
Doomguide2005
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I'm fairly certain I recall it being listed in Mids as +1000% recovery. And while all I've got is this phone for internet I know I used it on my SR for just that reason. Usually I'd jump start it by popping a blue (again being pre invention my net was not what it would be these days with Miracle etc.). But after that Geas would handle my recovery until after the debuff were off. And since this was pre invention, (pre real numbers even) it always dropped me to 0 end (no Perf Shifter etc. to generate +end getting around the debuff). Should be able to verify easy enough between combat attributes and Mids in any case that I'm not having a serious senior moment. Edit: missed your Mids comment. Maybe because of the blue and fairly normal end slotting it slowed the loss enough to get by on the blue I'd popped until the debuff went away. I assume your specific build has high consumption maybe it wouldn't be enough by itself.
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Try adding in Geas of the Kind Ones and Eye of Magus accolades into the mitigation plan/rotation. Those two were my go to if still in mid-combat on my Claws/SR back in the pre-invention days. The +recovery of Geas is enough to offset the debuff of Eludes crash. Eye is a nice boost to defense and resistance. Between your passives, the 3% defense uniques and Eye your defense should be quite solid (you'd be at/near soft capped except for the defense debuff in Geas) while re-toggling mid combat.
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"The Game is not Balanced around IO's"..... should it be?
Doomguide2005 replied to Galaxy Brain's topic in General Discussion
😄 well my Emps have and always could solo ... and I don't think they died all that much even on "Invincible". But, yeah speed through the mission or solo vs AVs definitely wasn't a thing either. I don't think crutch is quite the right word either at least with Empathy the set screams team me. -
"The Game is not Balanced around IO's"..... should it be?
Doomguide2005 replied to Galaxy Brain's topic in General Discussion
Vastly different, perhaps. Balanced I strongly doubt it. Edit: And to be clear 45% (or 59% or even 100%) is a soft cap. The hard caps do vary by AT and are much much higher. -
This, but it sort of depends on what settings you're talking about. If you want +4/×8 the answer is I doubt hitting the AT's hard cap would do it (2500% for a Brute). If you mean at +0/×4 that's probably doable.
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"The Game is not Balanced around IO's"..... should it be?
Doomguide2005 replied to Galaxy Brain's topic in General Discussion
I think the game should be balanced around SO builds. That said I think it's equally important to account for 'high'-end IO builds when designing content. And the primary manner that should be done is through the notoriety settings. And while my knowledge of post i22/i23 Incarnate trials is sketchy owing to life events I feel it's very likely there are in fact teams comprised solely of SO builds that could handle and complete the hardest content out there. When a team starts hitting the caps on all sorts of game limits it doesn't matter if that's with team buffs (SO only build) or primarily via high-end IO builds, the results are the same. -
The only issue here is kb/kd won't allow the repositioning that makes Hurricane what it is. Edit: the kd is also only a 5% chance (per foe per pulse) afaik. Without repel you couldn't push a mob into a corner or back into a patch like FR or back under LS etc.
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Just going to point out that when the PtoD are down an AV is no more immune to Repel than a Boss. They're only massively protected when the triangles are up. And in the corner scenario keeping them pinned and not slipping by requires movement by the Stormie which is where part of the skill in its use comes into play. That's probably even more true with the current pulse rate of Repel than back in the day. And last as I mentioned earlier I'm not sure it would, in fact, reduce scatter. Two things seem to trigger mobs to flee. 1) debuffs and 2) not being able to hit the target. Hurricane tends to do both those things. You'd have to test it but I suspect they'd be more prone to fleeing without the ability of Repel to push them around.
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Need to go decipher the proc math, but 60 seconds is the base recharge on Fort. My Emps are generally looking at global recharges of 175+ and using Spiritual. Fort is on probably a 20 to 30 second cooldown without any outside buffs (like another Emps AB). Going to be fun for dropping a nuke or t3 blast. Edit: noticing you said the Alpha effects the proc. Means have to look into other Alphas perhaps. Hmmm.
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Wasn't there a similar bug around the time of one Halloween events on Live? Feel like I recall something like that occurring? Sort of the opposite of when AV and GM regen was screwy and you utterly needed some sort of regeneration debuff or forget about it.
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Names of characters registered or not.
Doomguide2005 replied to Blyzzard's topic in General Discussion
and how blurry is where those legal teams (and the financial side) come into play arguing about what the law actually allows or doesn't. -
Names of characters registered or not.
Doomguide2005 replied to Blyzzard's topic in General Discussion
You are probably at least partially correct the patent on the drug is long past. And I am not a lawyer, much less one specialized in patent and trademarks. That said it's not a question of the drug per se but the packaging of the drug. Logo's and such fall under, I'm fairly certain trademark laws. I could put round donut shaped oat products in a box, sell it as cereal. No problem, but drop them in yellow box that copies a Cheerios box and we have an issue. The legal question is just how closely can I copy the layout, colors, writing and other portions of the design before it becomes a legal problem. That was more the issue I was thinking about. See @Ironblade's comment above. PS: and I totally agree Rx insurance is a total nightmare and ridiculous pricing that I see daily needs to get stopped cold -
"The events here seem beneath your notice."
Doomguide2005 replied to Ultimo's topic in General Discussion
Hush, you villainous villain! -
Names of characters registered or not.
