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Patch Notes
Everything posted by Luminara
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"The functionality of Exemplaring can not take into account when you slotted powers, nor can we dictate which Enhancements to keep if we were to reduce the number of slots you have. Because of this, we have implemented a system with Exemplaring that reduces the overall effectiveness of your Enhancements based on the level you Exemplared to. This is meant to loosely simulate the fact that you would have fewer Enhancements at any given level. In addition, this reduction in power does not take into account the "power jumps" that occur for regular players when they hit 12 to 15 and 22 to 25 (as they move from TO to DO to SO Enhancements). Instead it is a smooth curve across the levels. This was done on purpose so that there wasn't "ideal Exemplar-to Levels". For example we didn't want people saying "Exemplaring to 22 is WAY better than exemplaring to 21!" Which would have been the case had we not put in the smooth curve. Is it an exact science? No, and it was never meant to be. Exemplaring was an extension of the Sidekicking system (which does not increase Enhancement strengths by the way). We realized we would need to reduce Enhancements or else Exemplared characters would simply outshine their Aspirants because they would be better slotted. —Positron, July 7, 2006" https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements /thread
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Toggle mutual exclusivity was removed before Issue 1. Defense wasn't working the way they hoped it would (meaning, Defense-based mitigation was crap at launch). It was also impossible for new players to figure out which toggle to have active at any given time, since a spawn could have 3-5 different damage types and mez, so characters reliant on Resistance weren't surviving much longer than those using Defense. Removing toggle mutual exclusivity was one of the earliest attempts to fix these problems.
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Dude. You blew your cover six hours after you started this, and that was five hours after some of us saw through it. Don't do this to yourself. It's not going to end well.
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He's probably conflating the way the game was at launch, when toggles were mutually exclusive, and the comparatively sparse number of sets available. Tankers only had... what, 5 primaries then, none of which had click status protection, and scrappers only had 5 or 6 secondaries, with at least one of them having click status protection. Because click status protection can be used like a Break Free, so the player can conserve endurance; or it can be set to auto-fire and overlap, which may grant additional benefits, like extra debuff resistance, neither of which is true of toggle status protection. This approach gives players more flexibility and variety to work with than they would have if every status protection power were a toggle.
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Why do we have two guides sections?
Luminara replied to Scarlet Shocker's topic in General Discussion
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Why do we have two guides sections?
Luminara replied to Scarlet Shocker's topic in General Discussion
It's a bog standard forum design, identical in layout to millions of other forums. One main page with all of the forums listed, nested links for related sub-forums, all neatly categorized and indexed. It's no harder to navigate than any other web page. You scroll up, you scroll down, you click things. If that's a nightmare, the entire Internet is, because that's the whole damn thing in a nutshell. -
Post is perfectly formatted, uses punctuation correctly, displays impeccable grammar. Kind of a giant, flashing neon sign in this case.
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Everyone thinks I'm just a cat.gif bot. I'm used to it.
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Why do we have two guides sections?
Luminara replied to Scarlet Shocker's topic in General Discussion
Maybe the problem is that people keep putting things where they don't belong. For example, posting feedback about the forums in General Discussion, instead of in Website Suggestions & Feedback. Hm... -
Dude's repping his own posts with his other alt account.
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You can. Talk to the starter zone contact (they're no longer automatically introduced to you, but they're not locked and not gone) for your origin and follow the chain.
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Respec Glitch or Undiscovered Glorious Loophole?
Luminara replied to WuTang's topic in General Discussion
And I've been taking advantage of it since you made that post, so thanks, homeskillet. -
Endurance Cost: How would you handle it?
Luminara replied to Black Tangent's topic in General Discussion
That build needs to be taken outside and shot. -
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Respec Glitch or Undiscovered Glorious Loophole?
Luminara replied to WuTang's topic in General Discussion
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How many power combinations exist in game to date?
Luminara replied to Scarlet Shocker's topic in General Discussion
I was going to total up the primary/secondary combinations, but you threw in pools, and now I'm all "Nope, too much work." https://cod.uberguy.net/html/index.html You do it. -
Endurance Cost: How would you handle it?
Luminara replied to Black Tangent's topic in General Discussion
Move those 4 extra slots out of Stamina and into attacks, slot for EndRdx. -
It wasn't "most NPC attacks", it was a comparative few. Some Arachnos, a few Council, a power here, a power there, not everything in the game. The majority of NPC powers were unchanged. Player testing during the beta proved that the net effect of the changes were negligible. And in the two years since the changes, there's been no hue and cry over it, no uproar about typed Defense toggles like Scorpion Shield or Heightened Senses being neutered, no hullabaloo. Most people didn't even need to change anything in their builds or play style. It was also "common knowledge" that ED would "destroy the defender AT". It was "common knowledge" that it was "impossible to play without travel powers". It was "common knowledge" that teams needed a "healer". It was "common knowledge" that S/L is "heavily resisted by everything". "Common knowledge" tends to be about as reliable as homeopathy and parapsychology, and just as easily disproven.
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There's been no nerf of any kind to Scorpion Shield. The only documented change was to the power icon, in 2019, and there isn't a single post anywhere mentioning an undocumented change. It never was. Defense is an absolute, it mitigates everything an attack does. Resistance is a variable. it mitigates damage but allows debuffs and controls, and it's dependent on other variables, such as HP, Regeneration and/or Healing, Debuff Resistance and Control Resistance or Status Protection, to be as effective as Defense. That's why hybrid mitigation sets like Willpower use such a wide variety of effects to protect the character, rather than simply slapping together X% Defenses and 2X% Resistances.
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How do you get Supas to spawn at the Troll Rave Event?
Luminara replied to MikeSol's topic in General Discussion