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Luminara

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Everything posted by Luminara

  1. I poached her left-over funds for another character some time ago, after I'd purpled her out (how do you think i'm sitting at 235% global +Recharge?), and stopped playing her until I can figure out how to make a set of rolling chat binds for Phantom Army. That's my latest 50's stockpile (what's left after purpling). Feel better?
  2. The wiki is definitely wrong about the amount of XP required per vet level. I just hit vet level 2 on this character.
  3. It's primarily min/maxing, but it can be useful from a casual approach. Dropping a few boosters in the right places can help get you over an endurance management hump, for example, or give you enough extra slots to take and use an "I just want this because it's fun" power that you otherwise would've skipped due to lack of slots for it.
  4. None of the sets I've shown to be behaving abnormally are on that list. Power Transfer, Synapse's Shock, Reactive Defenses, etc., not there. Might be a different bug.
  5. All IOs can be boosted if they're not attuned, and the only IOs attuned by default are ATOs and Winter IOs. I typically boost the */End (Dam/End, Hold/End, Confuse/End, et cetera) purple IO when I'm slotting purple sets, because I also typically only slot 5/6 of those sets, leaving out the single-attrib IO, so boosting that */End IO red-lines the primary attrib and improves endurance management. That works because purples function identically to attuned IOs without requiring the attunement process or locking out boosters. No loss, all gain. PvP sets function that way, too, so they can be boosted if you're not using them as attuned sets. Otherwise, I do skip boosting unless it's common IOs or franken-slotted/single-slotted IOs (such as an End/Run in Sprint, or three Def/End in a Defense power), because I prefer attuned IO sets (really makes the leveling process so much less frustrating than it ever was in the past).
  6. There's nothing that has to be done once per day, or several times per day. Nothing. You can, if you prefer, run almost anything as many times as you want, as often as you want. The only restrictions are in a diminishing returns approach to the reward system in certain content, such as Task/Strike Forces or Incarnate story arcs when selecting the merit reward (you can receive the full merit reward for the restricted content once every 20 hours. running the content again when less than 20 hours has elapsed results in half the reward. this restriction is not global, so you could run every Task/Strike Force once in a 20 hour period and receive the full merit reward for each, for example). But grinding a limited content set isn't a requirement. The game practically dumps rewards in your lap anyway. Regardless of what you want to acquire, it can be obtained through casual play. Enjoy the ride, the game will reward you handsomely for it.
  7. It was sped up recently. 5x boosting takes about as long as 1x used to take. Click click click click click done.
  8. Porn? Porn.
  9. That's the second time someone's made an assertion of this nature (the first being the claim that Infiltration was "unpopular", despite no stats being presented to support that claim). I'm going to have to insist on seeing a data source this time.
  10. Irradiated Ground has a 5s activation period listed, but it spawns a pseudo-pet with a 2s activation period. The pseudo-pet has a self-destruct at 10s, so... fucked if I know how it works. @oedipus_tex could untangle it. It does look like it has regular hit checks, but the hit rolls might be showing in the pet hit rolls channel, not the regular hit rolls channel. Radiation Therapy has a base 3.0 hit chance, meaning 225% base accuracy, so no, it doesn't seem to need Accuracy. Freezing Rain can miss, but it has a sizeable Defense debuff. That helps quite a bit.
  11. I missed the ToHit note at the end of the line pertaining to Defense. It happens. I pre-emptively dealt with by linking the relevant data so if I did miss something, the person asking the question could find it for him/herself. I also noted, in my response, that what the power did in regard to endurance wasn't specific, and included modification in the possible effects. Last time I checked, draining endurance fell under endurance modification. So no, I didn't spread misinformation.
  12. https://cod.uberguy.net/html/power.html?power=blaster_support.energy_manipulation.power_boost https://cod.uberguy.net/html/power.html?power=epic.mastermind_mace_mastery.power_boost https://cod.uberguy.net/html/power.html?power=epic.primal_forces_mastery.power_boost&at=controller https://cod.uberguy.net/html/power.html?power=epic.corruptor_soul_mastery.power_boost https://cod.uberguy.net/html/power.html?power=epic.power_mastery.power_build_up https://cod.uberguy.net/html/power.html?power=dominator_assault.earth_assault.power_boost&at=dominator Heal/absorb, mez, endurance (reduction, possibly modification, maybe also discount, it's not specific) and all Defense types. Power Build Up and Power Up (there are two other dominator Assault sets with Power Up) also buff running and flight speeds, and damage. None affect any debuffs in any way, none buff Resistance, none buff any buffs not specifically flagged (such as Recharge Reduction or Jumping Speed)... but there are occasionally unexpected interactions between powers and enhancements (for example, Accelerate Metabolism has no +Fly, but slotting it with Universal Travel IOs gives it a flight speed buff), so it's possible that someone could find some unintended use of Power Boost and its derivations.
