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Luminara

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Everything posted by Luminara

  1. You're defining grinding as: AND So, basically, doing anything is grinding, as you see it. Guess you're just shit out of luck, cupcake.
  2. Like the bomb. Move ZIG! FOR GREAT JUSTICE!
  3. Technically, they don't. Shield Defense works exactly that way. But allowing a weapon to remain drawn in perpetuity also entails restrictions, can't have Weapon/Other Weapon, because Weapon Stance would be constantly fighting /Other Weapon Stance. Weapons redraw so we can have that.
  4. The mist says "calc". Calcium is used as a reducing agent in the processing of uranium. The mist itself is the color of Cherenkov radiation. CoT is setting up us the bomb. Main screen turn on!
  5. I'll trade you Incandescent Strike's activation time for Storm Cell's.
  6. Wait! WAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIT! They gave him the... HEAVE HO! 🤣
  7. And a sidetrack to this sidetrack: Don't assume "archetype" = "DPS". Or "control". Or "tank". Or anything. Everything in this game is what you make it. I don't play my Grav/TA controller as a controller, for example, I play it as a scrapper with Wormhole, and it works. You can do anything with any archetype, it just takes the will and the knowledge to make it happen. Archetypes are guidelines, they can be bent to fit any play style. Find the style that works for you and try it with different archetypes. It's a lot more fun than playing a "role".
  8. Martial Assault: Spinning Kick is what it says. Explosive Shuriken's animation is a leap, spin and throw. Dragon's Tail, drop to the floor and sweep the leg, Johnny. Throw in Jump Kick every other, or every 3rd, attack and you'll have a seamless acrobatic attack chain.
  9. Build planner: https://github.com/LoadedCamel/MidsReborn/releases/download/3.5.3.6/MRB_Setup.exe Up to date power information: https://cod.uberguy.net/html/index.html Better maps: Mod installer: Mods and other tools: https://forums.homecomingservers.com/forum/60-tools-utilities-amp-downloads/ Free money: Silencing annoying powers, or changing the sounds: Make your own money: What to do when you hit 50: And remember to have fun.
  10. Common causes of vomiting in adults Gastroenteritis: If you have diarrhoea as well as vomiting, it's likely you have gastroenteritis. This is one of the most common causes of vomiting in adults. It's often caused by: a virus, like norovirus food poisoning caused by bacteria in contaminated food Your immune system will usually fight off the infection after a few days. Pregnancy: Pregnant women often experience nausea and vomiting, particularly during the early stages of pregnancy. This is often called morning sickness but it can happen at any time of the day. Migraines: If you have recurrent episodes of vomiting along with intense, throbbing headaches that last for a few hours to days at a time, you may be experiencing migraines. Pain relief, such as paracetamol and ibuprofen, can sometimes help control the pain. Your GP can prescribe anti-sickness medicine to help prevent vomiting. Labyrinthitis: If you also feel dizzy, or feel like you're spinning (vertigo), you may have an inner ear infection called labyrinthitis. Labyrinthitis will usually improve over a few days. Your GP can prescribe medication to reduce your symptoms if needed. Motion sickness: Nausea and vomiting when travelling could be a sign of motion sickness. You can try: looking at the horizon distracting yourself by listening to music Appendicitis: As well as vomiting, appendicitis can cause severe pain in your abdomen (tummy). You should phone for an ambulance if you experience pain that suddenly becomes worse and spreads across your abdomen. These are signs that you appendix may have burst. If you have appendicitis, you will often need surgery to remove your appendix. After 20 years of heaving, he's probably ready to deliver that crotch goblin.
  11. It happens to my characters frequently, always when Verizon is throttling my data rate. I'm hoping the diagnostic client's open command prompt window gives a few clues the next time it happens to me.
  12. Voice chat defenestrated it, I'm guessing.
  13. The only changes made to Radiation Blast on Homecoming have been PvP. Proton Volley's damage was increased 20%, Electron Haze was set to deal single-target level damage to the primary target (and the AoE damage on secondary targets was increased). No PvE changes, two PvP buffs. You don't. You can use +Damage buffs and Damage enhancements. If you meant "I shouldn't have to use procs to exceed the intended damage output", well, yes, you should. Also, in none of the tests performed and posted does Radiation Blast under-perform. In this one, for instance, Radiation Blast tops the list when IOs are used. Here, in a standardized model using SOs, we see Rad ranking mid- to top-tier. You can six-slot all of them with procs. But how many procs a power can use isn't a determining factor in balance, or even the basic viability of any power, so that really isn't relevant.
