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Everything posted by Doc_Scorpion
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Sounds like I need to respec then... I took boxing out of habit. It's OK, I want to re-arrange a couple of slots I put in the wrong places when I get to DO's anyhow. (I'll be XP-locked for badging reasons at 14 and 19, so DO slotting is a MUST.) Not unusual for me in the early game, building in the present to solve current problems and then respecing over the longer term.
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Well, I don't pick them for themselves... but if I have to pick 'em to get at something I do want, they might as well go in my tray. (I don't slot 'em and don't enhance them beyond a single accuracy.) They're occasional gap fillers if nothing else.
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A Call for a little transparency, just a touch.
Doc_Scorpion replied to DR_Mechano's topic in General Discussion
Folks who think NCSoft isn't paying attention... Try to watch this City of Heroes video posted a few hours ago. https://youtu.be/OBnepCsnMQI -
I know they say any publicity is good publicity but...
Doc_Scorpion replied to DR_Mechano's topic in General Discussion
AIUI - it's fine from the Team's POV. It's the hosting services that might object to "pirate" content. ETA: The original video is gone, "due to a copyright claim by NCSoft". -
Finally joined the game - newbie needs advice
Doc_Scorpion replied to PopZeCherry's topic in General Discussion
And honestly. between Outbreak/Breakout and a bit of streetsweeping, you can be level 4 inside of half an hour. And learn a LOT about you character, the con system, etc... -
AE content as a source for "real" arcs
Doc_Scorpion replied to Gerswin's topic in Suggestions & Feedback
Very interesting, there's a TON of talent out there... -
Those builds that pick Kick... is that a useful attack? I was also pondering on picking Cross Punch to get to Weave. (And it would fit better thematically.) Both have some useful mitigation and help build a chain that doesn't rely on lots of recharge to always have an attack available. (I think I'm going to hold off on Tough until I get to SO's and/or slot some set IO's with Recovery bonuses. At lvl 12 I'm already seeing some End issues.) And somewhere in there I'd like to find room for Air Superiority. On my other melee toons, I find it's knockdown very useful.
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That's kinda what I'm looking for... This is a leveling build, and so I need to keep an eye on the short term as well as the long and the endgame. (As well as on the budget, I've got a ton of alts I'm leveling, so I have to spend carefully.) Over in the other thread, you mentioned "You only really need 2 specific IOs (the 3% defense boosts)" for Shield - which two would those be?
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I've been enjoying my fire/fire, and back on live I got one into his thirties (forties maybe?) pretty easily w/o IO's. (And he was a blast to play!) If you're a damage junkie, the combination of damage aura's and AOE's are practically made to order for you. I've been mostly soloing here on Homecoming, but back in the OG days he did pretty well on teams... Again, the combo of damage auras and AOE's works well to keep the bad guys attention on you. In my experience on Homecoming (with it's emphasis on steamroller tactics and relative devaluation of tactical play), most teams put a premium on your ability to bring the pain more than on your ability to hold the attention of the mobs.
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So skip the Fighting pool and RES entirely? Or just leave them for later?
