-
Posts
5460 -
Joined
-
Last visited
-
Days Won
118
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Wealth redistribution system to help new players
Luminara replied to Intermipants's topic in Suggestions & Feedback
Seems like it would be about as useful as the guides they don't read, the farms they don't join and the players they don't ask for help, another resource they wouldn't access because they're unaware of it or have some aversion to using it. -
A lot of the early Paragon City contacts overlap. Once you've made a certain amount of progress with one, any who have the same arc or filler missions will tell you to pound sand. So you won't be able to max rep with all of them.
-
-
You're. And if you press Tab, something magical can happen. Try it.
-
It often feels like an enemy Resistance to your main damage source is extreme, but outside of some edge cases, like AVs, it isn't. Incorrect. You "get a lot of robots and Freakshow", because you choose to play those missions. You can also choose not to fight those types of enemies. My favorite character is an Ice/Willpower sentinel, Freakshow have 20% Cold Resistance, so I opt not to fight Freakshow when I'm playing that character. Problem identified, problem solved, no developer time required. Here's the bottom line: they're not going to buff Lethal damage. It would overpower Lethal sets when used against anything that wasn't Lethal resistant. And while you could present an argument for reducing or removing Lethal Resistance from enemies, they're not going to do that either, because then they'd have to reduce or remove all enemy Resistances. The entire player base would riot if they treated one damage type in that manner. It'd be all or nothing, and in the process of removing all enemy resistances, they'd also be removing all enemy individuality. Homogenization of thousands of foes in the game. Then the game is boring, because every fight feels exactly the same, and worse, there's nothing that makes any particular primary or secondary stand out against any enemies, so they all feel the same. Inspirations. Temp powers. Pool powers. Primary/secondary powers with other damage types. Procs. Or simply not accepting missions with enemies that resist your main source of damage. Those are the provided solutions to enemy Resistances.
-
Your premise is based on myth. Testing has shown that Toxic is the most heavily resisted damage type, Smashing is the most commonly resisted damage type, and Lethal is neither "useless" nor do enemies commonly have "huge resistance". And if you look at the archetype sub-forums, you'll also note that Lethal sets typically rank highest in Rikti Pylon and Trapdoor tests.
-
No Point of Suggestion (at this rate)
Luminara replied to LightMaster's topic in Suggestions & Feedback
Several of the developers have stated that they read this forum daily. One of the GMs has mentioned tagging threads for developer review. They don't respond because it would be the worst possible thing they could do. If they don't address every suggestion, they're accused of favoritism. Everybody has to have that gold star developer response, or "DEBS HAET <insert drama queen identification here>!". And if they do address every suggestion... well, they're spending all of their time talking about the work they could be doing, but aren't, because they're talking about it instead of doing it. A lot of suggestions are either rehashes of rehashes or rehashes of previous suggestions, which have been discussed to the point of even people who like arguing just ignoring them; or blatantly self-serving bullshit which warrants no consideration. Often both. "GIMME FREE FIDDY'S". "y u no maek Weev free?". "I can haz moar power creeps?". How many times should a developer be expected to answer the same questions, address the same complaints, give the same response about why something can't be done, before people are satisfied, or, call me crazy, learn to use the fucking search function? And then there's the people who... display difficulty behaving like adults when they're told their ideas are infeasible for technical reasons, detrimental to others in some way, or just not happening for any reason. Not responding is also the way they retain their professionality, since being quiet prevents them from telling players to go fuck themselves. That's what many of them need, but not what the HC team considers acceptable from themselves. Of particular note, one of the functions of this sub-forum is to act as a weathervane. Every time someone submits a suggestion, players respond. That allows the developers to see what the players think of something, and that guides the game's development. If I start a thread about locking all content and characters at 50 and abandoning everything below that, and fifty people tell me it's shit for every one who likes it, they'd see that the majority hate it, and say, "Okay, not doing that.". Lastly, suggestions also spark inspiration. I posted an idea for a mastermind primary, ghosts which gradually lose HP over time, but have life-stealing attacks which they could use to stay alive. That didn't make it into the game, but some time later, when they were buffing mastermind primaries, Necromancy suddenly had... ghosts which were summoned with Necro attacks and which despawned after 90s. My suggestion wasn't directly used, but it triggered a moment of inventiveness that led to something that did become part of the game. Was I attributed for that? No, nor should I be, because that turns the whole concept of Suggestions & Feedback into a fight over who's going to get the next pat on the head from the development team, a pointless popularity contest where people participate not in the hope of improving the game, but to get that Honorable Mention, and argue over who's Honorable Mention Dick is bigger. That's not what the game needs, it's not what the forums need and it's not what the developers need. They do care, they do read suggestions, they do use some of them. But they're not here to hand out trophies or argue with the rest of us about what they're going to do or how to do it. This was how suggestions worked under Cryptic, it's how suggestions worked under Paragon, and it's how they work here. This is life. Deal with it.- 79 replies
-
- 14
-
-
-
-
-
And give up his spot under the Brickstown rail station? He had to suck a lot of hobos dry to secure a place there.
-
So... you want to show people how to find your V-spot. You know this isn't Grindr, right?
-
Oh. Expletives.
-
-
Water/Marine corruptor named Urine Geller.
-
I'm so peeing on your statue.
