
kelika2
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Everything posted by kelika2
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To get the ball rolling for changes you need to compare primary powers to pool powers Assault (and maybe additionally Tactics) is better than Melt Armor from uptime alone
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almost every alt for me. if its not dropping a Minor damage attack its using something and not liking it like Power Boost on a trick arrow alt. Or that one slot that has a 2% more effectiveness somewhere else.
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Thats like 4 or 5 minions worth of kills at level 50. even then many people are not listing at 1k much these days since its quicker and easier to vendor. 20k for yellows feels nice as a seller, makes it worth listing
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I always thought if the devs did revamp synapes they would keep the 5 or 6 kill all missions and merge everything else into them and have fun with mission 6 Mission 1: same thing Mission 2: same but with hostages Mission 3: same but with profit, starting testing of Posi's now AoE hold temp power with every mission, end of power plant missions as we saved them Mission 4: many named now elite boss cogs gathering scrap under the command of the king because of the 3 previous missions, missions are now in boomtown Mission 5: Tracking down the king, maybe get Yin involved somehow and have her in a cutscene telling us his lair is somewhere in boomtown with some panning shots of the vastness of Boomtown, maybe take a note from DiB's "outdoor" missions where we do some stuff, talk to npc to move to another area Mission 6: keep the map, add more elite bosses, turn Babbage into a Monster class enemy in that large 4 way room, add walls to said 4way room until Babbage goes down, King fight made more difficult by summoning adds and near the end summon psi based UNDERLINGS to kinda give us a taste for later. I mean his whole room is filled with scrap and nothing is done with them
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Synapes is a build check. if your last respec has tough/weave and like 3 travel powers at or below level 24 thats 100% on you. Do respecs with exemplaring in mind, its totally fucking normal to take the fighting pool in the 30s/40s now. To make doing respecs easier use your phone or instant polaroid to take a pic of your build first to make slotting easier or not 6/6 slotting something that was 5/6 slotted And think of characters fun before concept. If your build does not get fun until level 26-50 just dont run that character through synapes. I hate my ss/invul brute in synapes level because of no stomp, but i love it on all my fiery aura alts because burn has been available at level 24 for over a year now. Some tips: You have other character build slots, use em. I am having more and more alts that are using powers level 26 and beyond as energy def/res io mules JUST for synapes. 3/3 Pulverizing Fisticuffs and 3/4 Pounding Slugfest in melee 3/6 eradication and 3/6 scirrocco's in melee aoe 5 travel powers taken after level 24 to 2/3 zepher mule Dont everyone do this tip all at once or it ruins it: run your not fit/not fun characters through synapes on monday on wst change. everyone* brings their A-game to blow that shit up. Its always later in the week where people bring their attackless emp or nonfire trollers and everyone has 1 attack due to being addicted to incarnates You got a few options, please stop blaming the task force itself and focus your complaint efforts to get Citadel and/or Numina revamped first because those two are just so much worse.
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id settle for 9 new wand waving animations and your customization can be arcane, fire, ice or lightning per power. so 38 alternate effects to go with the 9 new animations plus will need some new costume outfits and wand textures..
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Can we get a way to bypass Arc-locked TFs?
kelika2 replied to kelika2's topic in Suggestions & Feedback
A YEAR AND A HALF LATER It is these WSTargets targets that urk me the most. Numina, which is an trip through the issue 0 level 1-40 zones for nostalgia purposes to show you how far you have come and skippable followup missions. we have alternate dimensions to help power this fucking crystal but here we are rubbing it against a -35 level corpse of hellions. I mean lex luthor would be fucking baffled holding the anti-life equation in his hands while we hold the anti-fun equation in our hands wtf moment that would become a 5 hour youtube essay on wtf even is this even a thing thing. ON THE OTHER HAND We have dr aeon. a level 50 thing that not many levelers or people with alts that would run and only speedrun only. it is there, an option, but kinda locks this week to being level 50 only after you read the next few enter keys The locked behind 15-30 minutes of Ouro, Katie. Yeah sure you can argue that 15-30 minutes is nothing, but, that time between all your alts adds up to unacceptable or unreasonable levels. And if you do not want to do it you have to be at the mercy of others. -
Being an omni-wizard is hard to do or does not work at low levels. Sure you can be a fire wizard or lightning wizard but nothing captures the feel of a harry potter game or a generic fantasy wizard in other mmos.
