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Everything posted by Doc_Scorpion
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Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
I'd add "or not bothered by not playing at max difficulty levels", but otherwise... yeah. Quoted for truth. I'd be sympathetic to the argument that doesn't come into it's own until you hit SO levels, but it's a perfectly playable set. -
Farmers, routine drops, and marketeers opening packs provide supply, flippers need not apply. And flipper "liquidity" comes at a price, because they take their cut out of the middle. Because they buy stuff that's already for sale and put it back out for sale... they're not really adding anything to the market that's not already there.
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That would be... difficult to implement I think. The sticking point is that not all costume parts are available for both genders, and some have different models depending on the gender. How would a Null swap handle that? Or would you simply disconnect gender from body type? Not saying this is a good idea or a bad idea, only that there are code-level complications involved that aren't all immediately obvious. (What happens to gender locked badges if you swap genders via costume change?)
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General Feedback: Page 5 Build 4
Doc_Scorpion replied to Jimmy's topic in [Open Beta] Focused Feedback
"This means that an account sync is no longer needed; your Live account will work on the Beta and Staging shards by default, and password changes will now be reflected immediately across all shards." The Sync function on the Beta Account center will be going away then? Just curious because it's still there. -
Nice! That looks pretty good! What powersets? I didn't find any medievaloid/fantasyish costumes I liked, so that lead me to a more Super Sentai direction. (In her bio, she was inspired by Super Sentai to become a superheroine.) That also helped lead me to Fiery Melee, as Dark powersets didn't make sense for (to me) for a Super Sentai. That sounds... like an absolutely insane concept. And fun!
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Focused Feedback: Costume Editor Updates (Build 4)
Doc_Scorpion replied to Jimmy's topic in [Open Beta] Focused Feedback
Tested saving/loading costumes files under the new (Mar 10th) patch. - Loaded a character on Live and saved the costume - Loaded the same character on Brainstorm, loaded the costume save file (successful) - Modified the costume and saved it to disk - Loaded the character on Live, loaded the costume save file, committed the change and exited the costume editor (successful) Seems backwards compatibility works, at least for a character that's already legally (robot arm) asymmetrical on Live. -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
Agreed. The controller that doesn't immediately spam his immobilize the moment the team makes contact may be the controller that waits a moment to see how the battle develops. (At lower levels, it may not have even recharged yet.) Or maybe the controller that knows how the team approaches battles and when it's best to fire off his controls. For example, I'll fire off early if I know there's badly used knockback on the team. I'll hold off if the tank or brute is doing a good job of bunching them up. Or maybe there's a nasty boss or mob with a special attack... I often chose to fire my holds at them first to quickly lower the overall threat level. Etc... etc... It's also a matter of aggro management, letting the melee types take the alpha and grab aggro keeps the alpha and aggro off of me. Absent knockback or some unusual circumstance, I've rarely found there was any particular value in immediately firing my immobilize. As subbacultchas says, there can be value in waiting a few seconds. That's why I enjoy playing controllers and defenders, the tactical game they play is ever so much more fun than the scream-and-leap often typical of the scrapper, tank, or brute. (Mind you, the latter is fun too when I'm in a mood for it!) While it's a matter of personal philosophy and playstyle... It's inarguable that a team can succeed with a controller who impulsively spams their controls, to my mind they're not really different than a defender who does nothing more than spam their heals. They're certainly contributing to the team, but not as much as they could contribute if they intelligently used the full span of their powers. -
Patch Notes for Forum Changes?
Doc_Scorpion replied to VileTerror's topic in Website Suggestions & Feedback
Version 80.0.3987.132 (Official Build) (64-bit) The only extension I'm using is AdBlock, and turning it off for the forums has no effect. -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
No offense, but did you even read my message? Did you even read the part you quoted? The part where I was specifically talking about things that aren't endgame builds? That aren't builds at all? Thank you for so eloquently proving the point that srmalloy and I were making - in the end it always circles back to endgame builds (often expensive ones) and grinding for inf to build them. -
Patch Notes for Forum Changes?
