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The_Warpact

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Everything posted by The_Warpact

  1. Was thinking on this one beforehand but you gave me the idea. The first part is at low levels first starting out as gullible heroes/villains.(10 - 20) Second part coming back as higher lvl street wise established heroes/villains and fixing/ending the threat.(40 - 50) Would be the introduction of the Brass Prince aka Nemmy Jr and Nemesis Prime. Nemmy Prime also happens to be a giant class AV/GM, who is a factory that produces the troops but also the brain of the real Nemesis. Imagine Hamidon but, as a steampunk machine. This would be a coop tf just because Nemesis threatens everyone. Tie ins with Clockwork King because, some of the tech in his construction was used to house the Nemesis brain. Also, have tie ins with Arachnos hierarchy and Freedom Phalanx helping at various points because of the threat at the higher lvls. The starting point would be Oroborous through Mender Silos as he has seen a disruption in the time stream caused by Nemesis Prime. It would be ultimately discovered at the end that Mender Silos is in fact the Praetorian Nemesis who became a guardian of the time lines/multiverse.
  2. I only team with my VG and we are on voice chat so all good there.
  3. Wretch SF Enemies should be Malta, with the AVs, Moment, Slinger, Gryfalcon, and Director 11. I believe it has never been stated but, his and GW mission that led them to become who they are could be said that is was against Malta. And since it has been said that some of his mutations can be reversed that could be the tie in, he gets better, remembers something, and orders the SF. Lvl range 35 - 45 Enemies; Malta and associated AVs. Port Oakes War SF Recluse issues a proclamation that PO needs to have a governor. This ignites a new level to the war between the forces of Emil Marcone and Guido "the Mooch" Verandi. The villains through there actions can intervene as a "Tip mission" style to decide the fate of Port Oakes. Level range 8 - 15 Enemies; Mooks, Marcones
  4. Voted..put it in our VG page to get the other villains in on it.
  5. First, figure it out. You're mismatching words into areas that they aren't meant for. "Fixing a bad AT", yet you're talking about a powerset. A "bunch" of IOS to fix def holes, I'm thinking the only hole around here is in whatever logic your trying to pull from. "Use them to make good AT better", read that back to me. You're made of spare parts aren't ya bud. Expensive IO's lol...yeah ok you putting purps or ATOs in there? A WP tank that couldn't take an alpha lol...yeah ok. What exactly adds "true value to the character", you just pointed out complaints as far as I can tell. I figuring you'd have a hard time rolling a tire down a hill at this point. And honestly I'm the dumbass for even responding.
  6. My Ill/Traps troller did better than anyone on my team.
  7. Not weird, just interesting. I figured that it being a great opener would be an automatic pick and never considered anyone not taking it. To each their own.
  8. No lightning rod you say, how interesting. Why?
  9. Yeah, I think the issue is I'm still stuck thinking I'll be in granite the whole time. It's throwing off my decision lol. I just got a SR/Rad to 50 so really don't want to go through that so soon. I got a Bio/Staff at 31 so good there. I dont know what I'm thinking, I haven't rolled an electric in a long time going electric!
  10. Don't know if this is that right area, should asked in the AT section. Regardless it depends on the build, AT, etc and what specifically its intended use.
  11. Well, well, well thats alot of stuff to ruminate over. Thanks for the info I'll change tonight and see what's what. I knew about the animation times, my rad/fa farmer has them and they're just glorified mules.
  12. This is the Stone/Rad I came up with. This Villain build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Beryl Diablo: Level 50 Science Tanker Primary Power Set: Stone Armor Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Villain Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9) Level 1: Contaminated Strike -- HO:Nucle(A) Level 2: Radioactive Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(36) Level 4: Proton Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39) Level 6: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(34) Level 8: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal(50) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Brimstone Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 14: Super Speed -- HO:Micro(A) Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), TchoftheN-Acc/Heal(48), TchoftheN-%Dam(50), TchoftheN-Heal(50) Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(27), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(29) Level 26: Minerals -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), GifoftheA-Run+(33) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), ShlWal-ResDam/Re TP(31) Level 30: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31) Level 32: Irradiated Ground -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), AnlWkn-DefDeb/EndRdx/Rchg(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-DefDeb(46) Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(42), TchofDth-Dmg/EndRdx(43), TchofDth-Dam%(43) Level 38: Atom Smasher -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Acc/Dmg/EndRdx(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Dmg(40), Erd-%Dam(42) Level 41: Mud Pots -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-EndRdx/Rchg/Slow(48) Level 44: Granite Armor -- LucoftheG-Def/Rchg+(A) Level 47: Taunt -- PrfZng-Dam%(A) Level 49: Fly -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(3) Level 49: Afterburner Level 14: Speed Phase ------------
  13. Not according to @arcane. All the thumbs down are his doing, he needs to chill out!
  14. Well no, the AT primary would be control, so confuse, immobilize, hold, etc.
  15. Thats how I play my MMs, I debuff, buff, heal, they do all the heavy lifting.
  16. So a dominator with a pet heavy secondary and a reverse BG mode?
  17. I have a Rad/FA broot farmer and he's a slayer to be sure. I'll check your build when I get home.
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