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kelika2

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Everything posted by kelika2

  1. even /releasepets does not work? right click and dismiss is different from /releasepets
  2. im scared and dont do them but we should relocate DFB DIB badges elsewhere to avoid level 1 fighting or scaring people off the server when someone has a meltdown in multiple chats because a cadaver died
  3. If... you knew about nude mods then you would know its client only for mmos. Isnt this how Hot Coffee started like 20 years ago?
  4. inb4ing your own post just means you noticed a flaw before you finished making the post you are just going to herd. even if you got your agro limits removed player attacks still have aoe limits and now you are going to ask to remove target limits on aoe and before you know it everyones going to be a fire/ice tank again attackless emps then we are going to get monkey pawed and we get our agro limits removed but then enemies will hard tether to their spawn spots then speed tfs will take advantage of this and all changes will get reverted
  5. theres a pumpkin in titan/bio armor somewhere, maybe a blue cape and call yourself Linus Incarnate or something maybe a fire/time corr zombie and you are reliving your last moments alive before burning to death forever water/whatever blaster named Willy Zonko, harry potter x wonka thing. you might be the first brown water blaster to make it past level 10 slutty succubus demon/dark mm might be a sure fire winner for a costume contest A headded horseless horseman might be too long of a name but a decent enough reason to make an axe/fire armor alt
  6. @Clave Dark 5, what? 4 min cooldown + things die way too fast + they dont do damage Radiation Emission's Choking Cloud is so much better
  7. people still take aoe holds?
  8. it is a rather long recharge
  9. t1 - mesmerize, same thing but more damage t2 - dominate, same thing but more damage and new slot t3 - renamed to , slight damage increase + stun t4 - confuse, animation trimming and chain up to 5 targets. give it an advantage over illusion t5 - rename to narcolepsy. maybe new mechanic of duration debuff that randomly puts things to sleep after initial sleep t6 - telekinetic slam(because mass levitate is taken). taoe psi/smash stun t7 - mass confusion, shorter cooldown, new slot t8 - terrify, damage increase t9 - total domination, add moderate damage to it and shorter cooldown. make it feel like a t9 sounds like a lot of control and damage because it is. lack of pets + terrify not being great/lack of secondary control makes mind control feel like crap. once you go seeds its hard to go back
  10. mercurial blow - 100% chance to build 1 stack with an additional 50% chance to build a second serpents reach - spender instead of builder. increased range(10/20/30%) and additional damage (20/40/60% of regular damage dealt like fiery embrace) sky splitter - damage increase from form stacks im making this post because i made my first non-fiery aura staff user and now i see what people mean by its a weak set
  11. i played grav 4 times and i never noticed an aoe knockback so we are already there
  12. i cant find my travolta confused gif
  13. blaster/corr/dom/troller/epics permahasten. self rezzes get used a decent amount. sentinels ranged defense or permahasten most melee, s/l defense melee with +melee def in melee sets like defensive sweep/parry/etc i slot for ranged defense melee that are already defense based i get to softcap to all with slight recharge masterminds get frankenslotted with hamis to hell so i can squeeze in 5 or 6 pet aura ios if i really like a character i will use second builds for specialize stuff like slotting for ranged/energies at a low level using low level sets for most of posi and all of synapes. I have been loving my rad/fire farm brute in synapes recently due to having like 35% energy defense and 60% energy resist at level 20
  14. want more sentinels? rad/fire. stacking pbaoe dots pistol/bio. stacking toxic damage elec/elec. both t8 end saps causes a lot of Shocked! damage and two 10 target aoes feels nice psi/wp. its ok, long lingering psi blast animations is kinda eating away at me tho rifle/fire. kinda weird, skipped burn. water/bio. just minmax damage as it also has plenty of aoe water/fire. same thing
  15. i wanna say that only regen and willpower gave up something significant for Hide. others got stuff rolled into other things. reflexes lost its auto aoe def because hide does pretty much the same thing dark lost its something something im not doing the whole secondaries
  16. I cant read this thread. Just rename AND rework the Disintegrate Power to something called Lobbed Shot (because Charged Shot is taken) which fires a Radiation Blast's Neutron Bomb ball at the enemy to act as a 10/16 target aoe power And rework the Disintegrate procs to: flat chance to proc from all other beam powers be quicker ticks to spread on ticks
  17. So many things. First of all, most people probably dont slot it. and adding all these little things to it adds up when it comes time to finalize a build Knocking them down does not sound as appealing as debuffing or blasting them Another thing is, do you solo on said alt or do you join leagues, task forces or large teams in general and this recharge proc thing if you get perfect RNG and get it all procs you are just shaving seconds off other things. now factor in the animation time for gale. probably wont be huge
  18. Hard to tell. You can use the Quote button more than one time per post btw
  19. Which is a form of not taking Hurricane. I... never said that. I said skip gale and rarely use a base slot o2 boost
  20. all these little "trying to make it work" things is taking away from blasting time This is where Freezing Rain comes in handy again, slows them all down and gets them ready to get mowed down. Most common example of this would be the last mission in Yin. omg and the packed tightness you are trying to convey speaks to Tornado and lightning storm way more. i didnt know that lightning storm could hit up to 3 targets until a few years ago
  21. The meta of this thought is not taking Hurricane at all due to it being horrifically situational and said slots can be used elsewhere and praying other people are near your intellect. Please believe me that if Hurricane ever gets its repel removed in some form or another I will unleash a torrent of mastermind alts. even more other-ATs if the repel gets replaced with a draw-in effect. All the defense based pets stacking with hurricanes -tohit or draw-in stuff running away from fire patches made by the arsonist or assault bot maybe snow storms -speed working in conjunction with the draw-in effect for a no escape scenario for having smaller aoes like exploding shruiken or molotov but no. fire/storm, ice/storm, water/storm alts are sticking with rain stacking, tornado, lightning storm with some light mist use until the glorious day of repel liberation happens.
  22. it pushes enemies around. screws up agro, aoes and fun. if there was a way to remove the Repel on it then yes, it would be powerful. or at the very least, useful.
  23. gale skip o2 boost regret take, 1 slot, 1 heal. dont use most of the time snowstorm overshadowed by freezing rain steamy mist is just "ok" at lower levels, really shines at 47+ when i can slot it with 3 ribos, 1 lotg and 2 random defense ios freezing rain is 1/3 of the set. using this to stack with rain powers just makes my day and due to it being available at a low level means it comes in handy for posi, +4 frostfires and so on hurricane skip thunderclap skip tornado and lightning - generally 5/6 whatever set and 1 KB2KD. tornado is just a blender of smashing damage and storm is a nice turret
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