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Everything posted by Due Regard
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I offer a Spines/Ice for your perusal.
- 272 replies
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- darkness
- dark melee
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Can we get Regen back-ported, too? Sentinel Regen is DREAMY....
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The best defense in this game is a good offence. This isn't playable up to level 25, nor going to be viable after 25 for a long time. You're advocating playing overworld (not DFB) and arcs with 3 attacks until level 20 (Brawl, Boxing/Kick, Defensive Sweep), finally getting more attacks at levels 20-24 (assuming you're taking mez protection at level 10) and zero slotting in said attacks for damage until level 27 (at the soonest). Oh, and doing this without 2xp, so it's even longer to get to said additional attacks (and slotting for defense, no exp gained for surviving). And you're relying on a click power for your melee defense, a power which has a 5% failure rate, minimum. Yes, theoretically, you can get to soft-cap Defenses by 25. But I'd love to see anyone play their Level 25 Hoverscrapper with 3 damaging attacks sharing a grand total of 5 slots (if you steal the EndReds from your toggles)... Let alone the climb to get there. And, toons have minimal issues running unslotted to level 22 because the game boosts offense for lowbies (Beginner's Luck), and it returns to the point that dead mobs don't deal damage. You can sit in a herd at 45% to all, but if you can't hurt them, you're going to die... Streakbreaker works for mobs as well as players. So, TL:DR, you've straw-manned the living FUCK out of this, to show that the powerset is bad because Ninjitsu is better than Super Reflexes... When none of your conclusions are true except for "it is possible to reach soft-cap on a Scrapper super-early" (22, since you don't need the EndRed, but do need level 25 IOs). Theoretically true, but definitely not viable. And, because you tweaked my curiosity on this, here's a different take, that doesn't completely sacrifice offense, and WOULD be viable to play up "overworld with arcs, from 1 to 22, without XP boost, and spend all your merits selling converters and boosters." Also, it's Primary neutral, and come online at level 19 with 20 commons and 42% all defenses... Frankly, this less highlights the OP/UP of a given defensive powerset, and more highlights just how ludicrously cost efficient to a build the 3% Defense all IO's are.
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Both Jacob's Ladder and Chain Induction are good. Don't know why they told you to pass on JL, it's same range as Shadow Maul (7'), and actually 5 degrees wider (50 vs 45). Animates in 2 seconds vs 3.5... MUCH better, and useable as an ST attack.
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That's Sally, with Believer.
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DEPRECATED Mini-Guide: How to Autofill your Login Name and Password
Due Regard replied to Robotech_Master's topic in Guides
Wow, and thank you. -
Bumping this. While it is now an auto, and now can be slotted for Heal - Still can't take Heal Sets.
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Mid's Reborn: Hero Designer
Due Regard replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
THANK YOU! I've been waiting for an update/fix to be able to slot heal sets into Power Armor for EnA Sentinels... Now I was able to change it myself! -
So, Bitdefender informs me y'all's certificate has expired. I assume that's something ya wanna update?
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I've actually got Melee Radial and Assault Core/Radial on my Spines/Ice - And, yes, Melee Radial is amazing when I'm duo'ing. When solo, though, since I don't have to worry about aggro overflow, I've found the faster clearing of Assault Core means less time spamming EA or Ageless... Yes, VERY end hungry, still. Just sustainable, now. Agree on the shitty APP's for Scrappers... I'm debating swapping Dark Blast to Moonbeam... But there's no AoE present to complement. Now, I realize that cottage may have the Brute pools locked... but I do feel that Scrappers should have some better options for Ranged AoE in APP's (or just make Throw Spines and Impale longer than 40'? And maybe swap their animations? Gods, Spines needs help in ST DPS.).
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Auto-grant "Entrusted with the Secret" badge on the beta server
Due Regard replied to Rylas's topic in Open Beta Testing
Red can access Echo: Dark Astoria from base TP. But, mid-20 mobs. I have made it from the TP to the Oro portal without any stealth... it took the Temp Run+Backpack and some paranoid tabbing, but doable by just flying as high as possible... then landing on an abandoned roof if needed. -
I've a tweaked Spines/Ice/Soul as my main. Looked at all the combos, and felt it might work out. Endurance HOG until I got sets into him, however, now he's near perma Hasten, Perma Hoarfrost, spitting distance of S/L soft-cap (3 mob EA to hit it), E/N/F/C soft-capped... and just does stupid Scrapper tricks. I only wish that Icicles would crit, and/or one of my two damage aura's would get a taunt component. Also, I had an Ice/SS on Live... Icy Bastion >>>>>>>>>>>>>>>>>>>>>> Hibernate - crashless Tier 9 with Reg/Rec/Res boost? Gets me out of what little trouble I can manage to get into. I run on +2/3x8, regardless of the content, just missions and TF's... can't stand to farm.