Doomguide2005 replied to Blyzzard's topic in General Discussion
And the above is just the tip of the iceberg when it comes to "legal entanglements". It's also why, 'grumble, grumble' a company like Walmart might (might!) get away with putting some surprisingly similar 'pain relief' tablets in a dark blue and white box etc., and have them sit on the shelf next to the Advil and get away with it. Money, unfortunately talks ... loudly and Walmart's legal team is large, experienced and backed by silly amounts of wealth. You and the HC team by comparison to DC are a financial blip, it's a no brainer who can afford that legal battle. Not to mention shooting any chance HC has of a deal with NCSoft in the head ... "sure HC, we'd love to take on your legal fees and battle DC for you. Um wait, we've been there done that so no thanks here's your cease and desist order HC. Signed, NCSoft legal team." -
"The events here seem beneath your notice."
Doomguide2005 replied to Ultimo's topic in General Discussion
I think AE is the only real solution if you both want to continue to progress AND continue to use the backdrop or setting of Kings Row AND wish to do it solo or avoid exemplar status. Sort of ... xp are required to progress, powers and slots you acquire are the actual progress (in typical game play anyway) and I think is what Ultimo is meaning. If this was Live I could point you to a series in AE written by @Neuroniaan SG mate set in King's Row. It was top notch. I often ran it when leveling characters instead of or in addition to the normal KR contacts. Unfortunately the last time I checked it didn't exist on HC. But maybe a search in AE or in the proper subforum here would find similar player created material. -
Well the next question for me would be how reliable can it be made to proc given that I usually have large amounts of global recharge in my Empaths and could skip as much recharge enhancement in Fortitude as needed to max my proc rate.
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And did they have O2 Boost like a proper Healzor. 😜
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What should the aggro cap on Homecoming be?
Doomguide2005 replied to oedipus_tex's topic in General Discussion
Indeed. PS: wrong thread, move to "Remember when ... " 😉 -
Sort of if I follow you. There are two sets of nested and clamped equations. First Base hit chance+various to hit mods-various defense mods is clamped. Then, second, the accuracy mods × the above clamped equation is itself clamped. I was pointing out that it's rare for the accuracy mods to result in something <5% prior to the outer parentheses clamp being applied. Even when the inner hit chance portion is clamped to 5% its unlikely the accuracy mods will pull that further down so the outer clamp actually forces it back up to 5%. It almost always results in something greater than 5% where the outer clamp doesn't matter. You would need a final accuracy mod under 1.0 to make it relevant.
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Nerf Regen Then they did. I recall (in a vague, I'm getting too damn old way) my level 42 BS/Regen scrapper fighting two level 47 Fake Nemesis bosses to a standstill in PI, IH running non-stop. The next time I logged her on toggle IH was no longer a thing and a meme was born.
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What should the aggro cap on Homecoming be?
Doomguide2005 replied to oedipus_tex's topic in General Discussion
This! Though I suspect that's exactly what the Devs do on their "in-house" servers, i.e. experiment with changes. Stuff that they deem worthy then heads to our test servers. I'm also irritated by the idea that somehow my "squishy" is in dire need of protection if even a single critter isn't cemented to the Tank, Brute or even Scrapper. Wasn't true on SOs and sure as hell isn't true these days. I have a wide arrangement of options to make them regret the decision. And if I misjudge stuff then so be it. Debt will likely be gone by missions end if not before. -
What should the aggro cap on Homecoming be?
Doomguide2005 replied to oedipus_tex's topic in General Discussion
Hehehe, don't forget Fallout, Vengeance then Howling Howling Twilight. And while we're at it each team member needs to stealth to a mob, aggro it then Teleport/move to the 9th mob and obliterate anything still standing. -
Hmmm sets using nothing but cone attacks and melee powers. Just loves hopping in and out of melee, bonus if no new Teleport powers to help and/or all the cones are different ranges. Storm/Energy knockback and general chaos can ensue. I found an Ice/Sonic controller near impossible to level solo ... end use rough in part owing to lack of damage to defeat anything in a reasonable timespan. When feeling a bit masochistic I'd like to try it again see if I can't make it work (procs changes, p2w powers, etc.) Don't think I've ever seen a 'petless' controller (post 32 of course, 😜). Idle thoughts about character with as many pets as possible but isn't an actual pet AT (no Controller, Dominator or MM need apply). Edit: Maybe Dark/Electric --> Dark Servant, Sparky, Patron pet then add in RV heavy, vanguard heavy, Shivans, warwolf whistle, signature summons? (never had one -- combat pet, yes?)
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While this is a 'work around' it is what my Claws/SR scrapper does only I bind R as well for 'target nearest foe' so it became an R,F rapid double tap. When they slow I briefly hit forward while queuing my attack. And, of course, as a Claws scrapper I have ranged options as well without resorting to p2w, temp, or vet powers. And likely if your soloing AVs that run ... it's likely that running into or thru another mob is, um, fatal for a bunch more cannon fodder while the track star finds his nerve (if not welcomed targets for fueling Soul Drain or the like). That said I don't think it's an unreasonable suggestion to add a special IO that adds a taunt/added threat component to an attack. We're talking a bit of power creep here but some is almost inevitable in any game. We as a whole just need to be choosy about how, where and when it occurs.
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Thanks for the detailed example @DSorrow. Effectively the only time your likely to see accuracy running into the floor's clamp of 5% is against minions and underlings at +0 or -1 settings and using powers with inherent accuracy less than 1.0 as higher rank foes and higher level foes both have positive accuracy mods. As far as I know or can recall no player set contains any accuracy debuff powers (only to hit debuffs). As soon as you start moving off minimal notoriety settings it becomes increasingly rare for the critters final hit chance to be at 5%. A +4 boss, for example, is sitting at 1.82 before the powers accuracy mod or bit better than a 9% hit chance.