  13. The Synapse Shock set has a listed minimum level of 18, but I continued to receive the set bonuses when exemplared down to level 15. This set was slotted in a power taken at level 44 on the character tested. The Power Transfer set has a listed minimum level of 18, but I continued to receive the set bonuses when exemplared down to level 15. This set was slotted in powers taken at levels 2 and 4 on the character tested. The Reactive Defenses set has a listed minimum level of 17, but the set bonuses were lost when exemplared down to level 15. This set was slotted in a power taken at level 1 on the character tested. The Unbreakable Guard set has a listed minimum level of 17, but the set bonuses were lost when exemplaring down to level 15. This set was slotted in a power taken at level 14 on the character tested. The Preventative Medicine set lists a minimum level of 17, but the set bonuses were lost when exemplaring down to level 15. This set was slotted in a power taken at level 16 on the character tested. The Sudden Acceleration set lists a minimum level of 18, but I continued to receive the set bonuses when exemplared down to level 15. This set was slotted in a power taken at level 6 on the character tested. The Guassian's Synchronized Fire Control set lists a minimum level of 17, but the set bonuses were lost when exemplaring down to level 15. This set was slotted in a power taken at level 8 on the character tested. The Bombardment set lists a minimum level of 27, but I continued to receive the set bonuses when exemplared down to level 15. This set was slotted in powers taken at levels 35 and 38 on the character tested. All of the testing was conducted with attuned IOs. This isn't an exhaustive list, obviously, but it is indicative of a trend. The HC-added sets I tested (Bombardment, Power Transfer, Synapse's Shock and Sudden Acceleration) are continuing to grant set bonuses below their minimum level, while older sets are not, despite having a lower minimum level.
  14. Unless the invaders read the reports, too.
  15. Impeded Swiftness and Gift of the Ancients also have triple rares.
  16. Unless the attack comes from a southern direction, in which case there's going to be some serious "YOU HAD ONE JOB" going on.
  17. It doesn't do that any more. It applies Only Affecting Self now, your toggles aren't shut off.
  18. I'm using rocket boards as the base currency unit from now on. It's giving me a serious giggle fit.
  19. At the P2W vendor, there are free buffs for increased XP, free "starter" enhancements (all have the same 16.7% Dam/Rchg and a proc effect, and you're not restricted to only selecting one) and free vet/temp powers (travel powers and attacks), all of which have a noticeable impact on soloing. For a scaling price (the higher the character's level, the greater the cost), there are also amplifiers which give status protection, increased recovery/regeneration, buffs to Defense/Resistance and ToHit and Damage, and more. There are also a couple of low level trials, which offer some long-lasting buffs upon successful completion, that a lot of people run frequently (i've never done them, so i can't go into further detail). The HC team has been re-examining older/less well regarded power sets and bringing them up to the modern par of every character being capable of soloing three +3 minions (the old par was three +0 minions), so several sets have had adjustments and improvements. Travel powers have been improved in numerous ways, and more options added, so getting from point A to point B is easier than ever. You'll have to read through the update and patch notes, though, because covering all of the power changes over the last couple of years would not be a short list. The economy is in an extremely healthy state, and AH prices on things that cost more than your life on the original servers are easily affordable now, even for a starting player. The AH has had a few tweaks, the most notable of which (for the purpose of this post) is that all enhancements can be purchased attuned (meaning they level with your character). SOs are available from level 1 now, and can be upgraded all at once (if you have the inf*), if you prefer the old school experience. There are numerous guides for generating inf*, just stick your head into the guides or market forums, and there are a lot of people giving away a few million inf* to anyone who asks (nicely). Reward merits allow you to turn even garbage recipes into pure gold, through the use of converters, so you can have that uber tricked-out IO build you always wanted, on every character, even if you're "poor" (no-one's poor in this game unless they're actively trying to be). And the Incarnate stuff has been streamlined, so you don't have to grind through the same TF over and over again endlessly, you can play normally and become a god/goddess, and it won't take several years of your life to get to "the end". Essentially, play anything you want, any way you want, the game's got your back.
  20. Yes, this is the forum for suggestions and feedback. But you made your suggestions and gave your feedback on that topic months ago. Revisiting the topic now, in a thread only tangentially related, despite there being no changes which warrant revisiting the topic, isn't giving feedback, it's drowning out feedback (@Jimmy has asked us explicitly not to do that); and it's not making a suggestion, it's pestering and harassing the development team who already considered and rejected your proposal. Let it go.
  21. The Kraken badge is available with the purchase of any Li'l Bosun's platter (ages 12 and under) at Cap'n Krak'n in Independence Port.
  22. Amazon power. Beating up vampires. Oh hi, @Snarky! 😜
  23. You beat this horse to death in the relevant beta feedback threads. Beta's over. Move on.
  24. I FOUND ONE! EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! 95 yards due south of the university in Kallisti Wharf. This is my happy place.
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