
kelika2
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Everything posted by kelika2
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I seen a pistol/tactical arrow blaster blow trick or treating up the other day
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Actually on second thought the WSTs current and coming up are high yield merits, probably cash in this season.
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So many alts are leveling up because of the event. Salvage inched up a little bit. premade enhancements are running dry. boosters are in the 4m price range and down to 350~ item count.
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its a weird sidekick/exemplar thing example: sometimes my pets pop when I am level 18>19 and 19>20 on synapes where the max level is 20. also if you are getting tossed around by the league leader your pets pop also if your group leader quits or gets moved and your pets are a higher level than you and you level down they pop
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Healing to keep pets alive is ok at lower levels, not so much in mid levels and no way in hell does it work at max level. With a huge amount of recharge you can keep 4 targets under fortitude. 3 in general, 2 at low level. I personally do not like that. If you are going to go through with emp then your best bet is ranged pets most mercs like to stay back. Commando likes to march in with his short range flamethrower. spec ops i treat as melee because they have no cone attacks and they get a rifle butt attack. 3 fort targets right there same with thugs. arsonist goes in for firebreath, bruiser is melee also same with bots, assault bot flamethrower, and prot bots do not have a cone so i send them into melee + their seeker drones go off more effectively. a prot bot in melee summoning seekers on themselves vs seekers coming in at a range and exploding on the edge of a group. another 3 fort targets I got more mileage out of Thermal with demons, thugs and zombies. the 3 resist auras IOs are required to not die instantly. Demons natural resists + IOs + fire shields
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Confuse kills should reward full exp. between all the other ways to get levels fast the old "low risk low reward" mentality does not feel needed anymore. and we just wont know until someone does a "confuse only challenge" run to get to 50+3
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necro: zombies do not have a bite attack, yes i realize thats a new animation but still lich still does not have damage on its gaze and stare small arcs on zombie vomit mercs: 5 degree arc cones long recharge on spec ops cc abilities beast mastery: lack of aoe. give wolves a piercing howl and cats a deafening roar. i think we all had enough of their dumb little standing strait up kitty paw begging for a treat animation ninjas: pseudo pets created by player pets disappear when the target they anchored them on dies. caltrops and rain of fire suffers a lot because of this bots: endurance reduction in bots does not seem to work anymore. before last years patch slotting end reduction in pets reduced their endurance spending assault bots non-fire missiles still cause knockback thugs: enforcers leadership has a small range, leaves the bruiser and gang war out in the cold molotov has a small radius demons: prince has two abilities that do no damage, shiver and chilling embrace universal: when an enemy self rezzes all mastermind pets will refuse to forget about it. If you are on yin and slaughter the two groups outside the police station, then go in the police station they will go back through the door to chase said self rezzer down, go near it, THEN go back to the mastermind. slow pets. even beasts and ninjas cannot keep up on some teams pets sometimes bug out and become 100% unresponsive when taking elevators sometimes. teleport target does not work if the pet is mid-air. so if they get stuck on a loop trying to hurdle an aluminimlimuium soda can you cannot pull them off while they are jumping knockback absolutely nullifies my masterminds. one earthquake can chain knockdown any pet rain powers make pets go nuts. still cant do most of first ward, knives or silver mantis and yeah, /releasepets does solve most of the universal stuff.
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even /releasepets does not work? right click and dismiss is different from /releasepets
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If... you knew about nude mods then you would know its client only for mmos. Isnt this how Hot Coffee started like 20 years ago?
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inb4ing your own post just means you noticed a flaw before you finished making the post you are just going to herd. even if you got your agro limits removed player attacks still have aoe limits and now you are going to ask to remove target limits on aoe and before you know it everyones going to be a fire/ice tank again attackless emps then we are going to get monkey pawed and we get our agro limits removed but then enemies will hard tether to their spawn spots then speed tfs will take advantage of this and all changes will get reverted
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theres a pumpkin in titan/bio armor somewhere, maybe a blue cape and call yourself Linus Incarnate or something maybe a fire/time corr zombie and you are reliving your last moments alive before burning to death forever water/whatever blaster named Willy Zonko, harry potter x wonka thing. you might be the first brown water blaster to make it past level 10 slutty succubus demon/dark mm might be a sure fire winner for a costume contest A headded horseless horseman might be too long of a name but a decent enough reason to make an axe/fire armor alt
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Option to remove enhancement visual effects
kelika2 replied to Klaleara's topic in Suggestions & Feedback
@Clave Dark 5, what? 4 min cooldown + things die way too fast + they dont do damage Radiation Emission's Choking Cloud is so much better -
Option to remove enhancement visual effects
kelika2 replied to Klaleara's topic in Suggestions & Feedback
people still take aoe holds? -
it is a rather long recharge
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t1 - mesmerize, same thing but more damage t2 - dominate, same thing but more damage and new slot t3 - renamed to , slight damage increase + stun t4 - confuse, animation trimming and chain up to 5 targets. give it an advantage over illusion t5 - rename to narcolepsy. maybe new mechanic of duration debuff that randomly puts things to sleep after initial sleep t6 - telekinetic slam(because mass levitate is taken). taoe psi/smash stun t7 - mass confusion, shorter cooldown, new slot t8 - terrify, damage increase t9 - total domination, add moderate damage to it and shorter cooldown. make it feel like a t9 sounds like a lot of control and damage because it is. lack of pets + terrify not being great/lack of secondary control makes mind control feel like crap. once you go seeds its hard to go back
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mercurial blow - 100% chance to build 1 stack with an additional 50% chance to build a second serpents reach - spender instead of builder. increased range(10/20/30%) and additional damage (20/40/60% of regular damage dealt like fiery embrace) sky splitter - damage increase from form stacks im making this post because i made my first non-fiery aura staff user and now i see what people mean by its a weak set
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time
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Super Strength/Hurl: give it the same AoE Knockback as Propel
kelika2 replied to Biff Pow's topic in Suggestions & Feedback
i played grav 4 times and i never noticed an aoe knockback so we are already there -
Sudden Acceleration: Knockback to Knockdown
kelika2 replied to kelika2's topic in Suggestions & Feedback
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blaster/corr/dom/troller/epics permahasten. self rezzes get used a decent amount. sentinels ranged defense or permahasten most melee, s/l defense melee with +melee def in melee sets like defensive sweep/parry/etc i slot for ranged defense melee that are already defense based i get to softcap to all with slight recharge masterminds get frankenslotted with hamis to hell so i can squeeze in 5 or 6 pet aura ios if i really like a character i will use second builds for specialize stuff like slotting for ranged/energies at a low level using low level sets for most of posi and all of synapes. I have been loving my rad/fire farm brute in synapes recently due to having like 35% energy defense and 60% energy resist at level 20
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want more sentinels? rad/fire. stacking pbaoe dots pistol/bio. stacking toxic damage elec/elec. both t8 end saps causes a lot of Shocked! damage and two 10 target aoes feels nice psi/wp. its ok, long lingering psi blast animations is kinda eating away at me tho rifle/fire. kinda weird, skipped burn. water/bio. just minmax damage as it also has plenty of aoe water/fire. same thing