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Warcraft up until time traveling as main focus > bounced between project1999 and swgemu >sprinkle in 1000+ hours in each morrowind, oblivion, skyrim and new vegas. but only 400~ hours in fallout1+2+3 combined > april 2019 happened i tried dc online but got bored after making a naked female character and running up a few walls never could get into champions and thats literal, the launcher never worked for whatever reason
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is there a hyperbole for making a mountain out of a molehill? you love that word and explain it a lot
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Veat- SoA (mostly Bane) & Crab discussion
kelika2 replied to Plutoria's topic in Suggestions & Feedback
Omega Maneuver should get scrapped and get replaced with a pet buff. +def/dmg/resist. call it Omega Maneuvers Banes are just so horribly horrible. long animations, low base damage on ranged attacks and few single target melee attacks for a decent chain. and for some reason less survivable than crabs. resists, defense, etc. also mini/partial crits while not in hide will help -
i dont get it but if they tone down the shadow shard tfs or remake the whole damn things into one of those fancy new co-op zones from the ground up from the padded missions designed for a Repeatable-mission-less-world-at-the-time to the vents that rocket people from island to island that were clearly designed before inherent fitness that would also be great. I love a good +1 or +2 kill thru synapes but something about the shadow shard TFs that just take advantage of my preference and goes too far with the other option sitting at the zonein waiting for teleport like a firefarm for 45 minutes. might even be incarnate content like DA
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they got more. im going to assume you have 30 more of those. ganna be a big christmas patch
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Gatta throw us a bone. does it have anything to do with slow activating psi powers?
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cold it has quite a few skippable powers for personal attacks and maneuvers two ice shields and fog come at low levels and stay strong. 1 extra slot in shields and train ninjas hits the ground running for defense benumb is very skippable until level 49 or so. pre-50 not many AVs are legit threats nor are they common encounters. and at 50 there is always a few dozen lore pets on said AV and heat losses 6 minute cooldown makes it a rather undesireable power. the amount of theorycrafting and mids only building someone is about to do is not worth it. take it in your late 40s and frostwork is just too much of a hassle to keep up all the time
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Have the Fighting Pool powers increase Brawl's Damage
kelika2 replied to rolandgrey's topic in Suggestions & Feedback
sure because even if it did it still wont be top tier. i had a thug/sonic thinking i would be the second bruiser and no, my pistols did more damage at the end of the day -
while i feel that EMP arrow has a small radius in comparison to its recharge time its strong. but that said i dont take it to how mobile this game is and sitting around in a corner fighting an AV is sparse
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I feel it. big patch for powers Super Strength is getting an overhaul Kinetic melee will get a traditional buildup for all ATs and the siphon effect will be baseline to all attacks Empathy will also get a handful of buffs Sonic Reso as well Beam rifle will get a second traditional aoe Poison will get damage added to it somehow. neuro breath for a toxic/psi combo dot, toxic dot on trap. strait moderate damage on the debuffs Other offense based psi blast/melee sets will get buffed crab soldiers pets will get lower recharge timers Name release will go live fiery assault will get the fiery melee buffs from whenever ago
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it double stacks normally. seen it alot in genin, grave knights and phantom army
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probably leftovers from the mastermind version which is ranged
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Suggestions for Sentinel changes
kelika2 replied to Elementfury323's topic in Suggestions & Feedback
You should stop thinking about this when you realize you are a ranged melee. same-ish target limits and such to balance out the fact you have armor and cc protection -
I get antsy waiting for the yin tf cutscene to finish sometimes.