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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. Though the OP is almost certainly way off base in his claims, RMT does happen on Homecoming.
  2. That could work... If you did that, night be a good idea to move the mini-tutorial the contact gives to the radio/newspaper popup window. (Right above "turn off the radio".) "Radio user's manual"? Shouldn't bother the experienced folks, will be available to new players if they read the whole window.
  3. Right now, it's in the experimental phase. It may never even make it to Live. That being said, we won't know anything certain about a release date till it appears on the Staging servers.
  4. There's nothing particularly wrong with using just one slot. Don't feel forced. For my part, I only come up with/use alternate costumes & slots when that character demands it. (And they let me know!) If the character/concept doesn't need or demand alternates, I just stick with the original and don't worry about it.
  5. I would agree on the AH, on the others? Not so much. They're entirely optional for basic builds and basic gameplay. Keep in mind that (under this proposal) we're talking about equipping basic gear (defined as SO's), not top end gear like sets or purps. My goal is to get a player into the game, able to equip himself with the basics via normal gameplay (not optional content such as the invention system), and enjoy the game long enough to learn all the other stuff. If a new player hits the vendor at lvl 3-4 and can't afford anything - that's a huge brick wall. That's bad.
  6. All you need to do to start out a new toon with adequate INF is: know a lot of stuff that new players won't know. (And jump through hoops that players shouldn't have to jump through to equip themselves with the basics.)
  7. I was testing the new Electrical Affinity set in Beta, and decided I liked it enough that I wanted to build a toon around it when it hit the live servers... I was [if you'll pardon the pun] shocked to discover the name Shock Princess was available. Since that's a retro [Gol/Silver Age] sounding name, I decided to give her a Silver Age styled outfit. I even included a cape even though I don't care for cape physics.
  8. At which point the character has 15 slots to fill - while Faultline's proposed cushion will only allow the character to fill a "mere" 33 slots. (Or, in other words, do the math.) It's a cushion, not an automatic winning lottery ticket.
  9. o.0 SO's are expensive, but they're not that expensive. At 6k inf/per, Faultline's proposal gives a new player a "cushion" equivalent to 66 SO's - at a level where they'll have only nine slots to fill.
  10. A sticky index... otherwise 3/4 of the front page gets filled with stickies, making it hard to browse - and seriously encouraging the threads to just go on forever and ever.
  11. So long as the objects are non-persistent (that is, vanish on impact), this could be interesting.
  12. ^^^ Quoted. For. Truth. There's nothing wrong with making some badges a grind to get. Contrary to ArchVile's oversimplified version of things, there's more to it that just "creating time sinks". There's also "creating things the player values". They're also wrong about the game being "post-profit". Though the current setup doesn't require profit - it's still in the Dev's best financial interest to keep people engaged, coming back, and willing to donate. If it goes legit, that applies even more so. You have to keep 'em coming back. To many people badges aren't just shinies - they're a measure of accomplishment. New badges need to be designed with that consideration in mind.
  13. Random thoughts on Faultine's thoughts... - I agree with moving people onto SO's as soon as possible, but funding a cold start toon (a newbie w/o a sugar daddy) is a big concern. Though a large part of that is how fast the lower levels can fly by (even playing normal content), I've sometimes had problems keeping myself in TO's. (This of course could just be me, or we could just accept it as a fact of life.) That seems to start easing around levels 6-7... - The AH is an inconstant source of income for lower level toons. Common salvage, enhancements, and almost all recipes are vendor trash. If the RNG $DIETY smiles on you and uncommon or rare salvage drops, then you're in like Flynn. - Hence I'm a fan of presenting the "budget option" right from the steps of City Hall. Wandering thoughts.... - My starter contact gifted me with an even level Yin-O, could that be +3 instead? - Haven't done enough door missions to get a random drop, but Yin-O's (+3 or not) at could be useful there too.
  14. Turns out I wasn't quite done with Maple... Went back and recolored her powers for her Loving Sacrifice form. And finally worked out a Mecha God Maple outfit that I'm about 90% satisfied with, or about as satisfied as I'm going to get with the parts available ingame. Tried for an Annihilation version... But I bounce hard off of animal parts and gave up.
  15. A [legal!] online streaming service - funimation.com
  16. I have a half-built model of Yamato on my bookshelf.... Next to a figure of Mori Yuki. That's the one real complaint I have about the new series, the fanservice. It's not a big element, but it's there and was entirely unnecessary. OTOH, the number of female characters that weren't just set dressing was a gratifying change, so gotta take the good with the bad I guess. I was originally afraid to watch the new version. My wife had given me the box set of the original, and... as you say it has not aged gracefully. I even tried to watch the original (Japanese) series because the box set had both, and it was unwatchable. But I'm a huge fan of 2199. I think I've watched it straight through about six times now. Have you watched 2202 (the reboot of the Comet Empire arc)? I'm about halfway through, and it's pretty good. (It's currently available on Funimation.) 2205 is in production and is supposed to adapt the Bolar Wars arc.
  17. It probably won't really have an effect... And if you're getting close to outleveling something, that's what the XP lock is there for. Personally, I usually fast level (radios, PUGs) to the max level -1 (I.E. 24 or 29), lock XP and then go back an run the content in that level band.
  18. Encouraged by another poster in a thread that was going incredibly off topic... Many folks know and love the Star Blazers anime from back in the 1970's... what folks may not know is the classic series was re-imagined and rebooted in the early teens, and streamed on Funimation a couple of years back. The result was an amazing show, faithful to the original yet fresh and modern. When it was first being streamed, another blogger and I took on a herculean task of creating episode-by-episode reviews of full 26 episodes. https://apprenticemages.com/category/uchuu-senkan-yamato/ I hope you enjoy! And for those interested, it's still streaming on Funimation.
  19. By that logic, shouldn't they get their own Cimerora rather than traveling to Primal Earth's.
  20. Apples and oranges. Code changes aren't even remotely the same thing as an entire new set of animations.
  21. I don't think saving 10-15 minutes (or less) will make that much difference in leveling speed unless you're already powerleveling. At which point the difference is moot anyhow.
  22. You don't need system mastery. You can make a decent character by the seat of your pants down at the local origin store. You want a top end fully tuned build, yeah, you're going to have to get into the nuts and bolts. But that's not the same spot on the spectrum as decent. And I find the creeping standards here disturbing... A couple of hours ago IO's were for optimized (by your definition of optimized) builds, and now they're prerequisite for a merely decent character. And we aren't going to get any better so long as you toss around terms like "n00b traps" and "false choices" and otherwise look askance at anyone who doesn't follow the One True Path.
  23. Praetorians cap at 20. Cimerora and the ITF have a minimum level of 35.
  24. Some of the things the OG devs said lead me to believe that origins were originally intended to have meaning and gameplay effects beyond contact chains... But that kept getting put on the back burner. Now? OK, it's not actually impossible the HC devs might resuscitate that effort, so I might be wrong there.
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