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Luminara

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Everything posted by Luminara

  1. Beginner's Luck.
  2. No. I tested a Stealth IO, which uses the same 120s duration, and that lasted 120s after I turned the toggle off. That's how Proc120 IOs work. If they're in a toggle, the 120s duration is refreshed every time the power re-activates. Thrust is supposed to be a Proc120, but it's not 120ing. Thrust can't be slotted in Sprint powers, and Athletic Run can't be slotted at all. I just finished testing with Speed of Sound, the 120s duration isn't applied in that power either. Toggle off, the Increased Run Speed buff disappears instead of continuing for 120s. So it's the IO, not powers.
  3. The second aspect of this enhancement is supposed to grant a 35% boost to Run Speed for 120s. I had an idea for an alternative approach to a build I'm making and I wanted to test it, so I slotted it in Infiltration. When Infiltration is toggled on, combat attrib lists Thrust: Running Speed/Increased Run Speed +5.94 mph in the Running Speed category. Problem is, it's removed as soon as I shut off Infiltration. Something is preventing it from applying the 120s duration, or removing the boost when the travel power is shut off (Cancel on Miss?)
  4. They should make Sleep persistent like all of the other controls, and suppress it for X seconds when Sleep-break conditions apply. The code's sitting right there, waiting to be recycled from the other controls and suppression system. It's what they were trying to do with Static Field and the revamp to Poison Gas Arrow, but I don't think it occurred to them to do it the easy way.
  5. This is revenge for the eleventy billion Interrupt enhancements, isn't it. Still not sorry. It was funny.
  6. If I'm leveling a character for which I've developed an obsession, or I've finished planning out a respec for a character. Otherwise, I just go with my gut.
  7. I was just digging through the sub and saw that, too. Dude has a massive hate-on for the HC team. The other thing I noticed is that they never reciprocate. Have to admire their tact.
  8. That's one approach to playing that wouldn't be adversely affected. One. You're fixated on one play style and disregarding the effects it would have on every other, and it would affect all of the others. Don't hold your breath.
  9. I'd use nukes at every opportunity for the Taunt alone. Save me a hell of a lot of time chasing down survivors.
  10. Nothing here about retaining the -Res. In your follow-up, you imply, and yes, it is implication, not inference, that Misdirection's current effects would simply be moved to Infiltration. And now you're implying that the -Res would remain in Misdirection, which is actually an even worse idea. Many players mistakenly believe Confuses "steal" XP, but this actually would have that result because you'd be empowering critters to defeat one another more quickly, thus reducing the bonus XP you'd otherwise receive. Neither way you try to make this work... works. You're never going to convince the developers to put a -Res click in a travel power, and it couldn't stay in Misdirection if it were changed to a Confuse. That means the -Res is gone. We have -Res now, we don't after your theoretical changes, so... 1 - 1 = 0. The math says it's a loss. To you. I find it very worthwhile when Stealth's Defense goes from 3.32% to 9.96% (that's more than double, by the way) when I have an ambush coming at me, or I'm trying to get past something that I just don't want to deal with, or I blunder and land in a higher level spawn on a sub-50 character. Your definition of "meaningful" in this context isn't definitive, it's just your opinion. You claim to want the current meta approach of speeding through missions without stopping to fight anything to be changed, but you propose jacking up the stealth radius on Stealth and Infiltration, plus giving Infiltration a "Get out of jail for free" card. You want Stealth's endurance cost reduced, but you want it to be more powerful. You dislike that Infiltration has to have a slot added to it to hit its Run Speed cap, but you want to give it another effect that could take up all six slots if Threat Duration set IOs were used. You want the T4 power to be "better", but the way you decide it will be "better" is if it's only capable of affecting minions... and apparently making those minions more effective at defeating one another so you can earn less XP over time. The first half of your proposal feeds straight back into the existing meta, and the second half just turns a useful power into garbage. That doesn't seem like you want stealth to be "less basic and binary", it seems like you're asking for power creep and offering up Misdirection as the sacrificial lamb to get it.
  11. It doesn't require "heavy slotting", one or two slots is enough if it's used in concert with Sprint. And that it can be slotted is the reason the base speed is only 10% higher than the free travel powers. You mean you can only conceive of a few builds. I have 40 characters, 32 of them use Infiltration, and almost half of those use two or three IOs from one of the Universal Travel sets. There would be things lost. They're not going to give a travel power -Res. And changing Misdirection to a Confuse would also mean the ability to slot it with Threat Duration sets would be lost. And you just complained about having to put one extra slot into Infiltration, but you're pushing for the Placate to be moved to Infiltration, which would force players to six-slot it if they wanted to use a set like Mocking Beratement, or let the Placate languish because they slotted the travel power for travel. They're absolutely not going to buff the movement speed so you can cap just by toggling it on. That horse was flogged until it was skeletal when the power was in beta. Combat Jumping and Hover don't give you 4x the Defense out of combat, reduce Threat Level or make you invisible. You draw equivalency because all three grant the same in-combat Defense buff, but it's false equivalency. They're all different, with different effects and different endurance costs. Out of combat, Stealth grants twice as much Defense as Weave. By your vacuum-derived logic, that means Stealth's endurance cost should be doubled. Still think it's a good idea to base suggestions on a single variable? Yeah, but that's not because there are problems with the Concealment pool, it's because missions are linear, spawns are static, critter design is simplistic, mission/arc/*F completion rewards encourage maximum speed and there's almost never a reason not to go straight to the end. You want a less binary game? Address the game, make missions less linear, spawns less static, completion rewards not revolve around time. Put more interesting things in missions so players have a reason to do something other than go straight to the end. Giving Stealth and Infiltration higher stealth radii, and nerfing Misdirection, isn't going to discourage ghosting, it's just going to push it even further into the players' minds as the expected play style.
