Bots - assault swarm missiles(regular) still do hefty knockback
Thugs - Enforcers need larger ranges on their leadership. Bruiser is generally left out in the cold most of the time
Beasts - not enough aoe.
Ninjas - player pets creating pseudo pets is not working right at all. caltrops and rain of fire disappear when the target they use them on dies. scrap caltrops, give them Lotus Drops and all attacks have a minor -speed/rech and toxic dot. scrap rain of fire and give them fireball or fire sword circle. also maybe combustion. or maybe have the said powers linger on corpses. if anyone reading this remember how Radi Emission toggles used to work vs how they work now this is what I am trying to convey
Necromancy - t1 pets are still too slow and im shocked there is not a Zombie Bite ability. thats like.. zombies thing.
Demons - they are ok, maybe add a cold damage aura to the prince.
Mercs - wider cones, slightly shorter cooldown on spec ops flashbang and gas
Mastermind's poison needs a reworking:
Envenom and Weaken need to be toggles, you can put them on pets or players. Mastermind only because this would require the other ATs to group all the time
Nox Gas should get turned into others nox gas where its a pbaoe toggle coming from you.
Neuro Breath should get turned into Neurotoxic Vial. PBAOE and the animation changed to whatever Elixir of Life groundpoundlite does. maybe give it extra effects and work with venom/weak/nox
Alkaloid should get "splash" healing. strong primary, 50% area
Love Bots/mercs, hate necro/beast
universally slow pets and the level shifts holds them back from some content.
petless masterminds only work for demon/pain fetish characters
Beasts wolves need a pbaoe Piercing Howl ability at level 6 for a performance boost and maybe a target increase cap on dire wolfs aoes.