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Everything posted by Luminara
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https://en.wikipedia.org/wiki/Dís
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Yeah... that wouldn't actually make any difference. See, Captain D here has very specific expectations and notions. For example, defenders who use anything other than heals or buffs are "wrong". Tankers who press any key that isn't Taunt don't know how to play. Controllers = nope. Dominators are worse controllers. Et cetera. Consequently, his recruitment qualifications tend to dissuade some players, disallow others, and extend the process unnecessarily. When he finally gets rolling, his requirements have historically driven players to depart ASAP, thus a delay as he stops to recruit replacements, who will be, as noted above, have to meet certain qualifications, or are booted shortly after joining if they're not played the way he wants them to be played, or they hightail it when they realize what they've gotten themselves into, creating further delays. He's also restricts himself to lower level play, for various (and hilarious) reasons, so he has a limited target set, and he only runs certain arcs at those levels, so he's competing against the DFB/TF-to-20 crowd. And the AE crowd. He's basically dredging the bottom of the barrel at that point, only getting people who want a badge for something he's running or who have just started playing and are only joining his team because his announcement was the first they saw. In a nutshell, he's spent five years training people to avoid him and is reliant on newbs for teams. And we ain't exactly overflowing with those on any shard.
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Did that in '05. It might be a bit better now, with Cross Punch and Defensive Amplifiers being available, but it's still going to be shit on toast compared to every other option. As an actual archetype, it'd be about as popular as petless masterminds.
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That jackass stole your name and avatar. I'm getting my meat grinder.
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I see that some (most?) of the people arguing haven't read the developer post that I linked, in which he/she not only states that the team doesn't like the idea of uniform KB->KD, but goes on to outline their preferred method of dealing with the situation. Or notice that three of the four things he/she outlined have been implemented. And that the fourth thing is exactly what some of you have mentioned wanting, bonus damage on knocked foes. This is like watching Kelly Bundy and Madison from Zombieland: Double Tap try to "educate" each other.
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I've leveled almost 30 characters to 50 solo and I've only done a non-TF street hunt once. And the only reason I did it that time was because I didn't feel like going to another contact. Granted, the contact system itself is unnecessarily convoluted and unintuitive, but the removal of origin requirements on contacts opened up so many avenues for leveling that the only way hunts could comprise a significant portion of your leveling experience is if you deliberately avoided arcs.
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I really wanted to enjoy Synapes WSTs this week
Luminara replied to kelika2's topic in General Discussion
Synapés, the fastest hors d'oeuvres in Paragon City! One bite and they're gone! -
Like explosive flatulence propelling you across the room? Because I could totally get down with that. *put put put put put*
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I would've expected someone who's been playing on this server for almost six years to have figured out that buying a (significantly) less expensive recipe, such as Experienced Marksman, and using a few converters was waaaaaaaaaaaaay smarter than trying to buy a specific recipe. But I also would've expected someone who's been here for that length of time to know where to make market-related posts. So I suppose you're right, human.
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Adding in the inverse of Temporal Warrior to character creation.
Luminara replied to Mystoc's topic in Suggestions & Feedback
Listen on, listen on. This is the truth of it - enhancing leads to killing, and killing gets to leveling, and that was damn near the death of us all. Look at us now, busted up and everyone talking about proc nerfs! But we've learned! By the dust of 'em all, Atlas Park's learned. Now, when players get to fighting, it happens here. And it finishes here! Two toons enter, one toon leaves. And now... I've got two toons! Two toons, with a gut full of fear. Ladies and gentlemen, boys and girls, costume contest here! -
... The man directing this has never directed anything but comedies. Do NOT give him more ideas.
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I have one. It's... the damage is great, and it's eminently survivable due to the endurance drain basically shutting everything down in the first few seconds, but draining causes enemies to run sooner than any other trigger (in my experience). You'll need the AoE Immob.
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A rogue wouldn't have tried to negotiate a peaceful solution before resorting to overwhelming force.
