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Wobegone
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Everything posted by Wobegone
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As far as pace goes, this is definately a challenge for new players joining Task Forces. It's a whirlwind of teleporting and Ouroboros gating to get to the mission doors as quickly as possible, and can leave newer players behind. The good thing is, if you explain you're new, folks are usually patient and generous. Stay away from 'speed' Task Forces for awhile and let folks know you're new when joining. As for the LFG asking for build requirements, you probably saw someone advertising for Incarnate Trials or a Master Task Force. I can't remember a regular Task Force team ever asking for build requirements(although I'm sure it happens on occasion).
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With the debuff staying for a time even if your anchor is defeated, there's no reason to tell people not to attack the anchor. If it really bothers you how fast your anchor is being defeated, try using it on an edge minion rather than a boss or Lt. Besides, I rarely had to use my anchor debuffs on average spawns. I tended to concentrate more on Lingering Radiation first followed by using my attacks followed by healing if needed on average spawns. With some teams and spawns the anchor powers would be priorities of course, it depended on my judgement. I'd dole out Accelerate Metabolism when and where it was needed, although it was almost always on cooldown. This idea that 'if I play a defender' nonsense was covered extensively in your other thread. This isn't WoW. Slot your attacks. Use your attacks.
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You'll automatically receive the equivalent Accolades when switching and they won't stack.
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I don't think you've misunderstood anything. That's indeed what the OP and others are saying. But the reality is players will continue to ask for builds regardless of this thread. My problem is the OP and many others in this thread treat those players as 'lazy' or worse. Perhaps they're right in some cases. I maintain that most of the posters asking for builds are new to the forums. They need guidance rather than silence or disparagement. I'd rather make an attempt at educating and growing the population than letting them fall by the wayside. As I said earlier, it's hard. Many of the new posters seem both oblivious and entitled. I get that. But give them a chance to grow.
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I guess I'm in the minority here. Kinda makes me sad. I'd rather err on the side of empathy as opposed to many of the responses in this thread. One thing most of the posters asking for build advice, no matter the wording used, they're players with low post counts. New to the forums. If their first encounter with the forums, no matter how misguided they are, is met with silence or worse, they're unlikely to continue coming here. And more unlkely to continue playing. I'd advise patience and understanding personally.
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I think this is the right way to look at those asking for builds. I know it's hard....I can remember a player asking for a build in the Scrapper section for Dark/Shield while there were two threads talking about Dark/Shield on the first page. At first glance it seems they are either lazy or can't read. Perhaps this is this their way to introduce themselves to the community, I don't know. Regardless, a friendly response goes farther than silence or disparaging comments. Linking to the appropriate threads is the least we can do as a community for such questions.
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You should definately give it a shot. Personally I think it'll be a fine combo. If you do, let us know! Happy hunting.
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This reminds me of a Numina I joined a couple weeks ago. The team leader assigned each player specific zones they were responsible for the defeat missions, even stating 'write this down, the last team I led didn't follow directions'. I almost quit right there, but decided to see what would happen. It went as expected, as some players didn't know exactly where to find Sky raiders in Terra Volta or Tsoo in IP. In my experience, things go smoother when folks leapfrog zones by twos and threes per zone for the hunts. It's one thing to state expectations going into a team or Task Force. It's another for the team leader to recognize whether the team has overkill per mob. A good team leader on a kill all Task Force steamroller will split the team for efficiency, or lacking that capacity will say nothing and do nothing if a player or two takes matters in their own hands in that situation.
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Unless you're gonna do Stupid Solo Scrapper Tricks, Regen should be fine. It's unfortunate that Bio has such obvious visuals because Mace/Bio might fit as well, and it's great. I say go for it. Regen is perhaps the weakest Scrapper secondary, but that doesn't mean it can't be effective. In normal content it'll be fine, and Mace is my favorite Scrapper primary. Edit: Ya know, just thinking about it for a minute, I think Mace/Regen would be a fun combo. War Mace has a good knock-up, some stun, and some AoE knockback/knockup. Perfect for Regen.
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The biggest obstacle of scrapper farming is the lack of taunt aura on */Fire scrappers. Burn sends them running, and the quicker farms are done with Fire armor and Burn. That said, I have a number of scrappers capable of farming s/l farms. Mace/Shield and Mace/Bio are probably the best in my stable of scrappers, followed closely by Claw/Bio and Titan Weapons/Bio. All of them can get the job done.
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At the point you first commented, there had been numerous posters explaining their reasons for going rogue in a team setting. Then you stated that 'I don't understand' followed by assigning motivations and reasoning. I doesn't matter if you couch it in 'it seems to me', people here gave you their reasons and you stlll assigned your opinon of the reasons. And then you threw the burden of understanding right back at me. Now, this being the internet, and we not looking at each other in the eye, it's difficult to tell emotion. But this seems passive aggressive to me.( see what I did there?) I waited more than 4 pages, including your first post in this thread, and only responded when you said "I can see how this argument makes sense". But you didn't leave it at that. There was a 'but' involved, which I pointed out. Despite numerous examples, there was a 'I understand but...'. Throughout all of this, Not one person explained their motivation as to why they'd rather my Scrapper stand around slashing corpses then go off on her own except something like 'Teaming is for teaming'. And in response to your 'but' I assigned motivations couched in the same language you used on page 4 out of frustration. Now, I'm not angry, and I don't wanna turn this into a fight. I'm tired of this conversation as folks seem to be talking past each other without regard for nuance and complexity.
