Jump to content

Luminara

Members
  • Posts

    5144
  • Joined

  • Last visited

  • Days Won

    108

Everything posted by Luminara

  1. Since I had Mids' open, I cleared the character I was working on and ran a quick analysis using the brute archetype. Boxing's DPA for brutes is 24.01 without the Fighting pool synergy bonuses (31.22 with). Doubling its damage would give it higher DPA than most of the primary attacks, and with Fighting synergy, better DPA than all attacks except Energy Transfer, Freezing Touch, Greater Psi Blade, Seismic Smash, Knockout Blow and Clobber. That wouldn't be balanced.
  2. Lieutenants aren't bosses.
  3. Maybe ranged attacks should deal less damage than melee attacks, and low-HP archetypes should be given ranged sets instead of melee sets so players have the option of fighting AVs without being in melee range. Hm... Neither. It was PEBCAK. The AV in question is actually very weak against ranged characters (at least the ones who don't teleport straight into melee range and wait to be pancaked), as he only has two ranged attacks, a middling damage blast with a 10s recharge time and a low damage cone with a 6s animation time and 3s recharge. Had the OP stayed out of melee range, he quite likely wouldn't have been defeated at all, and absolutely not in less than ~20s, because both of the AV's ranged attacks together wouldn't have been enough to drop him even with Enemies Buffed.
  4. Brunana.
  5. Master of Death had Tar Patch, Blackstar, Dark Embrace and Resistance added.
  6. That's not new behavior. You could get up to 4 Death Mages at */x8 in regular content before. Those are from 9/9/2022.
  7. I think I only have 3 without Infiltration.
  8. Doesn't stack with Athletic Run.
  9. Pro-tip: you don't have to worry about your clothing being on fire if you're wearing body paint.
  10. And brutes. And Kheldian Dwarf forms. And mastermind Bodyguard mode. And status effects. And scrapper, sentinel, SoA and stalker secondaries. And damage mitigation buffs and debuffs. Have to dump defenders, sentinels and corruptors entirely at this point, since they really will be nothing but gimp blasters. Scrappers, stalkers and SoAs might as well be removed, because they won't be able to do anything that blasters can't. Probably no point having combat at all. Without risk, it's just one of those moronic "idle tap" games. Goodbye Wonder Woman, hello Barbie!
  11. You had the opportunity to engage from a distance on your low health character with ranged attacks, where you would've been safer and guaranteed not to be defeated so quickly. You chose to teleport right into the AV's face and risk having your ass handed to you. Stop blaming the game for your actions. Bad design didn't screw you over, you did it to yourself.
  12. No, there's only one conversation. The AV didn't defeat the OP because the design is bad, or because the design denied the OP the opportunity to react, or because the design allows AVs to one-shot, or because the design has a flaw in not making allowance for low HP archetypes. The AV defeated the OP because the OP was within 5' of the AV. The OP should've been at range, not bumping and grinding on the AV. Ranged attacks deal less damage than melee attacks. Almost all low HP archetypes are also capable of staying out of melee range at all times. This is by design. This is the design. Ranged = less risk. Low HP archetypes = ranged archetypes. The design didn't fail the OP, the OP ignored the design.
  13. Hold it. I dare you.
  14. No, you've been very clear. You're upset because AVs, the class of enemy designed to be capable of defeating tankers and brutes, can't be face-tanked by a defender, and feel that the game would be more "fun" (for you) if they were significantly less powerful. I believe I've been equally clear that the fault was with your reliance on +Defense and -ToHit instead of -Damage, +Resistance and a heal that you could benefit from, your decision to stand within 5' of the AV (Hopkins' TF has a range of 5') instead of keeping him at the edge of Hurricane's radius (25') where you would've been very safe since he only has two ranged attacks and they're both comparatively low damage, your failure to react in the 1.865s between Total Focus' damage and Foot Stomp's damage (and no, you weren't "still in the teleport animation". you stated that you teleported next to the AV and used "an attack"), your lack of coordination with your teammates (they should've been spamming O2 Boost on you before you even activated Teleport), and your lack of knowledge of the relevant mechanics and numbers. Well, there are two pages of it here, so... Something has to be capable of defeating tankers, brutes, Dwarf form Kheldians, Banes, Crabs, Scrappers, bodyguard mode Masterminds and Sentinels who built to tank. If you don't want to be defeated quickly by that something, don't bring a broom to a gun fight.
  15. Stop sexually abusing that angle grinder.
×
×
  • Create New...