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issue 26 Patch Notes for October 1st, 2019
Due Regard replied to The Curator's topic in Patch Notes Discussion
A planeswalker of culture, here. -
My wife (who I met THROUGH game) has said I play everything (other AT's, driving IRL, personal offenses, life) as a Scrapper. I think it is a compliment? I'm taking it as a compliment. Edit: "It is a comment. I'm glad you're TAKING it as a compliment. But it is just a comment."
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Underwhelming, not necessarily bad. Definitely trash for damage aura's, though. Virtually no EndRed in most PBAoE sets.
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Avalanche might be another set to consider 5-6 slotting. It has a KD proc as well. I 5'd OForce in Spine Burst, 5'd Scrapper's in Quills (since proc is global), 6'd Critical in Ripper, and 6'd Avalanche in Icicles. - Note, none of my PBAoE's are using normal PBAoE sets... They're all rather underwhelming.
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Nostalgia kick, I remember collaborating on that thread... sadly, my Kat/Regen never fulfilled that build, due to funding on Live. And, oddly, I haven't felt the need to reroll him here on HC. Wow, nostalgia kick on this, seeing some names. I need to come into the Scrapper boards more often... Good to see all three of you. Sorry for the delay in noticing.
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Probably the League causing issues. Banner event predates leagues, so it may interact wonky with it for rewards. This does mean, of course, that it is "balanced" for an 8 man team.
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1) She had linked it on FB groups as well, I read it there, and commented on the inaccuraccies then and there. Seeing it here, again, meant that it hadn't been corrected. I was trying to avoid further spread of misinformation. 2) Paragon Wiki doesn't give strategy, but it did give mechanics. Seems pretty clear you need to divide and conquer. When I ad hoc ran it a few times the other night, I directed solo capable toons to fight on the banners alone, and then sent support toons out to aid as I got more team members. - So, HP sacks, while you've got to be divided for the defenders, clearly, you need to concentrate on one banner at a time with your team. It's a DPS check. Source. So, with that knowledge from the wiki, having not run it in 7 years, I managed to recruit, direct, and pull together an ad hoc team on Indomitable that took 2/4 banners down... And we didn't get them vulnerable until about 7-8 minutes left. The event is doable, not complex, and doesn't need a lot of strategy. It isn't easy to pick up from in-game, but there's sufficient and reliable resources out there to do it blind. Edit: Pre-form your team, make sure you can go go to red/blue/gold (so sit in PD/Oros), watch the event channels and wait for a smaller zone to have it (if you're really paranoid) - KR, PO, AP would all be good ideas. Have 4 toons that can solo +0 normal mobs, and 4 other support/additional DPS. When the zone pops you want, head in - you've got 4 minutes before defenders spawn. Make sure at least 1 toon on each banner ISN'T stealthy (mobs won't spawn), and go to town at 16:00. Once banners are vulnerable, group up on one, and just move to all 4. Jump on GM at end. Profit.
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I wouldn't link that, it's missing or has incorrect information.
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And here we go again. No perma-PA, but pretty close. Kinda makes it look towards Agility/Spiritual Core for +Rech as well. Hard to fit everything if I take Leadership > Fighting... I'm tempted to go selfish on it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Acc-I(A) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-Heal(11), TchoftheN-%Dam(11) Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 4: Blind -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Slow%(7), WiloftheC-Rchg/Dam%(7) Level 6: Deceive -- Acc-I(A) Level 8: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(37), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(37) Level 10: Howling Twilight -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(40), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-EndRdx/Stun(46) Level 12: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(13), BslGaz-Acc/EndRdx/Rchg/Hold(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(31), GldArm-RechEnd(33), GldArm-ResDam(33) Level 18: Phantom Army -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(21), SlbAll-Build%(21), SlbAll-Acc/Dmg/Rchg(23) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-EndRdx/Rchg(25), StdPrt-ResDam/Def+(33), StdPrt-ResKB(34), UnbGrd-Max HP%(34) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(31) Level 26: Spectral Terror -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WiloftheC-EndRdx/Rchg(27), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), OvrPrs-Rchg/Energy Font(31) Level 28: Soul Absorption -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(36), DarWtcDsp-Slow%(50) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- CaltoArm-+Def(Pets)(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(50), SvrRgh-Acc/Dmg(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-ToHitDeb(39), TraoftheH-Dam%(40), NrnSht-Dam%(40) Level 41: Poisonous Ray -- ShlBrk-%Dam(A), AnlWkn-Acc/DefDeb(42), TchofLadG-%Dam(42), AchHee-ResDeb%(42), HO:Lyso(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Group Invisibility -- ShlWal-ResDam/Re TP(A) Level 49: Black Hole -- HO:Endo(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------
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Thank you for both the feedback and the spark, as you see, a few others chimed in. Idiot move on my part, forgot about Shadow/Stealth, really dumb, as it is what I'm running on live (skipped SI/GI). Clearly, I need to look at both the toss-ups and my own build... time for tweaks. And, yeah, I'm sure it's not the powerhouse it could be, however, it feels strong and very thematic - AND it is a unique toon, as no other AT can get the combo (similar to TW/Nin - Scrapper only). Thank you, and thanks to everyone else who chimed in once the dam broke.