  14. The specific events which disable the 60% +Damage are AttackedOther (you attack), AttackedByOther (you are attacked) and MissionObjectClick (glowie). Just being in combat stance shouldn't do it. Since you're asking, though, and we just had the redraw revamp go live, which modified the combat stance system, this would be an excellent opportunity to test both the redraw and whether it affects Targeting Drone's bonus +Damage. Attack something, wait 8 seconds (i'd wait 10, just to be sure latency didn't skew the results), and attack again. Record the damage for both attacks. Then repeat the test, but attack again immediately instead of waiting 8-10 seconds, and record those results. If there are no problems with the combat stance system, the second attack of the first test should deal more damage than the second attack of the second test. Don't use the Rikti combat dummies in RWZ. They don't take any damage, so you won't get any valid results from using them. Find a minion, shoot it in the face, then repeat with a minion of the same enemy group and rank, preferably the same name. That will remove level variation and the possibility of different +Res from being factors. Go. Science that shit up.
  15. As far as I can tell, there is no IgnoreGlobalDamage flag, so unless that were specifically created and added, nothing prevents any +Damage sources from stacking. There aren't any unique +Damage buffs or boosts in the game, which would distinguish their +Damage from other +Damage, either. +Damage is +Damage is +Damage. It's all the same thing to the game, no matter how it's acquired, and it's all counted collectively.
  16. ❤️
  17. teh dabs haet vapmires... vampries... daed peepl.
  18. It ignores buffs, it accepts enhancements and they do increase the range.
  19. Well, I participated in betas as early as Issue 5, and I can say with authority that nothing you said is reflective of either Cryptic or Paragon's approach. They didn't ask players how to proceed, they didn't solicit suggestions, they didn't throw the doors open and invite players to help them design things. Nor could they, as they were always working two to three Issues ahead and kept their work secret. By the time something went to the test server, it was essentially done, and only altered if they felt it was warranted. Case in point: Trick Arrows. This is directly from my Issue 11 TA guide, the Trick Arrows Enchiridion. There was no discussion, there were no compromises offered, there wasn't any poll or focused feedback thread to bounce ideas back and forth between players and developers, TA went to the test server, with no announcement that it was even being created until it hit that test server, then it was beaten into the ground with a nerf bat the size of the Washington Monument and pushed to the live servers without a single adjustment based on player testing and input. They didn't even fix the bugs, or redress oversights, like Flash Arrow's hit check. They didn't listen to anyone. I don't say that out of anger or because I'm harboring resentment, I say it because I witnessed and, in time, understood their design and development process. By the time something went to the test server, it already had 8-12 months of work put into it and the people who'd worked on it were up to their ears in three other projects in various stages of completion. They didn't have the time for a month of back-and-forth with players, or the interest in making radical changes at the last second, based purely on player feedback and opinion. They worked that way from the day Emmert took over as lead to the second the servers were turned off, and they did it because that was the only way they could work without falling behind. The HC team also has a work schedule. The HC team also has multiple other projects they're working on. The HC team also has deadlines to meet. And every time a beta is dragged on for weeks after it should have gone live, by people throwing tantrums and demanding changes based solely on the patch notes, people jumping into the feedback threads to bicker and dick-wave over pointless bullshit that isn't even relevant to the thread, people acting like drama queens because they're convinced that their feedback is the only feedback that matters, the HC team falls further behind. And since they're doing all of this in their spare time, as a hobby, that's means they're forced to spend even less time with their family and friends, or playing the game they're working so hard to maintain and grow. And now you want them to start working by committee. Let three thousand people collectively tell them what to work on and how to do it. People who are disinterested in participating in the pre-beta stages, and people who are so goddamn full of themselves that they'll start threads to complain about their voices not being heard every time the HC team doesn't consult them when they do anything, and people who are so fucking clueless that they think the developers whip things up the night before a beta is launched.
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