
Doomguide2005
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Everything posted by Doomguide2005
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Compiling CoH Community Slotting Choices
Doomguide2005 replied to Excidium's topic in General Discussion
Very much and possible the biggest skewing factor is why the build was posted. Big difference between a help my build post and the likely respose(s) typically. -
Annnnd one answer isn't even correct for myself alone. My Main (of mains) a Scrapper with 3500+hours of game time had a much different set-up than my main Empaths who had different set from pretty much any new wet behind the ears newly minted character. While they all had some fundamental basic arrangement in common they also changed based on frequency of play and their AT and sets etc.. My Claws/SR, for example, had far more space devoted to macros (and binds) to various targets, some because they were dangerous to her (i.e. Quartz eminators) others because they were a threat to most teams (Sappers). She also had chat tabs configured to monitor things in combat channels that other characters didn't.
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I'll be back but you can look for a thread about Earth/Empathy which should cover the Empathy side quite well. Currently it sits on page 2 of the Controller forums. Essentially both Empathy and Controllers love recharge. Pack as much as you can into the build.
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Strongly recommend you take Teleport Target. Comes in very handy for ensuring your dead player target is properly underfoot the foes. Vengeance is a nice touch too.
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Help requested for a "fighting controller"...
Doomguide2005 replied to biostem's topic in Controller
Ice/Sonic is a pairing I want to try again as the first go around was prior to things like inherent Fitness and set IOs. It's also the pairing I offered up as the worst set I ever tried solo. It couldn't fight its way out of a wet, pre-torn, paper bag without zeroing out its blue bar. Turns out that even with debuffing the foes resistance that piddly damage still amounts to piddly damage. But that's why I want another crack at it and see if it still burns the blue bar for little gain. Between inherent Fitness, procs and IO sets plus all the other changes maybe it won't be so God awful to solo. -
You want near indestructible try a full team of "Green Machine" compliant Empaths. Offensively there might arguably be more dangerous teams of 8 clones but defensively sheesh, convince me. Thank gods the only times I've faced such things they weren't run by their player(s) and the AI is pretty damn dumb. And there are at least 2 missions I know of, one Blue and one Redside where if you're on a GM team you'll face yourself (and I don't mean AE content). The Blueside one is, of course, the Posi 1 TF inside City Hall. Low enough to not be too ugly (but they will be seriously buffed defensively and for +damag) The Redside mission isn't quite so easy but still shy of Adrenaline Boost territory (as I recall) but you can get a taste of what it would be like at 50+ with incarnate abilities tackling it.
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Which the way we, the player base, build for sustainable endurance usage it isn't a terribly surprising response.
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The only thing I'd add to Area Man's thoughts is at level 22 even with maximum effort and limitless budget you won't have perma-PA so some defense might help until you can respec into a late game build. And Traps at least the way I tend to play it is very up close, underfoot if you will. You should still be essentially aggro free for the most part but you can get hit and damaged by AoE's aimed at your pets. Those might be Fireballs or PBAoEs tagged as AoEs. Good news is again is SI will not suppress you'll still be invisible and they shouldn't switch off targets to go after you.
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LOL at Lady Jane. First encountered her in the closed beta. I had never seen an npc rocket off into the foes the way she did. I freed her and had just enough time for my brain to register a "WTF!" before she was 3+ spawns deep in CoT and dead. Couldn't even say for sure if she was aggro'd on them or she was simply making a beeline for the chest it happened so fast. But yes it would be great if the players didn't have to engage in such a degree of meta gaming to be successful or prevent the near instant annihilation of a combat hostage.
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Resist to Endurance Draining attacks, where are they?
Doomguide2005 replied to Solarverse's topic in General Discussion
Yeah thinking back on specifically dealing with Eludes crash I'd ideally do it Eye of Magus first, (crash), then Geas. Eye needs endurance whereas Geas has no end cost. But in those days I had no timers etc.. so if I was late with Eye I'd have to pop a blue to trigger it. Usually 1 inspire was enough to ride the 20 second recovery debuff out and with those Accolades running it wouldn't take but seconds for the blue bar to fill even in the middle of the fight once the debuff ended. -
The other detail I should have clarified (mentioned) is you should be moving about the battle with Superior Invisibility toggled on. Made an assumption that this was the case. Attacking does not suppress your stealth from SI (you do lose half the +defense it provides). SI also carries a -100% threat (which reduces your threat value and aggro). That combined with the Taunt in PA, plus your various Traps (who are pets with their own threat/aggro lists) is why mechanically you should be basically ignored especially while PA is active.
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Resist to Endurance Draining attacks, where are they?
Doomguide2005 replied to Solarverse's topic in General Discussion
My long-time, old, back in the day solution for getting toggle dropped (often self inflicted by Elude on my /SR's) still works today in many circumstances. Geas of the Kind Ones followed by as necessary The Eye of Magus. Geas is a massive +recovery (+800%), +recharge (+100%), and +to hit (+25%). It does debuff defense (-10% base defense) so be wary of that. But that's also why I'd use Eye of Magus with it as that more than overcomes the defense loss in Geas (+50% defense, +30% resistance no Psi or Toxic). Values as per CoD. -
Can anything solo LRSF/Miss Liberty TF?
Doomguide2005 replied to DarknessEternal's topic in General Discussion
👍 I'm thinking in many ways the greatest balancing factor for inspirations is just how many folks tend to forget to use them in general play. I'd be rich if I earned inf every time I watched a video and saw someone faceplate without using inspirations they have visible in their tray. 🤪 -
Should a 50-foot Stealth Power Be Augmented?
