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UltraAlt

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Everything posted by UltraAlt

  1. Thanks. I pull them so rarely that I thought the other high level ones did as well.
  2. Temporal Warrior are PvP characters that you can generate from the character creation screen that start at level 50.
  3. Reminds me of the good Ol'days when sometimes the DEVs (and GMs?) would sometimes invade a zone as a Giant Monster or AVs and actually play the characters (or so it seemed). Epic server-busting battles with DEVs running foes with gargantuan amounts of HP to make for a titanic battle surpassing Giant Monster hunting ... which I'm really glad that has been going on at this point ... but have to admit that we seem to be a little bit better than we should be against them ... most of the time. I remember this one time when some Giant Monster or another was on top of Atlas City Hall duking it out for a good long time. Not like I would want to see this happen every day or anything, but things like this out of the blue are really cool even if they happen on days/times that I can't game.
  4. UltraAlt

    Annihilus?

    The game isn't built to balance player characters and enemy characters ... especially AVs. AVs have alway been allowed to do things player characters can't.
  5. Yes. You wouldn't have to any more. Yes. It would be that cheap if you wanted to take the time to do it that way. It could also be used to combine/tier up insps while in missions - which is really my take on this plan (that it is for more for in mission/adventure) versus taking time to grind out higher tier insps. That being said, I'm fine is someone wants to sit around and using their crafting time to make higher Tier insps to sell on the /AH. Yes. You can take it for free. And I do know that some players simply use it to crank out high tier insps so that they can sell them even at the slow rate of 3 per 30 minutes. I covered that. Because they are already existing in the game, and - see my quote above about the various tiers not being unlocked until the character reaches the level that they would unlock anyway. There are still a good number of us that don't just play level 50's. And there are some of us that virtually never play level 50's. I have 3. I won't be leveling any more past 49. I rarely ever play my level 50's. I do as well. We agree on somethings and we disagree on others. I see that the game has been made easier to play both before the Sunset and here at Homecoming. I don't think that is going to change. I don't see this so much as making the game easier to play, but adding something in that would be interesting. What is really the difference between a character having higher tier insps through this method versus buying them on the the /AH or using Inner Inspiration? The only difference seems to be infl. So this would help the players that don't have a lot of influence, and ... even as you have admitted ... really wouldn't impact someone on the /AH that was trying to generate infl as as selling insps is a very inefficient way of doing so. Market PvP is the most balanced PvP in CoH. Yep. And I buy hundreds of them. I think I opened over 50 last night during a 3 hour game session while another player was taking bios while we were in missions. When the Winter Packs were on sale for 10mil, I bought over 100 of them. Haven't bought any of them since then. They will apparently never go on sale of 10mil again. Like I said. I rarely ever use the ones that I have saved up from the card packs. I'm more likely to use the team ones (saved up from card packs) but that is usually only limited to AV encounters. But even if we are talking about selling drops from card packs - that 1 insp would be only 1 of the 5 drops in card packs. The H/V and V/R packs usually drop at least 1 archetype enhancement if not 2. And obviously, the idea that is proposed wouldn't stop the ability to get those higher tier inps through other methods, it would simply add an additional way to get them. Would it be easier? On a mission, yes. Out of a mission? It would be tedious, and I think many players would go the easier routes and not bother to crank them out.
  6. Isn't the whole point of multiboxing to be "exploitive"? I mean I'm assuming that multiboxing would fall within the same protection that has been given to power-leveling and AE farming, but I would consider all three to be "exploitive". Not trying to nitpick and I know that all three have been pretty much condoned as being acceptable, but they are all shortcuts to greater rewards than intended ... and I would think obviously so during an Event with a multibox team ... even if the team lead isn't AFK.