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The most vehement voices in this thread don't even acknowledge this much. A couple even explicitly stated that if they have to suffer swinging at corpses, you do to. If I were to do they same as they and assign motivations and feelings, I'd say they were envious that my Scrapper took a different tunnel and didn't die. And if the team didn't suffer in any way and they still want me to be with the team even as a cheerleader then I'd say they're egomaniacs. People are complicated. There are certainly some who want to show off. Others are oblivious and perhaps don't pay attention to where the team is going-I like going left when leading the team or soloing for example. Still others would rather actually be fighting because they love the action while still being a part of a team setting with team banter with a team goal in mind(usually finishing a Task Force).
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Now, see, this is exactly why I asked for clarification upthread. First, this is a rare occurance....the bragging I mean. Sure, I've seen it once or twice....in two friggin' years of playing. And like any negative experience, some folks will take that as evidence that every one of those lone wolves are jerks or selfish, whether the team is steamrolling or not. Thank you for proving my point while I was typing. Perhaps read the entire thread before coming in with fire and brimstone.
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Maybe start over, because for me it has nothing to do with 'look at what I can do', and everything to do with 'ok, I'm punching corpses here'. From the perspective of Scrappers for me(which is what I often play). 1 .What kind of teams are you talking about? It might not be wise for the team to split during Posi 1 or 2, or Hollows missions, or +4 PI radios where 'everyone is welcome'. I'm less likely to veer off from the team in those situations because not only am I getting hits in, maybe I'm keeping guys off squishies. At that point, if team members are dying, then it's communication time. 'Hey Leroy, we're dying back here, mind givin' us a hand'? Although for my part I keep an eye on team health. I don't only play Scrappers. (you did mention low level teams in your second post) 2. Or are you talking about all content including a Citadel, Manticore, or Numina Task Force at +1 or +2? Or a level 38 mission team that's blasting mobs to smithereens in a few seconds with nary a scratch? I'm more likely to go find good trouble in these situations, and am almost certainly helping the team defeat mobs faster because I'm not swinging my mace at corpses. (you seemed to also imply all teams in your second post) Final thought for me: My character doesn't have to be standing next to your character to have fun in Team Chat.
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Just to be clear...you're saying if you're on a team that's corpse blasting and you decide to go on your own to avoid corpse blasting, you're using the team and being selfish? Does that include mid to high level Task Forces? If I see a steamrolling team and wasting attacks on a scrapper, I'll hang back for a spawn and gauge how the rest of the team does. If the mob is obliterated without me, yea, I'm gonna go another direction on some Task Forces, especially kill alls. If I join a mission team I generally stay with the team and I don't stealth unless the Team Leader says something. But If I'm corpse blasting on a high level team I'll treat it like a Task Force. But hey, if you'd rather my leaving such a team so you can replace me with someone else for corpse blasting duty, go for it. Corpse blasting isn't fun for me.
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I'll often put in lowball bids on popular IOs, say Luck of the Gambler Def/Recharge. Put in a few bids for just over 3 million(today for example I bought 4 of them for 3,000,100) and just relist them for something between 4.6-5 million. They're almost guaranteed to sell overnight. Quick easy profit, no converting needed. There are always folks who drop stuff on the market for peanuts, and even more folks too impatient for a lower bid to fill.
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Uff da. I really appreciate all the work you've done Croax. While I may have a quibble here and there, there was nothing so egregious as to even comment. At the very least you provided valuable insight and a solid foundation for build ideas, all of which I found helpful. One of great things about this game is there are a number of ways to successfully build a character. Really helped me start playing Stalkers.
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Opinons on the funnest build to level the old fashion way
Wobegone replied to I-Dirty's topic in General Discussion
My first thought was just about any Scrapper. Love them. Tough, great damage, mez protection. After soloing a couple Sentinels I'd add them as well. Sure they don't do as much damage, but my Fire/Bio Sentinel was one my most enjoyable solo projects I've tried. Truly love that character. -
I've always kinda disliked the terms 'dedicated healer' and 'dedicated tank' and 'dedicated controller', and so on. (Outside of some very specific content) Yes, there should be a priority to power picks and slotting. But this game is both forgiving and rewarding to players who decide to spread their powers and slots to be more 'jack of all trades' as you say.
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MassivelyOP Article on City of Heroes 2
Wobegone replied to Apparition's topic in General Discussion
Sorry as well for being off topic, but I really recommend folks interested in this topic watch The Wire. It's a complex and well researched look at drugs, crime, police policy, education, and politics in Baltimore. -
Well, for what it's worth, here's my farming build. Maybe something like this for a more all purpose fire farmer, assuming I have Ageless. I spent awhile tinkering and it never fully satisfied. I'd rather have Radiation/Fire if I wanted it to do both.
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Fire/Plant Hover Blaster - Comments and Suggestions Please
Wobegone replied to Stickyduck's topic in Blaster
I went with a different route....but it's expensive.