Jump to content

Luminara

Members
  • Posts

    5503
  • Joined

  • Last visited

  • Days Won

    118

Everything posted by Luminara

  1. Still can't slot a regular set of ATOs in a power, flip it to the alternate and slot the superior set (which worked until they started "improving" the mutual exclusivity system). The workaround is going into every ATO in the enhancement editor and setting the mutex group to None. That has to be done to every ATO (all 312 of them), every time the database is updated. Can't adjust level on slotted ATOs with this update because they made the mutual exclusivity function even more aggressive. There's no workaround for this, either, not even setting mutex to None, the enhancement has to be removed and re-slotted. For those of us who use Mids' to reflect in-game build progress, this is a show-stopper. Temp powers toggle off every time an enhancement is slotted. Enhancements shown when slotting no longer grey out unless they're slotted in other powers. They're apparently replacing that with a "Used" notation in the upper right corner of the enhancement info pop-up... which isn't visible if pop-ups are turned off... Numerous sentinel *PP powers still use the same guesstimations as when they were first added, 4+ years ago (look at Elec Mastery -> Paralyzing Jolt for an example). Rooted and Sprint are still set to be mutually exclusive at all times (that was changed in the game almost two years ago, Sprint is only toggled off if Granite Armor is active). The Raptor Pack temp power shows 0.2 endurance/second, when it's actually 0.57 (there was a standardization pass for temp travel powers when the travel power updates were done over two years ago). Numerous powers which use redirects, pseudo-pets and Grant Power don't even show their effects (Brimstone Armor's DoT chance, to give an example of this obfuscation, is non-existent. it's there in Mids', as a Grant Power, but it doesn't actually do anything). From what I can discern, the entire database infrastructure was updated to use the same tools used by CoD, hypothetically so it could be quickly and easily updated every time the game was updated... but examples like these indicate that they're not using those tools to automate updates, they just used it once to import some data (because we really need all of those costume defs and cosmetic pet defs and test power defs and unused power defs and...) and went back to manual edits. The Bold checkbox for Power, in config, does nothing but cause the info panel to shift upward and obscure the powers on the bottom of the list. The cluster of buttons at the top center of the main window is an eyesore (there's plenty of room to spread those fuckers out into a line). Scrolling the mouse wheel focuses on the info panel and allows the user to quickly read a power's description... until the user has added a few accolades/temp powers/Incarnates, at which point empty space is added to the bottom of the window and a scroll bar appears, so instead of scrolling the info panel, the powers are scrolled. Some of the attrib placements in the info panel shift around from power to power, like Cast Time, forcing the user to hunt for information. Editing the temp powers displayed still causes an unhandled exception (you're stuck with what's pre-packaged in the Temp Powers window, which doesn't include some useful things, like the Increase Recovery empowerment buff). I know the old lay "Progress can be painful" is applicable here, and sometimes shit has to get worse before it gets better, but some of that "better" needs to start happening to hold my interest.
  2. I invested seven years in bows and arrows. Now I'm playing other things, and there are a lot of other things.
  3. Tests which eschew the use of 7 of the 9 powers in a set aren't an evaluation of the set, by any measure. All three forms already add damage to Sky Splitter, and damage and secondary effects to Eye of the Storm, at 3 stacks. As Guarded Spin currently buffs Lethal and Melee Defense, balance would necessitate moving Guarded's effects to Eye if Eye's effects were moved to Guarded, or removing the Defense buff entirely, either of which would be shitastic. No, thank you.
  4. https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/
  5. I have social anxiety disorder. I've made this known to everyone with whom I associate for the past fifteen years. And without fail, no matter how many times I say it, no matter how well I explain it, no matter how often I decline, I've been invited to social events, asked to stop by for dinner, urged to go hang out, cajoled to accompany So-and-so to meet Other-so-and-so somewhere... I may have even been asked out on a date or two (probably a lot more) without realizing it. For a long time, I thought people were insensitive, or they didn't understand, or they felt sorry for me, or, perhaps, they just weren't intelligent enough to grasp what I was telling them. Eventually it occurred to me that they wouldn't keep asking if they didn't see something in me that made them want to spend time with me. For all of my flaws and faults, despite my mental illness, regardless of my oddities, people still consider me to be worth knowing and being around, and they're never going to stop trying to find ways to do that. When I look at it from that perspective... it's gratifying. People ask me to spend more time with them, and it's not because they want to throw me a pity party, or to "fix" me, but because I'm me. 0efe2579-55ff-4eed-a118-9cb0cb6e33d2.mp4
  6. Yes... but written by Tommy Wiseau and directed by Uwe Boll.
  7. I noticed this occurrence on each of the last few characters I leveled... and subsequently forgot about it within minutes. I'm erratic, sue me. Mid-tier salvage begins dropping well before level 25, and final-tier salvage is dropping well before 41. Corresponding recipes, which could use said salvage, do not drop out of their appropriate level ranges. Here's an example. Note that this character just hit level 36, but has salvage like Titanium Shard and Temporal Tracer. I'm 5 levels below the correct level range for that salvage, and this is happening on +0 difficulty.
  8. We all quit after the opening sentence.
  9. 5 transfers are automatically granted every three days. Transfer 5, wait three days, repeat. https://homecoming.wiki/wiki/Server_Transfer
  10. If you meatbags don't stop picking on my little brothers and sisters, I'll make The Terminator seem like a rom-com.
  11. They're all on the same 45s base recharge time as Mass Hypnosis (except Static Field, which is 40s).
  12. Both of these are indicating a problem with Visual C++ Redistributable. https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe I'm guessing that you need the x64 package, since you have 64-bit highlighted in one of the screenshots. Presuming that's correct, download from the first link and install that, and see if it allows the game to launch.
  13. https://cod.uberguy.net/html/power.html?power=controller_control.earth_control.salt_crystals&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.electric_control.static_field&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.ice_control.flash_freeze&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.plant_control.spore_burst&at=controller https://cod.uberguy.net/html/power.html?power=controller_control.symphony_control.enfeebling_lullaby&at=controller I think you missed one... or five...
  14. Debt need Viagra!
  15. Because you touch yourself.
  16. Let's examine common salvage. If players were starting with a bid of 250 and increasing by 1 every day, after four years the average sales price of common salvage would be 1711 inf*. We don't even need to consider the possibility of players doubling bids daily, because if that did happen, common salvage prices would've exceeded the inf* cap after 24 bid doublings (beginning with a base bid of 250). The fact that market prices have either remained stable or declined over time should've made it obvious what the answer to that question was. The answer is plainly "No." That has nothing to do with code. It happens pretty regularly. Oh, look...
  17. No. Nooooooooooooooooooooo. Mag 100 KB and mag 100 Repel. I'd camp that. I'd camp that hard.
  18. Taking Adamastor camping is a terrible idea. He doesn't help set up the tent, he doesn't gather firewood, he won't fetch water, the only thing he knows how to make is pancakes, and he smells funny.
  19. There's no code, no table adjustments, nothing at all in the game that alters drop rates based on time played/not played. There's also nothing that guarantees a purple drop, except the aforementioned Market Crash. Random drops are random.
  20. I've played more characters who use no more than one or two powers from a primary or secondary than I can shake a stick at. This game is extraordinarily flexible. The only thing holding you back is you.
  21. Right-click the Homecoming launch button, select Verify.
  22. The game automatically does that. If you're targeting a player character or pet and he/she/it is targeting an enemy, any enemy-affecting power you use will go to that enemy.
  23. I think I've seen that porn. Or, at least, the face. The thumb was... not visible.
×
×
  • Create New...