  7. How many hours a week would be required to be a productive member of the Closed Beta team and are there set hours that the Closed Beta team runs testing as teams? Thanks for the warning. I still think that there should be a "out of game release time" for level 50's. It is simply too easy to get a level 50 these days. I wasn't, so thanks for including that. I really have to ask why this isn't being contemplated at all when it is so easy to get to level 50 quickly through power-leveling? Can you clarify what a "raid zone" is? Is this just the Rikti War Zone or are there other areas of THE CITY that this would apply to? I'm assuming it wouldn't apply to invasions or events as the term "raid zone" is used. "gain" like power-leveling by doorsitting? Or leaching during events? (say at Motel 666 in Peregrine Island during the Halloween Event?) sounds good. Thanks, that covers my question about the "Murder Hotel" aka "Motel 666" aka ??? But not farming/doorsitting.
  8. I can see this as being easier to do as a one off kind of thing as just changing it so that any 3 same can combine to make a higher tier any type. However, here are some things that I would roll into this idea - 1) The ability to convert to a certain Tier would be contingent upon the character level. I don't know at what character level each tier of insps are currently set at to start randomly dropping, but I would set that as the "unlock" to be able convert 3 inps to that tier or insps. 2) Three of the same kind can convert to the next level of the same kind. Since the system is already set to convert from one kind to another through the "combining 3 system", this give the option to "upgrade" as well as convert - which I feel thematically fits better than being able to change 3 Tier 1 acc into a Tier 2 Awaken. 3) When the tier upgrade/conversion happens, it will only upgrade/convert to the next higher tier. Basically, simply because you are level 50, you can't convert tier 1 insps to the highest tier. Converting 3 tier 1 accs would make 1 tier 2 acc - regardless of level (as long as it is unlocked by character level) This seems like it might be a bit complicated to implement, but it seems like more of a "in concept" rational/system to allow combining for a higher tier. Insps have grown a bit stale to me at this point. I lock-out the kind of insps my character doesn't need at the START vendor when I create a character. I tend to carry a column of break frees, a column of awakens (99% of the time for situations when another player needs them [if you are questioning the 99%, you are probably correct, but I'm unsure of how much more than 99% of the time they are for other players]), and the rest are respites. I do purchase all of these through a vendor at an sg base before heading out for adventure. Unless you are pushing for this for low level characters that get the high level insp drops for the running the tutorial, I really don't see any infl gain selling on the AH selling inps to be any market that would be so massive that it would cripple anyone if the market changed. There are plenty of more items for market PvP. I mean the higher tier insps drop when you reach certain levels and they drop in card packs. I have a bizillion of them (well hundreds of them) from card packs. When it comes down to it, I only very rarely use them. What this system would do, would be to give grinder/end-gamers something to do. It would be time consuming to buy enough tier 1 insps to convert/upgrade them to Tier 2 in order to get 3 Tier 3 to upgrade the 3 Tier 2s to Tier 3, etc. And it would be in infl sink - I agree that it would be a minor one, but it would pull some infl out of the game. I don't think it takes away from getting in the Inner Inspiration power at the START vendor either. As I mentioned above, my tray is pretty much full when I start out on an adventure and I have locked out getting some or mostly all kinds of insps when I create a character. Obviously, it would be most effective to have 3 insp slots open before using the Inner Inspiration power. It tends to be that even if I'm using insps - which I try to avoid doing - they fill up quickly enough that my characters rarely have 3 slots open. When my characters do have 3 slots open and I hit Inner Inspirations, many times I don't get any or just one insp drop in ... sometimes 1 or 2 ... hardly ever 3. Plus, I as I have also noted, the higher level insps do start dropping at higher levels, and they are drops in card packs as well.
  9. I'm not a grinder/end-gamer myself, but I really appreciate the DEVs putting in some stuff to keep them busy ... plus this might even jack up the prices of the Halloween salvage early on in the Event. Thanks for being the most excellent DEVs!
  10. Apparently. Which seems to be the whole point of vanity pets. (It isn't like they are there to show off how long you have subscribed to play CoH any more)
  11. UltraAlt

    Annihilus?

