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Doomguide2005
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It's all good folks, just making sure I hadn't missed some fine print somewhere that might account for what I kept seeing pop up 👍
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Exactly which is why I was confused by folks in general seeming to indicate otherwise. I mean I've now vicariously watched several streams where Incarnate powers were clearly being employed. Hard to miss 4 Lore pets getting deployed by a 4 character team ... and "judgement" popping up. 😁
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Focused Feedback: Dr. Aeon Strike Force
Doomguide2005 replied to Booper's topic in [Open Beta] Focused Feedback
Just noting that when I looked at entries in CoD2.0 the Gold Brickers are not listed as doing what I expected with their Sonic weapons. I expected to see a resistance debuff (like with Wailers and PC Sonic Assault etc.) instead the effect is a damage debuff. Is this correct? Is the entry incorrect or lacking an additional effect. In short, what's up? -
Hehe, yeah and they have the same To Hit buff (+30%) as the new Relentless challenge settings. Minus the rest of the buffs fortunately 🤫
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Welcome to the Game!
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Why do I keep seeing Aeon SF included or mentioned as taking away Incarnates. In general it does no such thing as far as I know. Is it a particular setting while doing it? Other?
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^This My computer died and owing to a variety of real life issues such as Covid-19 haven't been able to log in game in 18 months or so. In that time period I've missed 2 major updates (i26 and i27) as well as several other patches. Frankly I'm amazed an all volunteer staff has managed what they have and the quality overall the community sees in their work. I'm confident it'll be there (and more) even if it takes another several months for me to get back into the game.
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Most of the top several options I've run on at least one of my Empaths (between here and Live). The first one -> 2×Membrane HOs and LotG def/increased global recharge is by far my most common. It maximizes the defense and nearly both the To Hit and recharge (which is also boosted by the global boost of the LotG) in 3 slots. In doing so there's no set bonuses involved. These are all intended as late or endgame options on a mature build. While leveling I think enhancing either the defense or recharge works. Keep in mind out of the box with no recharge enhancement or global boost Fortitude can already stack twice. With the global recharge I usually have in the build (perma-Hasten) you are looking at 5 teammates easily before any recharge in Fortitude (roughly ~70%+37.5%+50%+30%), now add in an Alpha such as Spritual. But certainly while leveling I'm not going to say no to recharge first. GM builds, which mine always start as, tend to go defense first as the assumption is we're teamed so everyone is getting 2+ Fortitude, hitting the softcap as a result at least on our primary build. But I can recall frankkenslotting a series of def/recharge IOs into one build at least back on Live so there's that as well. As for buffing the To Hit aspect it has generally not been a worry for me but my builds invariably are running Tactics. If the build is not then I'd be much more likely to be thinking about boosting the To Hit so I included it as one of the many possible enhancement schemes. Without an actual build to work off I wasn't attempting to recommend a particular slotting but offering a slew of options I've seen on builds or used myself. And now we have the new Advanced Difficulty Options with the Relentless challenge option where your team will be facing foes whose defense has been buffed by 30%. Tactics alone even fully enhanced is not enough to offset this buff. Fortitude covers that gap and, of course, no need to worry about getting out of the area of effect of Tactics as the buff from Fortitude will go around the corner or through a doorway with whoever might be about to take an alpha strike.
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Similar in Mids as I recall. It'll list as a set bonus or not.
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Now that ASF went live, what do you think of it?
Doomguide2005 replied to Albion's topic in General Discussion
There's a huge difference between Villainous/Malicious and Ruthless/Relentless and if I read @The_Warpactimplication correctly they were doing it at Relentless. Relentless is going to make it very hard to self buff yourself to counter the buffs the bosses, lts and minions have to their base (nevermind the AVs). Your defense soft cap is 75% while your base to hit is effectively 9% vs +4's OR 18% vs +3's (-1 level shift) as they get +30 to both their defense and to hit. Those are going to be difficult to reach when temp powers and inspires are off the table. It also doesn't account for any powers they may use to buff up beyond those baseline buffs (which I have no idea if they do or don't). Edit: And that's ignoring the AVs. The AVs are using the 'Praetorian' base to hit so your soft cap is now sitting at 89%. I'm thinking if you want those kind of numbers you are really going to have to work at it even with Tanker mods helping. -
Good place for a bind to target dead ally
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Now that ASF went live, what do you think of it?
