The Beta Account Center is temporarily unavailable
×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
5438 -
Joined
-
Last visited
-
Days Won
117
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
That's the Incarnate abilities window. He's scrolling through the threads to common Incarnate salvage section. I logged in and tested creating Incarnate salvage in the middle of combat, no crash. Tested while doing nothing, tested while attacking, neither crashed. If it's not the computer (heat, bad RAM, nick in the SATA cable, etc), it'll be the powers in use, the enemies or the map.
-
Expand the world in time and place - Egypt/desert maps
Luminara replied to Greycat's topic in Suggestions & Feedback
Ancient Egyptians didn't populate the desert. They lived along the banks of the Nile and the Nile delta, where the water, arable soil and food were. Cities were built farther away from the Nile, out of the flood region, so vital farm land wasn't wasted, but not so far out that there was nothing but desert around them. Even their monuments had to be relatively close to the river, as they used canals to move the stone. Think... Salamanca, without the Firbolg, Tuatha, spirits or witches, and a brilliant blue sky overhead. Replace the buildings with more rudimentary dwellings, paint the trees green, dig some canals from the river (which would have to be raised to the current ground level) and put a lot of crops (not pumpkins, but those could be colored differently, as gourds have been part of almost every civilization's diet for millennia) in the farming plots, and you have a good rough-out for an ancient Egyptian zone. Details could be added later, like statuary, a temple, a dam, but the basics are already in place, they just need a little adjustment to fit the theme. -
Please. Please. My eyesight is fading. I don't need any help not seeing, and these bright, flashing notifications cause exactly the same difficulty that I experience when I'm riding and passing in and out of shadowed areas on the road. It's like having a high intensity strobe fired right in front of my eyes. Give them a translucency slider. Or an option to move them out of the middle of the screen. Or let us turn them off. Something. Anything. Tips, enhancements, recipes, salvage, conversions, claims, notifications blitzing the interface. I can't see through them, I can't see past them, I move camera all over the place, trying to find a spot where I can see what's going on or avoid being blinded by the strobe effect, and it's pointless because half of the notifications go straight to the center of the screen, or pass near it, flashing and blinding me while they're minimizing. And they don't even all minimize to the same point, so there's no camera angle possible that avoids the problem. No workarounds. I can't even scroll the camera out to a distance far enough to deal with the problem in these office, warehouse and cave maps that the game relies on for missions. I can handle flashy powers because they're focused on specific foes and areas of the screen, and I can tone down the colors on my own powers to point that they aren't disabling my vision. I can handle enemy powers, that's just a nudge to the left or right. But the notifications are just intrusive and blinding.
-
My main has 36% +Jump Speed/Height, 73.5% +Run Speed, Agility Radial Paragon, the Launch: Increased Jump Height IO in Combat Jumping, two Quickfoot (Run and Run/EndRdx) slotted in Sprint, a 50+5 Run IO in Swift and 50+5 Jump IO in Hurdle. I use Athletic Run as my travel power for this build, giving me 75.75 mph run speed, 72.24 mph jump speed and a jump height of 54.18'. Another character has 7.5% +Jump Speed/Height, 22.5+ +Run Speed, Sprint with only a Quickfoot Run/EndRdx in the default slot, a level 50 Run IO in Swift and Jump IO in Hurdle (no boosters), and Infiltration with two Blessing of the Zephyr (Movement and Movement/EndRdx). I use Spiritual Core Paragon for this character, so no movement buff from the Alpha. This one runs 78.13 mph, jumps 77.21 mph and has a jump height of 65.85'. While writing this, I decided to find out what the other character's movement speeds would be with no set bonuses. Those bonuses came from a set of Synapse's Shock slotted in Quick Recovery, I used unslotters to remove all five IOs. The result is 74.91 mph run speed, 76.13 mph jump speed and 65.55' jump height. I spent 7 extra slots for the sole purpose of accruing +Movement bonuses to use Athletic Run instead of Infiltration for my main, resulting in a ~1% faster run speed, ~6% slower jump speed and ~16% lower jump height. My main also doesn't use any form of stealth, so if the player wants that, it's another slot for a Stealth IO. So, yeah, you can achieve roughly comparable movement rates as what Infiltration offers, but what you're saving in a single power selection, you're paying for with slots.
-
-
Devs please explain why you are nerfing Regen?
Luminara replied to Snarky's topic in General Discussion
-
Expand the world in time and place - Egypt/desert maps
Luminara replied to Greycat's topic in Suggestions & Feedback
Yes. Do this. Take me to Amarna. Show me Hatshepsut's mortuary temple. Let me stand next to Khufu's pyramid. Drop me in the middle of Seti I's wars. Send me to Duat. Anything. I'll take anything I can get. -
I'd be satisfied if they just removed the 7 day timer after the first time for each of the powers.
-
AE content, as designed, didn't give experience, influence, enhancements, salvage or recipes. So no, the designers didn't set the XP equation to use a multiplier instead of making it additive intentionally as an additional reward for participating in AE content, because they didn't intend to allow XP in AE. It was a mistake. A bug.
-
-
He just ate a thesaurus, he's fine.
-
Superior Invisibility. In the Concealment pool, Stealth provides the highest stealth, 55', enough to render you completely invisible to anything that doesn't have increased Perception or ignore Stealth. As different stealth powers don't stack stealth any longer, but +Stealth enhancements do stack with different stealth powers, you can still operate with Super Speed or Infiltration and a +Stealth enhancement, and that will give you a higher stealth radius, but Concealment's Stealth is, by itself, sufficient for just about everything.
-
None of the servers here are undergoing maintenance at the moment. And the Homecoming servers, which is where you are now, aren't operated by the same people who run the Rebirth servers. Perhaps you should ask the Rebirth team this question, if you're looking to play on the Rebirth servers?
-
Extra light g-strings do shred easily.
-
I think it is time to get rid of Reward Merits and PAPs
Luminara replied to kelika2's topic in Suggestions & Feedback
Sophistry doesn't work when posts are a matter of public record. Save the spin doctoring nonsense for someone else. -
I think it is time to get rid of Reward Merits and PAPs
Luminara replied to kelika2's topic in Suggestions & Feedback
Merits didn't redress the economic imbalance on the original servers because they were implemented in a way which restricted availability, introduced far too late to change the direction of the economy, and merit prices were factored around expected inf* gain and set to an equivalent rate, resulting in the same time spent collecting merits to pay for something as one would grind inf* to pay for the same thing. In other words, Paragon royally fucked it up in every conceivable way. HC unfucked it. And it's fine the way it is now. -
I think it is time to get rid of Reward Merits and PAPs
Luminara replied to kelika2's topic in Suggestions & Feedback
We did that on the original servers. It resulted in a hyper-inflated economy, a massive division between haves and have-nots, and RMT traders spamming every channel. Not looking to repeat that experience, thanks. -
-
@Cobalt Arachne just explained, very succinctly, that everyone involved with HC is a volunteer. That includes mods. This isn't their job, it's what they do when they're finished doing their jobs. What they do when they could be spending time with their spouses/paramours, their moms and dads, their children, engaging in other hobbies. What they do when they're not logged into the game, helping players with problems there. And giving them grief for not babysitting the forums 24/7 isn't going to make them more excited to be mods, magically cause extra hours appear in their days, or bestow presentience on them so they can head off train wrecks before they happen. There are half a dozen or so people trying to maintain order on the forums, at the expense of their own enjoyment of the game, their personal lives, their sanity. Cut 'em some slack.