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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. Yeah, most every team takes at least a few minutes to slalom around that map... Back in the day there was a longstanding bug where the ice was fargin' *invisible*. More than one team wipe because somebody would hit a patch of invisible ice, slide, and aggro a group or groups.
  2. Working on my low level MM testing and notice a couple of things... - Galvanic Sentinel did not follow me through an elevator. Didn't despawn and was waiting on me when I went back. WAI or bug? - Could you move Galvanic Sentinel to the bottom of the pet window so it doesn't re-arrange things when it despawns?
  3. You should stop by this thread just downforum a bit...
  4. No, it's just repeating what you said before. And that means the answer is the same as before: don't get in over your head and don't blame other people when you do. I mean seriously, with rare exceptions you pretty much have to be working at it to be battling more than seventeen mobs at a time. Tanks aren't gimped because they can't rescue people from getting themselves into an edge case by playing stupidly. Then I have great news for you! If you enjoy battling huge groups, and want to battle huge groups, that's entirely possible without making a single change to game! Set the diff to max, pull multiple groups of mobs, and BINGO! A huge group is yours to enjoy. But what you're asking for isn't to be able to battle huge groups. What you're asking for is to be able to battle huge groups with significantly increased safety and significantly reduced risk. /jay-[censored]-ranger
  5. Huh? That has to be among the silliest scenarios/arguments I've ever seen. If you can't keep the team safe from 45 enemies - don't herd 45 enemies in the first place. The tanks job is to hold aggro and contribute to the safety of the team. If you pull more mobs than you can hold aggro for, you're failing at that job. And you're deflecting blame from yourself. I mean seriously, do you honestly think that "tanks are gimped because they can't pull off this outrageous stupid stunt" is an argument for increasing the aggro cap?
  6. Not possible. At least on blueside, there's a number of arcs with multiple contacts. Once you've done the arc, you won't (can't) another contact with the same arc.
  7. If you're using the in-game screenshot tool, they'll be in the screenshots folder under your COH. (At least on Windows.) Not metal, but this thread makes me want to make a android toon called 2095 - based on the ELO song Yours Truly, 2095. (Yes, I'm old.)
  8. I've played with this a little bit and thought about it a lot... And I can't say I'm fond of it because it kinda undoes what was introduced in the last page (or patch? I've lost track). I've grown fond of ranged pets that stay in one place and fight at range. It makes it a lot easier to keep my boys in range of my bubble. I can see giving them a short leash (5'-10'?) to fix the issue and give them some freedom to reposition, but 30' strikes me as too much.
  9. Could we move the side discussions and the nerd rage to a different thread? Some of us are actually trying to follow and participate in the testing - and five pages of "uhn-uh" and "well, you're another" is kinda tiring to get through.
  10. Discussing the difference between archetypes is exactly what you're proposing.
  11. That's a pretty narrow and niche usage... and practically the only usage. What you should be using, and people are using, is the top level Archetypes forum.
  12. As I only play bots... What exactly does this mean? What will change?
  13. *nods* That would be interesting game mechanic - you can withstand almost anything so long as your stock of energy holds out. But when it's gone, you're done for. Or if (like Red Riot) you could only do for a limited time. The health/endurance mechanic in CoX doesn't quite capture either. But then CoX is built to be fun for the players rather than dramatic for the readers. That's one of the things I like about MHA, so many interesting and different superpowers and the mangaka doesn't forget that limitations matter too... Even kinda weird and wonky Quirks (like Gentle Criminal's) can turn out to be surprisingly powerful. Absolute overpowered heroes (like All Might) are on the rare side.
  14. Ah, thanks for the correction. I've edited my post. As far as Mid's goes, it's supposed to be able to open them but it doesn't do so reliably.
  15. Yeah, I tried those. Didn't care for them. I don't know why, but I really don't care for most of the wings available. It's just me. I think I dropped that one three-four episodes in. Great concepts, but the execution was... not that great. (YMMV of course.)
  16. Yeah, since I'm currently avoiding housework or working on the blog post I should be working on... I went back and made an alternate version. I think this is a much better representation of Loving Sacrifice. Reversing the colors of the boots and gloves worked too, I just had a slight preference for this version.
  17. Nice! I can't find any wings that I like/work well with my Super Sentai version. I fiddled a bit and came up with a Super Sentai interpretation of Loving Sacrifice. (Emphasis on the "a version", there's lots of armor pieces that might work.) Looking at it, maybe I need to reverse the colors - white using gold for highlights.
  18. You had to spend a whopping 1% of your profit (or gross income, not entirely clear what that 250 million is) on yellow salvage? I have a hard time seeing that as a problem. I'm not seeing a flipper problem here. With "filled slowly" and "an hour", I'm seeing a "lack of instant gratification" problem.
  19. You can save a copy of your build to disk using /buildsave
  20. Now the challenge is Mecha-Maple and Angel-Maple! 🙂 🙂
  21. I'm fond of the "wood and wallpaper" office maps, very classy.
  22. Never hurts to gamble when it costs nothing! @Doc Scorpion <Better than buying lotto tickets, my wife gets all bent out of shape even though it's only $10 every other month or so.>
  23. He says it's unrealistic because... it's unrealistic. There's not that much more to say. As an extension to base building, that's even more unrealistic. (Even if basebuilding wasn't a dodgy kludge.) A small map editor and a zone builder are... Apples and the thing least like apples you can possibly imagine.
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