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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. My own Miss character - Miss Mechanism, a re-roll of my old villain: Mistress Mechanism. Pictured here with her "boys".
  2. This is a logically inconsistent position to hold because the second point flows inexorably from the first. A position that's impossible to hold while claiming to agree with my first point. (Which is that you have to do something to try and attract new players. "More of the same, only better" is the antithesis of this.) Basically, you're just trying to springboard off of what I said into a rant about I13. Folks, I13 was a long time ago. It happened, and that can't be changed. It's not going to be reverted. The current dev team isn't responsible for it. Let it rest already. You're never going to fix or improve PvP in the future if you can't let go of the past.
  3. The nature of games (incl minigames/games within games, such as PvP) is that they lose players over time... (There's a million reasons not involving the game itself that players move on. New jobs, new IRL partners, all the way up to death.) Unless you have a way of attracting and keeping new players, the game and/or minigame will invariably die. No, there's no guarantee that new players will come - but you have to try. That's why, back in the OG days, the dev team tried to find a way to attract new players to PVP. If they didn't, there were absolutely inevitable consequences. To a thoughtful dev team (which the current one certainly is), these considerations still apply. The surest way to kill something is to tailor it to the unavoidably narrow and short term interests of the current players. (Plus the more general principle as articulated back in the day by BABs: "The best thing a dev can do is listen to their players, the worst thing a dev can do is listen to their players".) Players rarely think like Devs and almost never keep the larger picture in mind or remember to take the longer view into account. Even in cases like I13, the devs did take the input of players into account - but the players need to realize that "taking their input" and "giving the players what they ask for" are not equivalent statements.
  4. Aw crap, never mind then.
  5. I'm on my first cup of coffee, but derned if those big wings don't remind me of Master Asia from G Gundam...
  6. It went live months ago.
  7. Or use the instanced version.
  8. It's not the anime title, it's the title of the light novel the anime is based off of. They've practically become one (long) line descriptions of the contents. Bofuri's title is on the *short* side by current standards.
  9. Shiruo Momoji - a shield/fire tanker inspired by Maple in the currently airing anime BOFURI: I Don’t Want to Get Hurt, so I’ll Max Out My Defense. "Shirudo" means shield, and "Momoji" (on top of being a girls name) refers to the flaming red color of autumn leave in general and those of the maple in specific. What other anime inspired toons are out there?
  10. In other words, you do so deliberately and knowingly. That's not a good look. Once again, you miss the purpose of the Suggestions & Feedback forums. People don't want your "advice". We're here to discuss things that can be added to the game and the potential future for the game. That's the whole purpose of this forum.
  11. That's the hard held belief of many. It's even partially true. What people forget, willingly so because it undercuts their memeified version of reality, is the rest of the story... It's well known that people value things they have earned as opposed to simply being given. (That's why so many people value badges and levels - they're visible markers of accomplishment and status.) That being said however... I'll take a soft pass. I ground for years with my small, personal, SG to get even the most minimally functional base. And even then, a good part of the prestige I spent came from the free Prestige the Dev's handed out. Build a system where the prestige costs are markedly less, and you get refunds when you delete an item, and it might be worth considering. (The devil is as always in the details.)
  12. Sounds like I need to respec then... I took boxing out of habit. It's OK, I want to re-arrange a couple of slots I put in the wrong places when I get to DO's anyhow. (I'll be XP-locked for badging reasons at 14 and 19, so DO slotting is a MUST.) Not unusual for me in the early game, building in the present to solve current problems and then respecing over the longer term.
  13. Well, I don't pick them for themselves... but if I have to pick 'em to get at something I do want, they might as well go in my tray. (I don't slot 'em and don't enhance them beyond a single accuracy.) They're occasional gap fillers if nothing else.
  14. Folks who think NCSoft isn't paying attention... Try to watch this City of Heroes video posted a few hours ago. https://youtu.be/OBnepCsnMQI
  15. AIUI - it's fine from the Team's POV. It's the hosting services that might object to "pirate" content. ETA: The original video is gone, "due to a copyright claim by NCSoft".
