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Luminara

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Everything posted by Luminara

  1. You're backing the "whole team chases the string" hyperbole? You're actually saying that the only person on the team who makes conscious choices, who has free will, is the person using KB? Bitch, please.
  2. If you're seeing multiple teammates drop what they're doing and chase things that move, the problem isn't KB, it's that you're teamed with cats. Humans will generally ignore the enemy which has been knocked back, leaving it for the KB-user to deal with. Don't team with cats. Problem solved. You're welcome.
  3. https://en.wikibooks.org/wiki/The_Scientific_Method/Independent_and_Dependent_Variables
  4. You can't do the side missions first. If you do, this is what happens. Complete the main mission (rob the bank/stop the bank robbers), then you can hit the side missions. Why? Because Cryptic and Paragon didn't want players farming the side missions for things like temporary powers or badge progress by resetting the bank mission over and over again.
  5. Summation of the objections to a KB->KD toggle from other threads. Not a debate. Not an invitation to a debate. A list for readers to peruse and consider. Trust me, peaches, you do not want me involved in this. The train will be on fire and out of control before it's fully exited the platform.
  6. I prefer to play with myself, and I'm usually not comfortable when people watch.
  7. Yes, it does. Psi Tornado has always done KU. https://cod.uberguy.net/html/power.html?power=epic.psionic_mastery.psionic_tornado&at=controller <- bottom entry Neither Winter enhancements nor Overwhelming Force enhancements are crafted. They only exist as attuned enhancements. There aren't even any recipes for them in the database.
  8. Summation of the objections to a KB->KD toggle from other threads: The existence of such an option could result in mandated use by teammates/leaders, forcing players to either accept the dictates of others ("Play my way or GTFO"), or eschew teaming. If this option ceases to be optional, or leads to players being ostracized if they choose not to exercise that option, it would be detrimental to the game for many players, and give abusive players a strong foothold from which to begin building a larger community (in other words, the assholes might take over). Knock is control, as effective as Holds when used well. Powers with high KB, or sets with several powers which cause KB, are set to knock enemies back specifically so players can't use them as ghetto control right out of the box. If the player has to pursue the enemy after knocking it back, it's more balanced. KB->KD enhancements are allowed specifically because they require an investment, a slot which the player is dedicating to not Damage, or Endurance Reduction, or Recharge Reduction, or Accuracy, or some other attribute, thus maintaining a degree of balance across the entire build. Removing that investment cost for the control offered by Knock would require a subsequent review and rebalance of every power and set affected. There is no granularity with a toggle. If a player wants certain powers to KB and others to KD, a toggle denies him/her that option. Some players need at least one strong KB power to maintain distance from enemies. Others enjoy having at least one power with strong KB simply for the entertainment value. With a toggled KB->KD setting, it's all or nothing, which would leave these players with fewer options than they had without the toggle. There are already ways to mitigate KB. Being above an enemy when a KB power is used causes that enemy to be knocked downward, and that can be accomplished via Combat Jumping, Hover, Fly, Teleport, Mystic Flight, Combat Teleport, Speed of Sound's Jaunt, Mystic Flight's Translocation, jet packs, or even Hurdle, a power everyone is given for free. Powers with KB can also be slotted with KB->KD enhancements. Numerous single-target and AoE Immobilization powers prevent all Knock, as well as some single-target powers, such as Gravity Distortion and Cryo Freeze Ray. Walls are remarkably easy to find in the game, and prevent enemies from travelling any distance, regardless of the magnitude of the KB. Every set is designed with some kind of secondary effect to specialize it. Some have multiple secondary effects, others are more focused. KB doesn't exist simply to add flair or fulfill a thematic role in sets, it's also a form of damage mitigation, similar to Dark's -ToHit, and KB is more effective mitigation than KD. The longer an enemy is in the air or bouncing backwards along the ground, the longer the ragdoll effect lasts, the greater the damage mitigation provided by KB. Globally reducing KB in these sets would also globally reduce the amount of mitigation provided per power, as an enemy which is knocked down is able to return to standing animation more quickly, and sometimes ignores subsequent KD effects until it's on its feet again. Creating and implementing a KB->KD toggle for a scant few sets would require developer investment and time, and compared to projects with wider appeal and/or more benefit for a larger number of players, it may not be something they consider to be the best use of that time and investment of their resources., No-one, in the entire history of the game, has ever been forced to play a character with heavy KB. There are other sets, and with power customization, anyone can play a blasty pew pew character which looks like it's shooting pure energy but doesn't knock anything around. Nor has anyone ever had a gun held to his/her head and given no choice but to remain on a team with someone who uses KB poorly or maliciously. You don't have to play a KB heavy set, or team with KB users, if it bothers you that much. KB isn't that bad. People losing their shit because an enemy was knocked away from them and they were forced to press W for 0.5 second, or having to move forward a few feet on your own character, isn't the end of the world. All life as we know it will not stop instantaneously, nor will every molecule in your body explode at the speed of light, if the W key is touched. For more detailed breakdowns and arguments, type "KB toggle" into the search box (top right of the page) and review the previous discussions.
