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Hexquisite

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Everything posted by Hexquisite

  1. Fusionette: Playful Kitten Mastery ( Inspired by @Luminara, who described Fusionette so perfectly ) Pounce - Leap onto and attacks the nearest enemy; short-range teleport, inflicting both moderate damage and a minor stun on the target. Rescue - With as often as Fusionette has been captured and rescued, you have become a master of escaping from captivity. Works like Break Free, snapping you out of any hold/immobilize/sleep or similar mez and giving a small boost to your To-Hit for a short time. Adorable Look - Fix your enemies with a look of such utter adorableness, they are flung backwards by the sheer force of your charm. AoE knockback and minor placate. Blast-Proof - Fusionette doesn't have the best aim, and sometimes her enthusiasm gets the better of her accuracy. You've taken so many indirect and accidental blasts from her that you have developed a resistance to Smashing and Energy damage, as well as considerable protection from Knockback. This power is always on and costs no endurance. Call Fusionette - Fusionette swoops in to aid you, as you have aided her so many times in the past, going after your enemies with her trademark enthusiasm and vibrancy! *While technically a pet, Fusionette will not listen to your commands, and instead will act on her own whims.
  2. What if the shield WAS one of the blades? What if both blades could be shields? I demand a Dual Shields set!
  3. I do, to some degree, understand that different perspective. Where it falls off for me is that I find the 50+ content more satisfying after I've taken the long road to reach it. I can see and trace the character's journey from their beginning, watch how their experiences along the way changed them and developed their personality. I can't see that without the journey behind them, and I don't feel the connection. And it doesn't matter how fun the high-level content is, if I don't feel the connection to the character, I don't have the desire to play them. But I also realize that not everyone plays like that, and that's cool. Like I said, I may not understand it, but I don't have anything against it. However, I'd be completely against an 'insta-50 option.' I've heard people express a wish for it before, here and in-game, and that's not something I'd be cool with. With power-leveling through farms and other methods, people are at least working their way up. An instant-50 option, I feel, would be the death knell of the game.
  4. . . . see, no matter how many times I hear this, and not matter how much detail people go into about why, it still boggles my mind. Journey over destination, for me. Speed is the least of my concerns. I like setting out with a goal and working my way there, and power-leveling doesn’t give me anywhere near the satisfaction and of making my way to 50 through actual story content. That feeling of reaching top level after so much time and effort is incomparable. Not saying you or anyone else is wrong for your preferred methods; by all means, play the way that is most fun for you. It’s just one of those things in life I’ll never understand. Like algebra.
  5. I didn't time myself, but I think, of my two 50s, the fastest was about. . . three months work?
  6. As a primarily solo player in every MMO I've ever played, one of my favorite things about CoH is that for the vast majority of things, you don't need a team. It may be harder, yes, and may require more strategy and forethought, but nearly everything can be soloed. That's definitely not the case with most other MMOs. Also unlike other games, while you may not need a team, it's just as fun with one. Unlike many other games, it feels different being on a team. Because of the vast amount of viable powersets and ATs, you can run 100 PUGs, and see a completely different team makeup every single time, because every AT is useful and viable. No Holy Trinity locking anyone into a single playstyle. Point being, while I don't entirely agree that the game was made for teams, it's the only one I've found where teaming is it's own brand of fun equal to solo play.
  7. Only if it's pizza, chocolate, AND waffles.
  8. Can confirm. Did this in my psi melee/invuln brute, with only SOs and a handful of resistance IOs. Final Midnighter mission killed me seven times before I finally beat the AV by sheer attrition and dumb luck. Anyone claiming the game is too easy is, more than likely, power leveling past the mid-twenties, where, no matter what AT or power set I’ve played, I am always running out of endurance. The mid-twenties are what make or break a character for me, with some being just so tough to get through a single fight, much less a whole mission, that I end up setting them aside. Teaming can help with that, but only so much.
  9. In all (or at least partial) seriousness, I do like the idea of toning down Arachnos a bit. Give them Grandvile, then split the other islands up between the other factions to fight over, with Arachnos pulling the strings in the shadows, pitting the factions against each other as part of their Darwinistic mindset. Island story arcs can have you aiding one side against another, with opportunities to betray, and maybe even gain favor with one faction. Like that arc on Mercy, where if you help the Skulls, and save whatshisface, they show up in the final mission to help you out. Do enough jobs for the Family on Port Oakes, and the Family pays you back by sending some triggermen to back you up on a big job. Or, work against all factions as you build your own criminal empire. Some kind of scheme system, maybe obtained like tips, maybe somehow crafted, I don’t know, but jobs you out together and pull off to benefit you and you alone.
