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Everything posted by Doc_Scorpion
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Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
Both my earth/rad troller and rad/rad defender have been very popular on low and mid level teams. More than once my rad/rad joining a team had been greeted with "Yay! A rad!". Of the moron who once said "but he's not a healer", the less said the better. (Other than, once we got into a mission his general inability to play showed why he thought he needed a healer.) -
Patch Notes for Forum Changes?
Doc_Scorpion replied to VileTerror's topic in Website Suggestions & Feedback
Quoted for full agreement. -
Blasters are basically designed around ranged attack with melee backup. If you're playing as a blapper (a niche within the archetype), you should have to back up/disengage from melee range to gain the advantages of ranged attacks.
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Focused Feedback: Costume Editor Updates (Build 4)
Doc_Scorpion replied to Jimmy's topic in [Open Beta] Focused Feedback
Finally! My shield tank can have Justice gloves on her shield arm, and Justice W/Plate on her free arm! No more clipping into the emitter! - Splitting and unsplitting gloves worked as expected. - Edited colors, linked and unlinked, standard gloves and asymmetrical gloves, all four combinations worked fine. - Saved and loaded a Beta costume file, loaded and edited a Live costume file with no problems. - Took her street sweeping outside of Icon with asymmetrical gloves, no animation weirdness noted. About the only thing I can complain about is jumping back to the default gloves every time you split and unsplit gloves is a bit annoying. I suspect it can't be helped though, so I'll just have to get used to it. Seriously though, if you can keep the existing gloves when you split them, that will make life much easier/more pleasant when editing existing characters. -
- Copied toons to Beta using the copy tool - Selected and logged into "HC Beta (64 bit)" in Tequila. Bug: GMOTOD states "Welcome to Homecoming Staging Server!" Though there is a tab for the Beta GMOTD, having both in the same window could lead to confusion.
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Not really, no. But it's much more dramatic. Seriously, it's a tempest in a teapot. If I let my salvage build up until my inventory is full, it takes about four minutes to move it over and set it for sale.
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I was referring to the fact that on HC, they're limited use items (charges) rather than being unlimited (other than their cooldown period) as they were on Live. (At least that was my impression when trying to puzzle out the descriptions on the P2W vendor. The lack of an up-to-date wiki sometimes makes things difficult.) For whatever reason, they seem to be the only full strength Vet/Boxset reward that's not available to all via P2W.
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I wonder if this is really needed if the Pocket D, Base, and Wentworth's teleporters are restored to their Live functionality? The design decision to limit their use and charge for their usage, is one I've never grasped the logic behind. Especially since other vet and reward powers are full power and given away totally free or for an effectively nominal fee. Both sides of any particular argument indulge in this fallacy. But they only call out the Other Guy... meaning they don't actually object to the fallacy and seem to be mostly looking to avoid addressing the Other Guy's arguments.
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I tend to agree with this. A large number of the actual calculations work with seconds, so displaying one term of the equation in a different unit adds a conversion step - which is at odds with their stated goal of eliminating or simplifying conversions. Basically, they're moving the problem from toggles to clicks.
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Than take the tram... or eat a little debt and take the hospital transporter back to your base... or use travel powers (yours or temp). Seriously, while I don't agree with (Meta)vileterror's proposal... even if it were implemented, "characters knowingly getting in over their heads" is a poor reason to place a portal that's not really needed except by said characters. Other than it would make the menu way too long, I could get behind replacing the teleport system entirely with a system something like this.
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I thought of Dark too... But the more I thought about it, the more I wanted Fire to go with the color scheme I'd come up with. (Black shields looked like crap.) But right after I rolled her, I decided I liked what Dark offered too and rolled a Shield/Dark Brute. Forgot to mention her name: Shirodo Momoji. Shirodo means "shielded/armored", and Momoji refers to the red maple leaves of fall. (As well as being a girl's name.)
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Right. In the real world, there'd be TONS of characters as buff/OP as her because they'd have gone looking for the information - and there'd be plenty of people providing it. Anyhow, I loved Bofuri so much I built a tank (very) loosely based on Maple:
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issue 26 Patch Notes for March 3rd, 2020
Doc_Scorpion replied to The Curator's topic in Patch Notes Discussion
- They're much more difficult to play than any other archetype. - They're often not welcome on teams because pets block doorways. (This has been fixed on Beta, but not yet patched to Live.) - They often have problems in higher level content, and require a fairly skilled and dedicated player to overcome this. So, yes, there's reasons for MM's to be less popular. And going back and looking closely at the overall numbers in the recent statistics: They're routinely at the bottom of the top (or the top of the bottom)... (That is, when they aren't comfortably within the top band.) They're not actually the poor, lonely, neglected, archetype you're trying to portray. They're actually better off than you might think despite their disadvantages. Neither Discord nor these forums can be considered in any way representative of the playerbase at large. They're a self-selected minority. -
issue 26 Patch Notes for March 3rd, 2020
Doc_Scorpion replied to The Curator's topic in Patch Notes Discussion
That's a... pretty big and not entirely warranted conceptual leap. Masterminds are generally credited as being the most difficult AT to play and that's always held their numbers down. (Along many people's allergy to having them on teams.) You'll have to do far better than that to show that there's any significant issues with the class. -
Development Philosophy and Community Servers
Doc_Scorpion replied to Illuminant's topic in General Discussion
No offense intended... Though I've only been playing since September, that's the first time (the latter part of the quote) this has been made clear. The serious testers (Sturgeon's law always applies) can adapt to anything that we know is expected of us. And when it came to the Dark Melee changes, AFAIK nobody knew (or clearly understood) that it was any different from the Tank/Brute changes. It was on the Beta server after all. Though I hate to even suggest adding workload, I'm with @VileTerror... Maybe experimental/alpha content needs to be somehow more clearly delineated as being separate/different from beta content. Rather than an event, maybe in the title of the Focused Feedback thread? -
Development Philosophy and Community Servers
Doc_Scorpion replied to Illuminant's topic in General Discussion
The basic problem with your plan is that it's based on a flawed premise - we don't run the show. And I'm kinda glad we don't - wouldn't be long before we're unlocking Incarnate slots in DFB. I'm only exaggerating a little bit - but that's the eventual endpoint of the "ever more powah, never no nerf" philosophy you're espousing. You can't up the ante forever, something will eventually break. As BaB said back in the day - "the best thing a dev can do is listen to the players, the worst thing a dev can do is listen to the players". That won't change one iota under your proposed system. Not every change is going to be of interest to everyone.... And the loudest voices often miss that because they choose to only listen to that which bolsters their foregone conclusion. The only way to avoid nerfs in any rationally run game is to not play the game in the first place. -
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I'd love to be able to store notes with a character
Doc_Scorpion replied to three_star_dave's topic in Suggestions & Feedback
I use Google Docs myself. -
In just seven days...
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I'd love to be able to store notes with a character
Doc_Scorpion replied to three_star_dave's topic in Suggestions & Feedback
The system you propose, as I understand it, is character based and thus not available until you create a character. (If you meant it's only available at character creation, that's not true. There's a menu option (ID? Character Info?) that takes you to a screen where you can edit the bio.) -
Cleaning up the Contacts System
Doc_Scorpion replied to Chris24601's topic in Suggestions & Feedback
Faultline, pre-Revamp, was a massive PITA and widely loathed. That's why, as part of the revamp, players were no longer steered there... Which was something of a mistake because the revamp took away everything that was loathed.