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Everything posted by Luminara
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Character max level is usually 26 to 30 now (for me)
Luminara replied to Diantane's topic in General Discussion
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It's likely that you'd be doing it alone most of the time anyway, even on a server with enforced restrictions, so you might as well do it on a populated server where you can meet people, make friends and eventually develop a network of players who want to do it together.
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Character max level is usually 26 to 30 now (for me)
Luminara replied to Diantane's topic in General Discussion
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Character max level is usually 26 to 30 now (for me)
Luminara replied to Diantane's topic in General Discussion
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If you stopped showing up naked, you might win, @Snarky. thousandyearoldgooeybageeeeeeeeeeeeeeeewwwwwwwwwwwwwwwwww
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If you were to add a zone to the Rogue Islands...
Luminara replied to Techwright's topic in General Discussion
A pirate cove filled with drunken, belligerent undead (not spectral) pirates carousing and fighting. -
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No-one using my combo has ever been hit. You see the occasional 'Sploit/H4x trying to pass itself off as Player/Brain, and those do crumble when GM/Ban Hammer launches an attack, but Player/Brain is impossible to defeat. It even beats Developers, and they're way nastier than AVs/Heroes.
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Player/Brain. Guaranteed to obliterate anything and everything.
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What are you going to do with those? Pop balloons? Lightly wound a housefly? 49qcqGq-29T2L4a9Jpxj9LDr4VSdyXSqlzYUYqHezps.mp4 Go big or go home.
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So i have altitis with Sents and I want to fix it, please help!
Luminara replied to SwankyBuld's topic in Sentinel
What? Lacking how? It has Blizzard, Ice Storm and Frost Breath, and you can select a PBAoE from the *PPs. Blizzard + Ice Storm and the *PP PBAoE is enough to defeat minions and lieutenants at +1/x5 (my preferred difficulty setting), and a perma-Hasten build reduces Blizzard's recharge time to ~21 seconds (20.78 on my Ice/Willpower/Dark), so it's an every spawn power. And Blizzard tacks on a sizeable ToHit debuff, increasing your survivability, plus the stacked Slows make up for the lack of a taunt aura (can't run is as good as won't run). Ice is fantastic for AoE. -
Okay. I hate that shirt. It doesn't go with those boots at all. Also, Synapse told me that you might have quit him, but he can't quit you.
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Then don't. The game doesn't require you to take or run those toggles in the starter levels. It doesn't even require you to take or run them at higher levels, that's a choice you make when you turn the difficulty up.
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For those interested, I've determined the spawn pattern when a present is clicked. The spawn is relative to the present itself, and the present has a visual indicator. The bow is the visual clue for the spawn. Note where I'm standing in this screenshot, at the corner opposite the bow. With your character placed at that corner, one Frostling spawns to the left, two spawn to the right, all within 8' of your character. Every present, regardless of shape, size or orientation on the map, spawns critters in exactly this way, every time, relative to the present itself. Additionally, PBAoE damage toggles don't impose movement suppression, and a single tick from a toggle on a level 50 character is usually enough to defeat all three Frostlings on a lowbie map (AP, Mercy or KR, for instance).
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My magic nipple makes attacks miss me. My mutant power is exuded from my nipple, and it makes the air around me more dense so attacks don't land. I have a technological nipple which emits a force field, blocking attacks. I absorbed a fluid through my nipple and it hardened my skin so attacks don't hurt me. I trained both of my nipples to reach out and push aside attacks. Pretend harder.
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fixed Impassioned Serenade bugged, not confusing
Luminara replied to WindDemon21's topic in Bug Reports
Using too many powers for a proper isolation of the issue, and no tabs with any combat information (Hit Rolls, System, Error, Damage Inflicted (this is the channel which will notify you when a status effect is applied to an enemy)). Set up a proper tab for testing so we can see relevant information and stop spamming powers. Use one power, then Confuse. Repeat until the bug is either shown, or it's evident that specific pairing of powers is not the cause. Repeat the process for each power you use in conjunction with the Confuse. When the problem is narrowed down to a specific combination of powers, then make a video so we can identify the issue. From what I see on CoD, the controller version is missing all boostset (enhancement) categories on the redirect, and the dominator redirect is allowing controller boostsets in the redirect. controller: ], "allowed_boostset_cats": [], dominator: ], "allowed_boostset_cats": [ "Confuse", "Controller Archetype Sets", "Ranged Damage", "Universal Damage Sets" That shouldn't prevent it from apply the base Confuse, but with this engine, who knows. At any rate, neither entry is correct, so there are two bugs. Containment is in main power for the controller version, but Domination in the redirect for the dominator version. Could be a problem there. Regardless, test it, and do it right. You've spent enough hours shaking your fist and shouting during betas to know how to properly test. This face-roll and make a video approach, without even an iota of combat information shown, is useless. Telling your teammates that the people trying to respond to your bug report are idiots wasn't particularly helpful, or incentivizing, either. -
https://cod.uberguy.net/html/power.html?power=carnival.carnival_illusionist.phase_shift&at=boss_grunt Their Phase Shift power is flagged Cancel when Held/Slept/Stunned. They can't activate it when they're mezzed, and if a mez is activated before the Phase, but they're in the process of Phasing when the mez lands, the Phase is shut off (sequencing rules for combat give priority to whatever was activated first, even if it has a slower animation). If you take care of the Dark Servant quickly and mez the MI, they're easy XP. The real Carnie threat to tanks is the standard Illusionists. Three can spawn in a group, each with both Blind (mag 3 with a 20% chance for +1) and Flash (mag 3), potentially stacking mag 21 Hold on the tank. Toggles go down and the tank takes a trip to Ouchie Town. Also happens with multiple Malta Gunslingers.
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The only attack Illusionist decoys have is Spectral Wounds. They can't mez anything. And they can't Phase if they're mezzed. Neither can the MIs, or the standard Illusionists. And after consideration, I'm going to have to add Council Ascendants to my list. 15s Detention Field plus PFF? Asshole design.
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Damage enhancements not working on Radiation Blast Corruptor
Luminara replied to Saint Nepune's topic in Bug Reports
Corruptor Neutrino Bolt deals 15.994 base damage at level 26. 15.994 * 1.945 = 31.10833 The power info on corruptor attacks includes Scourge in the damage total shown. You're receiving the full value of your Damage enhancements, the power info is just misleading (and that is also not a bug, it's just the way it works (which is not to say that it shouldn't work this way, only that it does)). -