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Luminara

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Everything posted by Luminara

  1. 50% -Regen for 25s in Discharge (Electrical Affinity), 20s base recharge. 50% -Regen for 20s in Time Stop (Time Manipulation), 16s base recharge. And Kinetics, Nature, Poison, Rad, Thermal and TA also apply -Regen in varying amounts. 11 mastermind secondaries have -Regen, 5 don't (Empathy, Pain, FF, Sonic, Storm).
  2. My voice carries no more weight than anyone else's. They wouldn't do it anyway because there's no way to distinguish between single-target and AoE in this context, and they want the inherent to be restricted to use on a single target. As an automatically applied debuff, it would function in AoEs as well.
  3. I'd get more use from it in that form than I ever will as a click. Or than I did when it was tied to the T1/T2 attacks. If it requires micro-management (something no other inherent expects of the player), and gives so little benefit for the work and time invested that it can be ignored, it's no different from the current version of Opportunity and I'll treat it as such. Frankly, I don't care if it makes hot dogs rain, as long as it does it without my interaction.
  4. Damage. The word you're looking for is damage. It's not bad at 50... with Musculature Radial/Core Paragon, Assault Radial/Core Embodiment, Assault, the chance for +Dam ATO and a pile of +Dam set bonuses. Then it's okay, for casual play.
  5. Thirded. I'm not going to use it at all on minions or lieutenants, which means my use is going to be comparatively infrequent, and a power used infrequently is eventually forgotten, or removed from the tray because I've gotten by without it and just don't need it. The increased damage scalar will be nice. The extra click, I won't bother with. But I'm too casual to solo AVs or GMs now, so my perspective is probably skewed.
  6. Yes. And since that problem is resolved, as we now have a means of obtaining multiple free and cheap attacks, travel powers, buffs/debuffs and utility powers without being locked into pool selections, the old restrictions aren't necessary any more.
  7. Ditto. The powers most responsible for creep are pool powers, like Hasten, Tough/Weave, Maneuvers, Defense powers for LotG global +Rchg slotting. Having access to primary/secondary powers earlier isn't going to make anyone stop taking those pool powers. I say go for it. We don't need mandated pool powers any more, and this is closer to the original vision of the game.
  8. The streak breaker isn't as reliable as implied, though. Mixing AoE attacks with single-target attacks can, and in my case, very frequently does, result in missing the same target several times in a row, despite being at the hit chance cap. This includes PBAoE toggles with a hit check, so it is entirely within the realm of possibility to have 95% chance to hit a target and miss several times in a row. Ten years ago, I didn't mind missing. But ten years ago, I wasn't playing sets with combo mechanics and stored charge effects, and I'm finding that missing is a much more frustrating problem today. We shouldn't have to use 4-6 attacks to ensure that a 3 attack combo is functional, but we do. Combo/charged mechanics just aren't compatible with miss rate mechanics, that's why HC rejiggered some of the melee sets to guarantee that their special effects are always granted, even on misses. Still waiting for them to do that for Staff Melee (hopefully before i lose my temper one time too many and punch a hole in this laptop's LCD), but revisiting the hit chance mechanic to make Accuracy more relevant than simply pegging a character at a theoretical (but not practical) 95% miss rate would resolve the issue a lot better than more mechanic band-aids.
  9. There's nothing to remove. No Avoid in the attribs. It's the AI, not the power.
  10. The only things which can see you with Stealth active are foes with +Perception and foes who ignore Stealth (Rikti Drones and Nemesis snipers, for example). If you're being spotted and attacked, it's because you're using a PBAoE or in range of one of those types of foes. Stealth is what Invisibility used to be before the Concealment pool was revamped. https://forums.homecomingservers.com/topic/28070-patch-notes-for-april-20th-2021-issue-27-page-2/
  11. It's just north of here.
  12. If tank are obviated, doesn't that mean it's not trinity? If they try hard? You didn't think this through, did you?
  13. I wanted to play a succubus, but not as a dominator or controller, so I threw together a costume and went back and selected Psi Melee. And then, when I was playing with the costume options after a few levels, I stumbled on the combination of no head and an eye aura, so I started running around with a headless character with flames coming out where the eyes are supposed to be. Then I added the thundercloud path aura so it looked even freakier, and by that point, I wasn't playing a succubus any more, so I redefined the character as a nightmare come to life and renamed her Phantasmagorie. And then I added sharks. Because it's not really weird unless there are sharks. And even though I despise the inane lockout balancer in Insight (same reason i don't play my level 38 Savage/whatever scrapper much), and throwing sharks is sloooooooooooooooooow... I have to say, I like playing this one. It's nothing like what I started with, what I intended, and I'm not the least bit displeased. Don't get stuck on making a concept work, just go with the flow. Step outside the concept zone and see what happens. As long as you're enjoying it, it doesn't really matter whether it's true to the original vision... and you can always make another character to chase that vision later. You have 5000 slots, Snarklebelle, you can afford to explore.
