Jump to content

Doc_Scorpion

Members
  • Posts

    1479
  • Joined

  • Last visited

Everything posted by Doc_Scorpion

  1. AIUI, this is something of an experiment and may never make it to Live.
  2. I know you're swamped with work/family stuff... But if you do have spare time and energy, could you take a gander at the dev tracker?
  3. Many sets have that problem... Your ability to customize is limited by the "baked in" aspects of the power. *Looks sternly at Fire.*
  4. Hard to do as the vast majority of builds out there are tricked out (read: expensive) endgame builds designed to play high level content, not leveling builds. That presumes the player's goal is MAX POWAH rather than (for example) simply playing the game or having fun. Agreed, MAX POWAH is a viable playstyle and that some people enjoy it (more power to them!)... But it's a rather limited playstyle that can lead to myopia. New players should be encouraged to experiment rather than being told (even by implication or suggestion) that there's One True Way to play. (Narrator voice: There isn't.)
  5. That's what I get for posting on one cup of coffee... (And because I always get +Hold and +Immob mixed up.) No, Musculature - because the very attractive and usable +DMG comes early, then adds on +Immob. But +Immob isn't quite as useful as +Hold... I haven't had any END problems that I don't think Numina/Miracle/Performance Shifter won't cure, so +END isn't even on my radar. I need to go test that to make double sure. Back to the thinking board.
  6. 0.o Dude, they're vanity badges - not the only food you're going to get this week.
  7. Your reply lead me to spend some time last night actually paying closer attention to how I play and balancing that with the various Alpha Slot abilities. +Hold plays well with my soloing tactics - which is to lockdown the highest threat and let Stoney whale away. It also boosts Choking Cloud, which is part of my mitigation strategy. +Damage is also generally useful. So looking at it closer and thinking more clearly also leads me to Musculature. Thanks!
  8. I always try and hit the trainer in the zone I leveled up in. Even if I move to a Day Job location and log out before training.
  9. Looking at the various Alpha Slot abilities for my earth/rad/stone, I don't see any which leap out at me as being the most helpful/useful. What am I missing? I've put his build in a spoiler, essentially he's an SO/non-set IO jack of all trades.
  10. This! Can't find the original source, so a screenshot will have to do... Promotional art for the anime Sound Euphonium. Can't find the original since it's been my background for something like five years. (Kinda frightening when I bought this computer two years ago, logged into my Microsoft account when setting it up, and it automagically appeared.) TBH, this isn't unusual for me. Still using the same user icon and cover photo I set on FB almost ten years ago. Still using the same userpic and handle I set up on Twitter almost as long ago. Etc... Etc... I'm not the kind of person to be constantly tweaking on those things.
  11. Using the lights as a countdown is an interesting idea... But I think having them go out randomly would be even more horrifying. And bonus, misleading too as it people would tend to "work in the light". You could also have lights in the closets that were lit by solving the puzzle...
  12. Then I will repeat myself a third time. Choices have consequences. Inattention has consequences. That's fundamental to the nature of games. Then don't make the choice to race to 50. Seriously, I'm not grasping why this is such a hard concept to understand. The systems (XP lock and Ouroboros in tandem), as they exist, make it possible to experience practically the entire game on a single character without missing a minute of content. But this comes at a price - somewhat slowing the leveling process. Making tradeoffs between options (in this case fast leveling v. experiencing content) is also fundamental to the nature of games. This isn't a quality of life change - it's an alteration to the rules and nature of the game world. I'm not opposing because of some "weird grunt work philosophy", I'm opposing it because "choices have consequences" is practically the most fundamental axiom of game design there is. Even Calvinball adheres to that principle.
  13. Yes, really. Choices have consequences, in real life and in games. Inattention can cost you, in real life and in games. That's reality, that's life. The game already has two functional systems that, in tandem, accomplish the goal of the OP's request. All it takes to make them work is to pay attention, which I do not find to be an unreasonable burden. There is no need for a third "easy" button.
  14. And then you get a hard lesson in paying attention to what you're doing. Sure, it's frustrating. But it's also life. If they're not willing to slow down, then... well, as the old saying goes "speed kills". If the content is worth it to them, they'll use the XP lock. If they don't care to use it and slow down, then they get to experience the consequences of their choices. No sympathy for anyone who outlevels content because they knowingly and willingly choose to outlevel the content. The tool needed to avoid the situation is already in game and only a couple of mouse clicks away. Failing that, there's even a backup tool already in the game - Ouroboros. Given that, there's no need for the devs to invest any time in protecting the players from the consequences of inattention or their own choices.
  15. That would a) require new animations, and b) require that they be tied to an optional costume part (something that as far as I know is not done anywhere else in the game). (The keyword here is optional, other cases such as shields, weapons, or crab backpacks are not optional - they're automatically chosen for you when you chose the relevant powerset.) And how would attacks from the head even work for a katana scrapper? Or the fire or ice swords of the relevant melee or blast powersets? Either one of these amount to more work than is reasonable for a specialized, low use, costume part.
  16. <facepalm> You seriously don't understand that doesn't disprove my point? You seriously don't understand the difference between local, personalized, networking/marketing and global, anonymized, "exposure"? None of the words are synonyms, none can reasonably be confused one for another.
  17. Whether or not I made assumptions is utterly irrelevant - because the principle involved remains the same. Your friend is working on an individual, personal basis. That's not even remotely the same as your work being seen by the general public on a global and all but anonymous basis. One does not scale into the other.
  18. Spamming half the boards with an incomplete idea? Why?
  19. <puts on photographer hat> That's because he's getting exposure inside a community, one where favors and recommendations get routinely traded back and forth. (BTDT) It's not even remotely the same as an artist or writer getting exposure to the general public in the vain hope that one individual out a million might track them down and buy something. </photographer hat>
  20. At some unknown future date... Or, they may never go live at all. (The enhancement changes are an experiment, not a beta.)
  21. It all starts with Star Trek (TOS, on a black & white TV) and being able to step out onto our front lawn and see the contrails of the Apollo launches... But I don't think there's really any single event, I've simply always been a geek and the seed fell on fertile ground. (Plus, I'm more kinds of geek than you can shake a stick at.)
  22. Voltron was after my time... But I'm with you on Star Blazers & G-Force! We'd have have the kids in the neighborhood crammed into someone's living room watching after school.
  23. Not everyone zooms past the single digit levels. Not everyone runs DFB.
×
×
  • Create New...