  9. There's nothing selective about it. No-one's being excluded. Access isn't restricted to specific people. There are no secret handshakes. Beta participants and insiders don't have special hats. Nothing is being kept quiet unless a special code phrase is spoken. No rituals, no incantations, no wild naked dances (unfortunately). The players involved are involved because they asked to be. If you want to be involved, too, then do it. You're the one preventing you from information on what's being worked on and/or tested, not the HC team, not the GMs, not the beta testers. You.
  10. HC team: "We're talking about doing C, G, M and X." First post: "You promised you'd look into Y!" Dev reply: "We never said we weren't looking into Y, we're just doing these other things right now." Seventh post: "X is power creep, it'll break the game!" Dev reply: "X is controlled, it won't affect the rest of the game." Eighth post: "I don't care about G, it doesn't do anything for me!" Dev reply: "G isn't the only thing we're working on..." Fourteenth post: "There was nothing wrong with C, why do you hate <insert clique>?!" Dev reply: "Huh?" Twenty third post: "Is this going to fix <insert whine about previous change>?" Dev reply: "..." Several pages of tangential arguments later, GMs manage to wrestle the thread into something faintly resembling the topic. Eleventh page: "but y tho" Twelfth page: "You said you were going to do this four hundred years ago, what's taking so long?!" Seventeenth page: "I don't understand why the powers guys are wasting time on this when they could be fixing my costume bugs!" Nineteenth page: "I don't understand why the costume girl is wasting time on this when she could be fixing powers bugs!" Twenty sixth page: "Lumi's gone ape shit! Someone get a mop!" Fortieth page: "hay gize my thing dont not werk how 2 fix it" Eighteen pages of squabbling. GMs lock thread. Next morning: new thread asking what the developers are working on and why haven't posted anything about it.
  11. Just click the item multiple times. The bid history eventually shows up.
  12. There's a wider variety of Rikti models already in the game, but they're only used in Montague Castanella's arc, Lost and Found. Been waiting ages for those to be brought out of the closet and put to use.
  13. No drama today, kids. That S at the end of the last word pluralizes it, thereby indicating that the message is intended for the group, not the individual. The sentence itself means don't start shit over the original post. I think someone can dig up some links to remedial reading education websites for you to use, if you ask nicely. Still want to play? Bring it, pumpkin.
  14. https://forums.homecomingservers.com/discover/53/ https://forums.homecomingservers.com/discover/54/ If you're actually interested in the development of the game on these servers, there are the Dev Digest (development team) and Staff Digest (GMs, community representatives and some members of the development team) links, which answer all of your questions. Or join the developer Discord channel and speak with them directly. No drama today, kids. Lumi has a headache.
  15. The bio is the synopsis on the back of the hardcover jacket. The splash page on the comic cover. The teaser trailer for the film. It's there to catch the eye, excite the imagination, draw the reader in, incite interest. It doesn't need to be longer, it just needs to be used well enough to get the fish to nibble. Then the story unfolds through in-game interaction. The best fiction doesn't delve into detail, it creates a framework and allows the reader to fill in the blanks.
  16. Oh, good, I don't have to excavate that myself. For the record, I don't believe Taunts are the problem. Critter scripting/AI is the problem. Something changed on the original servers, and I commented on it as far back as Issue 16. It wasn't the Threat calculation or factoring, because if it had been that, critters would've run as soon as they were Taunted. Nor was it a change to the Taunt mechanic itself, I can't find any evidence of that ever being adjusted. That only leaves scripting/AI. At some point, Paragon did something to the scripts/AI which caused a massive change in critter behavior. That's when the running away and strolling back at a leisurely pace shit started, and when Taunting stopped being reliable.
  17. Narrator: @lemming created a slight breach of etiquette by skipping the triple dare and going right for the throat.
  18. Just don't let 'em on the forums. I am definitely not rated PG.
  19. *queues the weird porn music*
  20. Big mistake. Big. HUGE. I have to go shopping now.
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