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kelika2

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Everything posted by kelika2

  1. Because I still refuse to believe that said folks do not know what illusion damage was. it was said twice in the OP
  2. Since 2022. please stop.
  3. Holy shit. Psi does horrifically amazing single target damage. OK AoE damage Fire armor just adds to AoE with Burn and Embrace just adds even more to everything. I am now on a quest to make Fiery Aura everything Sentinel. Burning arrows, hotter water, electrical burns and kinetic energy turned into fire. New Archetype unlocked.
  4. if i were to mimic the thread in terms of understanding this would require serious reworking to make this target players in pve situations. thumbs down.
  5. suggestion forum.
  6. I refuse to believe so many veterans of the game and forums do not know what illusion damage is. Yeah its looking like it.
  7. illusion.
  8. wut
  9. Taunts do illusion damage that heal over a set time. Higher enemy rank, more illusionary damage. More taunt slotted, more damage Now I just want this to apply to taunts. But having it to apply to punchvokes might be ok but might not.
  10. Thug/trap. mix of aoe at low level, defense stacking and a loose build since so many things are skippable. plenty of time for guns
  11. On all of my characters, none of them have Medicine anymore. Builds are too tight. my StJ Nin can softcap to most without it Inspirations are a thing for those rare instances Healing set bonuses all suck unless you are building for permahasten. Numina has an OK 6 piece set but because the unique is better off in Health and can only be used once limits all Healing IO sets And spending 2 power picks to have a rechargeable level2 respite is just something i cant justify anymore.
  12. Remove Repel, add mag .67 knockdown Change Storm Cell effect to Hard Fall, extra smashing damage. Balanced out by being smashing damage.
  13. I ran so many fire armor scrappers, stalkers, sentinels and brutes on synapes wst thanks to second builds. 3/4 pounding slugfest and 3/3 pulverizing fisticuffs in two melee attacks to stack that energy defense 3/6 eradication (pbaoe) and 3/6 scirocco's to stack that energy resist and defense now take pool travel powers and stack x5 2 piece Zepher for that ranged/energy defense overwhelming force in whatever for even more energy defense and knockback protection i also learned that at level 20, a level 23 SO is stronger than a level 20 generic invention. and that freed up enough slots to 6 slot buildups with gaussians for even more ranged defense. oh and ranged damage sets are terrible for energy/ranged defense slotting
  14. obliteration and bombardment are pretty much the same thing. i dunno what you mean by 're-enhancementing will shatter my world'
  15. I dont think that will never not happen. Forum only people are flat out weird And Suggestions is a popular spot because people think something might be cool and post it and popular spots attract moths to a flame Wires get crossed and fights break out
  16. Theres only so many versions of Red and Black i can work with
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  17. Frozen Aura and Frost does damage now. Ask for Ice Patch doing DoT damage
  18. Bots - assault swarm missiles(regular) still do hefty knockback Thugs - Enforcers need larger ranges on their leadership. Bruiser is generally left out in the cold most of the time Beasts - not enough aoe. Ninjas - player pets creating pseudo pets is not working right at all. caltrops and rain of fire disappear when the target they use them on dies. scrap caltrops, give them Lotus Drops and all attacks have a minor -speed/rech and toxic dot. scrap rain of fire and give them fireball or fire sword circle. also maybe combustion. or maybe have the said powers linger on corpses. if anyone reading this remember how Radi Emission toggles used to work vs how they work now this is what I am trying to convey Necromancy - t1 pets are still too slow and im shocked there is not a Zombie Bite ability. thats like.. zombies thing. Demons - they are ok, maybe add a cold damage aura to the prince. Mercs - wider cones, slightly shorter cooldown on spec ops flashbang and gas Mastermind's poison needs a reworking: Envenom and Weaken need to be toggles, you can put them on pets or players. Mastermind only because this would require the other ATs to group all the time Nox Gas should get turned into others nox gas where its a pbaoe toggle coming from you. Neuro Breath should get turned into Neurotoxic Vial. PBAOE and the animation changed to whatever Elixir of Life groundpoundlite does. maybe give it extra effects and work with venom/weak/nox Alkaloid should get "splash" healing. strong primary, 50% area Love Bots/mercs, hate necro/beast universally slow pets and the level shifts holds them back from some content. petless masterminds only work for demon/pain fetish characters Beasts wolves need a pbaoe Piercing Howl ability at level 6 for a performance boost and maybe a target increase cap on dire wolfs aoes.
  19. I had a munchkin owlbear idea until I seen the headsize on people in minimode.
  20. 50ft range 45d arc Rename is Beckon Souls
  21. Personally im hoping that doms mind controlling is doing less damage than intended.
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