Doomguide2005 replied to cohRock's topic in Arachnos Soldier & Widow
Cool, thanks good to know. And that works out to adding 5ft per level until the controller reaches 32 and 200ft -
Should a 50-foot Stealth Power Be Augmented?
Doomguide2005 replied to cohRock's topic in Arachnos Soldier & Widow
Where are you seeing this 80ft Controller cap? The hard cap per the HCwiki is listed at 200ft from level 32+. That does imply it scales up presumably starting at 8th level, the earliest it's available for an Illusion Controller. Using the slider in CoD it's still 200ft at lvl 8 so ... ? Also curious what you mean by "radius" as the power is a single target 'self' effecting power. -
For me the one that had myself and a friend banging our heads (a scapper blaster duo) against the wall was Lt Sefu Tendaji. Longbow Ballista in general are tough but sheesh. Haven't fought him with IOs/incarnates so suspect it be different these days but at that time we had a friend log into their Ice/Rad to help out before we could do him in. And my Claws/Nin Stalker had a hell of a time overcoming Biff a super arachnoid EB. Can't recall if Inventions were a thing yet but I know she didn't have any the first time, ugh.
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Can anything solo LRSF/Miss Liberty TF?
Doomguide2005 replied to DarknessEternal's topic in General Discussion
? As far as I know and understand it if you have a level 50+5 boosted Quickfoot the enhancement bonuses do not cut out. They scale (the individual attributes) like any enhancement will. The set bonuses (if any) would drop and not apply below level 47 (3 levels below the enhancements level). You also could not place (i.e. slot) such an enhancement until you were level 47 or greater. Have I misunderstood something or what you are saying? Edit: Heh, minus points for missing macskulls post upthread. -
Should a 50-foot Stealth Power Be Augmented?
Doomguide2005 replied to cohRock's topic in Arachnos Soldier & Widow
The HCwiki article on Stealth should still be fairly accurate with regards to our stealth powers and afaik totally accurate with respect to foe perception. Minions - 45ft Lieutenants - 50ft Boss, EB, AV/Hero - 54ft Turret, GM - 100ft Sniper - 149ft Perception minus stealth equals the number of feet at which you'll be seen. So if zero or less you're effectively invisible. Which means your Bane should be 100% concealed (invisible) to Lts and minions. AFAIK level difference plays no part in this (Rank clearly does). Bosses, EBs and AV/Heroes will spot you if you get closer than 4ft. So yes to my mind I'd want a bit more. A stealth IO is an effective way to add some stealth to your overall value. Snipers will be the most common threat that doesn't outright ignore stealth. They can ruin your day by spotting you from a distance. If they attack and hit they'll suppress your stealth and now that mob you've safely approached sees you and all hell breaks loose. Note also the new Aeon SF has foes especially at the higher challenge ratings whose Perception base has been buffed (seems to be a fairly universal 66ft) but also may run Tactics or Tactics type powers. -
I suspect nerfing, altering or modifying PA will occur right after ... nevermind that'll never happen. Why do you see #3 as an issue? Earth Control for example does S, L and F damage. And has Immobilizes, Holds, Sleep, Slows, Stuns, Knock, etc..
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Require Two Level 50 Characters to Get XP in AE
Doomguide2005 replied to Apparition's topic in Suggestions & Feedback
Sorry but no. There's all sorts of issues with the proposal. Many of them mentioned through this thread. The biggest in my view is it doesn't solve a perceived problem I'm not convinced even exists in sufficient quantity to be worth solving via anything beyond needing to occasionally respond in chat about how to get someplace and what requirements might be involved in doing so. There are entire chat channels dedicated to Help that can solve the vast majority of these issues. If as a team leader/star one can't be bothered to help a teammate I'm not sure the game community doesn't have a bigger issue than the occasional totally wet behind the ears player seeking answers to what is considered a 'duh' question. -
2). If you got to 40 without sacrificing long term build goals (such as perma-PA or close to perma) you've got plenty. If for some reason you absolutely felt you needed that last 5% for a particular piece of content there's Defense Amplifiers or in the endgame Barrier. PA should be taking the majority of the aggro followed by your Trap pets. Things should mostly be ignoring you while you move about laying traps. But that said at level 22 you don't yet have perma PA or perma Hasten and 40 defense should serve you well until you get there.
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Premade editable bases
Doomguide2005 replied to The Mighty Paladin's topic in Suggestions & Feedback
A Nemesis plot, duh -
Can We PLEASE Dispense With the Dancing Warwolves?
Doomguide2005 replied to EyeLuvBooks's topic in Suggestions & Feedback
Damn of course, Purple caves with layer cake, lava floors and fog (thinking of the SS TF). Edit: wonders if down sloping icy floors (towards the lava pits) and a good -fly power (unresistable) goes a bit beyond annoying. -
Can We PLEASE Dispense With the Dancing Warwolves?
Doomguide2005 replied to EyeLuvBooks's topic in Suggestions & Feedback
I swear if and when I ever really learn to create content for AE I'm going to make phasing, sapping, knockback happy, super quick and speedy, teleporting, highly damage resistant, immune to all mez (except one randomly selected mez --> need to appear reasonable) with a bunch of autohitting debuff auras who defend a mob the PCs must rescue and lead out to safety whose rescue triggers near endless waves of ambushers (same stats) they (the hostage) will attack on sight with Brawl. Any suggestions on annoyances I've missed?