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Doomguide2005

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Everything posted by Doomguide2005

  1. And with the right kinks it'll go around the screen too. 😜
  2. I can understand that ... when the "thing" is new(ish). I recall earning the ability to create a new class of cleric in the RPGA. Only way you could get the ability was successfully completing a mission. I got to use the new character for maybe a half dozen adventures and then they opened it up to everyone. And I felt a bit cheated. But most of the changes talked about in the thread above have been around for many game issues, years of game time. They aren't remotely new changes. For an awful lot of people the current set up is the status quo.
  3. While I realize it's not quite the same you could use the wiki's (both the older Paragon Wiki and the newer HCwiki) to learn how things were unlocked and then just not use them until you "unlocked" them. Check out the thread about "Classic Heroes" for some folks running their characters as close as they can to what it would be be like to level up as if it was issue 0 in 2004.
  4. At +5 they'll hit slightly more often (accuracy goes from 1.4 to 1.5, no change to base to hit) and hit harder yes and those debuffs will be shorter. But ruinous to the safety margin I don't think so. Those health bars barely move against +4's (+4 AVs), I doubt the extra damage is going to be anything like ruinous. It'll probably hurt the teams kill speed the most, not survival.
  5. Oooo, thanks must be an update that I was not familiar with.
  6. Got very little to do with difficulty but a lot to do with the potency of buffs and debuffs in this game. Something like @HyperstrikeFRads or the PuG team in i9 I mentioned above move into whatever mob and the mob just starts dying while virtually nothing happens to the characters. +5 incarnate mobs (of your choice) would barely slow the i26 versions of those teams down. Heck they'd barely threaten the i9 versions because of the crazy values of their cumulative buffs and debuffs.
  7. This It's not particularly hard with any power to get a desired aspect enhanced to ED caps with 3 set IOs. Doubly true if you start boosting to +5. In the case of Arctic Fog, Steamy Mist or Shadowfall that's defense and damage resists. Or with Short Circuit damage and endmod along with endred, recharge etc..
  8. Yep part of why the set of alts I listed above would get tough --> high defense (70+) high resistances stacked on top of at or near hard capped amounts of regeneration (2000+%) across the entire team.
  9. Ouch, ouch, ouch owieeeee!
  10. And in addition to the advice above remember you've got a thousand slots (on just that server alone). Instead of deletion just set a character aside for a bit and create a second (third, fourth, etc.) character. You'll continue to learn and some of that knowledge will shed light on how to make the previous characters better for you and pick them up again when desired. Perhaps setting them aside until an opportunity to team comes along and in the meantime play another more solo capable AT while waiting for that teaming opportunity. PS @Greycat If I remember right you need a 1 or 2 there as in /selectbuild 1 or /selectbuild 2. And if I dont remember right we'll both learn something when someone else illuminates the mystery.
  11. You can tell, in case you or another viewer isn't aware, by the green dot 'lit up' at the end of the power bar in Mids.
  12. Sort of, though I think @Galaxy Brainwas thinking these would be unique, i.e. only 1 per build (They're purple enhancements after all). One Truly Superior Damage Enhancement, one Truly Superior Accuracy Enhancement, etc. I think, in theory, that's 26 Truly Superior Enhancements possible. And yes a 50+5 is worth 53% already. An Armageddon Damage (or other purple set single aspect damage enhancement) boosted +5 is 66.25% FWIW. And begs the question can these be boosted as well (and considered naturally attuned etc.)?
  13. To answer the OP question, no not really it would require large changes in the attack mechanics. And as pointed out above by @macskullthere is a mechanic introduced to help with some of the issues you're having namely Beginner's Luck. Between Beginner's Luck and the Streak Breaker missing "so many times in a row" should be nearly impossible at level 10 and under. You should be unable to miss more than twice without the next hit being forced by streak breaker unless using a power with an accuracy mod less than 1.0.
  14. And it's not always an attacker targetting through the tank. My Empaths will do it sometimes. Target the teammate getting hammered then heal/buff and then blast their target (presumably their greatest threat).
  15. Woops A clear demonstration of having not yet made a Sentinel. I want to, the computer just went and died before my altitis got one going. So serious sarcastic joke fail. Haven't taken Elude on an SR build in really long time.
  16. Oh poo! It's one more toggle I have to toggle back on after my Elude crashes. 🤪 Okay so maybe I should skip Elude and learn to love this Master Brawler power. Go! Make Sentinels, Kill Skullz!
  17. Yep they all can solo but the ones noted in the thread tend to handle it better and or require less adjustment to the build between solo and teaming. Traps is probably among the best solo but plays/runs quite different in teams whereas Empathy tends to flip that around with everything else falling somewhere in between.
  18. And welcome back! Have tissues at the ready in case you get something in your eyes first time you enter the game 😁
  19. I've been up against an AE mission on Live which featured a bunch of Green Machines sg leaders and players characters. The only thing I'll say is thank all the cosmos this was pre IO (iirc, this was right after AE came out and everyone was having fun with creating missions) and more importantly I don't believe we ever fought more than 3 or 4 at a time. I've also ran into a redside mission that had a "doppleganger" group of the team ... and this was vs the redside equivalent of GM. That was about level 25 or so and that was plenty brutal without nukes or AB.
  20. Ugly very ugly. Something like 1 Plant/Cold controller 1 Earth/Storm controller 1 Emp/Fire defender 1 Emp/Sonic defender 1 Emp/Electric defender 1 Elec/Fire blaster 1 Claws/SR scrapper 1 Cold/Ice defender All running at least Tactics and Assault except the blaster. Breakfrees unneeded 🤪
  21. Nope. Wait a bit try again would my first thought.
  22. Yes, she's a Claws/SR scrapper created in Issue 3. She was and is my Main among Mains named Greta (full name GRETA-001 for Genetically Resequenced and Engineered for Tactical Assault). Any new challenge, mission, TF, I-trial, zone it was her doing it, whatever it was. And it continues here. First to be recreated and first to 50 again and will no doubt be the first one I log into when I get a computer up and running.
  23. Excellent TEAM debuffing for hard targets. Solo can be very safe with Siren's Call then single target destruction and in either case one of the best nukes around which can be done very safely Howl, Siren's, Dreadful Wail. Any tough target left hit them with Screech (now at mag 7 worth of stun coupled with 12+ seconds yet of -40 resistance to build off of). And the shields take both Damage Resistance and Defense sets which between them and Arctic Fog is a whole lot of spots for placing the ever growing list of special IOs in those sets.
  24. Arrg, yeah math skill apparently took the night off. I knew that and somehow thought with 400+% recharge it would overlap HT. As for the team destroying stuff so fast the debuffs don't matter. Well that's just an endgame issue in general for all debuff sets not just Dark.
  25. Well it will put out very solid amounts of both -regen and -damage. Both Howling Twilight and Twilight Grasp are stackable unless CoD v2.0 needs updating (-500 and -50 respectively). HT would require a lot of recharge to stack twice, TG not so much. Add in Darkest Night. Not sure how that adds up to Tier 2 when the only drawback is animation time. Edit: specifically against AVs it can match top -regen outputs.
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