-
Posts
5336 -
Joined
-
Last visited
-
Days Won
115
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
-
Targeting Drone has an out of combat 60% +Damage buff in addition to the 20% you factored. It applies to your opening attack and has an 8 second suppression (you have to be out of combat for 8 seconds (clicking glowies also suppresses the buff for 8s) for it to be active). https://cod.uberguy.net/html/power.html?power=blaster_support.gadgets.targeting_drone&at=blaster
-
Yes and no. There is no "bonus" damage, in regard to the Damage mechanic. It's all counted collectively. If you slot 95.4% +Damage in a power, have T4 Hybrid Assault's 10%, and 16% from IO set bonuses, the game treats that power as having 121.4% +Damage. The fact that some of that Damage isn't granted by enhancements is irrelevant, as far as the game is concerned. Caps are archetype-specific, and include the power's base 100% Damage. What that means is even if a power has no Damage enhancements and you have no +Damage from any source, the power is at 100% Damage. The mechanic is designed that way so -Damage can function. If every power were viewed as 0% Damage, -Damage wouldn't work at all on unslotted powers, and would reduce slotted powers much less than now. To see what each archetype's caps are, use the HC wiki (click Limits at 50 in the side panel on the top right of the archetype's page).
-
The original design required players to run newspaper missions and rob banks to make up for a lack of content. That design hasn't changed. Even with 2xp and patrol experience, and the Find Contact option, I haven't been able to progress through contact chains without resorting to newspaper/bank missions to bridge gaps. I've leveled several heroes/vigilantes without speaking to a detective to unlock police scanner missions. I out-level Praetorian contacts so fast that the only way I can figure out what's going on is by returning via Ouroboros. But playing a villain/rogue, I have no cohesive story and no choice but to play filler content. 1%. I try to level a villain/rogue once every few months. I Null to Paragon when I'm left with nothing but filler to carry me until the next contact is available. I try to stick it out at least until I can run the doppelganger missions, which I do like, but beyond that, there's nothing compelling, as far as I'm concerned. Okay, maybe 2%, since I also use PPPs on a few characters and have to run one arc to unlock those. Too much Arachnos and Longbow. Bland and disappointing. Not being required to run newspaper/bank missions to progress. Better story lines. Better missions. Better zone design. Fewer escorts. Not fighting Arachnos or Longbow every other mission. Not being sent to the farthest fucking door in Nerva Fucking Archipelago by a fucking contact in a different fucking zone who I still have to fucking run back to when I fucking complete the fucking mission. Just talking about it disgruntles me. Fuck the Rogue Isles.
-
They do.
-
So imagine our Devs decided to go for CoH 2...
Luminara replied to Scarlet Shocker's topic in General Discussion
Well, dildos came out of @Bill Z Bubba's mouth once, so we probably don't want to know what went in. -
There is no Radiation Control.
-
Sounds like a... barrier to entry.
-
Officially Unofficial Weekly Discussion #25: Animations
Luminara replied to SeraphimKensai's topic in General Discussion
I hate Knockout Blow's default animation. It's ridiculously cartoonish. I don't play "toons". I love everything in Martial Assault. All of it. It's fast, it's stylish, it's visceral. Bitter Freeze Ray. No other animation says "I'm going to rip out your tongue and beat you to death with it" like this one. Fuck Incandescent Strike/Thunder Strike. Spending ~3.5 seconds waiting for the attack to finish, and then missing, infuriates me. Shield Chaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrge! -
Focused Feedback: Aether Wave 3 Rewards
Luminara replied to Cobalt Arachne's topic in [Open Beta] Focused Feedback
I haven't seen that much cocaine since Scarface. -
Punch Animation for Martial Assault
Luminara replied to MagicalAct's topic in Suggestions & Feedback
https://cod.uberguy.net/html/power.html?power=dominator_assault.martial_assault.thunder_kick&at=dominator -
Electron Girl's guide to Kinetics scrappers. - City of Heroes Forums
-
I really like empowerment station buffs. 90 minute increases to movement speed, global Recharge, recovery, perception, all kinds of lovelies for the low, low price of a little salvage. I rarely use temp powers which require a tray slot, though the occasional day job power does make the cut (that free jet pack comes in handy).
-
-
Replace geysers with ski slopes. Mile-long slaloms, six mile race courses, reverse gravity on uphill runs, massive ski jumps, switchbacks, crossovers. And litter the place with weird things. Trains floating in the sky. Rularuu warming their hands by an Animus Arcana in chains. A lone Nemesis Jaeger running past and jumping into the void, only to reappear where it started, and exclaiming with glee the entire time. Reflections sitting at a table, drinking coffee and talking about being reflections. The occasional Giant Monster, untargetable and without attacks, looking confused as it slowly sinks into the ground and disappears. It's a dream world, make it dream-like.
-
That's not how Repulsion Field works. The activate period is 0.25 second, not 0.132 (server tick rate). The base KB of Repulsion Field is 6.231, the chance for KB is 110%. KB->KD IOs activate a special effect, ReduceifKD, which subtracts 100 from the power's chance for KB/Repel. Only a handful of powers are tagged with ReduceifKD, and ReduceifKD only activates if the power is tagged). In Repulsion Field's case, this leaves a 10% chance for (110-100=10). The KB->KD IO also reduces the KB strength by X% (764% at level 50 for Sudden Acceleration, 1000% for Overwhelming Force), resulting in KB below 0.75. The repulsion is set up the same way. 100% chance for, -100% chance for if a KB->KD IO is slotted. 100-100=0.
-
A collapse in the market also lowers the game playability
Luminara replied to Diantane's topic in General Discussion
-
A collapse in the market also lowers the game playability
Luminara replied to Diantane's topic in General Discussion