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Doc_Scorpion

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Everything posted by Doc_Scorpion

  1. One of my favorites quotes from the OG days... We were discussing the same class of lore problems on the forums and somebody said "here's how good our devs are - the game is less than five years old but the in-game universe is as mucked up and contradictory as a comic universe decades old".
  2. This. Depending on how tough the fight is I can spend most of my time healing, buffing, and re-targeting my boys.
  3. TVTropes is even worse than Wikipedia in that respect...
  4. You can upload it here just like you do a picture. There's a "Drag files here to attach, or choose files..." link at the bottom of the edit box.
  5. That doesn't seem to be true.
  6. You can't eliminate PEBKAC errors. You can't patch out impatient. There's no mod that adds common sense.
  7. For future reference, "/screenshotui 1" enables capturing the UI in a screenshot, and "/screenshotui 0" turns it back off.
  8. MM's can be less busy than a controller, especially if they're of the "summon and forget" persuasion. I tend to be busier as I play more like a heal-and-buff defender with a side order of managing my pet's targeting. It's been a long time since I've played anything other than an /ff (my only current MM), so it's been a bit of learning curve to shift to a slightly more "offensive"*/clicky playstyle. *"Offensive" in the sense that Electrical Affinity is a mix of buffs and debuffs. Full use of the set means switching between "heads down" (concentrating on my pets) and "heads up" (concentrating on the mobs) modes.
  9. I didn't get much chance to try the pet... But after trying the direct blast, I have a mild preference for the pet. That's partly the cool factor, partly the "one less thing on my plate" factor.
  10. All archetypes train trivially easy regardless of levels - it's just a matter of clicking on the trainer and (basically) choosing from a menu. Which brings up the question of what you're really asking... Is it what characters are easiest to play? Solo the easiest? Get XP the easiest?
  11. Hasten is not by any means mandatory. It's entirely possible to play without it, let alone without it being perma. *Tries to think of a single worthless power I've ever selected from a pool.* *Comes up blank.* Less useful than some? Sure. Worthless? No. The problem is less one of the powers, and more one of the playerbase's fervent minmaxing.
  12. I was more making sure *I* didn't come off as being a butt! 🙂 🙂
  13. The issue isn't whether or not it's more or less likely to be a "gotta have it now" purchase - the issue is the corrosive effect on confidence in the system from false positives (Case B).
  14. Figure it never hurts to ask! Didn't mean anything by it.
  15. This proposal has been bothering me, and it finally hit me why: There are two cases where the second highest can be radically smaller than the highest. (That is, I presume such a system will round bids such that "10,000,001", "10,001,001" and "10,000,000" (etc...) will be evaluated as being the same to eliminate false positives.) Case A: The highest is the result of a "gotta have it now" bidder. Case B: The 2nd highest is the result of a "gotta sell it now" seller. (AKA someone dumping without caring how much they make.) Case B is scarcer, but it does happen often enough that it could be a problem (especially with salvage and non-set IO's).
  16. Are you getting the option to collect crash logs?
  17. Yes, they're fixed objects - and? The questions isn't whether or not they're fixed objects. The question is whether or not they're fixed objects that can simply have their attachment points shifted from whatever cape brooches use to whatever belts, and/or chest details, and/or shoulders use and work without issue. The answer, I suspect, is "it's not that simple". (Almost nothing is in this game.)
  18. Trust me, as a long time concept player, you'll soon learn to live with disappointment.
  19. One of these things is not like the other.
  20. After visiting the tailor to double check which katana I was using (the plain katana), I took my katana/ scrapper out for a spin... On live, he's had an invisible katana in combat, here on beta the katana was visible every time he made a katana attack. It was only a quick test because I'm avoiding housework... but it looks good. (Though I forgot to double check what happens when he uses Brawl or Boxing.) Folks should probably list which weapon they're using to make sure this isn't tied to any particular model(s). And if you're still encountering the bug - hit the tailor and reset your weapon and see if that affects things?
  21. It strikes me that this is equivalent of asking to use gloves on your feet... It's going to be a major task to rework the models for cape brooches into new belts (or whatever).
  22. This. These are powerful mitigation tools, especially when teaming.
  23. Quoted because it made me smile like a lunatic. 🙂 Normalizing between fast/slow sets would also need careful attention to combo/stack decay rate. Overall, I like love your proposed system... But I have to wonder how much work it would be to rework every Scrapper powerset to a combo/stackbuilding set?
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