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Everything posted by Luminara
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https://www.google.com/search?q=ish Way to miss the joke, you two. I've never seen anything go over anyone's head and achieve orbit that fast before. You should apply to the ESA.
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British. English. I'm supposed to take nomenclature advice from people who can't give themselves a definitive name?
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And restraining orders prevent you from getting there. 😞
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Scale Exemplar Enhancements Values better
Luminara replied to Arbegla's topic in Suggestions & Feedback
The exemplared mastermind will only have two T1 and one T2 henches. But those henches will also have EndRdx slotted, so they won't be pausing mid-combat to recover, unlike the lower level mastermind's. The exemplared mastermind's henches will have the first upgrade on them, and that upgrade will be slotted with Defense or Resistance enhancements if they're one of the revamped sets, which means they'll be more durable than the lower level mastermind's. The exemplared mastermind will have access to the T7 power that they took at level 18, the lower level mastermind won't. Oooooooooooohhhhhhhhhhhhhh, pity those poor exemplared masterminds with Gang War and Hell on Earth and Maintenance Drone! They're so underprivileged! We have to help them! 🙄 -
When I search for stuff like that, all that comes up is porn.
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You logged into the wrong character.
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Nothing about the Incarnate system "melts". Nothing disappears. Any components which drop are permanently yours. Anything you craft remains until and unless you destroy it. Incarnate XP, levels, threads, shards, none of the Incarnate system is removed from your character. The Incarnate system isn't Fury or Domination, it doesn't go away if you haven't pressed keys in X amount of time.
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https://cod.uberguy.net/html/power.html?power=incarnate.interface_silent.maxhp_debuff&at=dominator 4. Yes, I checked, they're all 4. https://cod.uberguy.net/html/powerset.html?pset=incarnate.interface
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No it doesn't.
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You shouldn't. There were seven other people on that team. Your responsibility began and ended with informing them that you were unfamiliar with that content. Everything that happened after that was on them. They knew the content, they knew you didn't, they failed to provide you with direction and ensure that you were keeping up with them. They fucked up, not you.
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Explain to me Water Jet (from Water Blast): Why is it so meh?
Luminara replied to tidge's topic in Suggestions & Feedback
Blazing Arrow's damage over time doesn't cancel on a missed tick. In fact, every tick is guaranteed if Blazing Arrow hits. It should be included. -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Luminara replied to tidge's topic in Suggestions & Feedback
5.25 seconds. https://cod.uberguy.net/html/power.html?power=set_bonus.set_bonus.boost_up -
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Unable to store/sell enhancement on Auction House
Luminara replied to Ravenheart8985's topic in Bug Reports
Leave it up so the next person ready to file a report sees it. -
Unable to store/sell enhancement on Auction House
Luminara replied to Ravenheart8985's topic in Bug Reports
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I'm about to Dutch oven some brownies.
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... *is aggroed*
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Scale Exemplar Enhancements Values better
Luminara replied to Arbegla's topic in Suggestions & Feedback
The lowbie doesn't have the comparable attack. The lowbie doesn't have the comparable mez. The lowbie doesn't have the comparable damage mitigation power. The comparable power is 1-5 levels above the lowbie's native level, he/she hasn't gained access to it yet. The floor hasn't changed. No content was made more difficult to compensate for wider SO availability. No new content with increased difficulty was added in the relevant level range. Nothing is harder because lowbies can use SOs now. The exemplared character has powers +5 to the exemplared level. Those powers have more slots. Those slots have a wider range of enhancements in them. The exemplared character can use his/her powers more frequently, expends less endurance when using those powers, does more with those powers than the lowbie can. You keep trying to omit these facts, and they are facts, from the equation. You tout a few extra points of damage in the lowbie's attack, and ignore that the exemplared character is using the same attack more frequently. You point to a lowbie mez that lasts a second longer and disregard that the exemplared character's mez's faster recharge time more than compensates for that second. You insist that the lowbie's damage mitigation is better, but don't look at the endurance cost. Over and over again, you focus on one thing, a single number, and proclaim that there should be parity, but utterly refuse to acknowledge the exemplared character's significantly better slotting and larger pool of available powers and how these bring that parity. The exemplar mechanic isn't going to be improved by making enhancement scaling match SO values, all that would do is make exemplared characters overpowered. -
Scale Exemplar Enhancements Values better
Luminara replied to Arbegla's topic in Suggestions & Feedback
That's still not a case for necessity. You have yet to offer any evidence that exemplared characters need this. The fact is, you can't, because they don't. This isn't a question of adequate performance, it's dick measuring with a micrometer. Worse, it's doing that measurement in a vacuum, ignoring everything else the exemplared character has and can do, that the exemplared character is more rounded and fleshed out in every way. Okay, so the lowbie deals a few more points of damage with the same attack that the exemplared character uses. Let's disregard the fact that the exemplared character has a stronger attack, one which is unavailable to the lowbie because he/she hasn't leveled up enough to acquire it. Let's sweep under the rug the fact that the exemplared character's powers are recharging more quickly than the lowbie's, because he/she has enhanced values that the lowbie can't have due to lack of slots. Let's just overlook the fact that the exemplared character has better endurance management, better HP management, better damage mitigation and a better hit rate than the lowbie can hope to achieve because he/she has more powers, more slots and more enhancements. Let's panic and scream for the developers to change the system, so that one fucking number is the same, because that's what matters, right? Not who's better in every way, but who has the bigger number on one power that the exemplared character might not even use because he/she has better tools to work with. No. -
You can't call them tarts because they're topless, it's considered politically incorrect. The world's changing, this ain't the 15th century any more!
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Standard critter perception distances are 45' for minions, 50' for lieutenants and 54' for bosses. You're invisible at 55'. Exceptions: swarms, snipers, turrets, Rularu Sentries (the eyeball enemies), and Monsters all of these have perception of 100-149', so stacking a stealth IO with any other power (other than Superior Invisibility) still isn't enough to stand next to them. Rikti Drones ignore Stealth. Some Praetorian lieutenants have 50' perception.
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What's the smallest change to CoX that you really want?
Luminara replied to DougGraves's topic in General Discussion
"Do what I say or I'll carve your liver like a jack-o-lantern." I think. Pretty sure.