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Luminara

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Everything posted by Luminara

  1. Most of what people refer to as power creep is, in actuality, more accurately summarized as the ease of set IO acquisition. Amplifiers exist, yes, and they're no longer gated behind real money, but they're also entirely optional. Not a single character created since these servers were started has had even one amplifier automatically applied to it, it's always the player's choice to use them. Same with the 2xp buff, it's not mandatory, it's not forcibly activated, it's something people opt into. Nor has the HC team been buffing power sets or powers left and right, they've only been addressing under-performers and bringing them up to par. They haven't bumped up archetype modifiers and scalar values across the board, they've made some adjustments here and there, always targeted and never for the sake of making something overwhelmingly powerful. Incarnate abilities are still restricted to 45+ content, so they're not impacting the game below 45 any more than they were on the original servers. There's no more power creep in these aspects than in amplifiers. No, the accusing finger is leveled at set IOs when people say there's power creep. But stop and consider what that really means. The "problem" is that no-one has to grind for six to twelve months to afford a build with full IO sets, or beg to get them, or rely on luck; that anyone and everyone can use set IOs, benefit from IO set bonuses, and plan and play around the expectation of having them. That's what people refer to as power creep, which is ironic because the crafting system and resulting enhancements were specifically added to the game to make our characters more powerful, to give us lateral progression in lieu of raising the level cap. And the only thing keeping that in check on the original servers was an economy that failed spectacularly. That wasn't planned, it wasn't part of the design drafts or development philosophy, neither Cryptic nor Paragon held a meeting and discussed ways to tank the economy so thoroughly that it would restrict most players from accessing set IOs, it was a fuck-up of monumental proportions that couldn't be fixed by any means short of a hard reset, the total shutdown and wipe of everything and starting over from square one. Yeah, the game is "easy" when you're not hindered by a broken economy... but that broken economy was never intended to be a limiting factor. Set IOs were created to be used. Not dreamt about or wished for, or looked at on paper and forgotten about because they were forever out of reach, but to be used. And not used only by the incredibly lucky, the wealthy elite or the players belonging to the largest and most generous supergroups, but by everyone. And that's not power creep, it's the way Cryptic and Paragon imagined the game. In making it possible to actually do that, Homecoming has brought the game closer to the original visions of Cryptic and Paragon than it ever could have been on the original servers, or, from what I've seen, any of the other servers. A broken economy isn't a valid control over power creep, in any game, and what we have now, on the HC servers, is the way it should have been when I9 went live, and would have been if the economy hadn't so poorly planned and completely ignored prior to that.
  2. I'd like a targeting overlay, an actual representation of the cone's arc and length shown on the screen, before letting go of foe-targeting. It wouldn't have to be flashy or impressive, just a triangle of lines showing where the cone would be. Without that, it'd be more guesswork than I'd be willing to put into using cones, especially since they're not standardized in any way.
  3. That's not what that flag means. It prevents your character from resisting the granted powers. It has nothing to do with Resistance, the buff, or -Resistance, the debuff.
  4. Redraw has no impact on performance.
  5. I linked a post with these screenshots halfway up this page. Don't know why the rest of your are struggling, but I don't have any trouble hitting 100% and maintaining it.
  6. Just tested by selling common recipes to the Contemplation Charts in my base, no problem. Are you sure you're not trying to sell to a Merit Vendor or P2W? Those don't purchase recipes. If you're at an appropriate vendor, then it's lag, check your connection.
  7. To account for Arcanatime (server cycles). All continuing powers, even auto powers, have a brief overlap period to ensure that they persist or complete their effects. The DoT would be 5 ticks, first at 0.132 second (a single server cycle), then at 1.132s, a third at 2.132s, the fourth at 3.132s, and the final tick at 4.132s. The DoT is then canceled before the next tick can occur.
  8. The PvP flag is there so the granted powers aren't granted to critters or objects. https://cod.uberguy.net/html/power.html?power=incarnate.interface.reactive_core_flawless_interface&at=arachnos_soldier This is the primary Interface power for Reactive Core Flawless. As before, I've selected Arachnos Soldier so the data is legible, any archetype can be selected and the same information will be displayed. As you see, this power functions in both PvE and PvP, and what it does is grant other powers to the player character. That's all it does. It has no direct effect on enemies, it doesn't do "what it says on the tin", it just checks for successful rolls and grants powers to the player character. Granting those powers to critters would result in a 2.5% -Res or Fire DoT being added to their attacks, so the PvP flag acts as a constraint to prevent that. The stacking rules and net effects are applicable in both PvE and PvP. It's not wrong, nor are you misreading it, it's just a matter of understanding the mechanics. City of Data can't make it more intuitive without deliberately obfuscating the information, and that's not what we want from that source.
  9. https://cod.uberguy.net/html/power.html?power=incarnate.interface_silent.to_hit_debuff&at=arachnos_soldier https://cod.uberguy.net/html/power.html?power=incarnate.interface_silent.resistance_debuff&at=arachnos_soldier I've selected Arachnos Soldier for expediency, the effects don't vary by archetype. When you open those pages, you'll note three icons to the far right. The first indicates collective stacking, which means up to four different sources can stack the effect. Sources being, in this context, other players. If you're teamed and a bunch of you are using the same Interface, it will stack up to 4x. The benefit in teaming is faster stacking. The second icon says the power also stacks for the character, up to four times. So if you're solo, you can still stack them 4x. Takes longer by your lonesome (depending on build, of course), but the end result is the same as you'd have in a team, four stacks of the effect. The third is a standard restriction on non-slottable powers, like temp powers, and all -Res. Some things just aren't allowed to be enhanced or buffed, even with global boosts. Interface effects fall under that rule. 4 stacks of Reactive, 10%. 4 stacks of Diamagnetic, 20%. Purple patch and special Resistances (such as AV Resistances) apply, of course, so fighting +X foes and/or superior foes reduces the net effect by the appropriate amount. All of the Interface powers are set up this way. The DoTs can stack up to 8 times, debuffs and controls stack up to 4 times, solo or teamed.
  10. I use Diamagnetic Core for any character with survivability issues, haven't noticed any problems. Stacking 20% -ToHit is very effective at mitigating damage. Otherwise, I use Reactive Core. 10% (4 * 2.5%) extra -Res, without spending a slot or interrupting my attack chain? Yes, please.
  11. No-one on a liquid diet gives a shit. A dribble. A squirt, perhaps. If you were taking in more fiber, you wouldn't have vampirrhea.
  12. Boondock Saints.
  13. They're flagged Unique, so no, you can't.
  14. The copyright line. I'm in trouble now!
  15. 'Tis but a name that is thine enemy. Though art thyself, though not a character. What's a character? It is not hand nor foot nor arm nor face. Oh, be some other name belonging to an archetype! What's in a name? That which we call a villain by any other word would smell as stinky.
  16. Is there something wrong with the coyote travel power?
  17. No Roy Orbison? Kill Orb Be Killed? One Way Orb Another? Disorbpointing.
  18. That kind of design doesn't belong in this game. And if your redesign is so complicated that it mandates players undergo a hand-holding session to untangle it, it's not simple.
  19. I'm allowed to be concise and direct once or twice a year. Ask the mods!
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