-
Posts
5336 -
Joined
-
Last visited
-
Days Won
115
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Can You Not Get Regular Badges In Flashback?
Luminara replied to Erratic1's topic in General Discussion
Confirmed on The Fairest for my Vigilante, too. Best guess is that the arc didn't count as completed, which would also explain why the second half wasn't immediately available. -
Can You Not Get Regular Badges In Flashback?
Luminara replied to Erratic1's topic in General Discussion
I did the same thing not terribly long ago... before Page 5, but I don't remember exactly when. I did receive the badge, though. I'll go through my characters, see who's out-leveled it and hit Ouro, find out what happens. Badge awarded. That was on a Hero alignment character. I'll check Vigilante next. Also verified that Looking Through the Glass shows up in Ouro after completing Twisted Reflections. -
-
It's not farming or farmers that people are arguing with or about. People latching onto the label of farmer and using it as an excuse to be petulant and entitled, that's the problem. People leveling accusations of discrimination when game-wide changes, which affect everyone, affect them, and claiming that they were singled out because they're farmers. People demanding apologies, explanations, roll-backs for changes, despite the changes being universal, and insisting that they were targeted because they farm. People who display hostility and unfriendly attitudes toward anyone who doesn't agree with them, and insist that the hostility and unfriendliness they receive in return is because they're farmers. Being a farmer, farming, door-sitting in farms, farm income, none of these have anything to do with the responses in threads like this. It's not farmers that people dislike. It's not farming that drives people to argue in these threads. It's drama queens. And it's not that there's an anti-farmer sentiment, we're all just tired of trying to reason with people who refuse to accept that this isn't all about them, and trying to be nice to people who slap our hands every time we extend them in friendship. You reap what you sow.
- 476 replies
-
- 11
-
-
-
-
-
-
Power Pool/Epic Pool/Anything to Speed Up MM Minions.
Luminara replied to Zeraphia's topic in Suggestions & Feedback
That's without AM. The T3 bot is still 0.01 mph below Group Fly's speed cap (58.64). The T1 bots are capped at 57.77, they're restricted to level 49 outside of content without Incarnate shifts. The base speeds are identical to player character base speeds, but the level reductions on the T1 and T2 henches means they'll always be slower (movement speed cap increases with level). Their speed caps need to be raised, or no amount of tinkering will ever allow them to keep up with the player character. The movement powers are also part of the problem. They're the same movement powers we use as players, but those powers were designed with the expectation that we'd be using other powers to supplement them, powers without which we couldn't hit our speed caps. Swift, Hurdle, Sprint. Henches don't have those. Take those Super Leap stats, for instance. 49.97 mph? With Hurdle, it would be over 67 mph, even for the T1s. Those are the problems. Inherently lower speed caps and movement powers which aren't balanced around the absence of Fitness/Sprint. Adding a pool to buff pet speed wouldn't help without increasing the caps, and increasing the caps wouldn't help in a vacuum, either. -
I didn't hear Uranus complaining.
-
*manipulates Uranus*
-
What is vectored knockdown versus normal knockdown?
Luminara replied to KaizenSoze's topic in General Discussion
With vectored Knock, the developers. They can set it to work like the current KB system, or randomize it (remember the Brawl wonkiness in April? that was this), or set it to down, up, up and slightly over your character's right shoulder, whatever they want. -
/bind [ "suppressclosefx 0" /bind ] "suppressclosefx 1" /suppressclosefxdist 17 Hit ] when you're playing that character, no visible particle effects from toggles, not even purple Defense shields or ToHit Buff swirling stars. Change 17 according to your need, I keep my camera at that distance. Hit [ when you're ready to log off, or bind it on your other characters and hit it when you log in.
-
Pfft. I would've made it say, "Inopportune!". And accompanied it with music "Inopportune!" in opera tunes. What a wasted opportunity.
-
What kind of horrible person attacks blankets? ... Do you think they're going after comforters, too? 😱
-
The forums are a volunteer sample group representative of the greater population, and this purported united front of farmer-loathing players and developers would show some presence in that sampling. All of the drama is here, there should also be some of those anti-farmer comments and threads here. I dug until I ran out of keywords and I couldn't find them. In-game chat channels can be logged, with time stamps. Discord conversations can be captured in screenshots. That's a remarkably short list of places where these people could be congregating to spew their hate speech, so it wouldn't be remotely difficult to assemble a mountain of damning evidence to prove that there's a group of people actively treating others badly for farming or calling for farms to be shut down.
-
What is vectored knockdown versus normal knockdown?
