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UltraAlt

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Everything posted by UltraAlt

  1. yeah, that isn't what it is. More like a way to limit the number of people that I interact with that feel it necessary to insult people. your post has no redeeming value, so yeah. your posts won't be worth reading. Better just to put you on ignore now and not have to bother with it later on. Not that you seem to post all that often anyways, but what the heck. I hope it makes you feel good. That was the point of your post, wasn't it? And, yeah, the to title of the read is "MutantsRUs and Preferred Origins" so it was on topic. I'm sorry you don't like to read and/or can't skip over stuff that you don't want to read.
  2. Who are you calling a "lurker"?
  3. "Because DNA is the repository of genetic information in each living cell, its integrity and stability are essential to life. DNA, however, is not inert; rather, it is a chemical entity subject to assault from the environment, and any resulting damage, if not repaired, will lead to mutation and possibly disease. Perhaps the best-known example of the link between environmental-induced DNA damage and disease is that of skin cancer, which can be caused by excessive exposure to UV radiation in the form of sunlight (and, to a lesser degree, tanning beds). Another example is the damage caused by tobacco smoke, which can lead to mutations in lung cells and subsequent cancer of the lung. Beyond environmental agents, DNA is also subject to oxidative damage from byproducts of metabolism, such as free radicals. In fact, it has been estimated that an individual cell can suffer up to one million DNA changes per day (Lodish et al., 2005)." - https://www.nature.com/scitable/topicpage/dna-damage-repair-mechanisms-for-maintaining-dna-344/#:~:text=Because DNA is the repository,to mutation and possibly disease. "Background: For the past 30 y, the incidence rate of malignant melanoma has risen steadily. Ultraviolet radiation exposure has been identified as the most prevalent modifiable risk factor for melanoma. Here, next-generation sequencing was used to analyze the relationship between multiple sun exposure factors and select cancer-related genes to determine the relationship of sun exposure on the molecular profiles of melanomas. Methods: The collection and analysis of study samples were approved by the institutional review board. The patient cohort consisted of 173 patients whose melanoma tissue samples underwent next-generation sequencing analysis for somatic mutations of 50 cancer-related genes. Univariate and multivariate analyses were conducted. Results: Patients with a history of blistering sunburn had an absolute mutation incidence of 1.67 mutations per patient, compared with patients without a history of blistering sunburn, who had an absolute mutation incidence of 1.16 mutations per patient (P = 0.028). A BRAF mutation was found in more tumors of patients who reported visiting a tanning salon (57.14%), compared with those who had not (18.75%; P = 0.0463). Patients with a previous history of skin cancer were more likely to have a CDKN2A mutation (20.83%), compared with those without a previous history of skin cancer (7.76%; P = 0.0292). Conclusions: The trends seen in the molecular profiles of melanomas with respect to various sun exposure factors suggest that sun exposure impacts genetic makeup. Considering the increase in absolute mutation incidence in patients with a history of blistering sunburn suggests that additional genes may contribute to the pathology of malignancy. Future studies will use the unique molecular profiles of melanomas to personalize patient treatments." - https://pubmed.ncbi.nlm.nih.gov/32445930/ "That melanin forms a protective shield over those cells' nuclei, protecting the vulnerable DNA hidden inside. And your skin darkens, and you get a tan. But that process doesn't begin until after the damage has been done, Ibrahim said. “Tanning is the body's physiological response to DNA mutation. "...“If you look under, say, an electron microscope, it’s absolutely fascinating,” Ibrahim said. “You’ll see the melanocytes are like little spiders that extend out their arms. They make the melanin, which is [a dark, sun-resistant] pigment, and they package them into these little balls, called melanosomes, and they distribute these melanosomes to these 36 keratinocytes.” When the keratinocytes send out their distress signals — MUTATION! MUTATION! — the melanocytes dump extra melanin into their neighboring cells. That melanin forms a protective shield over those cells’ nuclei, protecting the vulnerable DNA hidden inside. And your skin darkens, and you get a tan. But that process doesn’t begin until after the damage has been done, Ibrahim said. “Tanning is the body’s physiological response to DNA mutation. So nobody tans unless their skin cells are detecting mutations to DNA,” Ibrahim said." - www.inverse.com A mutation (Section 14.1) is a change in the nucleotide sequence of a short region of a genome (Figure 14.1A). Many mutations are point mutations that replace one nucleotide with another; others involve insertion or deletion of one or a few nucleotides. Mutations result either from errors in DNA replication or from the damaging effects of mutagens, such as chemicals and radiation, which react with DNA and change the structures of individual nucleotides. All cells possess DNA-repair enzymes that attempt to minimize the number of mutations that occur (Section 14.2). These enzymes work in two ways. Some are pre-replicative and search the DNA for nucleotides with unusual structures, these being replaced before replication occurs; others are post-replicative and check newly synthesized DNA for errors, correcting any errors that they find (Figure 14.1B). A possible definition of mutation is therefore a deficiency in DNA repair." - https://www.ncbi.nlm.nih.gov/books/NBK21114/ There were creatures laying eggs long before there were chickens. If a chicken lays an egg, it is a chicken egg regardless of what mutation may be born from it. I don't know, but I'm pretty convinced that the word "coward" came from "cowherd". "The cowherd just ran away when a gang of rustlers showed up."
