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Doomguide2005

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Everything posted by Doomguide2005

  1. Things like always and inevitably are almost always not true sometimes.
  2. One of the very first threads I saw on the Live forums about soloing AVs was a Storm/Sonic defender. No regen there though a good bit of -resist. I wouldn't complain, as Psyonico put it, but Storm is plenty capable of dishing it out.
  3. My main above all my other frequently played is a Claws/SR so ...
  4. Can almost guarantee this is how that works ... how else does the fireball, etc., chase your scrapper/blaster/defender around the corner and nail you while going thru the wall. Edit: To be clear I mean it almost certainly works as @aetherealdescribes
  5. Been quite a long time since I leveled by Sonic/Dark defender (i16 or so on Live) and I leveled a Fire/Sonic on HC. The Fire/Sonic went for really maxing out Liquefy getting the recharge and debuff values (1 recharge, two lvl 53 enzymes, ToLG defdebuff/rech, DW To Hit debuff/rech) . Still working towards getting a lvl 50 respec build on her (tend to create another alt and not get around to a 'final' lvl 50 build, altitis ftw). While she definitely needs some work, she's also surprisingly hardy right in the middle of the melee. Various powers including Hot Feet, Cages, Imps and Bonfire all help keep foes trying to leave the hell zone she can create around herself. Heaven help them if the roughly every two to three mobs Liquefy comes into play on top of all that. Tine Sidhe FireSonicPower (v.LIVE i.28.10) 03_01_2025.mbd
  6. Snarky Gif Master of the Day!
  7. I find it not so much wet noodle as just plain and simple extremely single target in nature. The big AoEs are utility with some damage tacked on (Soul Drain, Dark Consumption) with the sole exception of Shadow Maul. The result is essentially your wet noodle as it will take forever to down a ×8 mob one target at a time. Combine that with a secondary that does zero damage on its own ->> wet noodle. Edit: This was a first pass at my own DMSR build. Going to work at getting the resistances up some if possible. Thought about putting the Taunt proc in Evasion. My Dark/Dark loves the way the kd proc works for their build in Touch of Fear so trying it out here DarkMeleeSR Brute (v1.00 i27.7) first pass - Brute (Dark Melee - Super Reflexes).mbd
  8. Interesting! Well, we can all but rule out cascade failure. Though if it were to happen it would almost have to be a Tanker with massive hit point totals. Anything else is going to be dead long before anything truly resembling cascade failure happens as almost nothing reduces the DDR as far as I know. To generate a defense debuff of 15% the target would have to be hit with a 300% totally debuff. For an aggro cap's worth of foes (17 foes) that's over a 17% debuff by every single attack on the tanker and within the duration of those debuffs. I have serious doubts about the ability of even +4 CoT to actually hit (or auto hit) our Tanker with that much resistable debuff. It's never happened to my SR scrapper in some 400+ vet levels of running all sorts of missions including vs CoT but maybe. Now we also have to keep in mind our Tanker needs to be affected by that much debuff if solo and maybe a whole lot more if the team as stated was adding to his defense. It takes another 100% debuff to reduce our Tanker another 5% assuming DDR applies and isn't somehow being affected. Next, we have them getting To Hit buffs. Again, maybe but I've never seen that happen to my scrapper while solo or teamed which is unlikely unless I go all manic scrapperlocked ahead of the team, and that's never happened *cough*. And while that would make it easier to hit the Tanker past his defenses with debuffs it would not alter his defense values in the slightest. So that's not the change alone anyway. Confusion. Okay for the Tanker himself that's unlikely. Focused Senses provides protection against Confusion effects. I'm assuming his, as a Tanker, is stronger than my scrappers which is to say more than the -6 mag on my scrapper before any Tactics are factored in as Tactics also provides Confusion protection. Or any other protection provided by the team in that environment. Or how about the momentary suppression of his toggles by overwhelming mez which maybe turns off his DDR from toggles for even a brief instant while he's standing in an absolute puddle of defense debuffs. Even if his toggles almost instantly return for just that instant his DDR would drop by a very large amount (my scrappers, for instance, would drop to about 32% from 95%) and I'm guessing then gets hit by the debuffs he is standing in. Of course, just turning off the toggles for an instant is also going to "debuff" his defenses. I'm just surprised this has never happened to my scrapper. It is far more likely to turn into a whiffing contest as they debuff the living crap out of my To Hit. But who knows at this point.
