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kelika2

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Everything posted by kelika2

  1. 2004 game needed punishment for death cant take away now because like 5 people would complain about badges
  2. nooooo right click > e whole stack sold at vendor. after a nice farm i always pick out the rares and just quickly vendor the rest
  3. with the market cuts the seller is selling at a loss to vendor price and if the jojo moment where you are about to change your ways and factor in the market cut to the seller will break even... why not just vendor? less clicking, less clicking and dragging and less time spent on checking each price of each thing. and with people mass vendoring and the well of uncommon salvage is drying up AND sellers are making a decent enough profit selling for 2-3k even 5k why go back?
  4. find out what color sake is and go water/energy blaster spectrum legs/feet if you feel like being edgy
  5. this but for most melee cones. anything from flashing steel to ripper is just a chore
  6. fighting > storm cell slow/jet stream weak > long archery animations > whatever
  7. As long as the arsonst/assault has a short range breath of fire it will always just go in because why not underhand toss animation with a thermite bomb when to replace spit fire and napalm for bot when
  8. AVs tend to run when no one in the group has a form of a taunt power. Made worse with burn and rains
  9. I also dont use dmg procs in the knights. because they are split between -tohit and -def its not worth it to me. For pets, if you slot achilles in the knights it will only go off on whatever has -def. so it will not proc on gloom or dark blast for example.
  10. I slot lich for damage, also one of the -tohit dmg procs. the lich is weird, its control effects never really truly get used and if they do you cannot command it to use them properly soulbound buildup is best in the knights, their new damage aura ensures plenty of uptime i dont use procs in soul extract. just 4/6 ato1 and 2/6 either rech intensive pet set i do not know elec aff
  11. ice/energy is the classic
  12. Someone out there might be better at math than I am by a long shot so im ganna do this longhand level 2: power pick level 3: enhancement picksx2 4: power 5: enhancement picksx3 and so on 6: power and so on 7: ex2 9: ex3 11x2 13x3 i got bored typing nevermind i guess the point i was trying to make was to add like 5 or 7 more enhancement slots while evening out the levels enhancements are distributed
  13. and i guess roses for custom wep
  14. fighting inherent tough at level 20 weave at level 30 replace those two with headbutt and throw brick add some fighting synergy where headbutt has a chance to stun, and throw brick has a chance to knockdown
  15. Alt weapon customization: cards, needles, cards, thorns, cards, chakram, cards, ninja things. oh and cards.
  16. i would not complain at all if we just got a warehouse with some CoT stuff thrown in there and we became city of warehouses to never get a pancake room ever again
  17. kin/fire ended up being my goto stalker when i want to blow shit up for aoe and single target slotted for s/l defense combat/super jump not much for taking hits outside of s/l content but once slotted you can potentially have up to 30 seconds of buildup with ATO1 proc/conc strike, and placate/conc strike 100% crit chance for Burst is still alive and kicking Burn no longer breaks hide/proc/placate
  18. Hamidon Enhancement Enhances end redux and resistance
  19. I blame Smiling Friends and that one Wizards animated film from like 50 years ago
  20. 3 ribos + 1 def/end Gift of the Ancients + 1 def/end/rech GotA + 1 LOTG 5%/def This gets you maximum defense, resist and over endredux. 5.5% def from shadowfall another 5%ish from Weave 1.whatever% from hover or combat jumping 3%x2 from global IOs and thats not even counting your slotting or your epic/patron pool or the -tohit stuff from your other secondary powers for even more survivability
  21. Trying to make my MA/Fire scrapper work with some extra aoe. Then I noticed Fiery Embrace didnt effect Spring Attack, then Jump Kick and using a second build none of the pool powers do either. Now I dont know if they ever did
  22. Jump Kick's crit/containment/scourge is slightly weaker than other pool attacks. Air sup, arcane bolt, kick and boxing are all critting for the same as their respective base damages I do not know if it is intended, its about a 20% difference
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