  4. I can't tell if this poll is to mean for me personally or for a player in general that plays Homecoming/CoH. I think that for myself, it does benefit me in a positive way. From my interactions with other players in Homecoming, I can't say that is always the case. The percentage of people that seemed to have the potential for becoming a "better person" though playing CoH before the Sunset was declining rapidly after it became fully F2P. From my experience in other games, it can come down to finding the correct group of people to game with. That's hit or miss. I've only managed to find one game where there was "generally" not so much drama going on within a group. That only went for a good while until the group was really dissolving and the remaining people couldn't come to grips with it and the in-fighting began. There are some game that just breed negativity in certain zones where people are able to blast out whatever they want over text channels that go out to everyone or those channels are filled with gold-farmer spam. I think that it benefits me as much through interacts in the Homecoming forums as it does in-game on some levels. The ingame benefit for me always comes through interactions with other players - as you have expressed in your own experience. I character jump a lot so I not only get the interaction with other players playing characters with different power sets and playstyles, but my characters power sets and conceived character-motivations are also changing. I think this helps keeping my mind active trying to figure out how I can help a group succeed and/or keep my character from "tasting floor".
  5. There is a difference between a "team leader" and a "point man"/"point person". The "team leader" has the star. In general, I think they should be the one that recruited for that team. The "point man" is the character that starts the fights. It can be a tank diving in (and, hopefully, taunting) or whichever character is okay with taking the alpha for starting the fight. The "team leader" is going to remain consistent unless they log out, dc, or give up the star. The "point man" ... well ... someone is going to decide that they are the point man with no input from the group ("I'm the tank, chase me", etc.), the Team leader can assign someone to be point ("SuperWhateverPerson, please take point.", etc.), or the team can talk about it as a group. The "team leader" and the "point man" do not have to be the same character. The "team leader" has the boot; the "point person" does not. Most of the time, the "point man" seems to end up being the character/player that decides that they are going to do it - either because they are a tank or a brute, or they are a level 50 running on a sub-50 level team. I've seen plenty of successful team when players randomly take turns jumping in or blasting first to start combat. The "point man" definitely does not have to be a tank or a brute.
  6. /ignore for the win I would have stuck it out for the rest of the party myself, but, yeah, ....
  7. You can use the LFT window at the top of chat to solo queue for an ITF, and it will tp you Cimerora. The Wentworth day job has been changed: https://homecoming.wiki/wiki/Hero_Day_Job_Badges https://homecoming.wiki/wiki/Day_Trader_Badge Marketeer Auto: Brain Storm Bonus Due to your time spent working at the Consignment House, you will earn a Brain Storm Idea upon mission completion for as long as this power has time remaining. https://homecoming.wiki/wiki/Brain_Storm_Idea_Salvage Brain Storm Ideas can be converted into Invention Salvage at an invention table. 1 Brain Storm Idea gets one random common salvage, 5 a random uncommon salvage, and 20 a random rare salvage. Characters gain Brain Storm Ideas for completing missions while under the Marketeer day job buff. Log out at Wentworth's, Black Markets, the Trading House in Imperial City, or the Underground Trader in Underground Imperial to gain the Marketeer day job buff. You don't need to even go to the Wentworth's any more. Just use /ah The Wentworth Teleporter and Pocket D teleporters were both removed when the Long Range Teleporter was added. (EDIT: but you can still use the ones that were earned before the change)
  8. I wouldn't say it is random. It was part of a newer wave of content. I think they were planning on going that way with missions in the future or maybe just an experiment to see how well it was received. I don't clearly remember what was going on when that was released back-in-the-day, but I'm assume the "Who will die?" stuff was released around the same time. I don't know if any of that has voice-overs or not. I know it was after our loss of our beloved Galaxy City which was a fun alternative to level in.
  9. I'm not sure what this is all about
  10. Oh, come on! Contagious fear?! that would be awesome.
  11. Kind of more like "ow, a flea just bit me." and a lazy dive to the bottom to roll around in the mud and scrape it off. Do you think they should flee if they feel they are being beaten? Call for reinforcements?
  12. It's functioning the same way as running way from caltrops, ice patches, freezing rain, etc. The persistent damage is the trigger to run away from the source of the damage. I think it makes sense. Not all scrapper primaries have DoT. To some extent, thinning out the crowd so you have less to fight at one time is a benefit. Same goes with the scrapper challenge/confront/etc. (it is named different things in every scrapper primary - at least many of them) is a single target pull to allow a scrapper to draw enemies out of a crowd and defeat them one at a time. It is a matter of distance and LoS (Line of sight) - like any other pull, if others notice, they might respond. I know that many players seem to only want to use one tactic these days: Bull-in-the-china-shop aka steam-rolling - these aren't really tactics - they are just charging in and "Hulk smash." There is no attempt to take advantage of the terrain, dividing an enemy mob, or picking off the members of a mob that are most helpful for the opposing force.
