Jump to content

Luminara

Members
  • Posts

    5336
  • Joined

  • Last visited

  • Days Won

    115

Everything posted by Luminara

  1. https://cod.uberguy.net/html/power.html?power=pets.tech_lab_debuff_acc.woozy&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=pets.tech_lab_debuff_dam.weaken&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=pets.tech_lab_debuff_recovery.lethargic&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=pets.tech_lab_debuff_regeneration.sick&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=pets.tech_lab_slow.slow&at=arachnos_soldier I'd rather spend 60 seconds waiting than 3 minutes crippled, thanks.
  2. https://www.google.com/search?q=manticore+pronunciation Thank you for attending my seminar on advanced investigative research online. Next week, I'll cover the topic of properly looping and knotting a strand of synthetic fiber for the purpose of retaining footwear.
  3. Just throwing out a wild guess... there'll be at least six script rewrites, three directors who sign on then leave over "creative disputes", principle photography will take twice as long as originally estimated because the producers demand idiotic changes and additions every day, two years for CGI that they don't need but are going to have anyway, reshoots when the test screenings give less than impressive results, more reshoots to fix the problems introduced by the reshoots, more reshoots because the producers couldn't stop interfering, and then the whole thing will be edited into some inane fucking mess that's barely coherent and not at all what the script was like, or what the director filmed, or even what the producers imagined, packed with poorly-timed and ill-used comedy as filler. I haven't seen anything produced by Amazon, but I have seen this happen to hundreds of films and I'm pretty sure it's become the default approach to filmmaking for Big Wallet Companies. So I'm just going to have a nope sandwich, a side of nope with that, and could I get some nope on it? Oh, and a large nope, no ice.
  4. I'd like to see the pop-ups removed entirely, or at least the ones which only have a single dialogue option. Replace them with a notification window that's treated exactly like enhancements, salvage, inspirations, etc. When a pop-up would otherwise occur, send it to Notifications, flash a message on the screen and highlight the Notifications link on the UI. When we're not up to our ears in bloodshed and rage, we can open the Notifications window and see what it wants to tell us.
  5. Sounds like The Pretty Reckless featuring Shania Twain.
  6. That's a polite way of describing what was the closest thing to a real-life Mos Eisley Spaceport I've ever witnessed.
  7. If they don't have a "Schrödinger's Cap" joke in this movie, I'll go ballistic.
  8. Switch back to Hero or Villain (it only pops up for Vigilantes and Rogues), or use another method of transit (LRT, Ouroboros portal, mission transporter, etc.).
  9. I think plate spinning would be more interesting than balancing. You can hit things with spinning plates and cut them. Plate spinning is like, totally melee balancing plus.
  10. I can find out. I'll need a private jet, a particle accelerator and sixteen heads of broccoli. I'll start rounding up the cats right now.
  11. Oh, you want dialogue. And here I was thinking this attempt to play rules lawyer was a petulant response to being slapped on the wrist by a GM, as indicated by the thread you started yesterday, which was subsequently locked for... violating the code of conduct. Again. Okay, well, from a dialogue perspective, your suggestion is inane. The user agreement, terms of service and code of conduct are applicable to players. Players, not NPCs. NPCs have no brains, no free will, no self-determination, no ability to accept or decline and no choice but to do what they're scripted to do and throw the text written for them onto the screen. They're no more obligated to adhere to the same moral or ethical guidelines that a player does than a bush, or a building, or a rock, or the Talos Island ferry would be. They are not alive, they are not capable of adapting, they are not in need of constant attention from a team of GMs to prevent them from doing things like filling chat windows with racist comments or sending /tells of a sexual nature to unwilling recipients. Players require a code of conduct and enforcement of that code because players have the wherewithal to behave in any manner they choose. Villainous NPCs were written to be villainous. Not mildly off-putting. Not slightly unethical. Not faintly untrustworthy. Not quirky or socially awkward or simply in need of a good lecture. VILLAINOUS. We're not pummeling them into unconsciousness for minor mistakes on their 1040's or jaywalking, we're doing it because they're villainous. They're the bad guys, they say and do bad things. They bomb