Jump to content

Luminara

Members
  • Posts

    5150
  • Joined

  • Last visited

  • Days Won

    108

Everything posted by Luminara

  1. The first half of the general dislike of KM is Power Siphon. The +Damage has to be built up with attacks, and the attacks have to hit. If you miss, no +Damage. There's no benefit if you use your highest damage attack(s) immediately (if you use Concentrated Strike right away after popping Power Siphon, it hits for exactly the same damage it would have dealt if you hadn't used Power Siphon first). Stacking +Damage buffs works well as a Follow Up power because it can be used frequently to rack up a large buff and maintain it, but Power Siphon's base 120s recharge time and the necessity of using all of the lowest damage, shortest animation time attacks makes it feel restrictive. Which leads to the second part: critting with Concentrated Strike doesn't deal crit damage, it recharges Power Siphon instantly. You invest time into charging up, and there's no big whammy, just a 20% chance to keep the +Damage buffs rolling. Since players are using the lowest damage attacks to rack up the +Damage, an overall lower performance feeling has developed. A fully empowered Crushing Uppercut (Street Justice) can deal over 1300 damage when it crits (combo level 3, and the player can do that just by activating Combat Readiness. In contrast, Concentrated Strike requires at least 6.2s to fully empower and only deals ~850 damage. KM isn't bad. Giving KM a stacking +Damage buff wasn't a new or unique design, other sets have stacking +Damage buffs (Claws and Dual Blades) and they're quite well liked. Power Siphon is bad. The only problem with KM is that Power Siphon gates the set's potential behind a 120s recharge time and steals Concentrated Strike's crit potential as a balance measure. If Power Siphon granted 3 stacks when it was activated, or didn't replace the T9's crit, it would be up to par for most players, as evidenced by the common remark that the stalker version is better. I like my KM/Willpower scrapper, but I don't like Power Siphon.
  2. Reset your power colors to default.
  3. It's a typo. It was supposed to be Snark Week. Extra merits for anyone who managed to keep @Snarky on a team for a full TF. It's going to be a bad week for the ol' Snarkster. 😁
  4. Silent Blade and your doppelganger in tips do it. That's why I always murder them if it's an option. Violating my personal space is a no-no of the highest order.
  5. They're all programmed to emulate cats. Think about that.
  6. So... this is an archetype which summons... henches which con as enemies... and attack you instead of what you're fighting... unless you whup their asses and make them obey... OH MY GOD, IT'S THE DRAMA QUEEN ARCHETYPE!
  7. I'll keep you on your feet with my Healing Arrow, @Snarky! Wait... shit, you're screwed.
  8. I don't do a lot with binds. I use rotating binds on certain characters to map multiple powers to a single mouse button (mostly location-targeted powers so i don't have to futz with the mouse pointer), but I don't go out of my way to customize my interface with the game. A lot of the defaults are fine for me, and what wasn't, I changed and saved to the default file a long time ago, so I hadn't paid much attention to this until today. Out of curiosity, I dug around in my saved bind files (i always use /bindsavefile different_filename.txt so i'm not overwriting anything on different characters), and found two for the same character, one from before Page 7 and one from after. I can see the reason for the complaint. With my older saved file, all of the keys are listed, along with what they're bound to on that character. I can scroll through and look for what I want to find, or, use Ctrl+F if I already know which key or keyword I'm looking for. What's this annoying thing, like canceling the auto on Hasten, bound to? Let me scroll through and find it... there it is, it's Z, I'll just change that to z nop. I know I bound that power to something, let's see... Ctrl+F, "Grant", Enter, there it is, it's G. With the new system, only what I've changed is saved. If I don't know that pressing Z takes Hasten off of auto, I can't find that information in the binds because it's not in the saved file. If I want to bind G to Grant Invisibility, but I'm concerned that what G is currently bound to might be critical, I have to be logged in to find the default action to which it's bound because that's not in the saved file. Yeah, a more thorough save would be preferable. I do like the cleaner saves the new system offers, but losing the option to dig through a bind file and find information isn't worth the polish.
  9. @Ukase stated that he enters a zone and selects a contact to create a fixed waypoint for reference while badging. Not a mission, a contact. That's not going to prevent a tip from clearing the nav window. Never has, so there's no change in behavior there. He uses the same phrasing to indicate that he's selected a mission, and since part of his complaint is that's wiped the same way the contact is if a tip drops, when he says he "If I had a mission selected", he's not saying that he used Select Task to lock the mission in, he's just saying that he clicked on the mission to select it. And, as I've explained, that behavior is also unchanged. Selecting something and using Select Task are two different actions. His explanation implies the former, not the latter. I think you saw "select" and read specificity into it, use of the Select Task button, rather than seeing the broader meaning, selecting a mission/contact by clicking on it. He selected, not Select Tasked. And now "select" looks weird because I've read it too many times. I'm holding you personally responsible for that. My cats will be in touch with the bill for my therapy.
