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Luminara

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Everything posted by Luminara

  1. I wasn't speculating. The requirements were discussed during closed beta, that was the development team's response.
  2. Mag doesn't increase or decrease with rank differences or slotting. Duration does.
  3. Neither did we. Gen X marked the first era in the last century when a generation was worse off than its predecessor, rather than better. The American Dream was no longer ahead of us, it was behind us. Inflation was increasing, wages weren't, and the jobs available didn't go up the corporate ladder, they didn't go anywhere at all. Clerking at gas stations. Bagging groceries at supermarkets. Washing dishes at restaurants. That was where we ended up. And it wasn't anyone's fault, no one person or group or even nation was responsible, it was just a natural result of the growing population. The last worldwide conflict which reduced the population in significant numbers had occurred in our grandparents' youth. Medicine and technology and improved national infrastructure had alleviated common problems like polio or being able to reach a hospital in the "golden hour". And the last great economic stimulus of the previous generation ran out of rocket fuel just as our generation was coming into being. People are a resource, like everything else in the world, and when there's an oversupply of a resource, its value declines. Gen X was an oversupplied resource, a stockpile with little social or economic value. And then the same thing happened to our successor generations. Yes, they've been hit harder by the inflationary aspect, and we can lay the blame for that at the feet of the people in power, who could've raised minimum wages and implemented better taxation systems to reduce the effects of inflation, but it's still the same fundamental problem that we faced, that they were born at a time when nothing was happening to increase the value of the resource they represented. I've seen signs of change, though, that have kept me optimistic. There are younger faces in political offices, bringing more modern sensibilities and values, fostering change instead of the stagnation that the old guard has used to remain in power. People are showing greater interest in things that affect the world as a whole, rather than only their neighborhoods or nations. Technology has transcended geographical, political, social and cultural borders, which has fostered better understanding and communication. New fields are being created, with real jobs that have real value and meaning, thanks to advances in science and industry. The foundation for a better future is being laid. Incrementally, slowly, but it's happening. I do believe that we'll see visible and obvious reversals in the decline before our generation is gone. We won't be able to enjoy it fully, but I think it'll come to fruition in time for our grandchildren to finally have that promised better life, and if not them, then their children. I really need another copy of Fight Club. It's been too long since I watched that. I'm clearly starting to let go of my anger at being rendered irrelevant by fate. Eh, maybe I'll just watch Pretty Woman instead.
  4. So mass media is defining a generation as 11 years now, in an era when sex is legally prohibited until 18, at which time a person born to a previous generation could be expected to reproduce? I have to say, I'm surprised that the guy who thought that up didn't consider that it might not be the best idea to flag 11 years old as "breeding age".
  5. A pair of ducks in the well? Yes. And now my Saturday is shot, because I'm going to spend all day looking at duck gifs.
  6. "The functionality of Exemplaring can not take into account when you slotted powers, nor can we dictate which Enhancements to keep if we were to reduce the number of slots you have. Because of this, we have implemented a system with Exemplaring that reduces the overall effectiveness of your Enhancements based on the level you Exemplared to. This is meant to loosely simulate the fact that you would have fewer Enhancements at any given level. In addition, this reduction in power does not take into account the "power jumps" that occur for regular players when they hit 12 to 15 and 22 to 25 (as they move from TO to DO to SO Enhancements). Instead it is a smooth curve across the levels. This was done on purpose so that there wasn't "ideal Exemplar-to Levels". For example we didn't want people saying "Exemplaring to 22 is WAY better than exemplaring to 21!" Which would have been the case had we not put in the smooth curve. Is it an exact science? No, and it was never meant to be. Exemplaring was an extension of the Sidekicking system (which does not increase Enhancement strengths by the way). We realized we would need to reduce Enhancements or else Exemplared characters would simply outshine their Aspirants because they would be better slotted. —Positron, July 7, 2006" https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements /thread
  7. But you didn't have the slots in which those enhancements could be placed, or the powers where you put those slots. The purpose of exemplar scaling is to account for those extra slots, and the extra powers available to characters when exemplared. It's not going away.
  8. Toggle mutual exclusivity was removed before Issue 1. Defense wasn't working the way they hoped it would (meaning, Defense-based mitigation was crap at launch). It was also impossible for new players to figure out which toggle to have active at any given time, since a spawn could have 3-5 different damage types and mez, so characters reliant on Resistance weren't surviving much longer than those using Defense. Removing toggle mutual exclusivity was one of the earliest attempts to fix these problems.
  9. Dude. You blew your cover six hours after you started this, and that was five hours after some of us saw through it. Don't do this to yourself. It's not going to end well.
  10. He's probably conflating the way the game was at launch, when toggles were mutually exclusive, and the comparatively sparse number of sets available. Tankers only had... what, 5 primaries then, none of which had click status protection, and scrappers only had 5 or 6 secondaries, with at least one of them having click status protection. Because click status protection can be used like a Break Free, so the player can conserve endurance; or it can be set to auto-fire and overlap, which may grant additional benefits, like extra debuff resistance, neither of which is true of toggle status protection. This approach gives players more flexibility and variety to work with than they would have if every status protection power were a toggle.
  11. It's a bog standard forum design, identical in layout to millions of other forums. One main page with all of the forums listed, nested links for related sub-forums, all neatly categorized and indexed. It's no harder to navigate than any other web page. You scroll up, you scroll down, you click things. If that's a nightmare, the entire Internet is, because that's the whole damn thing in a nutshell.
  12. Post is perfectly formatted, uses punctuation correctly, displays impeccable grammar. Kind of a giant, flashing neon sign in this case.
  13. Everyone thinks I'm just a cat.gif bot. I'm used to it.
  14. Maybe the problem is that people keep putting things where they don't belong. For example, posting feedback about the forums in General Discussion, instead of in Website Suggestions & Feedback. Hm...
  15. Dude's repping his own posts with his other alt account.
  16. You can. Talk to the starter zone contact (they're no longer automatically introduced to you, but they're not locked and not gone) for your origin and follow the chain.
  17. And I've been taking advantage of it since you made that post, so thanks, homeskillet.
  18. That build needs to be taken outside and shot.
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