The Character Copy service for Beta is currently unavailable
×
-
Posts
2172 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by The_Warpact
-
I would figure with the Arena being in different zones that would constitute probably enough of a competitive sport franchise. Some headlines would be "Max Speed has challenged Synapse to a race" or "Back Alley Brawler arm wrestling vs Mister Muscle". Or even sparring matches "The Guardian vs Master Lotus". Villain side Im guessing would be more gladiatorial especially with captured Longbow, Legacy, and heroes. "Bloodfeast vs Longbow Nullifier" or watch what happens when we drop "Legacy sorcerer vs CoT Death Mage". I've suspected that the cages in RWZ and Nerva that have various entities are used for such purposes amongst other things. I know I'd pay to go see a squad of Longbow get eaten by Rularuu or Zombies....😏
-
Is that at +4×8?
-
"The events here seem beneath your notice."
The_Warpact replied to Ultimo's topic in General Discussion
Everything on hero side is beneath my notice.... Muahaha! -
Yeah was hoping for a continuation of Praetoria specific arcs till 50.
-
Strange, I was thinking the exact same thing, except I turned up the difficulty to +4×8. Now I can't kill anything and I keep dying, I dont get it I thought the game was too easy now its too hard. 😉😏🙃 Nerf difficulty!!! Seriously though, I've always flew through the content, and if I wanted a challenge I'd crank up the diff.
-
Names of characters registered or not.
The_Warpact replied to Blyzzard's topic in General Discussion
There are rules for a reason and regardless of your opinion, thoughts, feelings, the devs will err on the side of caution. -
Nerf/Regen Fixt
-
On live on the Triumph server, there was a toon named "Blood Horn", who was the leader of the Revenants VG. In rl he was Greg and our friend, unfortunately Greg passed a few years back. His birthday was the 14th. When HC came on line it was bittersweet, the Revenants were back, but, we were missing our friend. One of our members @killroy made a tribute toon when HC came on line who he would retire upon reaching vet lvl 1000. One thousand levels, for a tribute, to a friend. Last night he made it, and I figured I would share. While this is only a "game" to some, to us its a way to bond with friends, we have known each other since live, we know each others names, our personal lives, difficulties in life, and it has strengthed us, at least I believe so. But, at the same time there is a hole that cannot be filled, by Greg who we sincerely miss and I wish he was leading us one more time into the fray. Rest easy Blood Horn/Greg @Boomie @PapaSlade And the others not mentioned and the others who are not forgotten.
-
FF/Nrg 'fender all knockback/repel or a petless MM. Of course a dom/troller with no control is another....
-
Yeah had a team of us that started at lvl 1 gold and all the content got us to 40....and now I'm like what are we supposed to do lol.
-
So Night ward ends at 35, where do you go after this to continue Praetorian missions? I know Belladonna aka GW has stuff at 50, so 35 - 50 is blank. Any ideas?
-
I messed with a stalker for SC back on live, and never really got serious until recently. I now have a EM/EA that is my badger, pvp, and merit farmer. I also have an Ele/SD that also shows great potential. Ultimately though its going to be up to you, I suggest you try stuff that attracts you and give it a whirl.
-
No reason to apologize, in all those responses I did garner nuggets of knowledge that formulated the info I needed. I consider this thread a win for me, us, and other newbs just learning the ropes who might have the same questions. So thank you.
-
So.....:) I have my lvl 50 tanker, he's a dk/dk/dk....not that! It means dark ya pervs. Anywho, just finished io him out was running around Shark because that's were I hangout. And lo and behold there's Scrapyard....so I run up to him and stand there...obviously taunting him...like ha ha you're a ghost you got killed by a fish...anyways. I did not die...and I couldn't die, even when the others showed up and killed him, I didn't die, just kept his focus on me till the others beat him. Not even a smidgen or hint of my health moving down, nope nada. I was so pleased that I came up with a concept for another toon...but this time I rolled another tanker a Bio/EM. This one will take awhile because I have other projects and my dark tank to hold me over. But oh so fun...yeah I can't defeat anything in a second but with the center of attention being me others can take care of it. So thank you all for the insight, info, and what a tankers role is and still IS.