    A make it as an AV in an AE mission.
  12. Never heard of this term before. I think you are making up terms. You know what changes how a power set feels? The powers you pick and the powers you don't pick. Though I do that with primaries based on character conception, most likely I will do this mainly with secondary sets (which is also due to character conception). Dependant up on archetype, these choices are based around focusing on single target or multi-target attacks. I am no one of them. Disorient is far more powerful than -end. That change would cause too much game imbalance. Or we leave it alone. Force Field isn't the only "shielding" set. I think you understand that this is an old game. Many of the players are old school players. I - for one - do not want to see the wide-ranging changes that you are suggesting nor do I think that the DEVs will get behind your idea. How the DEVs - who are doing work in the game in their own spare time - decide what to do is up to them. If you have an idea bring it up, but don't be surprised that it isn't implemented and that people will post against your idea. Don't focus on rebutting or attacking people that disagree. Your post should be explanation and support for what you are proposing. The information you provide is limited to certain sets and doesn't seem to think about how it will affect the rest of the sets in the game. What you are proposing would be highly time consuming to implement based the number of power sets in the game - and - it would cause major wide-sweeping changes in the game.
  13. Some and sometimes more. Sometimes I'm on a team and I have to focus on keeping a key character or characters alive to help the team and I'm fairy focused on that. even when that is going on, I usually catch what at least a couple of the other players are doing, especially the ones that end up falling alot due to their own wreckless behavior or drawdown too much agro on the entire team. Yes. More the archetype of my character than the character conception ... most of the time. No. My main goal is to try to see what a team is doing and do what I can to help it succeed based on what my character can do and/or get away with within the current group dynamics. It tends to be when a character is doing thing extremely well, it is because they are a level 50 on the team (I mostly play the game and not the end-game) and have well outleveled the content. Sure seems that way with an increasing percentage if they are playing a melee character and/or a level 50. You know, I hear that there are people that play with the whole hud clear. Seems odd to me. I alway have the map open, watch health bars as much as I can. If I see someone taking a hit, I'll try to attack their target to try to help them finish off whatever it is and/or heal them/buff them, debuff or hold their target, etc. It is all part of that figuring out what the team needs and try to fill in those gaps regardless of what archetype I'm playing.
  14. Nothing. I would avoid it like the plague.
  15. Well ... and field mice and voles ... and .... I know, I know, you are just PvPing them ...
  16. It depends on the person. To some players, the whole point of PvP is to defeat other players characters. They don't care if it is a fair fight. They don't care what the other player is doing. They just want to defeat other characters ... and - to them - hopefully, get to take all their stuff. You might was well be asking why playing Street Fighter against live opponents is fun (or any of the bizillion "fighter" games) Long long ago, in a living room not really so many miles away, 2 of my brothers and I would play Street Fighter 2 on a Sega Genesis for hours on Saturday mornings. The rules were simple. Two of us would fight. Whoever lost would give up the controller to the one sitting out. If the winner beat both, they had to play another character. Why did we PvP? Because we enjoyed it. It was fun. That being said, Street Fighter 2's various characters are much more balanced than CoH PvP will ever be.
  17. No. You are in a PvP zone. Yes. That is what PvP is about. If you don't want to PvP, don't go to a PvP zone. But at the same time, if you are on one of the less busy servers you will probably find your character to be the only character in most of the PVP zones. I have been to PvP zones several times on Homecoming and every one of those times, there was no one in the zone except for my character and my team mates ... if I'm on a team at the time.
  18. There is no such thing as the Sentry. He never existed. Someone would remember him if there ever was a Sentry. I think you are making him up.
  19. Reboot? Recon?
  20. I don't know what it is for sure but I get different drop rates of the various types of insps that seem to be related to archetype if not power set. I'll have to pay more attention. A this point I cut off getting certain types of insps, but before then, some of my characters would consistently get more end insps than anything else. They way that I remember it, they tend to have electrical powers, but I'm getting older and my memory can be crazy ... especially taking dreams of playing CoH into account.
  21. And what exactly are scrapper snipes that are so powerful? Epic power pool ranged powers? I can't see say https://homecoming.wiki/wiki/Staff_Fighting#Serpent's_Reach being that powerful, but maybe I don't understand how powerfully slotted that power can be.
  22. I don't think you can be 1-shotted. I'm pretty sure if you re at fully health an attack can only take you down to your last hit point .... but I guess there is the possibility of a DoT finishing you off.
  23. You joined Homecoming in November 2021 and your first two forum posts are about this?
  24. As far as I know the hidden you get from ninjitsu isn't a complete stealth like stalker, so you can "see" them if you have good enough perception either boosting it by insps, powers, set bonuses or like the proc https://homecoming.wiki/wiki/Rectified_Reticle:_Increased_Perception Also, they have to get within range to do an melee attack, so they have to close with you. Any kind of PBAoE field should bring them out of hidden state so they can't crit from it when attacking you
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