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Luminara

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Everything posted by Luminara

  1. Vulnerability requires 50 Opportunity to activate. If you don't have at least 50 Opportunity (half a bar), you can't use it. The red circle appears when the Opportunity bar is full.
  2. No archetype is supposed to control all of the aggro. The hard lesson learned in the early days was that allowing that kind of gameplay obviated archetypes. When tankers could herd entire maps, controllers and scrappers were pointless. When controllers could use AoE Holds eight times every minute, tankers and defenders were pointless. That was the real reason behind target and aggro caps, ensuring that all archetypes and all members of a team had an opportunity to contribute. That they had a reason to play and to be part of a team. Aggro was meant to be shared, just like XP. Tank with whatever suits your fancy, but don't expect to own all of the aggro. You can't, so leave some for your teammates. They'll appreciate teaming with you a lot more if they're part of the action than they would if they were there just as an audience.
  3. Click buffs having some limitations, like duration and radius, are critical to maintaining balance with debuffs (which is already skewed in favor of buffs). Example: you have to refresh Deflection Shield once every 4 minutes, and the +Defense is viable against all enemies for that duration, even if those enemies are ambushes, or from another spawn, or summoned. A TA/* defender has to use Flash Arrow every spawn, and every 60s if a fight lasts longer than that, and has 0% mitigation against any enemy which isn't debuffed (such as ambushes, other spawns or summoned foes). Balance before QoL.
  4. Welcome to the RNG Hates Me club. We expect to lose your application within 1-3 business days, call the wrong number for an interview and send your membership card to an address that traces back to Wrigley Stadium. Thank you for joining us, worst of luck to you.
  5. OP combines complaining about not being able to solo Council at */x8 with complaining about the Council being too hard for sub-50 characters, and complaining about Council being too hard on casual players. "Casual" players who solo at */x8, on sub-50 characters, without purples, Superior ATOs, level shifts, Incarnate abilities, and only 2/3 of their powers and 1/2 their slots. And who are struggling when fighting the Council, because they're "hard". Right...
  6. They're tight-lipped about whatever they're doing, but they're doing something.
  7. Nicholas Hoult as Lex Luthor?
  8. Is there a badge for standing around with your thumb up your ass while someone else "earns" your XP for you?
  9. Rikti taste like smoked chicken wings. I'm in.
  10. There are badges for accumulating debt, and you only receive debt for being defeated. You don't accrue debt below level 10, or during certain zone events (like Rikti raids), but for the rest of the game, debt is "a thing" and has been for as long as the game's existed. So whoever told you that is an idiot.
  11. I wanted to go to a cat café, Singularity wanted to go to a disco, we decided not to date.
  12. Jason Todd (Batman: Under the Red Hood) is Batman now? I'm so out of the loop.
  13. Film beat comics by 20 years. Cecil DeMille produced and directed The Squaw Man three times (1914, 1918 and 1931). The 1918 version was the first true remake in film history, as it was directed and produced by the same person (everything else prior to that was done by different directors or studios, like the 1903 The Great Train Robbery and the 1904 The Great Train Robbery, which was almost a shot-for-shot remake of the 1903 film, by a different director and studio (film wasn't covered by copyright law at that time)). But my comment was a satirical observation that it's standard operating procedure for both.
  14. Wonder if they learned that from Hollywood, or Hollywood learned it from them...
  15. According to Wikipedia, this is a trilogy. and Kevin Conroy recorded lines for the third installment shortly before he passed. Crap rehash or not, I'd watch them if I could, just to hear him as Batman one more time. Aaaaaaaaaaaaaaand now I'm crying. Thanks, asshats.
  16. It does, unless your name is Clara.
  17. I was running through the 25-29, 30-34 and 35-39 Accomplishment badge missions this afternoon and noticed the same thing. Almost everything was +2.
  18. Voice chat destroys illusions. For instance, in text, you sound like R. Lee Ermey to me. I don't want to know that you actually sound like Joe Pesci having an orgasm.
  19. Happening with Possess (Darkness Control) and Stealth (Concealment), too.
  20. Is this because you need to know what your teammates might be saying because you're convinced that you're the only thing they talk about, or is it because you want an iron grip on teammate activity at all times? I really need to know whether this is a drama queen thing or a fascist thing so I don't shout at you for the wrong reason.
  21. Okay, the +Regen discrepancy is because you have 3x Impervious Skin: Status Resistance/Regen IOs. The +Regen is Unique. It only counts once. Replacing the LotG Def/End in Combat Jumping with a Def/End/Rchg accounts for the 0.05% difference in Defense between the live build and the Mids' build, so that's probably what you did on the live build. The status effect resistances are correct. The math is 1 (the base value of the status effect duration) / 1 + % = adjusted duration. Mids' shows the stat, Combat Attribs shows the result of that stat. Example: Hold Resistance 70% means 1 / 1.7 = 58.82% duration. And the Regen Debuff Resistance is higher in-game because it's enhanced by the IOs you have slotted, which Mids' isn't doing. 25.95% * 1.8332 = 47.57154, truncated to 47.57. 29.24 Immob protection in Mids' is likely because you're using an old version with a bug. I'm guessing, but it's only 20.76 when I look at the build with the latest version, which supports the theory.
  22. Impossible to be certain, because you've collapsed all set bonuses in those screenshots, but it's likely that you've used more than 5 of the same bonuses. Can't do that. In Mids', click the View Active Sets button, next to the archetype selection menu. That opens a new window with a complete list of all of your set bonuses and the totals. On the right, if you see >Cap, you're over 5 on at least one bonus. Scroll down in that section to discover which bonus is over the limit and in which power it was slotted. You do not have to change the slotting in that power, but you will have to change the slotting in one of the powers with that bonus. If, for instance, you had six Luck of the Gambler: Defense/Global Recharge Time Reduction enhancement slotted, you'd need to remove one from any power in which they're slotted. Again, 5 is the limit for any set bonus. So go through your build using that window, note any/all powers with the warning and make the appropriate adjustments.
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