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Luminara

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Everything posted by Luminara

  1. All of my sentinels are scrappers with extra range. All of them. I consider it a shameful waste to stay at range if I have damage mitigation and status protection. I also like as much AoE as I can get, and the extra PBAoEs are often exactly what I need to feel satisfied with a sentinel's performance. Ninja APP's melee and PBAoE attacks recharge quickly enough to use as part of an attack chain and can be slotted with Achilles' Heel procs. Neither is mind-blowing, but they're functional and flashy. Dark APP's melee attack recharges very quickly, and the PBAoE is usable every other cycle of an attack chain. The -ToHit can help if you need some extra survivability. Elec APP's Havoc Punch is the old Havoc Punch, with KB, but it hits hard. Lightning Field is okay, I prefer not to run yet another toggle. Ice APP's melee and PBAoE attacks are decent, but their recharge times are a little too long to work into an attack chain. Fire APP is, as far as I'm concerned, a bust. Cremate's endurance cost is wrong, and Fire Sword Circle takes too long to animate. I have Psi on my Rad/Elec now, but the only thing it's bringing to the party is Link Minds... and I really don't need it for that character, I just couldn't find anything else worthwhile. I'll probably switch to another *PP (considering going back to Elec) when I revisit the character. The PPPs all have a good melee attack, albeit with a long recharge time, and Mu's is Thunder Strike (so PBAoE), but none of my sentinels need any of the other "utility" powers, or more cones, nor am I interested in pets, so I don't bother with them. If it weren't for the animation time, I'd spec into Mu more often for Thunder Strike. Playing a human peacebringer, though, and having to sit through Incandescent Strike missing, has turned me off of that animation permanently.
  2. No. You've logged into the game with your account, entered the queue server and accessed the character database server. The chat server, the map server, the market server and a few other servers haven't loaded yet because they don't load until you log on to a shard with a character. A shard isn't a single hardware server, or a single software server, it's a collection of multiple software servers running in concert and handshaking amongst themselves and with your client, and none of that happens until you log on with a character. As I said, the entire server infrastructure would have to be redesigned to remove the requirement to be on a shard in order to load the chat server for that shard. You're in the elevator, not the office. If you want to talk to your co-workers, you have to press the button to go to the right floor, or install a phone in the elevator and rewire the comm system.
  3. Burgle turders, the lot of ya! Man, this thread circled the bowl fast. What happened? Oh... I'm here. Right. Carry on.
  4. Aw. Don't despair, @Snarky, someday you'll find someone who won't give you that look when they see you under the linens.
  5. https://forums.homecomingservers.com/forum/32-bug-reports/
  6. Entering the character selection/creation screen doesn't log you into a shard, you're just connected to a database. The entire server infrastructure would have to be rewritten to change how accounts log in and how being logged in interacts with shards.
  7. How would @Glacier Peak poop in your bed? OH MY GOD! @Glacier Peak breaks into peoples' houses and poops in their beds!
  8. Did he just call us bowel movements? HEY! Did you just call us bowel movements?!
  9. That's what the forums are for. *mashes keys* Wooooooooooooooo! I win again!
  10. Click your name and avatar at the top bar of the forum, select My Attachments. You're probably at the limit.
  11. The prohibition was lifted 14 months before your account was created. The thread you dredged up specifies in the second post that there's no longer a restriction.
  12. Oh, it's your phone that makes you sound whiny, entitled and demanding, and presents specious arguments based entirely on self interest. Huh. Maybe you should get a better phone. That one makes you look like a twat.
  13. Because of the way the power is designed. Using Oil Slick Arrow creates two pseudo-pets, Oil Slick Oil and Oil Slick Target, and defeating Oil Slick Target with any energy or fire damage causes a third pseudo-pet to spawn, Oil Slick Burn. The info panel doesn't respond well to the complexity. https://homecoming.wiki/wiki/Purple_Patch
  14. This wasn't in the game when I started, but it was apparently added when Atlas Park was overhauled, and when I remember it, it is very helpful. Talking to the original contacts will unlock subsequent contacts in their origin chain. And that works at any level. For example, I just went back to AP at level 38 and hit all of the starter contacts, and the next contacts they gave me were the ones in Brickstown and FF. So when you're standing around, trying to figure out what to do next, or a contact that you know should be talking to you is giving you the cold shoulder, flit on down to City Hall and have a word with the people standing in the five rooms downstairs.