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So, I've rolled an ill/Dark, and been having some fun with it. Currently 27ish and running common IO's in him, but looking towards some shenanigans with recharge, and seeing if I can attain the fabled Perma-PA... as well as pulling good Defense/Recovery. So, here it is - expensive as hell, barely makes the Perma-mark for PA (can't believe that takes more recharge than Perma-Hasten), but doable. Thoughts/critiques/improvements welcome... Only criteria is that I'd really like to take a villain pool, as I'm redside with this guy (concept reasons), but the pool isn't fixed. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor PermaPA: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(13), Thn-Dmg/EndRdx(48) Level 1: Twilight Grasp -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/ToHitDeb(5), CldSns-%Dam(11) Level 2: Deceive -- Prp-Acc/EndRdx(A) Level 4: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 6: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-EndRdx/Rchg(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), WiloftheC-Rchg/Dam%(15), OvrPrs-Rchg/Energy Font(31) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), Ksm-ToHit+(33) Level 10: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A) Level 12: Howling Twilight -- Stp-Acc/Rchg(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(23), SlbAll-Dmg/Rchg(34), SlbAll-Build%(34) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/Rchg(21), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27), StdPrt-ResDam/EndRdx(29) Level 22: Assault -- EndRdx-I(A) Level 24: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Slow%(29) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50) Level 28: Soul Absorption -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg/EndRdx(40), EffAdp-EndMod/EndRdx(43) Level 30: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/EndRdx/Rchg(48) Level 32: Phantasm -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), SlbAll-Dmg(37), SlbAll-Dmg/EndRdx(37) Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-Slow%(39) Level 41: Poisonous Ray -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), AchHee-ResDeb%(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), SlbAll-Acc/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48) Level 49: Vengeance -- Krm-ResKB(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;721;1442;HEX;| |78DA65944B4F135114C7EFB453B1A540A1B4E5D14A4BA154A02F752DF2506384A4C| |6BD3A96699958DA665A1259193F828906E21331EAC2C4953146577E07A371A10222| |A2113451135D987A98FF0126E924EDAFF73CEEFF9C736F67E2E298F3F1F1CB43427| |28DE69572F9EC68B150D18BF9BCAADB26949C9611F4784E97D44C45D7CA156DBAA8| 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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
I've barely played him at 50... got him there, finished the build, and went onto another alt after confirming it worked. Possess is mainly there for shenanigans with AV's, and the fact the ATO's don't fit anywhere else... (Dark Grasp is the real only alternative, to me.) Maybe as I play the build more at 50, I might change my mind, and find a better way to spend those slots. The Accuracy in everything not labeled Drain Psyche is accidental, as I was chasing Mez/Damage and EndRed in everything else. But, yeah, I hate missing... and Grant Invis had a free slot. EPS ghetto lockdown, not DPS. Soloing, I'm in melee, and only using Fearsome Stare as an opener. I'd rather be spamming PSW and HoD, than hopping OUT of melee to drop a cone. The ST Immob was taken solely for those annoying AV's that tend to run around, with the added benefit of being a +Recharge mule. You'll note that my previous builds didn't have either - I was initially just planning on Subdue as my Immob. Slots, frankly. I wanted the slots elsewhere. It wasn't an easy choice to make, and I enjoyed it being 1 Acc/3 Dam 30 IO's on the way up. However, unlotted, it hits for 160+, not far behind Subdue. It's also the last power I'll use in my attack chain (I'm throwing controls, and PSW has a 6 second recharge), and then only for filler on a hard ST. However, dropping a 50 Acc/Dam and or Hami might be wise... or if I rip slots out of Possess and Crushing Impact into Subdue, I'd only lose 2.5% recharge... potential tweaks once I get more time on him. Alpha was my big question: Glad to see someone else likes the balance of IntuitRadial. From my Scrapper who's made both, I know that I want Hybrid Assault Core, as I play as a damage dealer with mezzes, not a mezzer with some damage... and MezProtection is covered by the Perma-Dom (Note: Not even a -KB IO). Thanks for the feedback and questions... got me thinking on a few things, for potential testing/future changes.