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Double XP is active on all shards until October 21st
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Everything posted by Luminara
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Yeah, no, that doesn't address the problems KM has. It's not even a smooch on the booboo, much less a band-aid. Ultimo didn't stumble onto a brilliant out-of-the-box solution, he tripped over his own ignorance. Again. The problem with KM isn't the animation times, or the damage output, or the secondary effect, it's the time before effect. Every power in the game has a period between when the power is activated and when the power actually does something. This is for animation time before effect, and it's specifically for synchronization between animations. So you press a key, the power is activated, the animation plays, then the power does "a thing". KM's attacks tend to have longer times before effect than comparable attacks from other sets. https://cod.uberguy.net/html/power.html?power=scrapper_melee.kinetic_attack.total_focus&at=scrapper That's Concentrated Strike. It has an animation time of 2.833 seconds. It has an animation time before effect of 2.533 seconds. Essentially, it does jack shit until the animation is nearly complete. Also of note, this attack doesn't crit like other T9 attacks. It has a flat 20% chance to reset the buff power, Siphon Power. In theory, that's great, because it means you could build an attack chain that used CS frequently enough to keep the buff active for significantly more time than a standard Build Up. In practice, it's shit, because you're actively slowing yourself down in an effort to nab that sweet crit reset, and because Power Siphon's animation time is twice as long as Build Up's. So most people just skip CS and focus on the "faster" attacks. https://cod.uberguy.net/html/power.html?power=scrapper_melee.kinetic_attack.smashing_blow&at=scrapper And they're still hamstringing themselves. Note that Smashing Blow's time before effect is 0.033 seconds longer than the animation time. Yeah, it takes longer than the animation to get to the dealing damage part. Consequently, the stacking +Damage from the buff power is slower to build and more prone to lapsing, corpse-blasting is significantly more common, and there is no "good" attack chain with KM. It was designed for form over function, flash and dazzle instead of blood and guts, Karate Kid III kata instead of Karate Kid crane kick. It's slo-mo Co* combat, but the slo-mo effect only affects the player character. It needs the animations revised so it can use reasonable times before effect. Simply slapping Build Up in place of Siphon Power wouldn't resolve the problems, it needs to function like a proper melee set, with attacks that land before the animations have completed. The stalker version isn't reputed to be better only because it has Build Up, it's the quick Assassin's Strike that sells it. It's not just fast, it also has an animation time before effect that doesn't last the entire duration of the attack. That's what the other versions of KM need to be competitive.
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What would be the most annoying thing to find in an AE mission?
Luminara replied to PartyKake's topic in General Discussion
@Snarky leg-humping people for inf*. -
"What if Kinetic Melee did what Kinetic Melee does?" And people why I'm bitey.
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@Jimmy!
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That, all of it, can be applied to defenders just as aptly, and more correctly.
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- mmo vs solo
- game is too easy
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(and 1 more)
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It's going to be a long time before I can see this, so I have to ask: Did Hoult shake the sweetie pie persona well enough to carry the role? Was his portrayal up to Spacey's simmering menace and utterance of "Now fly." after he shanks Supes with a piece of kryptonite? That's the bar. Did Hoult reach it? Spoil it to make a comparison, it won't bother me.
