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Parabola

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Everything posted by Parabola

  1. I know I'm posting on a CoH forum, but SoH looks dated. I'll wait for reviews. I followed the development of SoH for a time while CoH was dark (and supported it). One of the things that drew me to it was that I got the feeling that the developers understood what made CoH a great game and were trying to capture the same essence for SoH. In particular it seemed that they specifically weren't following the trinity model and wanted CoH's looser and more interesting flexible roles. The statement you quote seems to be supporting this?
  2. I often struggle to even get as far as the character creation screen. Building in mids is practically an addiction now...
  3. Yeah it would need to be a separate channel or more than one that could be stitched together in a custom window.
  4. 1) There are now a lot of different ATs and builds that can solo av's (which is really the limiting factor in trying to solo everything). However the field narrows if you are trying to do it on high difficulty settings. My most capable all rounder is a rad/dark tank(mage) who can solo most things that I want to attempt. A) I'm no expert on either mm's or dominators but my understanding is that there can be scaling issues for mm's in high level content. Some people do some very impressive things with dominators, if you check out that subforum you'll find it hard to miss one particular posters exploits with dark/dark. B) Melee wise tanks are very good these days. Very, very good. Between dark and electric themes I would go for dark melee which for my money is an s tier tank melee set. For ranged the aforementioned dark/dark dom would seem a good fit (although doms aren't 100% ranged). There are lots of options though, proc out (search for 'proc monsters' to get a feel for what this means) a dark or elec blast defender with rad emission or cold dom primary and you could probably kill most things. A word of caution about the 'one character to do it all' idea. At the end of the day the real limiting factor is how much you enjoy playing the character in question. You'll spend a huge amount of time doing sometimes fairly repetitive stuff so no matter how capable the character is it will be a slog if you don't enjoy it. Start a few different alts that you like the look of and get a feel for them. A weaker character that you enjoy is going to see a lot more of the game than an uber powerful character you hate playing, even if you have to dial the difficulty back a bit to do it. C) Can't help you here. 2) Yes the stealth power will allow you to ghost most things if you want. There are some high perception enemies out there like snipers who will see through it though. I imagine hide is stronger but I'm not in front of mids or the game in order to check. Welcome back to the game!
  5. Few suggestions are as easily supportable as this one. /Whatevertheoppositeofjrangeris
  6. And clues text too. I've been experimenting with having the clues tab open to see if it fulfils roughly the same purpose of giving you an idea of what is going on if you don't read the contact text. It's very variable, some missions have extensive clue text that gives recaps of what is going on but others just show the 'you find a piece of paper' type clues without context. The ideal mission text window would I think have contact text, any relevant npc text (without random chatter from npc's unrelated to the mission), cutscene caption text and the clue text all in one place.
  7. It's six of one and half a dozen of the other if you ask me, just depends how you like your mitigation to work. I'm not sure I agree about the psi res vs nrg res though - my main rad tank is at 72.6 psi res without SMotT proc and without six slotting any purples, if you really wanted to you could cap it (although it would be a waste imo). I'm not sure I've ever seen a dark build that has capped nrg res, and I'd hate to see how many shield walls would need to be slotted to attempt it!
  8. A 'level 50 token' thread and now a power pools one? My forum bingo card is coming along nicely. Just need someone to start 'remove aggro cap' and 'powerset respec' threads and we'll have the full set. In all seriousness though op, this is not going to be popular as you are seeing. The powercreep would be real. You might just want to take extra travel powers but most people would stuff in moar powah and we're struggling with the (lack of) difficulty curve as it is.
  9. Eh ... I'd have to challenge that. Holes in energy and toxic are far from ideal. Neither are all that easy (or cheap) to patch up. For my money rad has the perfect holes - cold is largely ignorable and there are convenient single IO's to build up psi. Dark is a good set, but I think it could stand a little freshen up. I can't see that dark regen needs to have quite such a brutal end cost and cloak of fear is dangerously close to being a trap power with high end cost, pitiful accuracy and not particularly impressive effect. Soul transfer also has to be one of the coolest powers thematically in the game but it suffers as all self res powers do from extremely limited utility.
  10. I've been kicking around the idea of asking for a 'mission text' chat channel that has all the contact text and any clue text in it. Then you'd be able to have a window open that you could read as you went along to keep up with the story. Even soloing I find myself clicking through the contact text to get on with things and would love to be able to catch up as I'm traveling or fighting.
  11. You're still not understanding what I'm actually saying. But anyway, no matter. Yeah, the AT general section might have been a better fit. We could almost do with a cross AT power mechanics subforum for this kind of discussion.