  14. That. Stop worrying about what "fits" and focus on fun. You can always change colors and animations, grab pool powers, use a crowbar to force it to "fit" later.
  15. Why would you need a second monitor?
  16. /screenshotui 1 PrtScrn Alt+Tab to an open file explorer window. Navigate to the game directory, Homecoming/Screenshots.
  17. And did them so powerfully, so evocatively, that they're still lauded by everyone who's played any of the games. His narration is iconic and integral to Fallout. It's what gives the games their emotive depth, what gives their stories weight. The wasteland wasn't just a place to stand, a backdrop for your fights, you heard his voice echoing in the back of your mind as you wandered, reminding you how this landscape became the barren, desolate place that it was, tinging the entire experience with a hint of regret and sorrow and giving you a more somber, meaningful experience. None of the Fallout games would've been anything noteworthy or memorable without that. Without his narration. He made us feel it. That's something special and unique to Fallout that shouldn't be sacrificed, or lost, in the transition to film. If anything, it's even more important to keep it, because story is everything in film. The most beautiful cinematography in the world doesn't save a piece with a bad story, or no story at all. Doing this without Ron Perlman... they might as well just hand it to Uwe Boll, or Tommy Wiseau.
  18. "Low" damage sets, like Kinetic Melee, Psi Melee, Staff, petless masterminds, punchy punchy RRRRRRRAAAAAAAAAAAAHHHHHHHHH controller and dominator, melee sentinels. I have some of the harder-hitting stuff, and that's nice in a different way, but when I was going through my characters a couple of weeks ago, I realized I have a clear tendency to play things that a lot of people deride. The "weak" ones are what I play the most, what I keep going back to when I should be working on my next alt. Maybe I'm a sadist. Or a cat. Now that I think about it, cats are sadists, so... eh.
  19. Three: no Ron Perlman. 😞
  20. https://homecoming.wiki/wiki/Number_Six
  21. With the current state of the AI, Gauntlet is one of the very few things which prevents enemies from swimming to Tahiti in the middle of a fight. That's time not spent chasing an enemy who ignores your Taunts once it's started to run, or waiting for it to come back. It helps.
  22. Level 50 is when the toughest challenges are presented, so that's when the most powerful enhancement sets are offered. Minimum level requirements allow those sets to be made better than other sets in various ways. Those Superior ATOs are Superior because they require you to be level 50 to slot them. Same with the purples, they're stronger than orange sets specifically because they require you to be level 50 to slot them. That's how they're balanced against other sets. Again, balance. Some sets are more powerful than others in the same tier and category, but are restricted to a specified maximum level. Think of it like this: every set has a budget, and a variety of ways it can spend that budget. The set can go to max level, but have lesser set bonuses or attributes; or it can go to a lower level and have stronger set bonuses or attributes. Every set is designed this way. There are always balance points and trade-offs, and that's necessary to ensure that all sets are roughly comparable from a development perspective. The budget creates a standardized system and gives that system a measure of predictability and reliability so players always have a fair idea of what they should be getting out of a set. They may not look comparable from where the player sits, but the budget ensures that you don't have wildly overpowered uncommon sets or laughably underpowered very rare (purple) sets. Specify which sets you feel are in need of attention, what bonuses you believe warrant improvement, and why. "Change the bonuses" is no more helpful for development than "Add bananas". Be aware, though, that simply asking for all set bonuses to include, say, global +Recharge, or +Defense (All), will fall flat because that's basically requesting that all set budgets be ignored and the entire game rebuilt around unbalanced IO usage. You should note, though, that every set you consider to be underwhelming is a set someone else considers to be perfect, and campaigning for changes to sets is guaranteed to generate controversy. The bonuses you value aren't necessarily the bonuses others value. But that's why we have so many sets with so many variations in bonuses, so everyone can find something they do value without forcing others to accept their valuation as gospel.
  23. A civilian NPC. Or furniture.
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