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The_Warpact

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Everything posted by The_Warpact

  1. As the writer of the story where I found this said, he knows where the purple teletubbie is...
  2. So hear me out before anyone starts getting their knickers in a bunch. The "Challenge Zones" are actually the current pvp zones minus the pvp. Before, I go further the regular pvp zones are still there but, get sort of the Echo treatment and can only be accessed through the arena. So they still exist just in a different way. (Gotta be fair to the pvp folks too, I used to be one on live!) The Challenge zones would be set up to introduce max lvl challenges by whatever the zone lvls are. Imagine the new ASF/801 series but in a zone form. Because, face it the hardest zone right now is the new Dark Astoria and frankly most of my toons can easily defeat anything in there. With IOs being available at any lvl the need for more challenging content across all lvls is needed. Lastly all zones are co-op except one. So Sirens would still have the Arachnos vs Longbow function but spearheaded by max lvl AVs and different buffs/debuffs/badges when one side wins or the other. The "Battle for Sirens Call" could still be a zone war but heroes and villains would have to target pve enemies and AVs to stop an all out war breaking out that would engulf the world. The "Bounty" option could now be a special AV thats introduced at the conclusion of the Battle for SC. Bloody Bay could be the same but with max lvl enemies and enemy AVs now guarding the meteors. With zone GM events dropping the defenses around the meteors for a period of time. Example, defeating Shivan Oblititerator to drop meteors enemies or just fighting the now buffed enemies around the meteors. Now that being said the reward has to get boosted because the challenge has increased, say 10 shivans now instead of 3 or a special buff (toxic/nrg def) or a special debuff (-def/-regen added attacks). Same with Warburg but high lvl Arachnos/AVs guarding all the stuff to make it a better challenge. Obviously Marshall Blitz would have to the big bad AV, and have him as the final thing to defeat to unlock the nuke launch. As with an increase in challenges the reward would have to be increased. Finally, Recluse Victory, obviously max lvl uber AVs. Since this possible future is in a constant of flux based on who wins, so is zone access. One week it will only be unlocked for heroes and the next it will only unlock for villains. Just as the battle inside determines who wins the future outside it is also determined by who can access it. Sort of like the TF of the week but on a weekly rotation. Then obviously new buffs/badges would have to be introduced. Zone bases would be turned into access points based on side. With Rogue/Vigilantes accessing either villain or hero. Obviously, if you're a hero you're not going to be able to access a villain base and vice versa. This is just a basic shell of an idea, but, the start. Any ideas? Critique? Got to hell Warpact don't mess with my mostly empty pee-vee-pee zones!
  3. My VG does a @sshole themed one every week, because, well we all are. I should make a toon named "I don't PUG well" or a VG named "We don't PUG". Back to the OP question, we've done all VEAT and MM ones, things tend to die quickly on them.
  4. Color me shocked on the tank, I've never seen any. The other 2 not surprised.
  5. What ones? Blasters and dom's? It sucks imo on the big 3 (tank/broot/scrpr)
  6. Regeneration *should* be a toggle, if we use comics as the source material heroes don't concentrate to regenerate it just happens. Healing on the other hand requires concentration ie a clickie. There is a reason its often an unused set, it sucks between it and Fiery melee and KM they are probably the least used sets.
  7. I believe all the server sections have a SG recruitment thread, so try whatever server you're on and look on that section. GL
  8. Yeah, like I stated earlier in the thread, it wasn't my intention to cause any ill intent. I was just curious, I see names and don't know who they are, or I don't see some for a long time and one can wonder upon such things. Thank you for all that you folks do!
  9. Its an inconvenience to be sure but thats it.
  10. He also played a young Hannibal Lecter, in Hannibal Rising. Thats how I remember him, didn't know he was in this.
  11. Couple things, kids come on here cussing is not going to garner you any favors. Nor is drama. Edit your title. Two its the link down below. https://forums.homecomingservers.com/topic/23100-how2-basic-installation-guide-windows/
  12. Time, at least in my case. I work in Healthcare and I have zero time to get anything accomplished. Getting to run a tf or a couple hrs doing missions once a week is a treat for me. I've tried to learn when I had time and I obviously do not come close to the caliber of some of these builders. I honestly figured that with some of these builders showing off their talents would jump at the chance for a clean slate to create, show off their work and get paid for it then they would be all over it.
  13. When its in an auto power you will gains it benefits all the time. Unfortunately when its in a clickie then it will fire when activated.
  14. It wasn't bad, way different than the comics that I remember though. I call this a "filler" movie, it was necessary to pass info along leading up to other upcoming movies and tell their own story along the way.
  15. I should have tagged ya, but, figured I'd save you the trouble since you helped me a few months back.
  16. /macro_image "AlignmentPower_Fearincarnate" "1st build" "select_build 1$$cce 2 CCLightMagic" /macro_image "AlignmentPower_Duplicity" "2nd Build" "select_build 2$$cce 1 CCLightMagic" IIRC the builds are numbered 1, 2, 3 but the costume slots start 0, 1, 2....
  17. All in the guides section. http://www.shenanigunner.com/ https://archive.paragonwiki.com/wiki/Emotes
  18. Yeah, I have yet to see a successful search. I have had more luck buying a base off of people than actually hiring someone.
  19. We typically leave a person at the gate, and the rest start killing stuff out on the farm. We focus on anything that starts moving, and then back to the pumpkin carving. Never had any issues, usually the person at the gate has a hold or something to engage baddies if we miss a mob, then we all rush in for pumpkin pie.
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