Doc_Scorpion replied to VileTerror's topic in Website Suggestions & Feedback
Chrome - and I don't see any background images either. -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
So. Much. This. There's a lot of theorycrafted builds and a few actual tested builds - but either way, they're endgame builds. Getting advice on what powers to take when and what's skippable while leveling... that can be like pulling teeth. Heck, getting advice on how the play a not-top drawer-endgame build can be difficult. Some people don't want to farm, they just want to play the darned game rather than run farms so you can run iTrials. -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
The trick of course is to play intelligently - and stay within your limits if you want to live forever. Unless you've spent a stuff-ton of money, every AT and build has limits. (And often, even then.) My playstyle generally doesn't run to regularly spending stuff-tons of money. -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
Funny. My /regen scrapper solos and absorbs and survives alphas on a regular basis. (And did so even before I IO'ed out his regen.) -
Rare power sets that used to be popular.
Doc_Scorpion replied to carroto's topic in General Discussion
Both my earth/rad troller and rad/rad defender have been very popular on low and mid level teams. More than once my rad/rad joining a team had been greeted with "Yay! A rad!". Of the moron who once said "but he's not a healer", the less said the better. (Other than, once we got into a mission his general inability to play showed why he thought he needed a healer.) -
Patch Notes for Forum Changes?
Doc_Scorpion replied to VileTerror's topic in Website Suggestions & Feedback
Quoted for full agreement. -
Blasters are basically designed around ranged attack with melee backup. If you're playing as a blapper (a niche within the archetype), you should have to back up/disengage from melee range to gain the advantages of ranged attacks.
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Focused Feedback: Costume Editor Updates (Build 4)
Doc_Scorpion replied to Jimmy's topic in [Open Beta] Focused Feedback
Finally! My shield tank can have Justice gloves on her shield arm, and Justice W/Plate on her free arm! No more clipping into the emitter! - Splitting and unsplitting gloves worked as expected. - Edited colors, linked and unlinked, standard gloves and asymmetrical gloves, all four combinations worked fine. - Saved and loaded a Beta costume file, loaded and edited a Live costume file with no problems. - Took her street sweeping outside of Icon with asymmetrical gloves, no animation weirdness noted. About the only thing I can complain about is jumping back to the default gloves every time you split and unsplit gloves is a bit annoying. I suspect it can't be helped though, so I'll just have to get used to it. Seriously though, if you can keep the existing gloves when you split them, that will make life much easier/more pleasant when editing existing characters. -
- Copied toons to Beta using the copy tool - Selected and logged into "HC Beta (64 bit)" in Tequila. Bug: GMOTOD states "Welcome to Homecoming Staging Server!" Though there is a tab for the Beta GMOTD, having both in the same window could lead to confusion.
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Not really, no. But it's much more dramatic. Seriously, it's a tempest in a teapot. If I let my salvage build up until my inventory is full, it takes about four minutes to move it over and set it for sale.
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I was referring to the fact that on HC, they're limited use items (charges) rather than being unlimited (other than their cooldown period) as they were on Live. (At least that was my impression when trying to puzzle out the descriptions on the P2W vendor. The lack of an up-to-date wiki sometimes makes things difficult.) For whatever reason, they seem to be the only full strength Vet/Boxset reward that's not available to all via P2W.
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I wonder if this is really needed if the Pocket D, Base, and Wentworth's teleporters are restored to their Live functionality? The design decision to limit their use and charge for their usage, is one I've never grasped the logic behind. Especially since other vet and reward powers are full power and given away totally free or for an effectively nominal fee. Both sides of any particular argument indulge in this fallacy. But they only call out the Other Guy... meaning they don't actually object to the fallacy and seem to be mostly looking to avoid addressing the Other Guy's arguments.
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I tend to agree with this. A large number of the actual calculations work with seconds, so displaying one term of the equation in a different unit adds a conversion step - which is at odds with their stated goal of eliminating or simplifying conversions. Basically, they're moving the problem from toggles to clicks.
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Than take the tram... or eat a little debt and take the hospital transporter back to your base... or use travel powers (yours or temp). Seriously, while I don't agree with (Meta)vileterror's proposal... even if it were implemented, "characters knowingly getting in over their heads" is a poor reason to place a portal that's not really needed except by said characters. Other than it would make the menu way too long, I could get behind replacing the teleport system entirely with a system something like this.