  12. It should stay up, but with the quotation marks, and someone should link it to the Air Quotes page. That'd be a nice double layer of sarcasm aimed at whoever wrote it.
  13. All of that was addressed when Infiltration was added. It's faster than Athletic/Ninja/Beast run, in can be slotted to be even faster, and it was only intended to give enough stealth to help players get from point A to point B safely (the same reason the Defense cancels if the player attacks, is mezzed or interacts with an objective). Stealth is fine. It's not supposed to be comparable to Superior Invisibility. It has a massive out-of-combat Defense buff, the endurance cost is only 0.325/s (same as Tough and Weave), the stealth radius is high enough to avoid aggro by anything other than snipers/Rikti drones/special foes, and it reduces Threat Level. So we'd lose the -Res and gain... a Confuse which only affects minions. That's not an improvement, especially for a T4 power which currently affects bosses.
  14. The ceiling's still there, it's just transparent. To build higher or have a vertical movement without banging your noggin on the invisible ceiling, you have to raise something above the ceiling, then set a surface on that. Then you can build on that surface. If the invisible ceiling doesn't matter, then just turn off clipping in the base editor. That'll allow items to be placed regardless of obstructions.
  15. What do you need a sky for? You're just going to sit in a box like a wino, mumbling about needing a drink.
  16. Arcanatime is the time it takes for the server to process things. Everything you do in the game is based on input into the game client, the part of the game you directly interact with. That's what's installed on your computer. But the client doesn't do everything, there's also a server (several, actually, but they collectively act as a single server for the purpose of this explanation). When you do something in the client, the client talks to the server. The server says, "Yeah, go ahead" or "No, don't do that". That's where Arcanatime comes in. Stepping back a few years, @arcanaville was one of the BIG testers back in the day. She did things like use an attack 10,000 times against an enemy, to figure out everything that was happening and how it all worked (we call this quantification). She noticed a discrepancy between the expected animation of powers and the actual animation time, and she started doing that 10,000 thing to try to figure out why it was happening and what was causing it. She determined that every client-server communication had an unaccounted 0.132s attached, and with more testing, learned that it was because the server processed information in 0.132s "chunks" of time. When she shared that information with the community, we began referring to that 0.132s as Arcanatime, because @arcanaville was the one who quantified it. So back to the first paragraph, when you press 1 to queue up the power in that slot, the client tells the server, then the server processes it, and when the next 0.132s interval comes, it gives the Yay or Nay to the client. That's what Arcanatime is. Yes, it's always been in the game. It's how the server-side part of the game was designed.
  17. I don't farm, or team, so it takes me a few weeks to level a character to 50. I don't miss perma-Dom at lower levels, since I also play controllers, so I don't worry about it. By the time I do start to feel like it's missing, I usually have enough IO set bonuses to combine with the empowerment station buff (20%) and Offensive Amplifier buff (15%) to squeak into perma-territory. If I'm short, a respec to pump up the global +Recharge does the job.
  18. When you flippantly throw out "broken" about everything that isn't exactly the way you want it, you're not qualified to lecture me on criteria. Like that. You've given no evidence that Fire Control is "broken", you just dig for things that you don't like and present them as evidence, as proudly as a child holding up a papier-mâché ashtray for mommy and daddy to admire. Not actual facts, just blatant hyperbole presented via loaded phrases and your typical swaggering, "You work for me" attitude. You casually disregard that there aren't any other complaints about the set, that you're the only one struggling with it, because it doesn't fit your delusion of it being "broken". You adamantly ignore that you could just unslot that KB->KD IO and use Bonfire as it was designed and intended to be used, as a KB power, because that would give you the extra control you want, hence nullifying your claim that the set is "broken". You refuse to acknowledge that Fire Control was never supposed to be control-heavy, because then you'd have to admit that it's not "broken". And in a final act of desperation, you dredge up a change made nineteen year ago, a change that didn't deter anyone from playing it, and wave it around as if it were a leaked memo from the Oval Office. Case in point. Bonfire is working properly. You don't like the way it works, and you have one response to anything that you don't like: "BROKEN! SO BAD! NEEDS FIXED!", a one-note horn you've been tooting for so long that the only person who takes you seriously is you.
  19. I laughed for hours last night. I'm still laughing. I'm sorry, man, but that line just put the most vivid image in my head, of you and a Freak tank stopping in the middle of the fight, staring in confusion as the rest of the Freakshow horde chase your team around in circles while Yakety Sax plays over the P.A. system. And then you and the Freak tank look at one another, both of you shaking your heads in embarrassment. "Um... ain't dey supposed to be chasin' my crew around?" queried 8R34K3R? "Yeah. They're..." Snarky stops, trying to figure out how to say it nicely, then exhales in a gust of resignation. "They're kinda stupid." "Hey, don't worry 'bout it. Some of my boys ain't da brightest bulbs on da marquee. Look, why don't we go get lunch while dey figure out what dey're doing?" "Okay. Yeah, that'd be okay." Snarky glances back at the reactor, then shrugs. "Can we go someplace dark? Maybe that restaurant on Robertson, the one that serves kaszanka?" "Oh, I heard 'bout dat place. I been wantin' to check it out, but mosta my guys won't eat nothin' if it don't come from Kap'n Kraken or City of Gyros. Ya think dey got a booth big enough for me?" 8R34K3R flashes a surprisingly friendly smile, his eyes widening with anticipation. "They do, actually. And their menu is pretty good, lots of choices. They've been doing a multi-cultural fusion thing for the last couple of years, interesting stuff." "Hey, fusion, I like da sounda dat." You both wander out the door, chatting and grinning, while the chaos behind you continues, the reactor's warning hoots steadily growing louder, but still not loud enough to drown out the music.
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