Luminara replied to KaizenSoze's topic in General Discussion
The base Knock mechanic can be altered by adjusting the magnitude. Below 0.75, targets don't move from their position, they're knocked off of their feet. At or above 0.75, targets are knocked away from the KB source, with the distance determined by the magnitude. This is true for both Knockback and Knockup. With vectored Knock, the target is always sent in the specified direction. Up, down, seventeen degrees to the right, toward the character, up and to the left of the character, anything. A power can be designed to knock a target in any chosen direction and it will always move in that direction. Whether the Knock magnitude is 1000 or 0.1, the target will only ever be moved in the specified direction. It means vectored KD is always KD. 0.67 is the most common KD magnitude. That number wasn't selected at random when Cryptic, they actually designed Knock to have a threshold. That threshold corresponds to a player's 0.67 KB power hitting a -1 foe (1.1 multiplier), thereby increasing the KB to mag 0.737, which rounds up to 0.74. 0.74 is the limit for KD with the non-vectored mechanic. This ensures that a player fighting -1 foes has the same experience as he/she would fighting +0 foes, +1 foes, et cetera. It also creates verisimilitude when fighting -2 or lower foes. At and below -2, the multiplier pushes the Knock mag above 0.74, and targets go flying, giving the player a dramatic example of how much more powerful the character is in comparison to the -2 or below foe. A 0.03 Knock magnitude is just as effective as a 0.74 magnitude, for the purposes of knocking a target down, even when fighting foes +4 to the player's character. As long as the final Knock effect is 0.01 or above, and the target isn't immune to Knock or under the effects of Knock protection, it's knocked down. Many rain-type powers (which are actually pseudo-pets with PBAoEs) have a mag 0.1 KD, so they can be stacked without causing KB. Stacking powers with a 0.67 magnitude, though, could cause some KB to occur, depending on timing. When more than one Knock affects a target in the same server tick, it's treated as a single effect. KB and KU are the same base mechanic, but tagged differently, so they can be mixed without turning into KB. They can also override one another, causing a knocked down target to flip, or a flipping target to be knocked down mid-flip. Standard KB always the player character's position calculating KB direction, or the pseudo-pet's position if that's what's causing the KB. Explosive Blast, for example, sends enemies flying away from the character, rather than away from the animated point of impact for the energy ball. This makes most KB in the game very predictable and easy to manipulate to the player's benefit. Pseudo-pet KB powers, on the other hand, like Nova, can send enemies flying in every direction. Bonfire, for instance, when used in the middle of a spawn, well scatter the spawn. But using Bonfire at the edge of the spawn, or pulling things into it, causes those enemies to be knocked away from the pseudo-pet, instead of scattered. This is key to effective use of pseudo-pet KB. By collecting the enemies in a tight group or making them come to the pseudo-pet, the KB is controlled. -
It was stated to be 100% per minute in the beta. According to CoD, it's 100% per 80 seconds (1.25 Rage per second, 1.25 * 80 = 100).
-
I felt sorry for the poster when I reported it. It was obviously a zombie. Hope he/she figures it out and runs a scan.
-
I like chocolate chip ice cream.
-
-
I searched the forums for the following phrases: "nerf farming" "nerfing farms" "nerf farms" "kill farming" "killing farms" "kill farms" "destroy farming" "destroying farms" "destroy farms" "removing farming" "removing farms" "remove farming" "remove farms" "get rid of farming" "end farming" "stop farming" "stopping farms" "stopping farming" "ban farming" "banning farming" "banning farms" "banning farmers" "ban farmers" "hate farming" "hate farms" "hate farmers" One person made a statement that he wanted farming and farmers banned, and that player is known to be opinionated and antagonistic. Every other thread found was either someone accusing the HC team of trying to nerf farming; someone claiming that other players are part of an anti-farming crowd; a response to one of those two statements; or a joke in the "Nerf Regen" vein. None of the threads were started by anyone asking, demanding, calling for or otherwise attempting to restrict farming in any way. Most of the threads were started by players claiming that power change or a bug fix was aimed at nerfing or killing farming. And, most telling, the same names appear in most of the threads. If this hypothesized anti-farming movement is using veiled references to talk about nerfing or removing farming, the search function won't bring that up without the appropriate keywords. The search function shows posts made by people on ignore lists, so that rules out the possibility of them being hidden during my search. And if the moderators have hidden every post, except one, expressing an anti-farming attitude... that would, itself, imply that they don't support that sentiment. So my conclusion, based on all of the available evidence that I've been able to find, and which everyone can find by performing the same searches, is that the people raising this ruckus about farming, the same ones who keep showing up in the searches for these terms, are either in desperate need of psychological assistance, or they're deliberately trying to stir up controversy where none exists. If anyone can present evidence of an anti-farming group of players and deliberate attempts to remove farming from the game, in direct contrast to the HC team's own public statements, then please do so.
-
-
I don't care what anyone does in the game, and I don't have any global channels in any of my tabs on any of my characters. What bugs me is people claiming that game-wide changes are attacks on them personally or attempts to destroy an aspect of playing. What bugs me is people flying off the handle and slinging shit at the HC team for not making the game conform to their specific expectations. What bugs me is people insisting that changes have to be reverted for their exclusive benefit or demanding explanations for those changes, as though everyone on the HC team owed them a personal apology and compensation. What bugs me is people who behave as though everything that happens is happening only to them, as if there weren't hundreds of other players. What bugs me is people who would rather see everyone else suffer or lose an improvement than adapt themselves. That's what bugs me.
- 476 replies
-
- 10
-
-
Is that wiki based on City of Heroes/Villains? Did that wiki contribute to the design or implementation of systems or mechanics in City of Heroes/Villains, in any way? Did that wiki even exist when City of Heroes entered development? No? Then it's irrelevant because Co* pre-dates that wiki. This game's use of power names, descriptions and uses, as well as limitations on what powers can do, came before that wiki. Cryptic didn't use it. Paragon didn't use it. HC doesn't use it. We, the players, don't use it. That's what makes it irrelevant. It would be no different than if you linked a Skyrim wiki, or a Fallout wiki, or a Star Wars wiki, or the ingredients list on a cereal box. It's not Co*, so it's irrelevant. What you want the game to be based on what you read on that wiki is irrelevant because the game isn't based on, developed around or utilizing anything from that wiki. And it never will be. https://hcwiki.cityofheroes.dev/wiki That's the relevant wiki. https://cod.uberguy.net/html/index.html That's the relevant database of powers.
-
https://cod.uberguy.net/html/power.html?power=mastermind_summon.mercenaries.tactical_upgrade&at=mastermind The animation is 2.033 seconds. The cast time is 2.244 seconds with Arcanatime, slightly longer than the animation time, but that's well short of 3.5 seconds. If the power is actually locking you out of activating any other powers for an additional 1.256 seconds, then that's a bug.