  9. That's not really the point of sapping (defeating them) any more than running all my scrappers SR powers, they don't directly defeat anything either. It's to do it more safely, in a different manner than the normal def/resist/other mitigation. And it works even solo. With the changes of 'Shock' and new IO sets I'm pretty sure the general mob population is going to die quite rapidly in a team setting even at +4. And in other news Dr. Vahz in Posi 2 had 800 endurance ... he also got drained to 10 end shortly before being defeated. So either there's more to it than a simple floor we can't drop them below (scaling by level maybe) or the Tempest proc my Elec/Fire Blaster was running had an impact.
  10. I'd be loving the idea but my play times and availability can be erratic. Edit: one thing I'd be curious about is if the Tempest (-end) proc would be able to bypass the minimum of 15 end they seem to have. On a Defender it's a decent chunk of -13 end as i recall.
  11. Can't be putting that many citizens, sorry hostages in one spot. And remove the shelters, nah that costs and maybe the heroes will eventually clean things up. It could happen
  12. Yes it can be done and yes @PsyonicoMerryl recreated the Shock Troopers SG on Everlasting. Short Circuit is more than capable of draining effectively and doing ED capped damage especially with the newer Endmod sets which include a damage component. Shock Troopers certainly destroyed mobs on Live. How the changes to how sapping works on HC would effect things for a full team of Troopers is tricky to say. Damage likely better with Shocked mechanic but apparent inability to actually zero out a +4 AV (or a +0) is a bummer. Part of what makes mobs 'cheaty' is their endurance pools not the ability to fire stronger powers cheaper. An AV has an End pool of 800 endurance so if your character gains x end/sec ... well they are gaining 8 times that on a server tic. So one tic of recovery effectively gives them more to use a power. That's why bottoming out their recovery is important. 8 times 0 is still 0 end gained back. All this assumes things haven't changed since Live beyond the changes on our end of things. While I've paid attention to the bottom end of the bar I haven't really looked at the high end. It does seem to be impossible to get AV and GMs below 15 end near as I can tell.
  13. I just know I'm enjoying the hell out of my Brute. I'm also still learning about what works and what doesn't. I do like the Avalanche set in Touch of Fear including the proc. The KD is nice for the mitigation.
  14. Guessing while not a unicorn it's not a common pairing either. Did you have a specific question or concern?
  15. This is an excellent high-end build, but I would add one cautionary statement. It relies a smidgen on the FF procs in Power Blast and Energy Torrent to achieve full on perma Hasten and perma PA. Not really an issue as long as one, or definitely both, are available for use. Not a big issue I suspect but if you exemplar below 30th level and intend to solo AV's etc. then it might become an issue. Honestly not sure if they would even be perma just because of exemplar effects at that point.
  16. Pretty much any/any should work, it's your presence answering questions and provide direction as needed that is most important. Had one friend when we were all new who ended up getting the contaminated badge because he spent an hour or so just whacking foes because he had no idea till he used his phone a friend how to leave the tutorial. Those wondrous sometimes silly and awesome moments will not happen again.
  17. My skill set is not in IT, AI or anything related but sometimes we need to be reminded this game was created to be able to run and when much of the internet ran on dial up.
  18. Or as another last resort you may be able to auto complete the mission
  19. If you can read this you are too close!
  20. I'd have to do some double checking but they may suffer suppression, just like players, of toggles and if those toggles provide defense or resistance that may also contribute to increased damage indirectly when stunned.
  21. I swear it was just an old costume change macro officer
  22. Yes, none of which changes the way I perceive the undercurrent of expectation ... but *shrug* maybe it's a me problem.
  23. I personally wouldn't proc out Freezing Rain. An AoE with Pseudopets sounds like an underperforming idea that best do the job on use as usually what's debuffed won't last until the next round of proc checks. But I haven't even tried it out either and the debuffs will land either way. So ymmv and all. I also recommend taking QS if nothing else it is a one slot wonder that will let lowbie teams break contact and run if getting overwhelmed. Otherwise I'll slow most things down enough to not get out of your patches or anyone else's while applying a solid defdebuff,
  24. I get that, I've also seen this (or similar) comment in other threads. To me they all carry an undercurrent of expectation that the dopple will be a true doppleganger and match powers. Granted this case sounds pretty far out but ...
  25. Was it a +0 Doppleganger. Right there consider what happens if the Doppleganger is "higher" level than you. Even at +1 with a 16th level doppleganger it's going to have power choices you don't even if strictly limited to powers you might have at that level.
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