buildings. They take, and sometimes execute, hostages. They engage in illegal genetic alteration. They steal, lie, kill, and worse, and that's why we play and are given license to beat them to a pulp. Expecting villainous NPCs to be written according to the standards to which players are held would result in all villainous NPCs being removed from the game, as well as the entirety of City of Villains, because all of that material is outside of the boundaries of acceptable player activity and behavior. No bank heists to foil, or engage in. No terrorist plots to dismantle, or conduct. No Nemesis, no Rikti, no Hellions, no bad guys, no game. Everything villainous NPCs do violates the basic expectation of player behavior and would result in excision from the game, and the entire half of the game predicated on being a villain. All that would be left would be Barbie Dress Up With Extra Flashy Lights. You have the option to avoid content which you find objectionable. If you don't like the way an NPC is written, don't click on that NPC. If you don't like an action an NPC is asking you to undertake, don't do it. If you don't want to beat up Nazis, or take down drug dealers, or put the kibosh on the plans of soul-stealing asshats trying to summon a demon, you don't have to. You can choose not to engage with any content in the game, and that choice exists because it allows people who don't like things to avoid them, rather than requiring the game to be redesigned to fit fifty thousand different moral codes and ethical belief systems which are constantly shifting over time and with political tides. The very notion that the game should be redesigned in the way you've asked is backwards, short-sighted, destructive, and, honestly, selfish. It kills the game. Period. Regardless of your motivation or intention, it's still the worst possible direction that the game could take because it inevitably leads to its death. It places egregious restrictions on the people who write for the game, disallowing any semblance of the behaviors, actions or even thoughts which make villainous NPCs villainous, and deprives players of any NPCs with which to interact in the spirit and nature of the game (i.e. issue a beatdown). So there's your dialogue. It's an abysmal idea and even attempting to peddle it was a mistake. And then trying to justify it by bring up real-world political hot buttons to shame people into agreeing with you so they didn't look callous, and using that psychologically manipulative bullshit as a cover for lashing out because your ego got a boo-boo, you go and act like the very kind of NPC you're campaigning against the game having. You've essentially asked to have yourself written out of Co*. Well fucking done. Oh, no, sweet cheeks, you're in it with me. I live in this mud, you're just something I happened to notice wiggling in it.
  12. This dude gettin' pissy because there are bad guys saying and doing bad things in a comic book superhero game which focuses on beating the shit out of bad guys for saying and doing bad things. On the forums, when he could be beating the shit out of the bad guys saying and doing bad things. Someone get my roflcopter, we goin' on a riiiiiiiiiiiiiiiiiiiiiiiiiiide.
  13. They didn't fold Victory in to give players another server, they did it to bring another valuable and worthwhile person into the HC team. Victory was just a bonus that came with her. It's not always about us, folks.
  14. That's what every cloud says.
  15. noun: fling; plural noun: flings a short period of enjoyment or wild behavior. "one final fling before a tranquil retirement" a short, spontaneous sexual relationship. "I had a fling with someone when I was at college"
  16. No, we understand. We just don't give a fuck. If you kids want to climb the mountain, go for it. We've been there and done that, and we're not interested in doing it again. We'll relax right here, on our lawn.
  17. BRB, chasing booty. Oh. Bounty. Never mind, then.
  18. It is separate. The streak breaker is not shared between any two sources. It doesn't have to be tested or verified because pets and pseudo-pets would skew the streak breaker by an enormous amount, and we have a large body of evidence to indicating that it doesn't occur simply by noting the absence of mass complaints about missing in the controller and dominator forums. There's no need to test NPCs separately, for the same reason. There hasn't been one report of missing twice in a row with 95% hit chances that wasn't attributable to other known causes. Ever. In the entire operational history of the game. ~15 years of empirical evidence has proven that there's no interaction between player character streak breaker forced hits and NPC streak breaker forced hits.
  19. Vigilante. If the wiki needs to be beaten into a coma, call me.
  20. Lunch Cat is working, and doing a fantastic job.
×
×
  • Create New...