  13. Only if the Seed of Hamidon in First Ward counts. https://homecoming.wiki/wiki/Giant_Monster
  14. Well, they are "sightings" and not necessarily kills, but I understand that you have plink her with something to get credit. More GM-scaled minions running around, or the GM's actually fighting each other?
  15. "You" is relative. Not all characters are going to have DoT damage. Enemies running from fire attacks make sense. They will try to flee from standing on caltrops and "rain" attacks as well. I don't think the code to be changed so that enemies will standing and fight on caltrops. Seems kind of silly to make that kind of change to me. Aside from the DoT... 10 seconds does give the chance for 3 maybe 4 attacks (depending on animation time). Not all attacks do 2 damage types. I agree that most procs that would be added to a power would be for different damage type. That seems it would rarely get to 10 ticks of damage in 10 seconds, but far more likely for some sets than others. When it comes down to it, if an enemy runs away while I'm taking out their friends, then they are one less incoming damage attack that I have to deal with.
  16. So if you are using "ticks of damage" to equate to "1 attack of a single damage type" then is unlikely that someone soloing is going to cause 10 ticks of damage with a few seconds - even with dual or multi-damage type attacks as most attacks take over 2 seconds. This would point towards why I'm experiencing this. My characters are generally fighting enemies that are always above my character's level. ... and, when soloing, they obviously outnumber my character until there is only one left. Which leads back to the OP situation. Based on your information they are fighting against enemies that are at least one level below them (dif set to -1 or stale missions), able to do 10 ticks of damage in a "few" sections by themselves, and have killed 1 (one) enemy. This seems to be a non-standard situation to me.
  17. For my mystic based melee characters I use the Arcane Bold (https://homecoming.wiki/wiki/Sorcery#Arcane_Bolt) I use the ranged Force of Will on the Jedi or Cosmic-based melee characters. I don't always take a ranged attack on my melee characters. It depends on character conception. Yeah, I don't know. But I wouldn't think they would run as soon as they got 10 ticks of damage. That doesn't make sense. They should at least stick around as long as the agro holds from taking the damage.
  18. I'm really glad that you took time to lead this. You brought up interesting things for discussion. In most cases, people just posted their input and didn't get into any back-and-forth about things. I think that is a plus. We all come at the game from different angles and different levels of experience. This gave people a place to just provide their viewpoint on the topic. There seem to be more than one "league" of kaiju. I think there are two "leagues" that I'll call "King Kong" and "Godzilla" I'm using these terms for this reason. King Kong originally was supposed to be like 40 foot tall, but they modeling they used in the original movie he was really only like 18-24 foot tall. Godzilla was 164 feet tall (50 meters). "King Kong" is a team-sized GM. "Godzilla" is a league sized GM. There is a place for both. Most GMs are "King Kong" rated. Hami is definitely "Godzilla" rated. I think Lusca is kind of in-between when Incarnates are involved. I would say that the "Godzilla" rated ones are lacking, but there really doesn't seem much interest in battling the baby hami in First Ward (maybe the rewards aren't good enough?) I like the variation of the appearance of the different "King Kong" level ones. When it comes down to it, the fighting seems to be all the same. No really different tactic is obvious to me to be more or less effective against one "King Kong" level GM versus another one. I love a good monster hunt going from zone to zone trying to track them down and fight them. I don't know where all of them can spawn, so I'm usually joining teams where someone seems to know what is going on versus trying to lead one. I'll have to think about this one and get back to you. (Are there any zones other than Atlas, the Hollows, and Striga that are missing AVs?) Okay, so maybe I'll still be getting back to you, but ... Atlas: I would put it in Argosy Industrial Park as that is so under used at this point. Since 5th Column are back in the game, I would lead towards making the GM a 5th Column Robot. It could run around the factory area defeating the non-5th Column in the area until it is destroyed. I would give it mostly lethal and smashing attacks with maybe some energy mixed in. "King Kong" rating. The Hollows: I would go with a giant Minions of Igneous down in Grendel's Gulch (which is also under used). I would give this one smashing and fire attacks with some lethal or toxic mixed in. "King Kong" rating. Striga: What if PCs didn't stop the Giant Robot - better known as "The Mech Man" - from being completed, and it rose out of its volcanic construction site to terrorize Paragon City?! Sure. The hero event starts off in Striga, but then it travels into the City proper (if not defeated in a set amount of time)? Next striding into Talos before heading for Peregrine island? A new mechanic, but still. I would figure this one would get the "Godzilla" rating (just because that is the whole point of a giant robot built to destroy Paragon City ... it could have been stopped by a team/task force, but now that it's built it will take a league to defeat it). And so, here is the asked one, what is your favorite GM to fight? My favorite GM to fight was always the ones controlled by the DEVs. Those were some of the most epic battles ever. Heck, even when they were just attacking Paragon with Rogue Isle AVs, it was awesome. I remember one massive DEV-controlled GM battle on top of city hall in Atlas Park. Epic.
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