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Leveling a shield tanker... and the set provides for both defense *and* resistance. Should I go for both? (I'm never quite clear on how they interact.) Or just defense? This is a theorycrafted build, just to look at the possible numbers. Not an actual build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Shield Defense: Level 49 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Fighting Hero Profile: ------------ Level 1: Deflection (A) Empty Level 1: Scorch (A) Empty Level 2: Battle Agility (A) Empty Level 4: True Grit (A) Empty Level 6: Boxing (A) Empty Level 8: Against All Odds (A) Empty Level 10: Fire Sword (A) Empty Level 12: Phalanx Fighting (A) Empty Level 14: Tough (A) Empty Level 16: Combustion (A) Empty Level 18: Weave (A) Empty Level 20: [Empty] Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Empty ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;696;297;594;HEX;| |78DAA5D1414BC3301407F084B694AEABB3DB6507052F1EF45014BD8BD84D050B030| |58FA1D4AC0B8656DA1EF4E817F29BB9F90DE25BF23664391ADA92FCFACF6B9266EF| |69FFEBF6F38AD0FE8DCCDB963DE5D52B6FBC2C2F4541A0ED3D2E04972F47299FF3A| |AE53ED0A1C930A4C42436C331BECDB8E43C990ADE7C983E8966752D41CA4527AA32| |3423B91EFEED0F4DBF6E0ACEEA397B16528E266FA248AE9BA21305CBF2B6839A635| |8C831DC69040FBA5EA9820B1A897B04DB462690A198A15AA6200E8AA385C2CE3C9C| |E569B9838CAFA729E26B1942E5003381967BC8845827D4E2409D0825D2328259039| |C35D0E24226C64CAC45FDB71DB8BB9B3E71B707A34EADB767969C5B7261C9A5250F| |96CC5CFCECF6B0837D386C23EABBB7FB2B56962C2DF9B1E4175509FF2F| |-------------------------------------------------------------------|
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issue 26 Patch Notes for January 28th, 2020
Doc_Scorpion replied to The Curator's topic in Patch Notes Discussion
Game design is... fun. And frustrating. And very fascinating. It's one of the reasons I love Nomic - where developing the game is the entire point of the game. -
*nods* I was just addressing replies that I (rightly or wrongly) perceive as saying "we don't need anything new as we already have a [inconvenient and incomplete] system". To some degree this thread has morphed from one discussing the proposed system to one giving advice (in some cases, commandments) as to how to circumvent the limitations of the existing system(s).
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Which circles us right back to the original post - a request to supplement or supplant that cumbersome and inconvenient system.
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A Call for a little transparency, just a touch.
Doc_Scorpion replied to DR_Mechano's topic in General Discussion
WoW was also a cash cow with money to burn. CoX was not. WoW was (is) connected with a massive, long running, multimedia franchise. CoX was not. That is, WoW didn't get big because of marketing - WoW got big because it had a massive fanbase for it's existing media products. CoX was, and is, a niche game. (One with a steadily declining playerbase.*) Ads with Spiderman films wouldn't have changed that significantly. Marketing isn't a magic wand. *People seem to have forgotten this. CoX's numbers, never all that great to begin with, fairly steadily declined from launch. -
You assume the alt with the recipe is also the alt with the money to buy the salvage. You also assume the alt with the recipe is the one you want to craft for badges on. Your solution solves the problem of "how do I get an enhancement to another toon?" - but that wasn't the question asked. The question asked was "how do I get a recipe to another toon?"
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I haven't checked the other Uni's, but the lower floor of the Midnighter Club in Steel has z-fighting, windows trying to appear through the wall.
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Beta manifest/Tequila
Doc_Scorpion replied to Doc_Scorpion's topic in [Open Beta] Bug Report Archive
This behavior has vanished after this mornings maintenance/patches. -
AE content as a source for "real" arcs
Doc_Scorpion replied to Gerswin's topic in Suggestions & Feedback
There are... some significant (copyright) legal concerns with doing so. Also, reviewing and rating the content is an absolute [censored] ton of work as you'd have the run the arc multiple times with teams of varying composition as well as different solo AT's. There's just not enough hours in the day or enough hands to do the work. -
Is it possible to recover deleted characters?
Doc_Scorpion replied to AllDestroyer's topic in Help & Support
Yes. No. They're gone for good. -
Community Vote on "Cottaging" Powers?
Doc_Scorpion replied to Galaxy Brain's topic in Suggestions & Feedback
No, he's saying "unpopular" != "bad" and that "unpopular" != "requires fixing". -
Posting here because I'm not quite sure where the bug lies... Currently using the beta manifest (patch.savcoh.com/beta.xml), and every time I open Tequila it downloads an .exe into the 32 and 64 bit directories.
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Effective AOE combo that isnt fire or spines?
Doc_Scorpion replied to Damoklese's topic in General Discussion
Old skool scrapper saying - "I don't need an AOE. I AM an AOE." -
A Call for a little transparency, just a touch.
Doc_Scorpion replied to DR_Mechano's topic in General Discussion
I kinda giggle at this... I first heard "never play on patch day" on Ultima Online, years before the City came to be. -
Some of that is the change in the nature of online communication since the Snap. Back then, forums were where the action was. (In general, not just Cox.) Forums are now considered to be... outmoded and old fashioned. Discord (deeply flawed as chat rooms are) and (to a lesser extent) social media are where the action is.