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UltraAlt

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Everything posted by UltraAlt

  1. I don't disagree with your statement, but ... My point is in line with the original post that a bald option for hats should be available. I think it should be an easy graphical fix. Just remove the hair part from the already existing hat model.
  2. No clipping issue with a hat with "no hair" option.
  3. Isn't what good writers do? Make stuff up instead of copying what other people have done? ... but I think you are more aiming at ...
  4. People have been saying that for two thousand years.
  5. Trolls be trolls?
  6. I've run into a couple of situations when I have run into this kind of thing. I try changing the order of the commands first. If that doesn't work, then I find the "offending" command and make a separate macro for it. I place the two next to each other and click then one after the other.
  7. UltraAlt

    OCD!

  8. none to me. I'm a character conception player. I don't play the end-game. I play the game. I'll play any set that I have a character conception for. Sometimes I'll just build a character to check out power sets before and build a character conception based on the power sets that I want to use. What I can say is that it shouldn't be the immediate conclusion that everyone is power-leveling to 50 and only playing level 50's. It seems a lot of people assume that. It is always good to mention if you are talking about only 50+ characters (end-game) or "leveling" characters through gameplay (the game). This might help you out some: https://homecoming.wiki/wiki/List_of_Enemies_with_Vulnerabilities_to_Specific_Damage_Types
  9. Well, Alexander was said to be the Son of Amun Ra. Either by granted title or by actual birth in some stories. So I think the Demigod wins out.
  10. I'm assuming that /ignore information is held locally. The number of listings in the /ignore had been limited to stop the lag of its use when chat is posted. The star/rating system as it is now, only activates in two ways that I know of. When you actively check it, and when you have your settings set to show the stars over player character's heads. I'm also wondering how even simply showing starts over character's heads may affect lag in say Motel Hell/666 situations. I'm assuming if it is going to interface with chat the way that /ignore does, that the number of people you have have starred and ignored may need to be limited to the same number that ignore is currently set at now.
  11. I think on of the prime characteristics between a scrapper and a tank is the how strong the character is. Once you gain superhuman strength, I don't think you can be considered a scrapper any more. I know that Captain America pushes this a bit, but he isn't throwing cars around. Obviously, he's shield on some levels, but I think at the core, Captain America is super reflexes as he uses the shield as a weapon as well as for resistance. There is no good way to cover Cap's shield use in CoH. And, herein, lies the problem. In comic book superheroes - to a large extent - don't fall neatly into the CoH classification system. Part of the way that CoH tries to work around this issue with the archetypes is to allow powerpools. So, yeah, I consider Spiderman to be a super reflexes/super strength tank with the fighting, leaping, and speed power pools. Of course, Wonder Woman ... Blocking bullets with those gauntlets is definitely super reflexes. Ultra Boy is often uses super reflexes to avoid damage but he basically has the "swap ammo" of superpowers. .... but, of course, he has the ... ... (originally created by Brainiac 5 before retconning) so he can fly all the time regardless I think Superman would be built as Invulnerability/Super Strength with speed and leaping/flight (depending on which version of Superman. Originally, he couldn't fly). Before any retconning, I think Black Panther was around the strength level of Captain America. I think of him being a scrapper more than a tank. Is he stronger than Batman? Sure. But the only thing between Tank and Scrapper is Brute. I can kind of see Black Panther and Captain America falling into the Brute mold as they do tend to seem to get more powerful/into the the fight when they have more opponent to battle or are in a long fight. I guess I have to give in to the fact that part of being a tanker is being able to take/soak the damage. The vibranium in his costume/armor really give him that. So since he is relying on the suit for Invulnerability, I would have to say that means he has Invulnerability. His ability to leap around and avoid attacks would come from the leaping and fighting pools. I wouldn't consider any of the Batman family to be tanks. They are definitely scrappers with stealth if not stalkers some times Sure Bruce Wayne can pull the Tony Stark and pull out some Power Armor Batsuit, but is that what he does on a normal basis? Not that I remember at least. For all I know, with all the retconning going on, Batman can fly and sucks blood out of his victims ... I mean ... rrr... the criminals he is fighting. Power Pool - https://homecoming.wiki/wiki/Concealment#Phase_Shift. I've been doing other things, but I think I've put enough time into thought on this post for now. I had a good time thinking about this one. I'm sure that there are more characters that I consider to be tanks with super reflexes that I'm not thinking of off the top of my head.
  12. Sure. I use Swap Ammo a couple different ways. First is character conception. I have a couple of characters that only use Toxic ammo. I have at least one character that doesn't even have Swap Ammo. All the other characters I have try to use the ammo type that does the most damage against the group of enemies that I'm fighting. And that is really the purpose of Swap Ammo - to be able to change the ammo type in order to do the most damage to the opponent.
  13. You are correct. "Overview A Trial Zone or Hazard Zone is a section of Paragon City or the Rogue Isles that has been isolated for safety reasons. Enemy groups tend to be much larger in number and closer together in these zones. Many of these zones contain Task Forces, Strike Forces, or Trials. There is no practical difference between a Hazard or Trial Zone. Some Hazard Zones contain Trials; some Trial Zones don't." - https://homecoming.wiki/wiki/Trial_Zone "Hazard/Trial Zone Entry ... With Issue 16's release, hazard and trial zones no longer have a minimum level for entry. For example, a level 1 hero can enter the Shadow Shard, which was previously locked to level 40 or higher heroes." - https://homecoming.wiki/wiki/Trial_Zone "Issue 16 was "Power Spectrum". Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Levels 5–24 adjustments to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system. Released Sept 15, 2009" - per https://en.wikipedia.org/wiki/City_of_Heroes
  14. You can create and play AE missions as soon as you can get to an AE location in the game. The person that creates a mission picks the level of the content by writing that into the missions. if you are looking for non-farming AE content - look for the tags listed in this link https://homecoming.wiki/wiki/Mission_Architect_Tags There are plenty of posts where people list their AE content like this one:
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