  15. https://forums.homecomingservers.com/forum/68-comic-hero-villain-culture/
  16. There are 24 +Movement Speed set bonuses (applicable to running, jumping and flying). There are 3 +Range set bonuses which are broadly applicable (Bombardment, Experienced Marksman and Warp, sets not restricted by archetype), and 10 in ATOs. There are 2 set IOs which buff Run Speed exclusively - Gift of the Ancients: Def/+7.5% Run Speed and Synapse's Shock: EndMod/+15% Run Speed (Unique). https://www.dictionary.com/browse/many
  17. No objection to the suggestion, but... It wouldn't be special because there's no way to distinguish between "played to 50" and "power-leveled to 50". As an option, it would be removable (turned on/off at P2W, or selected in the Powers menu and deleted) at will. The end result would be commensurate with using the existing NoXP option.
  18. https://cod.uberguy.net/html/power.html?power=pets.singularity.gravitational_pull&at=minion_pets It's not constant, it's just a short activation period and a slightly longer duration. There are no constant powers in the game, nothing that is, in reality, always on. Everything that appears to be perpetual is just short activations and overlapping durations. Repel has no variability in duration, nor any way to check distance and shut off. Both of those mechanics exist in different forms (status effect durations are increased when enhancements are slotted, and snipes have a distance check), but neither exist in Repel. Repel, if it were applied in the way indicated in this thread, would either drop a target short of the scrapper, or continue to pull the target (thus becoming a mez) even when it was in melee range, because the only way it can currently work is by setting the duration to a specific number. Allowing the power to measure the distance and set a duration appropriate to pull the target exactly that distance is how it could be made to work. That would require jiggering some code in, similar to the magnitude variable in Gravitational Pull (which is what makes it weak at a distance and strong up close), and adapting snipe code for the distance check, then applying the duration in an expression like... Duration=((velocity)*dist/100) seconds with velocity being the distance an entity travels in 1 second while being Repelled, and dist being the distance between the user and the target. With these adjustments, one could pull an enemy from 70' away or 12' away and in either case the duration of the Repel would be just long enough to move the target into melee range, without dropping it early or holding it in place for several seconds. That would make it an acceptable melee pull. Not too strong, not crap that only seems to work sometimes. It is still abusable, because you can Repel, or inverse Repel, an enemy into the air, which would allow someone to YOINK a target straight up and drop it... but falling damage subtracts from XP earned (the ground is an XP-stealing griefer), and to the best of my knowledge, very few of the toughest enemies are vulnerable to Repel, so it wouldn't be terribly exploitable. Especially as a single-target power. Variable mag wouldn't resolve the issue, that's already possible and it's not the applicable solution. The only approach is variable duration with a distance check.
  19. You'd still spend more time using Confront (1.848s) than you would moving to your target (1.23s). Even if the buff capped your movement speed, you couldn't make it to the target in 0.618s, not even with Confront's -Range forcing the target to move toward you. Why waste time and effort adding a movement speed buff that has no impact?
  20. Repel doesn't have a distance setting, it can't push or pull X feet, it only has a duration. If that duration were a set amount, it would either drop the target short of the user, or continue to pull the target after it reached the user. Thus, the duration would have to vary with distance in order to make it bring the target into melee range regardless of where the target was previously, but also stop pulling when melee range was reached.
  21. Then I'll give you one you can agree with. You're asking for the addition of a status effect to a power with a base recharge time of 3s, no endurance cost and no hit check. In order for that status effect to function in the way you describe, it would require a variable duration based on distance (possible, but it would require extra work), from 1s to 7s (presuming the target was moved at a rate of 10'/s), and the magnitude would have to be no lower than 3.1 in order to affect bosses. It couldn't go live without significant changes (endurance cost and hit check added, recharge time increased to 20+ seconds), and it couldn't be changed that drastically without causing problems for whomever currently has and uses it. And that's without considering the impact such a power would have on other archetypes. Last time I checked, controllers and dominators would sacrifice their own mothers for a control that unbalanced, and you're proposing it for scrappers.
  22. Didn't we do this already with the "Confront should be replaced with Combat Teleport" thread? Dig that up, find the arguments against it, apply here.
  23. Yeah, I hate it when a bunch of poseurs with eclectic interests post off-topic crap in the City of Star Wars forums. n00bs. GET WITH THE PROGRAM!
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