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In the interest of science, I logged into my Bane, set the difficulty to x8, emptied my inspiration tray completely, and went into a mission to discern how quickly it would refill. It took me 27 seconds to fill half of the slots. We can extrapolate that it would take less than 60 seconds to completely fill the tray. Solo. Now divide that by 8 to reflect the frequency of drops on a full team, because you get drop rolls when your teammates defeat foes. That would equate to a full tray of inspirations used every ~7.5 seconds. And that's not even remotely as fast as it would actually be, since I was only collecting those inspirations, not using them, and testing on a character with comparatively poor AoE potential. I expect that something on the order of 5 seconds would be far more common.
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Have you seen those posts with people yelling, "Barrier Barrier Barrier everything's too easy and it's boring and my <support archetype> is useless and and Judgement Judgement Judgement everything's too easy and everything dies too fast and my <damage dealer archetype> is useless and RRRRRAAAAAAAHHHHH!"? This would extend that all the way down to level 1. Everyone would have the equivalent of Limitless Radial Freem, all of the time.
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Adding in the inverse of Temporal Warrior to character creation.
Luminara replied to Mystoc's topic in Suggestions & Feedback
Players aren't restricted from entering costume contests unless they have those costume options. If they are, that's the player running the contest's choice, not a consequence of the game's design, and it should be taken up with that player, not brought to the development team to resolve. Brand new characters are made every week for @Laucianna's weekly costume contest. They're frequently winning those contests without any of the bells and whistles you're claiming are mandatory. You're not being unfairly restricted by a purchasing requirement, you're restricting yourself and blaming the game. And you have yet to explain why you should be handed what those other players worked to acquire. Even if they power-leveled their characters to 50, they still invested time into them. You're not asking for parity, you're asking for a way to sidestep having to make the same investment they did and take a prize they might've earned. You're saying that you shouldn't have to meet the same requirements they met, and throwing out specious justifications for it. This is, in essence, like insisting that you should be allowed to "participate" in a marathon by being chauffeured from the starting line to the finish line. Nope. Get those legs moving. -
If inspirations were inconsequential, players wouldn't have bothered to create complex collections of rotating binds to consume them without going to the effort of stretching their fingers to the Function keys. If inspirations weren't very useful or strong, players wouldn't be cramming their e-mail with them. There's already too little oversight in how inspirations are used, and abused, the game doesn't need to make it even more convenient.
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Considering how much inspirations already skew gameplay, I don't think this is a good idea.
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the incredible shrinking file attachment size.
Luminara replied to Snarky's topic in General Discussion
THEY WERE IN THE POOL! -
I was actually thinking about that this morning. I wondered if I'd misclassified him. Serenity (the episode) - he shelters two (seemingly) helpless fugitives from the Alliance, does his utmost to spare the lawman's life The Train Job - he gives the medicine back to the townsfolk instead of delivering it to Niska Bushwacked - takes in the survivor of the Reaver attack Shindig - stands up for Inara's honor, doesn't kill Wing Safe - secures medical assistance for Book (despite his loathing for religion), rescues the Tams Our Mrs. Reynolds - helps the townsfolk for next to nothing, shows compassion to Yosaffbrig when he believes she was wronged, resists her advances (well, until she was naked... and... articulate), tells Jayne not to shoot anything but the electrodes, doesn't kill Yosaffbrig Out of Gas - willing to sacrifice his life to save the lives of his crew Ariel - goes back for his crew, almost spaces Jayne for selling out the Tams (who he's risking everything to keep hidden from the Alliance) War Stories - sells the medicine (stolen in Ariel) to people who need it, at a cut price Trash - doesn't kill Yosaffbrig again, stops her from killing others, doesn't kill Yosaffbrig again Heart of Gold - defends the brothel without expectation of compensation Serenity (the film) - takes the Tams back under his protection despite his altercation with Simon and concerns about River, rescues Inara from the assassin, goes to Miranda to help River, spares the assassin, waves the entire verse the truth about the Alliance's activities on Miranda (would've been worth an absolute fortune as blackmail material) Mal's a vigilante. He aims to misbehave, but he does kindnesses for folk, and he willingly foregoes profit if it hurts them. Jayne's a rogue, which is one of the things that made their interactions so interesting (and promised significant character development in the future that wasn't (as evidenced by his troubled heart after the events of Jaynestown)).
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WAIT! No, sorry, that last one is from @Snarky's high school yearbook. Sorry, I'll go get the brain bleach.