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kelika2

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Everything posted by kelika2

  1. i wanna say that only regen and willpower gave up something significant for Hide. others got stuff rolled into other things. reflexes lost its auto aoe def because hide does pretty much the same thing dark lost its something something im not doing the whole secondaries
  2. I cant read this thread. Just rename AND rework the Disintegrate Power to something called Lobbed Shot (because Charged Shot is taken) which fires a Radiation Blast's Neutron Bomb ball at the enemy to act as a 10/16 target aoe power And rework the Disintegrate procs to: flat chance to proc from all other beam powers be quicker ticks to spread on ticks
  3. So many things. First of all, most people probably dont slot it. and adding all these little things to it adds up when it comes time to finalize a build Knocking them down does not sound as appealing as debuffing or blasting them Another thing is, do you solo on said alt or do you join leagues, task forces or large teams in general and this recharge proc thing if you get perfect RNG and get it all procs you are just shaving seconds off other things. now factor in the animation time for gale. probably wont be huge
  4. Hard to tell. You can use the Quote button more than one time per post btw
  5. Which is a form of not taking Hurricane. I... never said that. I said skip gale and rarely use a base slot o2 boost
  6. all these little "trying to make it work" things is taking away from blasting time This is where Freezing Rain comes in handy again, slows them all down and gets them ready to get mowed down. Most common example of this would be the last mission in Yin. omg and the packed tightness you are trying to convey speaks to Tornado and lightning storm way more. i didnt know that lightning storm could hit up to 3 targets until a few years ago
  7. The meta of this thought is not taking Hurricane at all due to it being horrifically situational and said slots can be used elsewhere and praying other people are near your intellect. Please believe me that if Hurricane ever gets its repel removed in some form or another I will unleash a torrent of mastermind alts. even more other-ATs if the repel gets replaced with a draw-in effect. All the defense based pets stacking with hurricanes -tohit or draw-in stuff running away from fire patches made by the arsonist or assault bot maybe snow storms -speed working in conjunction with the draw-in effect for a no escape scenario for having smaller aoes like exploding shruiken or molotov but no. fire/storm, ice/storm, water/storm alts are sticking with rain stacking, tornado, lightning storm with some light mist use until the glorious day of repel liberation happens.
  8. it pushes enemies around. screws up agro, aoes and fun. if there was a way to remove the Repel on it then yes, it would be powerful. or at the very least, useful.
  9. gale skip o2 boost regret take, 1 slot, 1 heal. dont use most of the time snowstorm overshadowed by freezing rain steamy mist is just "ok" at lower levels, really shines at 47+ when i can slot it with 3 ribos, 1 lotg and 2 random defense ios freezing rain is 1/3 of the set. using this to stack with rain powers just makes my day and due to it being available at a low level means it comes in handy for posi, +4 frostfires and so on hurricane skip thunderclap skip tornado and lightning - generally 5/6 whatever set and 1 KB2KD. tornado is just a blender of smashing damage and storm is a nice turret
  10. even at max hardcap regen it still takes 10 seconds to fully heal from 1hp. the amount of things that can happen in that time is insane needs things to supplement the mechanic "regeneration". like a heal over time from nature/cauterizing wounds, or an absorb/ignore pain or +healing sets effecting things that cause regeneration. your doctored wounds set bonus does not effect integ, fast healing, instant, etc honestly its been about 15-7 years since regen was playable. we should just sunset the set and offer a free level 50 token to anyone who had a significantly leveled enough regen alt --- it also does not help that most healing sets are not geared to melee or ranged defense
  11. Water Jet. use it with 3 stacks and it recharged itself instantly. that recharge had a lockout of like 8 or 10 seconds i cant remember now its just spewspew
  12. Water Blast got its lockout timer ability removed and improved quite a bit. Hope it happens for psi melee/savage melee at some point
  13. Fire and Fire. Could not vote because none of my sentinels have epic pools. between awkward melee, healing and no synergy on any of them the power picks were best for regular pool mules or tough/weave
  14. because no one plays beam rifle except for that one person whos about to anecdote this post. the lack of a 16 target taoe/cone/blast is brutal and disintegrate or disintegrate never gets a chance to shine
  15. i remember another game where tabbing went from the characters location and not the camera location
  16. teleport is the fastest travel power already you can max run/jump/fly with one or two enhancements cant really max range. i mean the reticle can only go so far but i cant hit it even with boost range and 3 slot tp
  17. ill only get behind this if there is a series of rikti defector missions where they start at level 1 to level 20ish to maybe continue the incarnate missions where not-statesman takes over as position of statesman and something something space invaders chasing the wells location
  18. it already sounds one sided as hell
  19. And remove the end refill from Domination. pretty brutal pre-perma dom
  20. Well if you dont believe in designated required skippable powers for build breathing room.. why not also allow taunts to buff the user with resist, defense, damage or spd/rech depending on the set and rename it "hype up". user becomes an annoyance and angers the target and that gets your blood going. remember scrappers are like Scrappy Doo, TF2 Scout, Spiderman, etc.
  21. builds need skippable powers to thrive
  22. i dislike pairing a cone set with pbaoes so none of what you listed is what i would do rifle/energy. with only needing buildup and conserve power its a very very minimalist set if all you want is a gun rifle/arrow. with the redraw patch its also a nice choice. oil slick is very very nice. oil+flame+auto is just dots. rifle/dev is ok. its mostly drone + drone for me but sometimes i toebomb with mine+m30
  23. I am aware. Thats why I said there is this train of thought that people markup 500k because of the pooling. A pounding slugfest enhancement is 500k-1m inf. even with the rare salvage in mind thats pretty damn high and would be out of a true newbies hands
  24. Did you factor in not having as many enhancement slots at a lower level? Catalyst tax? i have this feeling all IOs on the market are 500k or higher than the crafting costs because they can come out catalyzed Also the AH pooling stuff. a level 10 rare salvage gets pooled in with the level 30+ salvage also many of the low level stuff are getting lapped up by converter gambling addicts
  25. ever since their buff in issue 22 or 23 or 24 id say no. nova form damage just outshines whatever a human can do for damage. and SC0RE's human Laser Eyes and the other one at level 1 attack working in nova form just pushed it beyond that. and yeah, like nuzlocke in pokemon or a petless mastermind... its an option to go human only kheld. But vanity is the name of the game for this thread
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