-
Looks fantastic! Thanks for this, plus, all the stuff everyone talked about. So much great info.
-
Hey I have a great idea, I posted a few responses back my build, did anyone look at it?
-
Figured I'd just post the build. Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Baron Horror: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5) Level 1: Shadow Punch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), GldStr-Dam/End/Rech(7), GldStr-Acc/Dmg/End/Rech(7) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11) Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/EndRdx(15), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/Rchg(17) Level 6: Obsidian Shield -- EndRdx-I(A), Ags-Psi/Status(19), StdPrt-ResKB(19) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 10: Dark Regeneration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-EndRdx/Rchg(23) Level 12: Fly -- BlsoftheZ-Travel/EndRdx(A) Level 14: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27) Level 16: Siphon Life -- Hct-Dmg(A), Hct-Dmg/EndRdx(27), Pnc-Heal/EndRedux(29), Pnc-Heal(29), DarWtcDsp-ToHitDeb(31), DarWtcDsp-ToHitDeb/EndRdx(31) Level 18: Cloak of Fear -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(33), DarWtcDsp-Rchg/EndRdx(33), SphIns-Acc/EndRdx/Rchg(33) Level 20: Touch of Fear -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg+(37) Level 30: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(42) Level 35: Dark Consumption -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43) Level 38: Midnight Grasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprMghoft-Rchg/Res%(46) Level 41: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46), Thn-Acc/Dmg/Rchg(47) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(47), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48) Level 47: Afterburner -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48), Ksm-ToHit+(49) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(13), PwrTrns-+Heal(15) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 6% DamageBuff(Smashing) 6% DamageBuff(Lethal) 6% DamageBuff(Fire) 6% DamageBuff(Cold) 6% DamageBuff(Energy) 6% DamageBuff(Negative) 6% DamageBuff(Toxic) 6% DamageBuff(Psionic) 15.38% Defense(Smashing) 15.38% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 7.25% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 5% Enhancement(Max EnduranceDiscount) 67% Enhancement(Accuracy) 57.5% Enhancement(RechargeTime) 182.7 HP (9.75%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% MezResist(Teleport) 100% (20% chance) 28% (0.47 End/sec) Recovery 64% (5 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 17% Resistance(Fire) 17% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 5% Resistance(Toxic) 10% Resistance(Psionic) | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1359;667;1334;HEX;| |78DA6593DB4E13511486F7B453A0B4506A8116683914680BC8504C4CD49810B18A5| |19AA0A0B7CD04C6D2503B640A895E9A78BAF59078A5D117F0D2006A7C102E7C0295| |0B452287BADAFF4F35D274FA4DD75E877FADBD77F66EC6FF6EE6FE94D2FC178B66B| |99C5B304B2B96E3C99AF9C2A25B29E59F361DBBD47FC5761CDB691443173C7219EB| |B6552A5B46C6745672179C3BB613E64AD62A5AB4D75E55F39C6D178DF955CB5AF2D| |55E2F170BF9E5B516BC575F0BA57CA0F66FD632972CA7BC5C580D5F5A2D2C1AD3CE| |FA9A959BB7D78BB9AC595EB39C7B11D13020CF86577E347954C5AD7E88D4495DB9F| |6C89FA0FE0BDCADFA2AFA265D584B810DC3F06948829BE2AB31AFC6BC4DCCDBC4BC| |CDCCBB27BE6EE6759F41BED6F360DB39F22CB825BE1EE47579AA0D88EDC4690D8C0| |863BA8ACB801BE1A3358EC1A79DFC20F1DE5AC315B7F73AE2DA6F829D0BE40DD027| |797CD0A57CDBA8FF51E25BD8574B1BFC22ED6408ECEE007F8B6F00F19E4002F1DDA| |360348ADEA3FD60EF7BD87BB7C04F121B441D3DF8DF5AFF06B949FA90635F6242AC| |17DAC7DAC00179481E8183155221D62BBD76B0D70EEAD7C416A62D5C918