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The Fantastic Four: First Steps
Luminara replied to Glacier Peak's topic in Comic, Hero & Villain Culture
Well, that's one way to get him to relax. -
MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
If you're implying that I was banned, I wasn't. I was bored, then I was fighting fascism and digging graves, and now I'm here again. I do step outside of this place once in a while. -
MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
I did. Use an old, working version and edit the database yourself. -
MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
Yeah, no, that's bullshit. The databases aren't the reason Mids' has turned into a steaming heap. It's everything else that they've been doing. They fucked up the GUI in every way short of disabling it completely. They switched to Edge Webview, which is ridiculously resource-intensive, in a push to redesign the foundation in a way that would allow them to pull power data directly from the game files, but after all of these years, they're still making entries and changing things manually. And the way the program uses those databases remains unnecessarily complex in a pointless attempt to be a perfect copy of how the game works, yet instead of simplifying and streamlining, they keep making it worse. There are bugs, like memory overflow crashes when you try to delete an entry in the database, and Mids' original misspelling of mutual as "mutal" that are still unaddressed despite all of the things they've been doing to "modernize" the program. And functionality drops every time they do idiotic things like locking Uniques in a way that disallowed using them in the alternate build, and scrolling no longer working like it used to because they felt a pressing need to put an extra ten acres of empty goddamn space behind a scroll bar, and stats jumping all over the place in the info panel when you're trying to compare different powers. Their attempt at redesigning the program threw away so many useful options and viable features, and we can't even work around the losses easily. It's a fucking dumpster fire. When it even works, it borders on unusable, and they made it uglier and less stable. They took a functional program and fucked it up, and people have been patiently waiting for that to pay off. Years later, it's still getting worse with every update. Turning a good, useful tool into shit for free is still turning it into shit, and "they're volunteers" doesn't grant an exemption from criticism either. They're fucking everything up, and have been for a long time. Do not try to justify that, or tell us that we should smile, nod and let it go. -
Also what she said.
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MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
Series 5. NICE. -
That's what she said.
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MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
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MiDs continues it's years long downhill slide
Luminara replied to Snarky's topic in General Discussion
@Snarky can barely figure out how the latch on his coffin works. And he's the one who put the latch on his coffin. He's going to need that in captain dummy talk, Kaylee. -
You're kidding, but Dredd showed that Urban has immense range as an actor. He had that helmet on for the entire film, he had nothing, really, but voice and body language to develop the character, and he blew it right out of the water. It's rare to see a performance that impressive. Kurt Russel in Soldier, he had almost no dialogue throughout the film, but he conveyed numerous complex emotions with nothing but expression and body language. Hugo Weaving in V, couldn't even see his chin, but he absolutely nailed every aspect of the role. The number of actors who can pull this kind of performance off, who can carry a film while working under limitations like this, is very few. Urban is one of that few. And if there's another Dredd film, and Urban isn't Dredd... well, it's up against Urban's Dredd, and it's likely to lose. His performance made that character shine. I don't envision another actor pulling it off as well. Needs more Karl Urban!
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https://cod.uberguy.net/html/power.html?power=inspirations.small.break_free https://cod.uberguy.net/html/power.html?power=inspirations.medium.emerge https://cod.uberguy.net/html/power.html?power=inspirations.large.escape https://cod.uberguy.net/html/power.html?power=inspirations.super.liberate
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Pft. A well built, and well played, dominator or controller can solo team-sized spawns just as effectively as any other AT. Tell the tank to lead, follow, or get the hell out of the way.
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Needs more Karl Urban.
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That would be a fantastic idea. It would grant legitimacy and tacit approval to people attacking one another, instead of debating the merits and viability of the suggestions. Hire a cleaner while you're at it. It's going to get... tasty in here.
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The duration, not the magnitude. Mag 3 is always Mag 3, even if the target is +53, but it'll only last a fraction of a second. I haven't reviewed the new variable control mechanics yet, so the powers using that might display reduction in magnitude on +X foes, but I doubt it. That's not how they were outlined as working, from what I've read. They can scale up according to a pre-defined rule, but the rule didn't include level variances.
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Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssssssssssssss... and no. Domination activates a specially flagged second control in control powers. That second control is usually the same magnitude, but not always. World of Confusion, for example, has a base Mag 2 Confuse, and a Domination-enabled Mag 1 secondary Confuse. The duration of the secondary control is also usually longer than the base duration of primary control, but, like World of Confusion's secondary Confuse, it can be shorter. And some powers don't have the Domination flag for a secondary control. Those are usually powers in which a control is a secondary effect, such as Boxing.
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The general populace's misperception of Confuse is so annoying, because it's the strongest and most effective control in the game, and the easiest to stack due to its inherently long base duration. "But mah ex-peas!"