  10. That it's been an ever-present source of irritation is why I know that using Select Task prevents it from happening. I became so irritated at having my mission cleared every time a tip dropped (i used to street sweep for tips, before i started micro-managing how i interact with the tip system) that I went looking for a way to stop it from happening, found the Select Task button and decided to give that a try. That was five years ago. So yes, they have always done this. At least in this incarnation of the game. I almost never ran tips on the original servers.
  11. It is. Running tips is my primary activity (which is why i blew up when the tip replacement system started fucking everything up). Other than leveling up new characters, which I do infrequently, if I'm in the game, I'm probably in a tip mission. Tips use the contact system, they're basically contacts with a single mission which you "call in" to receive, and no NPC. It's exactly the same thing that happens with detectives/brokers when you enter a zone for the first time, but since there's no NPC, the game has nothing to display and defaults to an empty nav and mission window. A mission which has been locked in, via the Select Task button in the mission window, won't be clear by tips. That's also not new, I've used that workaround many times.
  12. That's not new. Tips have always done that.
  13. No developer with more than two functioning brain cells is going to make a pool power capable of controlling bosses and EBs with a single application. That's not just imbalanced, it'd be impossible to balance. It also fails to address any of the other problems resulting from your proposal. Where's the discrete single-target and AoE option so players aren't paying extra endurance? Where's the option with a shorter recharge time so they can use it more frequently (AoE formula calls for longer recharge times)? This doesn't address the losses entailed, it condenses two powers into one that's even less versatile and useful. You wanting something doesn't make it a necessity. You're not that important, princess.
  14. Those two Fears are the only two stacking controls in all of the pools. There aren't any Holds, Sleeps or Immobilizes in the pools, and the few Stuns are unreliable (X% chances). Those Fears give players the ability to control a boss, even if the archetype they're playing doesn't have an abundance of control, and allow players to set their own targeting parameters (AoE or single-target) if they're only interested in one of them. And you're asking to have those options removed, taken away from everyone, so you don't have to press W or use a ranged attack. Going to have to add my voice to the general disagreement. Any suggestion which can be condensed down to "take from others and give to me" is selfish and inconsiderate, and deserves to burn on the shitheap.
  15. If I argue with you, you're right. If I don't argue with you, you're right.
  16. "You're a mutant" "Yeah." "Cool. What does your mutation do?" "It lets me cast spells." "Then you're a wizard, not a mutant." "No, my mutation is what lets me cast spells. I'm a mutant." "Dude over there's casting spells, he's not a mutant." "IT'S JUST THE WAY IT IS! I'M A MUTANT!" "And your mutation is... spell casting... which doesn't require mutant powers..." "I hate you." "Hey, did you hear about the guy who invented a machine that could cast spells? A technological device created by science, that has a mutation which allows it to cast spells. Isn't that something." "I wish I'd never been born."
  17. With a stick, as she sleeps. But on a horse, with a lance, that EB is unbeatable.
  18. Since Sleeps were changed to autohit. I don't know which Page that was, check the patch notes. I reported the bug with Chilling Ray about four months ago. Just respec out of it for now. You can slip it back in when it's working properly.
  19. I don't know, I don't generally watch hentai.
  20. Nope. Someone slept through Issues 0-23, when supergroups like Repeat Offenders and Green Machine were blitzing all of the hardest content like it was -49 to them, without any scrappers, tankers or blasters on their teams.
  21. Sleeps were changed to automatically hit, even if they were secondary effects of attacks. Because the Sleep is autohit, Chilling Ray "always hits", but the damage part still has to make a hit roll... and that hit roll doesn't display in the combat logs... because the attack is flagged as autohit... It gets worse. The damage hit roll isn't factored by the streak breaker. The streak breaker ignores it because the attack is flagged autohit. So Chilling Ray can not only fail to deal damage because it missed its hit roll for the damage (and didn't notify the player), but it can also cause miss streaks, because the streak breaker isn't counting the unreported hit roll that the attack has to make. Can we say "nuclear dumpster fire"? Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.
  22. Those are long pork, not bacon.
  23. The interludes exist so players can regroup and recover, and it's not instanced content. Players with sub-50 characters, no IO set bonuses or purples or ATOs or Winter sets or any of the bells and whistles, bottom-level performance primaries/secondaries, and not even the faintest idea what they're doing, are going to show up and expect to participate. And if the interludes are reduced or removed, that will restrict their participation. You can tolerate a 20s breather between fights for the sake of keeping it accessible to everyone.
  24. Then there's no reason to make it available for inf*.
×
×
  • Create New...