F728BA58| |B93ED0A63DA83A79021286B3D9C4C0F2733C4C90C713243CC7C204A63D8054F8C4A| |13549AA0D2049526A93449A5BAD4E9639D3ED649B2CE08EB8CB0CEA1D489A38E1E7| |FA063ED2138FA847C4C3E028F2466185DEBC32F603BF9947C463E07C7B7A1A97AC7| |533CC1A9B73869E3AFC8D7A0F106FCE2576A8CFAC7B8B3067776823B3BC19D559D4| |A19C8EB32AEA1D6047B4B1FAADAFC3F8BDE347729CD531ED5EB3755BED59D1BD1EB| |F7BC327B6C754EE7A258B49AE56B73FDFED2F2FDAFC5A50DF006DF8216FF5561525| |7DF8E45EDFC1BF5125DF97730BDD65DB0EA589992933B49817F0003C9DB7F| |-------------------------------------------------------------------|
-
Weekly Discussion 83: Task/Strike force revamps - in detail
The_Warpact replied to GM ColdSpark's topic in General Discussion
Hence why I gave an option of either scaling to max lvl or letting it stay the same. I find it boring scaling down to a certain lvl and using the same couple of powers to defeat a boss, ESPECIALLY if you have difficulty cranked up then your relying on Shivans and daggers to win. -
Probably going to be mid week I'm back on work schedule, I'll post when I can.
-
Using it as a mule, but, didn't have it on...nor do I have an incarnate in use.
-
Weekly Discussion 83: Task/Strike force revamps - in detail
The_Warpact replied to GM ColdSpark's topic in General Discussion
Higher lvl enemies, increased difficulty, possibility of failure, etc. -
Weekly Discussion 83: Task/Strike force revamps - in detail
The_Warpact replied to GM ColdSpark's topic in General Discussion
Which ones would you like to see reworked? Why? Trim the Defeat Alls, especially zone a to zone b to kill mobs in each zone. More importantly (at least to me) scale to lvl. Example, team of 50s start a Posi 2, then enemies scale to lvl, vs a lvl 54 Dr. Vahz is alot better then lvl 50 scaling down to lvl 20. Or... Give the option at least scaling down on a 50 to that lvl especially with attuned io heroes is a joke. That way if a mixed team of heroes want to play the current way then its acceptable for them. But, definitely give the option to do these TF/SF at max level to promote more of a "end game" feel. What makes a "good" TF? The rewards of course so I suggest this. Risk vs Reward, increase rewards based on difficulty. Say you do a ITF its 26 merits, but, if you crank up the diff to a master run its still 26 merits, that seems imbalanced. If you had the power - what would a revamp of X Task Force look like? I think with the above suggestions more lvl 50+ toons would run lower lvl missions on a scaled to lvl basis with difficulties increased for the larger payoffs. Maybe give the option also of 3 reward options, Merits of course, or a incarnate salvage option, or a crystal titan, hami, or Hydra enhancements. -
Yeah, I actually use GW pool on my fire broots instead of the usual Mu mastery that everyone goes with. So I have Dark Oblit in their builds as well as Gloom for the occasional runner. Fantastic power btw.
-
Sorry OP No worries....while I hate to do this but curiosity is getting the better of me and not to start another.....lengthy conversation, Energy cloak if ported over wouldn't equate to a Cloak of Darkness type toggle? (Honestly, I "skimmed" over your guys posts, sorry too much for my old eyes to keep up with, so I might be missing ALOT) I dont have access to Mids so I can look at the numbers, but, a port over should be relatively easy with some adjustments. Although as a tanker which to me is the center of attention having a stealth seems...odd. BUT, I think of Martian Manhunter and it makes sense to me at least. Back to the subject at hand, I went with a Dk/Dk tanker. Numbers look good, and seems with all the -to hit, heals, regen, recovery, its going to seem unstoppable. I'll probably go with GW pool for gloom and darkest night.