  10. See, now, I would love this. One of my favorite things from WoW, sadly removed for the most part until they brought it back, kinda, in Legion, was the class-specific quests. Many of those were to obtain class-specific things ( poisons for Rogues, totems for Shamans, animal forms for Druids, etc ) and were all eventually just given to them for free as the game simplified itself. But it was never about the rewards for those, for me; it was the fun of doing something that was just for me (and everyone else of that class, fine, but it felt like it was for me), in having the game acknowledge what I was. There could totally be the same for Origins. Only a Science could obtain a Science origin storyline, but anyone could join in on playing it. My initial idea would be, something like, at level 1, and then every tenth level, you unlock a new Origin arc, or several Origin arcs that you could choose from ( so you'd have something new when leveling a different character ). No special rewards beyond the XP and story arc completion merits. If there were a special reward, like a temp power or whatever, it'd be given to every Origin who completed the level 30 or whatever Origin-specific story arc, so no gatekeeping beyond simply doing the mission. But they can keep the bonus stuff; above all, I just want the stories.
  11. That’s a given. Pretty sure the code doesn’t accept patches that don’t nerf Regen.
  12. You know, M, I often find myself in agreement with you. And I’m down with many of the suggestions you made. But if you remove my beloved Ghost Widow from existence, we are going to have words.
  13. I would love that. But rather than listen to it through someone else’s microphone, I’ll just queue up my own copy.
  14. You know, if you're looking for why PvP is unattractive to a lot of players, including those who may be inclined to try it, many of the responses from PvPers in this thread provide excellent examples. . .
  15. Gummi bears are not a strong enough incentive. Negotiations should open with chocolate on the table.
  16. ❤️ Doc Delilah ❤️ ❤️❤️ swoons ❤️ ❤️
  17. There are occasions when I am apt to become unnecessarily verbose while expounding upon the mundane.
  18. The great barrier keeping me from PvP is that I don't find PvP fun in any way, shape, or form, and never have, in any game I have ever played. It leaves me paranoid, twitchy, and with a seething hatred for the whole of humanity. PvP in any game brings my already vibrant misanthropy to throbbing new levels of raw, undistilled hatred that, if left to fester, might one day take on a sentience all it's own. And then we'd have Hamidon. So, if someone could figure out a way to add actual fun, and remove the elements that bring about the Great Rage, we might be able to talk.
  19. This. Seriously, I have never understood the hate Fusionette seems to get. I found her to be an absolute delight from the first moment, and continue to do so.
  20. Oh, yeah, definitely keep that level of detail as an option, not a requirement. I’d be more than intimidated if the first time I went in to AE I became as a god in my own realm xD
  21. I’d like repeat @MunkiLord’s “what is Shardtober” question. I fear it’s gotten lost as people devised the (frankly brilliant) ‘Shatinel’ AT.
  22. Okay, having recently gotten into making story AE missions, my “pie in the sky” would be a complete overhaul of that entire system. I’m not talking about experience or influence or rewards - I honestly don’t care about that. I mean adding so much more. There are really too many things to list here, but among my desires: - Ability to make your own giant monsters. - A “reverse-betrayal” function, where an enemy can stop fighting and con blue once certain conditions are met. - MORE DIALOG! You can only have enemies and NPCs say so many things. In fact, I’d love it for all character limits to be at the very least doubled. - More publishing slots! Three is far too few! - More maps. Basically, if it’s a location in the game, I want a map of it available in AE. - Customizable enemy placement. It sucks when an ambush spawns on the far side of the map, when it would have so much more impact if they rushed right around the corner to assault the player, or place the End Boss in the exact spot I want them in. There are so many more, but I think you get the gist. Seriously, ultimate fantasy? AE works like base building, where you can go in and place stuff by hand, add a few decorations, adjust player and mon spawn points, really customize the map and the entire mission to your heart’s content. Sigh... A girl can dream. . .
  23. Text is fine, but I don't like talking to people, or people talking to me. I find it annoying, and distracting, and since I tend to RP during missions, harder to stay in-character when I have people yammering about whatever else. I've had no trouble at all coordinating with groups through in-game chat. All people need to do is be willing to slow down a bit if there's a plan, rather than rushing ahead.
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