Jump to content
The Character Copy service for Beta is currently unavailable ×

Doc_Scorpion

Members
  • Posts

    1673
  • Joined

  • Last visited

Everything posted by Doc_Scorpion

  1. If it's a MIDS related problem, you should post in the MIDS forum: https://forums.homecomingservers.com/forum/74-forum/ Forum problems are best discussed in the Forum forum: https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/
  2. Agreed, as Basho himself said "Better a good poem with one word too many than a poor poem with just enough". But that brings in the question WRT to the description box - how much is enough? A two thousand character limit would seem to be "reasonable", but to my mind that seems to be kicking the can down the road. (More on that below.) True, but somewhat orthogonal to my point... which was addressing the OP's claims WRT creativity. Limits and creativity are not mutually exclusive. We should also consider that there's two parties to this transaction - the writer and the reader in game. How much text is it reasonable to ask the reader to consume? Is it reasonable to ask them to scroll or enlarge the box to take up half the screen to read a simple character description? Where does it end? We need to look at this from a wider point of view, not just the narrow one concentrating on the writer. Because as sure as the sun rises in the east, raise the limit to two thousand characters, and we'll eventually be right back here with people insisting that it's simply not enough. But raise the limit too high, and you start to reach the point where people (in game) will be turned off from reading the character descriptions because they've encountered one too many eye searing novels. Hence my emphasis on brevity and conciseness. If a full origin story demands a ten thousand page novel, then write a summary or synopsis instead. If you're a frustrated novelist, there are other (more suitable) outlets than an MMORPG. I haven't been clear here, but I'm not necessarily opposed to raising the limit... I just want to see some discussion of why it's desirable to do so and what actually constitutes a reasonable limit taking all factors into account. Getting off topic here, but... English language haiku are counted in syllables, not words. (Damm, wordy this morning. I have a #@%@# blog entry due tomorrow that I haven't been this motivated to write.)
  3. I follow multiple micro-fiction accounts on Twitter... Then over in the Art & Multimedia subforum you have the 'Share your awesome bios' thread, where there's tons of well done work that fit within the existing limit... So, I find it hard to buy the argument that the current limit severely cramps creativity. I give and grant it isn't easy (and I'm an occasional haiku* poet, so I get it), but it's certainly doable. * Proper English language haiku, which is 3-5-3 not the 5-7-5 folks learn in school.
  4. The description field is for brief, concise, descriptions. Not novels. Write it out in notepad first and edit mercilessly.
  5. Missed out because I was on vacation and out hunting geocaches in the Cascades... But I donated in spirit!
  6. Fire/regen scrap scrapper.
  7. The more channels you have, the more chances for everything to become bollixed up because people who should be using the same channel use different ones.
  8. Assuming that dev time is available to balance 2,456,947 different player made creations. That's on par with with assuming I'm going to win the lottery this evening. Seriously, for this to be viable, you're going to need a large roster right out of the gate. And you're going to need a considerable number regularly added (and older ones rotated out) to prevent folks from coming back and making the same complaints of having "seen everything". That's... a lot of manpower this dev team doesn't have. It would be a huge task even for a full time dev team. When someone posts a bad idea, people are going to point out that it's a bad idea. When an idea has deep structural flaws, people are going to point out those deep structural flaws. (And, as per the subforum rules, they're permitted to do so.) It's impossibly rare that an idea is immaculately conceived. If someone has actually been involved in any actual development (of pretty much anything), they know this is the way development works. The way the world works. If they've never encountered this, they don't have the experience they think they do.
  9. No, we just delete that POS and rely on Outbreak and Breakout.
  10. Kennedy was President when I was born... Only for another couple of weeks, but he was President. First MMO was UO around 2001/2, then Yohoho! Puzzle Pirates, then CoX in 2006. (The box set was a Christmas present.) After the Snap, made a brief foray into Second Life and tried to get back into UO but it had changed too much. Didn't play an MMO again until I returned to the City in 2019. (Held out for months because I knew it would be a time suck. After my mother died, it was exactly what I needed.) Old farts have been around and playing MMO's as long as I have. My Guildmaster in UO was in her 50's. (Actually most of THB skewed older for some reason.)
  11. Top menu here in the forums ->Account->Game account Gives me my game username and an option to change the password.
  12. That tech was a late introduction to the game... Who knows where it could have gone or on how large a scale it could/would have been implemented.
  13. That's one of the weirdnesses that comes from trying to have a storyline and a persistent world and accommodate having a constant stream of new players and new toons. I mean, "I've" wiped out Chernobog half a dozen times now... In a single player game, he can stay gone. In an MMO, what does the individual who came into the game a year after me fight? You can't infinitely generate new content.
  14. That's a different wiki. Homecoming has it's own wiki now: https://hcwiki.cityofheroes.dev/wiki/Main_Page
  15. Maybe. Maybe not. After almost eight years, I remembered the powersets, costumes, and origin & backstories of all my major characters. I even made sure to re-create my old forum handle.
  16. I was thinking the same thing... The OP wants a huge chunk of content moved and replaced with [vague handwaving]. So, absent positive proposals of what to replace it with, I'm no-go on the idea. Also, agreed, I've seen plenty of proposals over the last two years that want to simply "move stuff to Echoes". That doesn't really work as Echoes are out of the mainstream of the game/storyline...
  17. Oh, here we go again...
  18. It's pretty easy to look at a square peg and realize it won't fit into a round hole.
  19. True, but it's not what most people think of when they encounter the term - especially when paired with "multimedia".
  20. Two threads right at the top of the awesomely misnamed "Art & Multimedia" subforum... (It really does need a better name.)
  21. Yep, PC animations play a role... And (AIUI) NPC costumes aren't always directly compatible with the PC character generator.
  22. You don't have to add the recipe to storage, just search for it in the AH. (Personally, I find the latter easier but YMMV.) I have never understood the attraction of taking a character that can already curbstomp everything in the game... and then making it even more powerful. How does reducing challenge even further not bore anyone to tears? (Also what Greycat said.) Either way, the game doesn't really need a higher setting on the "moah powah->I'm bored->moah challenge->this sucks, moah powah please!" treadmill.
  23. Maybe it should link instead to the Beta FAQ?
  24. This thread is still linked from the Beta account center though... and we still need a way of making people aware of the existence of the Beta/freebies popmenu.
×
×
  • Create New...