  12. I think there has been a bit of point missing going on here. I suspect the devs may look at this proc to bring it into line with the behaviour of the chance to heal procs, not because it is op and needs a nerf but to have similar things working in similar ways. That it struggles in a single target power is actually an imbalance that they would be trying to address with a change (at the time of the chance to heal proc change they mentioned that they were underperforming in single target powers). As I said above we are in an odd place with dark armour where this one proc has a disproportionate effect on the overall usability of the set. I hope (and expect) that if they do make a change to the proc they will be making changes to dark armour at the same time. While they are cutting back on the massive end cost of dark regen I'd love them to buff cloak of fear to a more usable state.
  13. I don't think you'll find too many people who would argue against a conversion interface qol pass. That and one for the market interface too. No idea if these things are on the list or not though.
  14. This is the thing. Every now and again I think about proccing out dark regen as it would be great extra damage but you really need to slot accuracy, recharge and end reduction. By the time you've done all that and put the obligatory theft proc in there isn't any room for extra mucking around. If ever there was a power I could happily 12 slot it would be this one! Recently I've been using this slotting (robbed from Werner I think): Level 8: Dark Regeneration (A) Fury of the Gladiator - Accuracy/Damage (9) Fury of the Gladiator - Accuracy/Endurance/Recharge (9) Fury of the Gladiator - Accuracy/Damage/End/Rech (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Heal/RechargeTime/Endurance (13) Theft of Essence - Chance for +Endurance This gives solid enhancement including a little heal for those times you only have a single target, some resists and some kb protection.
  15. Sure. This isn't actually my current build but it's what I'm looking to respec into. The current version has ground zero but it takes an age to cast and isn't really necessary. The defence is entirely sacrificial, more important is the solid resists and debuff resists (use ageless radial) and the constant stream of absorb and healing. Siphon life does more damage than mids shows as it's factoring the taunt radius into the proc calculation.
  16. Rad/DM would get my vote. Easy to level, good single target, good aoe, built for res and debuff res it can take on all sorts of nonsense.
  17. I get not being into teaming, that's your choice. But it doesn't change what sort of game this fundamentally is. There could be only a single person still playing and it would still be an mmo based on teaming because that is what it was written to be. I solo more than team but again that doesn't somehow change the kind of game it is. Complaining about teaming elements seems bizarre to me; it's an mmo. It just is.
  18. Teamwork in an mmo? How dare they!
  19. Yes dark regen gets an enormous amount out of this proc. It's a well known trick, you'll probably struggle to find a dark armour build that doesn't use it. I am half expecting the devs to at some point change the behaviour of this proc in line with the chance to heal procs: they can only fire once in an aoe regardless of the number of enemies but have higher return for that one activation. If they do go down this road I will be campaigning noisily for an end reduction in dark regeneration and a look at dark armour end use generally. That said, it isn't really right that a single proc makes or breaks the sustainability of a whole power set.
  20. Given how strong plant is with just seeds and creepers (with enough recharge) you could probably leave the fly trap out and not gimp yourself too badly. I have exactly the same problem with dark control though. No concept I come up with can fit in a massive and annoying dog. It would be great if we could have some pet customisation based around some different options for the base model.
  21. One thing I like about superspeed is the different perspective on the city it gives you. As you have to go around obstacles and follow roads etc it gives an entirely different and literally more grounded view of the city. We don't often see the world around us from above and so the city feels more real to me from street level. Having said which like most people I take fly or superjump far more often because they are more convenient!
  22. War mace is a great set. For all around performance between single target and aoe it's hard to beat. Shatter is a hugely efficient power as it sits in both attack chains. Clobber is devastating and crowd control has a massive arc that doesn't really require much in the way of lining up. And you get some mitigation and decent proc options including the all important ff+rech. The only downsides are a bit of a wait for the aoe and the end use which would be much less of an issue for a bio. I have quite a few mace wielders but not a mace/bio scrapper, might have to add it to the list.
  23. Yup bio for moar damage and busy clickie playstyle, shield for less damage but more survivability, reliability and style (although there are some interesting looks you can create with bio). Just wanted to add a note on your choice of primary. Fire melee should be the best set for all out offence, it's fire right? But sadly it isn't. It lacks aoe and even the single target isn't absolutely top tier. Added to the fact it adds no mitigation and has limited slotting options fire melee falls behind other sets. It's not terrible but it should be better. Titan weapons is probably still the 'I only care about damage' set of choice? I don't get on with it myself so I'd probably go war mace though!
  24. Thanks @Bopper Different accuracies? I'm a bit concerned that this power (these powers would be more accurate) is just too complicated. The in game power information gives no real idea what is actually going on. Mids will also struggle to represent it/them accurately. Can I confirm that the cone part always extends 20' (depending on range bonuses) regardless of how close the target is? I've started testing the proc performance so will come back with any interesting findings. Those area factor numbers will be very useful, thank you. Deciphering the logs for this with multiple targets is a nightmare though!
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