-
-
Going down the list, in no specific order: AoEs (everything dies too fast) Single-target attacks (everything dies too slow) Immobilizations (messes up herding) Holds (messes up herding) Stuns (messes up AoEs) Confuses (STOP STEALING MUH EX PEAS!) Buffs (take your stinking graphics off of me, you damned dirty ape) Debuffs (i can't see anything and it's your fault) Travel powers (you need to slow down and play at my pace) Pets (can't you keep them from hitting my targets?) Not having Stealth (you expect me to fight all the way to the end?) Stealth (you're supposed to fight all the way to the end) Not having Hasten (you suck) Having Hasten (you suck) Not having Taunt (it's your job to make sure my HP bar never moves, not mine) Having Taunt (stop wasting time on a power that doesn't do anything) Defenders/corruptors/controllers without heals (shut up and heal, bitch) Defenders/corruptors/controllers focused on healing (ugh, you're so useless) Armor T9 powers (you're not supposed to not need me to heal you constantly) Damage in general (you're not supposed to not need me to carry you) Incarnates (everything's too easy and unslotting my Incarnates puts the burden of fixing that on me) IO sets (your good build is making my incomplete build look bad) Procs (not fair) Inspirations (you're a cheating cheater who cheats) Powers that teleport teammates (how dare you) Powers that teleport enemies (that's not where I wanted them) Powers with loud effects (my sound was turned up to 11 and now i can't hear. your fault) Powers with bright graphics (i'm going to have to play in Braille now, thanks) And any power or play style that they personally dislike (why are you doing that? it's wrong. WRONG) Fun Police out here eyeing the game like it's George Floyd and they got itchy knees.
-
Hi, @Luminara here. You may remember me from such posts as "How to get around with nothing but Hurdle", "There's only one badge in the game you can't reach without a travel power", and "Eating your teammates for fun and profit". Oh. Strike that last one. Just ignore it. Anyway, yes, you can play the entire game without any travel powers, and that includes temp travel powers. Back on the original servers, almost all of my characters had only Hurdle for movement. Prior to HC's addition of Infiltration to the Concealment pool, I was still building characters without travel powers. My Staff/Willpower brute's movement speed was almost 65 mph. No Athletic Run, no fly packs, nothing but Hurdle and +Movement Speed bonuses from IO sets. Several of my current characters use Athletic Run/Hurdle/Combat Jumping simply because they felt fast enough. I do recommend taking Combat Jumping, +Movement Speed bonuses from IO sets, and the +Jump and +Run base buffs. None of them are necessary, but they're very appreciable additions to movement speed. With all of the bells and whistles, and proper slotting, you can usually get up to ~72-75 mph Run and Jump Speeds. That's easily fast enough for solo play, and usually fast enough for team play (there's always someone who needs to go AFK, or level up, or go shopping, or stop to have an argument in chat, or finish clearing the mission that no-one else wanted to stay in to clear, or whatever). Know your way around zones. Know your zone connections. Know when to use an Ouroboros portal or LRTP. And practice thing like wall sliding (Combat Jumping reduces friction, so just pressing against a slightly angled wall, like a War Wall, will rocket you up), window ledge hopping, things like that. Run/Jump smart, not hard.
-
In a communist society, a vampire could go anywhere without restriction, because all property is collectively owned. Would work in some hippie communes, too.
-
Enough to sit around naked all day, and when someone complains, buy the grocery store and tell them to leave.
-
Kudos to all of the 0 people who've provided screenshots and combat logs showing the near universal hatred for KB. Seeing the hard evidence of 0 instances of people being kicked from teams, ostracized for using specific power sets, and disparaged in chat channels has really driven home the attitudes formed by the majority of players over the 14 years the game's been active and the hundreds of millions of teams formed.
-
Back in... I don't know, 2008(?), 2009(?), the script which tells enemies what to do in combat was modified, to add certain circumstances dictating when to flee. Debuffs, extremely rapid HP loss, X number of the spawn being defeated, failure to hit X number of times, combat has continued for X number of seconds, things like that. The more triggers, the greater the likelihood of running away.
-
Humble request: please improve Ice Blast for Sentinels
Luminara replied to taigakirdape's topic in Sentinel
It also screws up the streak breaker. The Sleep being auto-hit causes the streak breaker to reset its check. You can miss on the previous attack, use Chilling Ray, and only the auto-hit will be checked, so the damage portion can miss... And then the next attack can miss, too, because the streak breaker sees the previous auto-hit and doesn't kick in. My Ice/Willpower sentinel was my favorite character prior to the auto-hit Sleep bullshit that fucked up Chilling Ray. Now it's just a frustration. -
I was born too late to see the first moon landing, and by the time I was old enough to watch television, the Apollo program was over. The Space Shuttle program, though, excited my interest in space, and I read everything I could about it. I grew up idolizing astronauts. They were the bravest, most dedicated human beings imaginable. They were willing to risk their lives in every way to advance all of humanity by going into space and doing things that the rest of us only imagined. Jim Lovell epitomized that heroism. He embodied the role of hero, for me, in a way no-one else could. He didn't walk on the moon, but he did pave the way for others to do so, and he did it selflessly, without grandstanding or self-promotion. To him, it was a job. And someone who can treat something that extraordinary as just a job... what is that, if not a hero? I am bereft over his death, but I'm grateful to live in a world which had his shining example of courage, intelligence and perseverance. Goodbye, Captain Lovell, and thank you.