Doomguide2005 replied to Albion's topic in General Discussion
As @Hewsaid what difficulty/challenge settings? And how much of those potential debuffs were actually being applied and to whom? On Relentless vs an AV?, Boss?, Minion? Or Malicious at +0? -
Well stacking Leadership is certainly the most direct way to counter several of the buffs the foes get on the new Hard challenge settings. And then Vengeance is just sitting there looking at you going "You know you want to"
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Yep SR's scaling resistances don't kick in till you're at 60% health or lower. Edit: And you get a portion of that scaling from each passive defense so if you have not taken one of them you'll be shy a portion of the total possible. At least that's how it functions on a Scrapper. And yes the scaling is slightly different on Stalker ... looking at CoD2.0
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Oh I don't know about that. My Emp/Dark was fond of sitting on up on ledge of the War Wall in Crey's Folly and sniping Freakshow with Moonbeam. First shot they'd start running about, second shot they'd often run literally out of sight. The only way I'd know I'd hit them is see it pop up in my logs.
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Lady Jane may I present your escort for the night, Sir Leroy Jenkins.
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Okay, then extend the level range of all the contacts? I mean I agree the Hollows is one of my favorite zones with an enormous number of great memories, but won't you need to alter or add content to not run out?
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And holy bejeesus how did you @Haijinx miss Moar KB/get rid of KB topic 😜 And "please don't touch that dial", the aggro dial. Just NO thank you very much. You want a bigger mosh pit --> 8 characters ×17 aggro cap ought to a fine job of dragging a huge chunk of a map together. You don't need to be a Tanker to grab the attention of a mob. Radiation Infection in one direction, Darkest Night in another, etc.. The biggest "herd" I probably ever saw wasn't a Tanker, it was a Stormie dragging what had to be half the Hollows map of Trolls, Ogres, CoT, Hellions and Skulls (and god knows what else) towards the AP gate. Me just praying none of them noticed my poor level 6 Scrapper trying to embed herself in the warwall as the parade went by. You want more difficult content check out the Relentless challenge setting on Beta.
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So you want content added to the Hollows?
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@Shadeknighthappen to know what seem to Immobilize Occult on a couple of occasions while CJ appeared to be active (meaning about mag 9+ on you at the time)? At least once in your video it happened while a Bricker was about to explode, can't move if pinned in place). I also noted you getting Taunted a few times. It's both good to see that sort of thing at that difficulty and concerning since afaik there's no protection (only resistance) against Taunt.
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Some random thoughts. The Numina's special is a proc 120 meaning you'll need to use your Radiant Aura at least once in every 120 seconds to maintain the buff to recovery and regen. Enzyme Exposure HOs work well in Radiation Infection. I'd love to find 1 or 2 more slots for RI. And add more Enzyme Exposure HO's especially since the dead anchor continues to debuff. Even against +4's that's still a very potent debuff (~15% to hit debuff and ~30% defdebuff) I'd think about moving 2 slots off Hover. Enhancing the base defense of Hover is likely not worth it. You'll get more out of 2 more Enzyme Exposures against a +4 AV in RI than those slots for defense enhancements in Hover. Consider 6 slotting Gladiator's Armor (+2.5% range def) and swapping the Steadfast +3% for the Aegis Resist/Recharge in Charged Armor. Back later Internet is being flakey ...
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Unfortunately the 'I can only access the internet via phone' isn't a temporary issue. Computer died and as far as I know Mids doesn't yet work on a phone. Back later PS: Apparently your issues with AM is a known issue in Mids. One of my fellow RO players has a thread on our forums of known issues/bugs with Mids. This is one of them.
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And yes both Hasten and AM's global recharge buffs effect their own recharge ... takes about 175% global recharge (+100% recharge in power) to make Hasten perma. Unfortunately don't recall off the top of my head how much is needed to perma AM. Edit and each other's recharge if that wasn't clear in my post