  16. And honestly. between Outbreak/Breakout and a bit of streetsweeping, you can be level 4 inside of half an hour. And learn a LOT about you character, the con system, etc...
  17. Very interesting, there's a TON of talent out there...
  18. Those builds that pick Kick... is that a useful attack? I was also pondering on picking Cross Punch to get to Weave. (And it would fit better thematically.) Both have some useful mitigation and help build a chain that doesn't rely on lots of recharge to always have an attack available. (I think I'm going to hold off on Tough until I get to SO's and/or slot some set IO's with Recovery bonuses. At lvl 12 I'm already seeing some End issues.) And somewhere in there I'd like to find room for Air Superiority. On my other melee toons, I find it's knockdown very useful.
  19. That's kinda what I'm looking for... This is a leveling build, and so I need to keep an eye on the short term as well as the long and the endgame. (As well as on the budget, I've got a ton of alts I'm leveling, so I have to spend carefully.) Over in the other thread, you mentioned "You only really need 2 specific IOs (the 3% defense boosts)" for Shield - which two would those be?
  20. I've been enjoying my fire/fire, and back on live I got one into his thirties (forties maybe?) pretty easily w/o IO's. (And he was a blast to play!) If you're a damage junkie, the combination of damage aura's and AOE's are practically made to order for you. I've been mostly soloing here on Homecoming, but back in the OG days he did pretty well on teams... Again, the combo of damage auras and AOE's works well to keep the bad guys attention on you. In my experience on Homecoming (with it's emphasis on steamroller tactics and relative devaluation of tactical play), most teams put a premium on your ability to bring the pain more than on your ability to hold the attention of the mobs.
  21. So skip the Fighting pool and RES entirely? Or just leave them for later?
  22. Leveling a shield tanker... and the set provides for both defense *and* resistance. Should I go for both? (I'm never quite clear on how they interact.) Or just defense? This is a theorycrafted build, just to look at the possible numbers. Not an actual build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Shield Defense: Level 49 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Fighting Hero Profile: ------------ Level 1: Deflection (A) Empty Level 1: Scorch (A) Empty Level 2: Battle Agility (A) Empty Level 4: True Grit (A) Empty Level 6: Boxing (A) Empty Level 8: Against All Odds (A) Empty Level 10: Fire Sword (A) Empty Level 12: Phalanx Fighting (A) Empty Level 14: Tough (A) Empty Level 16: Combustion (A) Empty Level 18: Weave (A) Empty Level 20: [Empty] Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Empty ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;696;297;594;HEX;| |78DAA5D1414BC3301407F084B694AEABB3DB6507052F1EF45014BD8BD84D050B030| |58FA1D4AC0B8656DA1EF4E817F29BB9F90DE25BF23664391ADA92FCFACF6B9266EF| |69FFEBF6F38AD0FE8DCCDB963DE5D52B6FBC2C2F4541A0ED3D2E04972F47299FF3A| |AE53ED0A1C930A4C42436C331BECDB8E43C990ADE7C983E8966752D41CA4527AA32| |3423B91EFEED0F4DBF6E0ACEEA397B16528E266FA248AE9BA21305CBF2B6839A635| |8C831DC69040FBA5EA9820B1A897B04DB462690A198A15AA6200E8AA385C2CE3C9C| |E569B9838CAFA729E26B1942E5003381967BC8845827D4E2409D0825D2328259039| |C35D0E24226C64CAC45FDB71DB8BB9B3E71B707A34EADB767969C5B7261C9A5250F| |96CC5CFCECF6B0837D386C23EABBB7FB2B56962C2DF9B1E4175509FF2F| |-------------------------------------------------------------------|
  23. Game design is... fun. And frustrating. And very fascinating. It's one of the reasons I love Nomic - where developing the game is the entire point of the game.
  24. *nods* I was just addressing replies that I (rightly or wrongly) perceive as saying "we don't need anything new as we already have a [inconvenient and incomplete] system". To some degree this thread has morphed from one discussing the proposed system to one giving advice (in some cases, commandments) as to how to circumvent the limitations of the existing system(s).
  25. Which circles us right back to the original post - a request to supplement or supplant that cumbersome and inconvenient system.
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