Open Beta Testing
From previous experience on Beta the majority copy over their Big Builds and use them to test. Which ends up with a chicken-and-egg question... Do people do this because (as Bopper points out) it's currently a massive PITA to build a test dummy? Or do they do so because they're not interested in low level or Average Joe builds? (Some of the pushback I received for running tests with single-digit-level characters strongly suggest the latter may be the case.) The easier we can make it to test characters of all levels, the easier we can make it to build a test character, the easier it becomes to attract more people to Beta. -
Here's a list of archetype specific IO's: https://hcwiki.cityofheroes.dev/wiki/Archetype_Enhancements But I get the feeling that what you're actually looking for is this: https://hcwiki.cityofheroes.dev/wiki/Magic_Enhancement_Costs (You can scroll down to the bottom and find links for the other Origins.)
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The silly beliefs of power gamers aren't an issue - except to power gamers. They're aren't playing the same game was "the rest of us", who (in the main) simply don't give a fig. We PUG up and make it work.
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That's my third biggest pet peeve about Yin. The first is when the star waits until half the people are halfway across the map to announce they have TT. The second is when the star waits until half the people are halfway across the map to even ask if someone has TT. I know that not all stars are created equal, but is this particular QoL leadership effort that hard? That being said, I'm the "Yin is my favorite WST" camp too. It's fast, and it's fun. At +1 there's (usually) just enough challenge that you have to pay attention but not so much you ever really feel doomed. (Though this is highly dependent on team makeup and builds... Yin is easy to end up way overpowered on.) Many teams you can run as high as +2 and still keep that balance. (So long as some wise-*ss doesn't trigger the ambush in the final too early. That would be my fourth biggest pet peeve - not reading the battle before clicking the computers.) My favorite run this week, we accidentally started at +4... That first mission was a real bear. But we laughed it off, toughed it out, and the star reset the diff before the second mish. (Also agree with @UltraAlt. What is even the point of a speed Yin?)
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"The Game is not Balanced around IO's"..... should it be?
Doc_Scorpion replied to Galaxy Brain's topic in General Discussion
Adjusting frequency of play was the entire point of the changes. -
Leading by Example! The Commander (Pet/Armor AT)
Doc_Scorpion replied to dangeraaron10's topic in Suggestions & Feedback
What happens to Bodyguard mode? -
It's Master of Orion: Conquer the Stars (MOO 2016) for me, but yeah. I can play MOO II, and still think it's among the heights of 4x gaming, but even the remastered version looks like crap and annoys the heck out of me.
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Thing is, almost all submariners get seasick. But that's because we generally spend very little time on or near the surface rockin' and rollin' and don't have a chance to get used to it. Something like 99% of our sea time is spent deep enough that there's no sea motion, only a (very) little vibration. Heck, the only time I really saw vibration in the coffee in my cup was when we were doing some powerplant/drivetrain testing and were going balls to the wall. (And my boat was old and not designed to nearly the specs of of the more modern boats.) OTOH, there's the time we spent three days surfaced on the edge of a North Atlantic winter storm taking green water over the bridge for reasons... That's a legend among the crew. Nearly forty years later and it still pops up from time-to-time in our reunion group on FB. I was one of the very few that wasn't sick as dog and the resulting re-arrangement of the watch bill meant I ended up on watch for nearly eighteen hours straight. I found his comment about beards interesting. Pretty much everyone on the boat grew a beard underway (though we were required to keep them trimmed and demonstrate we could pull a seal on the mask). But that could be a difference in era or a difference in CO's.
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Got any super hero music vids?
Doc_Scorpion replied to Jawbreaker's topic in Comic, Hero & Villain Culture
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Exemplar mechanics for a project toon
Doc_Scorpion replied to NihilXAOS's topic in General Discussion
It was brought up to the Dev team during early Beta testing... That being said, the Quartermaster NPC's you can place in your base still sell TOs. -
Seconding the firewall suggestion... I don't know what you're using, but Norton loves to silently delete or block Homecoming files and connections. (It deems them suspicious due to low usage among their userbase.) I have to dig into it's logs to find and correct the problems.
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For reference - that wiki scrapes content from elsewhere. HC now has it's own wiki: https://hcwiki.cityofheroes.dev/wiki/Main_Page
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Inferno Nova.costume This is Inferno Nova... a fire/fire hover blaster wearing an outfit I kinda threw together back on Live and recreated here on HC. And frankly, which increasingly I don't much care for and haven't been able to improve on. So I thought I'd toss it out here and see what the talent here could do... Despite having fire powers - he's level headed, dispassionate, and thoroughly professional. Not flashy, and not a blapper. He prefers to engage at range. The star on his chest is a must keep, though it can be outlined. Red and Yellow are kind of his signature. He must have some form of (solid colored and complete coverage) eye protection and the full head cowl. (Exposure to flames is _not fun_.) I'm not attached to the belt style, but the jeweled belt is something I use on a lot of characters. The gauntlets... I'm kind of attached to the idea of the styles that leave the hands free while adding weight to the forearm. (He used to use Justice w/ Plate before I saw these in another thread.) The general Bronze Age (?) classic styling of his costume is my preference. (He's straight up a hero.) I hope all that isn't too limiting... Thanks!
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Atlas Park's next stop is Talos Island?!
Doc_Scorpion replied to Ender Shadowborne's topic in Bug Reports
After Issue 9, you could also run half the length of Skyway... Steel was much easier. -
The City is definitely poorer for having drifted into an EVAH MOAH POWA! meta. Sometimes it seems people forget (or best seriously deemphasize) fun and theme.
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Well, it's pretty conclusive then... 🙂 Thanks!
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What with Fury, seems I can skip enhancing damage (at least in the early game). The million dollar question is - do I ever need to enhance damage at all?
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Weekly Discussion 81: The Player-Market
Doc_Scorpion replied to GM ColdSpark's topic in General Discussion
This. There's a lot of moving parts in this game - and when it comes to Merits and the AH and how the devs intend they be used (let alone using them at all)... They're opaque as [word that would be moderated]. -
Time to enforce the name holding expiration rules
Doc_Scorpion replied to Kazuuk's topic in Suggestions & Feedback
Which translates to "an active character should be at no risk"... A player cannot be free of risk unless all of their characters are free of risk. And that's the crux of my disagreement with the proposal - the presumption of guilt. The requirement that I (as an active player) must prove my innocence to maintain the privilege of being allowed to keep my characters. No. An active player should never be at risk of losing a name because others deem him unworthy of having it.